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Idea: Partial Special

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JoSH Lehan

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Jan 21, 1998, 3:00:00 AM1/21/98
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I was thinking... Players love the THWACK and the feeling of "beating"
the machine, but modern machines can't turn a profit if they give out
too many Specials.

Almost all machines nowadays take multiple coins to start the game, and
keep track of fractional credits. How about a new idea: a Partial
Special?

It would be an award that is more common than a Special, but still very
hard to get. (Think of the early 80's Bally tables: they were littered
with playfield Specials, but it was tricky to get them.) The player
would get the THWACK and the opportunity to buy the next game at a
discount, or possibly free games if multiple Partial Specials are hit.

About the only changes required of the software would be the elimination
of the "lose-all-partial-credits-after-Ball-1" rule. The game should be
able to keep track indefinitely of fractional credits.

How about it? I'd love to hear more THWACKS when I play, but also keep
the operators in business :-)

JoSH

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Taras Zenon Kachkowski

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Jan 21, 1998, 3:00:00 AM1/21/98
to JoSH Lehan

JoSH Lehan wrote:
>
> I was thinking... Players love the THWACK and the feeling of "beating"
> the machine, but modern machines can't turn a profit if they give out
> too many Specials.
>
> Almost all machines nowadays take multiple coins to start the game, and
> keep track of fractional credits. How about a new idea: a Partial
> Special?
>
> It would be an award that is more common than a Special, but still very
> hard to get. (Think of the early 80's Bally tables: they were littered
> with playfield Specials, but it was tricky to get them.) The player
> would get the THWACK and the opportunity to buy the next game at a
> discount, or possibly free games if multiple Partial Specials are hit.
>
> About the only changes required of the software would be the elimination
> of the "lose-all-partial-credits-after-Ball-1" rule. The game should be
> able to keep track indefinitely of fractional credits.
>
> How about it? I'd love to hear more THWACKS when I play, but also keep
> the operators in business :-)
>
> JoSH

This idea might take a little getting used to, especially for new
players, but I think it could work....
TK

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