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Quotes from Characters

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Jeff Allen

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Apr 27, 1994, 9:58:36 PM4/27/94
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In article <bls.76...@kepler.unh.edu> b...@kepler.unh.edu (Bryan L Scovill) writes:
>Path:
>usenet.ucs.indiana.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!cs.utexas.edu!u
>unet!mozz.unh.edu!kepler.unh.edu!bls
>From: b...@kepler.unh.edu (Bryan L Scovill)
>Newsgroups: rec.games.frp.dnd
>Subject: Quotes from Characters
>Date: 27 Apr 94 18:47:47 GMT
>Organization: University of New Hampshire - Durham, NH
>Lines: 22
>Message-ID: <bls.76...@kepler.unh.edu>
>NNTP-Posting-Host: kepler.unh.edu


> Our group loves to keep track of of some of the stupid things our
>characters say over the course of a campaign. Here are some of our
>favourites.

[deleted text]

In playing Dark Sun, my group was fighting Yuan-ti in an old fortress.
During the battle, the Half-Giant broke his weapon. In desperation he grabbed
the closest thing in reach, a Yuan-ti that he had killed in the prior cbt
round. At this point, he asked the GM, "How much damage does a Yuan-ti do?"
To which the GM replyed, "It depends on what weapon its using." The player
repeated his question and the GM gave him a rather puzzled look. At which
point, most of the group lost it.

This has become one of our faverite phrases when ever a GM misanswers a
player's question and the group realizes the GM goofed.
--
Jeff Allen "I drank what??!!??" Socrates, 399BC
jwa...@indiana.edu

Glenn Butcher

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Apr 28, 1994, 2:14:20 AM4/28/94
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In a campaign I was watching, the party had a horn which created a one hundred
kilometre radius of destruction. After the party blew it, an NPC paladin woke
up and saw the destruction. He asked a few questions, to which the reply was...

We're not chaos demons, we're adventurers!

:)
--
+------------------------------------------------------------------------------+| Est Sularus oth Mithas -The Knights of Solamnia | Kni...@ucc.gu.uwa.edu.au |+------------------------------------------------------------------------------+

Alexander Schroeder

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Apr 28, 1994, 10:44:26 AM4/28/94
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: We're not chaos demons, we're adventurers!

After wearing a dark magic users power helmet, getting teleported to one of
the seven hells, being surrounded by 99 minotaurs and confronting Satan,
our ceric of Neptune (Lawfull Good!)

smashes down his holy symbol and crushes it with his boot,
"Hail, migthy one! I want to serve you from now on, forever and
ever!"

Our DM ruled that after 250 years of a lemur, that character would be able
to reinkarnate as a minor devil... The rest of the group played on...
--
[ Everything's a fairy tale - and everything is true ]

Patrick Ryan

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Apr 28, 1994, 1:20:00 AM4/28/94
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Battlescene report by my not-so-bright half giant who saw one of his
thri-kreen companions destroyed by a large carnivorous beetle:

Bug kill bug. Bug dead.

Oh, and for you Blazing Saddles fans: His name is Mongo.

Hugh A. Barnes

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Apr 27, 1994, 4:56:03 PM4/27/94
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How about:

"He was short, but SQUAT!" (the bard after fighting a small giant)
"Me not know! You not talk right!" (acquired from two goblins who,
after we broke down and cast "comp language", we realized couldn't
understand orcish. Now used extensively to answer the questions
of any NPC who happens to be handy.)
"What does GOD need with a STARSHIP?" (Me in response to any deity that
says it can't do something. I haven't been reduced to goo yet. :) )
Hugh Barnes

kenneth r lipka

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Apr 29, 1994, 11:58:02 AM4/29/94
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In article <bls.76...@kepler.unh.edu>, b...@kepler.unh.edu (Bryan L Scovill) writes:
> Our group loves to keep track of of some of the stupid things our
> characters say over the course of a campaign. Here are some of our
> favourites.
>
>
> And our basic motto "...And a melee ensued."
>
> What has your group come up with?
>

Well, my personal favorite to date has been:

"Let's put it on! Maybe the curse is worth it."

/> Ken Lipka
/< fer...@engin.umich.edu
[\\\\\\(O):::<======================================-
\< Graduate Student - Mechanical Engineering
\> University of Michigan, Ann Arbor USA

"Meanwhile, back at Reality..." -- G. Lucas

Wayne E Parillo

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Apr 29, 1994, 12:41:24 PM4/29/94
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We decided to play Dark Sun and one of the PC's decided it would
be fun to play a Half-giant Gladiator. The fact that Gladiator's are
proficient in any weapon, and just about any object can be a weapon. . .
The Half-Giant picked up a dead Elf and swung him like a club.
The PC then rolled consecutive one's, which automatically broke the
weapon, in this case the Elf.

When the PC's were threatened by a high level wizard.
PC: "What if you we don't want too? {in reference to a quest}
WIZARD: "Then I'll kill you and be done."
PC: Calmly replies, "Ohhh, I've never heard that before."

DM description, "You look out and see rolling plains with a lot
of trees. . ." Later that gaming session, "You watch the theif disappear."

The fighter of the party when he had 5 hit points left and was
involved in combat with a red dragon. "I disbelieve."

The same fighter (he survived, don't ask) comes upon two young
giants who are playing catch with a boulder.
Giant: "Want to play, little human?"
Fighter: "Want to eat my sword, ugly giant?"

A PC was reincarnated as a beaver. Player, "Cool, a beaver with
a +3 sword, I go look for some loggers. . ."

Craig Allen Campbell

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Apr 29, 1994, 1:42:33 PM4/29/94
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In article <bls.76...@kepler.unh.edu>, b...@kepler.unh.edu (Bryan L Scovill) writes:
> And our basic motto "...And a melee ensued."
> What has your group come up with?

My character, Borik, after having been forced to walk through several
"curtains" of darkness (2-3 foot wide strips of darkness separating rooms),
entered a room TOTALLY shrouded in darkness (magical).

Me: Borik walks in about 3'. What does he see?
DM: Nothing. It's dark.
Me: Borik walks in another 3'. What does he see?
DM: Nothing. It's dark.
Me: Borik walks in another 3'. What does he see?
DM: Nothing. It's dark.
Me: Oh...I should have known, THICK darkness.

That last line has become the catchphrase for the group anytime there is
magical darkness around.

:)

-craigc__
__/ / (hic!) ***** Borik's Rules To Live By (Or Else Die By) *****
\ /
/ / @@@@@ 1. Acid BITES!!!
\/@@@@@@@@@@ 2. Beer is good. More beer is better. Gold is best.
_/[ craigc ]@@ 3. There's no such thing as a "half-elf".
[]===[ @csd4 ]@@ 4. When in doubt, pop their eyeballs.
[] [ .csd ]@ 5. Drow have NO sense of humor.
[] [ .uwm ] .-----------------------------------------------------.
[]===[ .edu ] | Craig is co-founder and a senior member of TPSMOFT. |
========== | "These opinions are mine, and you can't have them." |

Cynthia Coffman

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Apr 29, 1994, 1:14:07 PM4/29/94
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(PCs just finished climbing up a flight of steps)

DM: "Looking down the corridor,--"

PC (a ranger at that!! Don't know WHAT he was thinking!!): "I check for
traps."

DM: "(ahem.) Looking down the corridor, you see--"

PC: "I GET A SAVING THROW!!!"

DM: "LOOKING DOWN THE CORRIDOR, YOU SEE--"

PC: "I check for secret doors."

DM: "JUST LOOK DOWN THE CORRIDOR!!!!!!!!!"
--
_____________________________________________________________________
|Cindy Coffman |"I don't get you." |
|tur...@mcl.mcl.ucsb.edu|"Nobody gets me, baby. I'm the wind." |
---------------------------------------------------------------------

Bryan L Scovill

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Apr 27, 1994, 2:47:47 PM4/27/94
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Our group loves to keep track of of some of the stupid things our
characters say over the course of a campaign. Here are some of our
favourites.

"Hmm... We seem to have buries our peters in the sand."

"Okay... We've got to collect some more live guys!"

"It's the Budweiser of Horses." (We still don't understand that one.)

Of our DM, "... And suddenly..."

And our basic motto "...And a melee ensued."

What has your group come up with?

--Bryan
--
Bryan L. S. Scovill...(bls@kepler)...Hardware Tech./Team Leader...C.I.S.
A man with two arms full of take out has
warm grease running up both sleaves.
-- Mike (The Young Ones)

scanfiel

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Apr 29, 1994, 6:10:17 PM4/29/94
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My personal favorite came from the party bard. She was feeling her way
through shallow water because she was the only party member who could swim
(just in case it would be necessary), but she was also the most nervous about
water.

DM: You feel a lip.
Bard: Oh my God! A lip! It's a lip! (runs very splashily back to
shore, gasping and wheezing and prepared to run five miles,
if necessary)
Cleric: I think she meant a sudden drop in the floor - like the edge
of a cliff.
Bard: Oh.

Fuzznuzz

--
Fuzznuzz n. The name given to someone who waits for her siblings to call
her by her proper name, then loses patience.

scanfiel

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Apr 29, 1994, 6:16:17 PM4/29/94
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In article <DROSSON.14...@stdntmail.lmu.edu>,
<DRO...@stdntmail.lmu.edu> wrote:
>
>Something similar happened in a game I was DMing, and I came up with the
>equally brilliant response "I don't know, do you have a weapon proficiency in
>skeleton?" to stall.....so I guess its my own fault that his next two weapon
>profiencies went to "Humanoid: Used as club" and "Humanoid: Hurled."
>
In a Taladas game I was playing, the ogre (who was also the most attractive
party member) had a proficiency in thrown kender. They did quite a lot of
damage when he held both daggers out in front of himself and she hurled him
into the oncoming masses. :)

BTW, her name was Ugh (INT:3), and she dressed her pet rock in blue silk
pajamas.

matt...@utdallas.edu

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Apr 29, 1994, 12:01:00 PM4/29/94
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> In article <bls.76...@kepler.unh.edu>, b...@kepler.unh.edu (Bryan L Scovill) writes:
> > And our basic motto "...And a melee ensued."
> > What has your group come up with?

Hmm. I got a kick out of one guy always asking:

"You want I should kill em?" all the time, no matter what the situation.

Ben
--
"What'll we do today, Brain?" "Same thing we do every day, Pinkie:
***************************** Try and take over the World!"
gecs d? p c(++++) l? u- e+ m- s/+ !n h--- f+(?) g? w+ t++(--) r+ y+

DRO...@stdntmail.lmu.edu

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Apr 28, 1994, 11:19:50 AM4/28/94
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>round. At this point, he asked the GM, "How much damage does a Yuan-ti do?"
>To which the GM replyed, "It depends on what weapon its using." The player
>repeated his question and the GM gave him a rather puzzled look. At which
>point, most of the group lost it.

Something similar happened in a game I was DMing, and I came up with the

Jeff Stehman

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Apr 30, 1994, 1:05:22 AM4/30/94
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In article <bls.76...@kepler.unh.edu>, b...@kepler.unh.edu (Bryan L Scovill) writes:
> And our basic motto "...And a melee ensued."
> What has your group come up with?

"No danger is above a price!"

A less motto-ish one, but considerably more used quote: "You seem to
know a lot about necromancers.. <schwing!>"

--
Jeff Stehman

Laurence Cox

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Apr 30, 1994, 4:19:02 AM4/30/94
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I still think the very best character quote of all is this...


"It's just an illu......"

Anna Mazzoldi (the Wild Mage of Piazzale Loreto)

)
--
O Sandwich Maker from Bob! Life will be a very great deal less weird
without you! - Thrashbarg the Wise
(lc...@unix2.tcd.ie)

Neelakantan Krishnaswami

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May 1, 1994, 3:25:23 PM5/1/94
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The best line my characters came up with:

"Oh no, it's a bard! We surrender!"

This was, of course, 1st edition.

Sean K Reynolds

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May 1, 1994, 4:48:02 PM5/1/94
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PC1: "What are we gonna do with this elf?"
PC2: "Build a bridge out of 'im!"
DM: "Ah, but can we not also build bridges out of dwarves?"
--
Sean K Reynolds a.k.a. Veggie Boy skr...@watserv.ucr.edu skr...@aol.com
"The george George Stark george starked over the starky stark." - S. King

Snowman

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May 1, 1994, 5:34:35 PM5/1/94
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The party was being followed by this flying schooner filled with
evil knights and various nasty things. When breaking up for camp they were
discussing their situation.

"So what do we have to use against them?"

"Don't worry, we have a hooded lantern!"

That was last night. They're still alive minus one, the guy who asked the
question. I had to kill him, of course a hooded lantern can kill anything.

- Snowman
-=<<\
"Never forget, and never regret," >\
-=<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<||((*))#########]*
- Malimar >/
-=<</

Vampire

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May 2, 1994, 6:23:22 AM5/2/94
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On the subjects of amusing quotes from characters, picture this:

My group were fleeing before a strong wind southwards to the Amedio Jungle
(World of Greyhawk)...pursued by a group of significantly higher level NPCS
(read as the group didn't have a chance in a head-on fight)...

The weather had succeeded in stalling the enemy Galley, whereas the group's
small Sloop was okay. While the group toast theri success in eluding the NPC's,
a shadow-projection of the NPC leader, one Drow named 'Elesentera', appears in
the cabin and starts telling them all grisly things about what she's going to
do when she catches them up. She is wearing tons of full-plate armour...

The group's dwarven thief pipes up:
"I bet you're a real wimp under all that armour!"

She turns to look at him in agog surprise, and proceeds to tell him what
special attention he's going to get when he's taken alive...at which point the
groups Wizard retorts:
"I bet you were bullied at school, and that you're all spotty and never had a
boyfriend..."

I spose this could come into a famous last words post, because she lost her
cool and responded with a Psi Blast...
=============================================================================
|"If I knock on your door, you're a fool;
VAMPIRE | if you invite me in, you're a dead fool"
(Pennangalan Software) | My dust resides @crypt.demon.co.uk
=============================================================================

The Gaunt Man

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May 2, 1994, 3:25:17 AM5/2/94
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Re: Re: Quotes from Characters

Here's two that popped up just last night. While we were tied up, helpless,
surrounded by the avatars of two evil gods, a horde of drow, a slew of
githyanki and slaads, a whole bunch of githzeri (what can I say, we're
popular), and they're all argueing over exactly who gets us, the following:

Demonay (7th level fighter): "Surrender or die!"

Johann Stoneshaper (6/6 Fighter/Cleric): "How about we compromise: you let us
go, and nobody gets hurt."


Surprisingly enough, we survived. Of course, the gold and silver dragons
with much buffer-than-though wizard duo backup helped a lot. ;)


The Gaunt Man

Barbara Haddad

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May 2, 1994, 3:47:59 AM5/2/94
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> >Something similar happened in a game I was DMing, and I came up with the
> >equally brilliant response "I don't know, do you have a weapon proficiency i
> >skeleton?" to stall.....so I guess its my own fault that his next two weapon
> >profiencies went to "Humanoid: Used as club" and "Humanoid: Hurled."
> >

Heh, heh.....reminds me of a game I reffed not long ago where a group
was invited back to one PCs Laaaarge town home (he's a Count and has a
sizable company of folk at home). The Count (Michael Whitestone; paladin
& father of 6) was asleep with his wife .... in the buff, when an
assassination attempt (masked by a burglary at the other end of the
house) began to go down. HE wakes up and so does a guest (a fighter-MU
-cleric) who is ALSO sleeping raw. The naked guest runs into Michael's
room and both look out his window to see the burglars carrying away the
limp body of one of the other guests [he's in a sack].
Michael uses a 'strength' funtion of his magical sword and picks up
his guest (Gebbenwold) and _hurls_ him out at the burglars and _hits_
(even weilding a humanoid non-proficienty :) .... and while Gebbenwold is
pasting the burglars, Michael runs through his house .... [having
intuited that this was all a feint since his GUARDS weren't showing up to
find out what had happened]..............so there's this nekkid paladin
running thru his own house....armed with a sword....
Well, Michael found a lot of KO'd guards and tackled one of the
assassins (who'd been paid to actually _kidnap_ yet another guest....and
therefore hired the burglars as more smoke n mirrors) -- MISSED him but
inadvertantly landed on the prospective victim so they couldn't snag him
-- and THEN Michael manages to snatch and make the sword's magic
resitance chance against the 'delayed blast fireball' pellet the
assassins were leaving as a parting gift.
Nifty.

------------------------------------------------------------------
Barbara Haddad - mel...@shakala.com
Shakala BBS (ClanZen Radio Network) Sunnyvale, CA +1-408-734-2289

Jacob Hammer Pedersen

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May 2, 1994, 4:30:56 PM5/2/94
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Here's a small one from one of our campaigns:

On Krynn:
We had been trailing down a dragonlance which was made at the night of the eye.
The people who had created it had been killed (the leader of the white robes
and the leader of the good priests). We finally got to it and was send the
the Plains of dust to await a sign. The sign came and after some struggle with
five beholders we found a book titled "Gainful summoning". This we used and
a portal in the sky opened up. After that we used half an hour watching the
neutral dragons flying into Krynn followed by Gillian. Gillian asked us if
we had any questions as to which of drow fighter/thief responded:

Did you REALLY have to bring your pets?????


Christian Bonnesen

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May 2, 1994, 4:35:33 PM5/2/94
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And here's a little one from an old campaigne....

The party (lvl 5-6 or something) was going through some mountains and suddenly
stopped because a voice from an invisible source demanded that they should
drop all their eq and gold and go back the way they came..
After hearing this the halfling thief yelled

"come forward and fight like a man!"

And an ancient red dragon got visible and toasted the party's paladin.....
--
-------------*--------------*--------------*--------------*----------------
- Christian Bonnesen - sha...@daimi.aau.dk -
-------------*--------------*--------------*--------------*----------------

Chris Bourne

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May 2, 1994, 2:32:35 PM5/2/94
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This isn't a quote but a ritual we developed on a particular campaign:

Whenever a necrophidius was encountered (and for some reason the DM just loved
to produce these creatures for us) the Cleric would immediately cast Sticks to
Snakes.

While all charmed players of the group would roll their eyes, wave their hands
in the air and hum loudly, which we called the 'Necrophidius Shuffle' the rest
laid bets on whether the snake (or snakes) would kill the Necrophidius or not.

After the fight was over, assuming the Necrophidius was alive, we'd then get
round to hitting it.

- Chris Bourne

JTT

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May 2, 1994, 6:13:42 PM5/2/94
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Said by a halfling bard in our company after buying a pony to carry all the
gear he bought,

HB: I buy ten handfuls of salt.
PC: Why do we need salt?
HB: To flavor my meat, I hate unsalted meat.
PC: We don't have any meat.
HB: Yeah but I don't think my [brand new] pony's going to survive
for very long, then we'll have meat.

I think their a little paranoid right now.
Or a little to pragmatic.

David Schwartz

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May 1, 1994, 11:23:16 PM5/1/94
to
In <bls.76...@kepler.unh.edu> b...@kepler.unh.edu (Bryan L Scovill) writes:
> Our group loves to keep track of of some of the stupid things our
>characters say over the course of a campaign. Here are some of our
>favourites.

> "Hmm... We seem to have buries our peters in the sand."

> "Okay... We've got to collect some more live guys!"

> "It's the Budweiser of Horses." (We still don't understand that one.)

> Of our DM, "... And suddenly..."

> And our basic motto "...And a melee ensued."

> What has your group come up with?

Ugly female halfling after accidentally igniting her clothes:
"Oh, okay. I take them off. {Pause} Wait, let me change
that!"

While talking to an NPC:
"Was that you coughing, or the NPC?"

Gladiator after having a egg implanted in him by a ginat insect:
"I take my sword and gore it out."

DM after gladiator states his intentions:
"You what!?"

--
---------------------------------------------------------------------------
| David Schwartz | Famous Last Words: "Oh, good. It's not |
| da...@schwartz.manawatu.gen.nz | Kalak; it's just a fremlin." |
---------------------------------------------------------------------------

Aardy R. DeVarque

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May 2, 1994, 1:04:30 PM5/2/94
to
In article <bls.76...@kepler.unh.edu>,

Bryan L Scovill <b...@kepler.unh.edu> wrote:
> Our group loves to keep track of of some of the stupid things our
>characters say over the course of a campaign. Here are some of our
>favourites.

> What has your group come up with?

Thanks to the note-keeping skills of one of my players, here are a few of the
doozies from my campaign...

"And now for something completely different--a cockatrice with three buttocks!"

"EAT ME, I'M A DANISH!!!!"

"You find an empty room. It jumps back ten feet in surprise."

DM: "You meet nothing along the way."
PC: "It was nice of nothing to come out and meet us like that."

"We give Ariel a Valium(tm) and go check out the chests."

"Fenro has illusions of grandeur."

"Toto, we're in Iowa." (reference to the movie _Easy_Wheels_)

"Any evil? Do we detect Iowa on the other side?" (ditto)

"You forget--one of your players still had the cat in the bag."

"Rule Number Two--Never be consistent!"

"Now I _know_ those monks were on drugs when they built this place--they were
smoking _way_ too much incence!"

"Your mother was an angel!"

"Fenro was researching an invisibility spell. You haven't seen him for days."

"One hundred and forty-two licks to get to the center of a Tootsie Roll Pop."
(the player had sat and actually counted while his character was off getting
trained)

"ALWAYS turn right!"

PC: "The universe is a doughnut."
DM: "...Being eaten by a cop."

"I cast *Hold Monster* on his horse."

PC#1: "Which way? Left or right?"
PC#2: "I toss my cat in the air. Whichever way his head faces when he lands,
we go."

DM: "You surface in the middle of an underground lake in the middle of a large
cavern. In front of you is the largest pile of coins, gems, weapons, art, etc.
you have ever seen."
PC: "I take out my small mirror and aim it behind me, then twist it to see the
entire area to either side as well."
DM: "You see blue scales for as far as you move your mirror, but they extend
past the field of view...you never see a head or tail, it's THAT large."
PC: "Ummm...I swim back the way I came *NOW*!!!"

PC#1: "I pull out my copy of PlayDwarf and study it."
PC#2: "Who's the centerfold?"
PC#1: "Vanessa Columnforger. But don't get any ideas; her husband is Hymen
Firehammer, you don't want to mess with him."

Aardy R. DeVarque
Feudalism: Serf & Turf

Dunstan / Alastair Llewellyn (SCI)

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May 2, 1994, 10:27:44 PM5/2/94
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One of my players has a habit of when he is in a bad situation, (ie. the
enemy has the upper hand) He starts to say things like, "You had enough
yet?", "I'm warning you, don't make me hurt you!" & "I'll let you go now!"

The Friendly DM (is there really any such thing?)

Michael Safoniuk

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May 3, 1994, 4:04:41 PM5/3/94
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Dunstan / Alastair Llewellyn (SCI) (u92...@student.canberra.edu.au) wrote:
: One of my players has a habit of when he is in a bad situation, (ie. the
: enemy has the upper hand) He starts to say things like, "You had enough
: yet?", "I'm warning you, don't make me hurt you!" & "I'll let you go now!"

: The Friendly DM (is there really any such thing?)

My gnomish thief/illusionist likes to say

" Why can't we all just get along" all de time

Craig Spencer

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May 4, 1994, 5:39:17 AM5/4/94
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Shoot, these naked paladins must be more popular then I thought.
I am playing a paladin of Pholtus (8th level) at the moment.
About 2 weeks ago we were cleaning out an area of giants (underground), when the paladin, having drunk a grow potion, was leading the group down a corridor. As he came up to an intersection, he was hit by a grow spell from an unseen attacker. Fortunately he threw himself flat immediately, else he would've got one heck of a headache. However, this now meant that he was blocking the entire corridor.
The attacker starts zinging magic missiles into him, and the rest of the group starts scratching their heads. Finally one of the magic users dispells the paladin, however, the dispell doesn't do any of his equipment (read armour too).
The rest of the party now run through the empty armour (hasted too), past the now non-hasted, naked, and very cold paladin (we where in ice caverns). After chasing down the corridor after the rest of the group, who were chasing the unseen magic user, he rounds a corner just in time to see the rest of the group get blasted by a massive cone of cold. The magic user had tricked the party into running flat out into a white dragons lair. Said paladin calls to a party member still standing for a long sword, an


d gets one thrown over to him. He then raced around the side of the dragon to attack it from the flank (the dragon hadn't seen him yet), when the magic user fireballed the dragon and did it major damage. This combined with the other attacks from the other party members really hurt it.
However, just as the party thinks that maybe they will survive this fight after all, they get clobbered by another cone of cold. There was another white dragon on a ledge which they hadn't seen. Fortunately, the paladin was behind the bulk of the first dragon and so didn't take any damage. That couldn't be said for the rest of the party however. The cleric dropped, and so did the magic user and the elven ranger.
The paladin starts running for the ledge, which was quite steep, and so does a dwarven fighter and a shaman-thief (don't ask, strange idea of our dm). The shaman-thief looks totally undamaged and very dangerous. The dwarf looks hurt. The paladin looks, well, naked, and waving not just a big sword in the air. The dragon decides to laugh at the paladin, and blasts the shaman (I can't remember what with, but it toasted him good). However, the dwarf and paladin both happen to arrive at opposite sides of the d


ragon at the same time (we play with an initiative system) and manage critical hits (rolled before the dm), and both manage nearly max damage. The dragon loses its head about this and decides to die.
Paladin and dwarf nearly fall over in amasement.
So the party of nine quite tough characters nearly got totally wasted (we lost 5), got saved by a short dwarf and a naked paladin, and decided they had better get home very fast.
Needless to say, the paladin has been the 'butt' of naked jokes. The dm has also had him gain a following of, shall we say, interested, women. This is quite amusing to play, as he is a bit naive, especially about the facts of life.

Anyway, it was a highly stressful episode, with many a hearty breath of relief (from those that survived anyway), and has lead to some very funny role-playing situations.


Just wondering, does anyone else out there have amusing/memorable 'naked' incidents.

Craig
aka Liebo von Pholt, son of Pholtus of the Blinding Light

--

----------------------------------------------------------------------------
"I think the best sign that there is intelligent life out there is that it
hasn't tried to contact us yet!"

c...@cs.adelaide.edu.au
----------------------------------------------------------------------------

Iain

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May 4, 1994, 5:58:18 AM5/4/94
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In article <Cp1K9...@usenet.ucs.indiana.edu>,

scanfiel [Fuzznuzz] <scan...@navajo.ucs.indiana.edu> wrote:
>My personal favorite came from the party bard. She was feeling her way
>through shallow water because she was the only party member who could swim
>(just in case it would be necessary), but she was also the most nervous about
>water.
>
> DM: You feel a lip.
> Bard: Oh my God! A lip! It's a lip! (runs very splashily back to
> shore, gasping and wheezing and prepared to run five miles,
> if necessary)
> Cleric: I think she meant a sudden drop in the floor - like the edge
> of a cliff.
> Bard: Oh.
>

I have two worthy incidents:
In a spelljamming campaign, we were conscripted into the newly formed
Cormyrian Space Navy (aka Us). Our first mission was to form an embassy
on the Rock of Braal, and obtain docking rights comparable to those of
the Imperial elven navy. An important, taxing task deserving of tact,
suavity, and intelligence...
Having obtained an audience with the mage-chancellor, all was going well,
until-

MC -Pray tell me of your business with the Prince?
Ambassador - Um. I don't know. I was on the bottom of the hold when the
sealed orders were read out.

Needless to say we breathed a sigh of relief when Lord Myrloch was killed
by a ballista bolt while flying near an Scro hammership. And I got a quick
promotion to "Sir Gordon di Gopher, Ambassador (acting)".

The other, in my own campaign world. Having encountered a Gnollish platoon
(about 50), the party decided to run away. Instead of doing the sensible
thing and stay away, they followed it and decided to attack. After having
spent well over an hour coming up with and rejecting an array of devious
plans, they settled on one. The scout snuck in [made some incredibly fluky
rolls], and hid in the back of the leaders tent. At the allotted time, the
scout did away with the two in the tent, and prepared to make his escape
under cover of the dramatic distraction the rest of the party would cause.

The moment came, the party charged, the druid cast 'Pyrotechnics', and was
just rechecking the spell effects, when:

Druid: "Oh bugger, its a mage spell..."

At which point the plan unravelled drastically. The scout is now pulling siege
weoponry for the humanoid army. The druid did a runner under cover of an
obscurement. The party was saved from certain doom by a wild surge which
polymorphed a fire into Invisible Giant Space Hamster which wasn't happy about
being here. You'd think they'd learn....

Iain.

ps. Before anyone tells me, I know pyrotechnics is a priest spell too, but its
4th level, but 3rd level wizard. The Druid was 5th.
pps. The replacement for the druid is a female swashbuckler. I just wish he'd
called her Touche Mirtle....

Eric J. Dahlen

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May 4, 1994, 4:41:59 PM5/4/94
to
Here's a strange quote that came up...

player: I implode.


Eric

Hamlet

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May 5, 1994, 1:33:34 PM5/5/94
to
In <2q7qg5$e...@kauri.itd.adelaide.edu.au> c...@cs.adelaide.edu.au (Craig Spencer) writes:

>Shoot, these naked paladins must be more popular then I thought.

[...fight scene deleted...]



> Just wondering, does anyone else out there have amusing/memorable 'naked' incidents.

> Craig
> aka Liebo von Pholt, son of Pholtus of the Blinding Light

so you're saying the paladin wasn't wearing *any* clothes under his armor?
even if enlarged he could have still made a toga out of them. . . . not
wearing anything under armor is *painful*, trust me. it starts to chafe and
rub in tender spots. . . which is one reason i don't see the fantasy woman
in a chain mail bra - it would pinch in some interesting areas. . . .

hamlet.
ab0...@uhura.cc.rochester.edu

soft you now, the fair ophelia! -- nymph, in thy orisons be all my sins
remembered.

Vampire

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May 5, 1994, 5:00:20 AM5/5/94
to

In article <2q7qg5$e...@kauri.itd.adelaide.edu.au> c...@cs.adelaide.edu.au (Craig

Spencer) writes:

> Just wondering, does anyone else out there have amusing/memorable 'naked'
incidents.

Any of you remember the 1st Ed. module, C1, "Lost Shrine of Tamoachan"?

The party had been chased into this area of the woods by a Dark Elf and her
compatriots who wanted some maps back off them (the maps were rightfully hers).
They fell through a weak bit of the ground, and found themselves trapped in the
subterranean portion of the shrine. They set about trying to find a way out.
There were nine in the group (I think!), including 'Fud', the mighty barbarian
of not-so-mighty brain, and his fiancee, Cair, a Thief/MU who was an Olman
native/aquatic-elf half-elf. Fud was dressed in his leather armour and Shield +
3. Cair was also dressed in leather, and wore her pride and joy on top of her
head, a rainbow coloured mohawk (she had been brought up by the Olman native
side of her heritage). Both had bare arms and legs, as the climate is very hot.


At one point in the shrine, the party came across a large hermit-crab that had
installed itself into an extremely tough shell. Already low on magic power (due
to brushes with the pursuing Drow), the group's MUs could not assist.

The crab proved to be pretty tough. Fud was doing a little damage, but was
receiving a fair bit more, and only one individual could get in to attack the
portion of the crab out of the shell at any one time. Seeing that the Crab was
going to start stripping hits off part-members left right and centre (it was
remarkably agile), Fud steps back and states 'I have an idea!'. He whips out a
wand of wonder he found earlier...

...and fireballed the joint...Needless to say the crab took a bit of scorching
to its main claw, and the rest of it was fine. Fud stared at the remains of his
shield +3 in dismal amazement, then got hit by the claw as his leather armour
was gone. Cair (who could now count her hits on one finger), clawed her way
upright against a wall, and went for some spell components...she couldn't find
them because she too, had lost all of her clothing. To her dismay, she couldn't
find her mohawk either.

To Fud's chagrin, she could find her voice, and she started to lay into him
like a banshee. She was shouting so loud that the crab retreated inside it's
shell, and the group, including two naked members and seven
doubled-up-with-laughter members, hurriedly sneaked out of the other exit. Cair
eventually stopped shouting when Griff, the party-leader, told her to shut
up...so she sulked instead...Fud, meanwhile, being of little brain, couldn't
take his eyes off the large portions of her figure that were visible (he'd not
seen it before, both her people and his had strict ideas of 'nothing until
marriage'), such that he kept tripping over things and making a fool of
himself...

She didn't talk to him again for several days...She eventually got some new
clothes...one of the group members was a tanner and Fud himself was a
leatherworker...so they hunted some antelope...she also eventually got her
mohawk back, when the group got back to their ship and she found her cantrip
spellbook (including the spell 'Hairy').

Goth

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May 5, 1994, 6:33:23 AM5/5/94
to

A fairly self-absorbed elf named Flash was poring over a map the party had
recently been given.

Suddenly he pointed to a forest and said "Look - a forest named after me."
"It says 'Fellshadow Forest'" replied a PC mage.
"Well, it's spelt wrong" came back the reply.

Goth.

LR...@psuvm.psu.edu

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May 5, 1994, 6:23:40 PM5/5/94
to
More favorite quotes:

(In an effort to speed up play, we started macroing typical group actions,
the most common being...)

"Door formation, open door." (which led to...) "Dungeon formation, do
dungeon." (followed quickly by...) "Campaign formation, do campaign." (and
wrapping up a very quick gaming session with...) "Life formation, do life."

Border guards: "Your papers... they are not... in OR-der."

PCs: "We carefully, QUIETLY, truck down the hall."


PCs: "Save the equipment!"

PCs when the ranger fumbles a javelin of lightning (starting with the ranger
himself, down the party to the DM): "Oh no. Oh fuck. You didn't. You Did.
What did you do?"

DM: "You encounter a hallway..." PC: "I roll initiative and fight the
hallway."

DM: "You ... look down... a hallway that ends in twenty feet." PC: "The
hallway has twenty feet? Ewww, I'm not going down there."

PC1: "I can kill that demon in 3 rounds!" PC2: "I can kill that demon in 2
rounds!" DM: ">PC1<, kill that demon!"

Unknowing PC finds a scroll of devil summoning. PC: "Look guys. I found a
scroll. It says AS- MO- DE-..." Party: "NOOOOOOOOOOO!!!!!!!!"

Lab's closing, gotta run.

Larry.

Jeff Stehman

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May 5, 1994, 8:48:55 PM5/5/94
to
In <2q7qg5$e...@kauri.itd.adelaide.edu.au> c...@cs.adelaide.edu.au (Craig Spencer) writes:

>Shoot, these naked paladins must be more popular then I thought.

>[tale deleted]


>Just wondering, does anyone else out there have amusing/memorable 'naked'
>incidents.

Here's a short from a few years ago. It's WFRP, not AD&D, but it does have
a naked paladin and a great character quote, so...


The Goblin Pile

Rakhir reined in his horse when he saw the pile of goblin bodies
blocking his path through the ravine. As he pondered the odds of there
being more of the vermin about, the pile shifted. One of the goblins
was suddenly lifted into the air and cast aside, revealing a living man
amidst the carnage.
At least, Rakhir hoped the man was alive, though he did not look
it. He was clothed only in blood; both black and red. His body was
badly bruised and his hair was matted with gore. With grunts and growls
that did not seem human he kicked his way clear of the goblins.
"What the hell are you?" Rakhir asked pointedly.
With a sparkle in his one open eye the man drew himself to his
full, considerably height. "I am Cyclonous, Knight Templar of Ulric!"
"Sorry. I didn't recognize your device."

--
Jeff Stehman

Jeff

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May 6, 1994, 9:40:27 AM5/6/94
to
In article <2q7qg5$e...@kauri.itd.adelaide.edu.au> c...@cs.adelaide.edu.au (Craig Spencer) writes:
>Shoot, these naked paladins must be more popular then I thought.
<snip>

>
> Just wondering, does anyone else out there have amusing/memorable 'naked' incidents.
>
> Craig
> aka Liebo von Pholt, son of Pholtus of the Blinding Light
>

Actually, yes! A few years ago, back when our group was trying to make
the change from hack 'n slash to "role playing," our primary DM started
coming up with these wierd situations for us. One of them was a kidnaping
of a duke. He was actually a doppleganger or something, but everyone
thought he was legit, so we had to get him without causing a ruckus. We
were also under a time constraint - the 'ganger was going to assassinate
the king right after a royal ball. We tried to get him a few times, but
he kept evading us. Finally, we were down to the night of the ball, and
we had to do something daring. We decided to lure him into a secluded
area where we could get him out of sight quickly, create a distraction for
the other guests, and nab him. The luring was done by our mage, who cast
illusion on himself to appear as a gorgeous woman. The nabbing was to be
done by the near-ogre-powered dwarf and myself, the cleric. The distraction
was to be done by the "Bruise Brothers," two elven brothers, one a Ftr/MU,
the other a Ftr/Thief. They went straeking through the party, kissing
queens and duchesses, goosing serving maids, and pulling whatever kind of
stunt they could think of. It worked, atthe expense of two warrants for the
arrest of the elves!

Jeff Swarm

Cara

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May 6, 1994, 12:38:23 PM5/6/94
to
The party had been travelling for days, escorting their precious cargo
of hard-won treasure....when they are suddenly attacked by a troop of
humanoid scum. The archer leaps upon the back of the wagon to find a good
vantage point to ply his trade, when the foremost warrior asks....
"We have a wagon?"


Another time, same silly fellows (they didn't TRY to be silly)

The party had decided to assault a weakly defended castle. They worked their
way inside the walls, fought through to the main hall, where the baron
commanded them to throw down their weapons. Battered, bruised and bloody,
the two party leaders stood back to back while they conferred.
PC1 "Why are we attacking this castle anyway?"
PC2 "Damned if I know."
PC1 "Maybe we oughta take him up on his offer of letting us go if we
surrender."
PC2 "Sounds good!"

The hapless (hopeless?) party threw down their weapons, and were promptly
captured, imprisoned, and tortured by the baron and his men.


and lastly, our ever famous party quote (say in a sarcastic tone)
"Ooo, ooo, death follows us everywhere!"

Cormac Furniel, Embarrassed Swordsman

Louis E. Kahn

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May 7, 1994, 5:36:56 PM5/7/94
to
Bryan L Scovill (b...@kepler.unh.edu) wrote:

: What has your group come up with?

A couple recent favorites from a group I am dm'ing:

After missing his attacks ALL night the barbarian sez: "I step back, pour
a cup of tea and offer it to my friend the orc."

Whenever they have been knocked unconscious, so that onther PC's dont let
them get to -10 hp and dust, they say: *Bleed*bleed*bleed*

And their favorite phrase to date: "Lets kill the NPC!"

Another good one from a while back:

DM/Me: you walk down the hallway and suddenly in front of you you see two
very large lips in the wall. The lips open ...
Magic Mouth: Halt who goes..
Novice PC: OK I throw my torch at the lips!!!
DM: you do what??
PC: I throw my torch at it (rolls and hits it burning lips ;)

hehe

Gareth E Jenkins (1Y0)

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May 8, 1994, 12:17:45 PM5/8/94
to
Hmmm... just one quote for the mo':

This occured in a orc stronghold which we were assaulting sneakily so that
we could take out the leaders without having to take on the whole army.

DM: The orcs drop their weapons and begin to run.
Mage: Stop them - they'll raise the alarm.
Paladin:OK - I'll pick up the alarm gong and throw it at them.

.and so begins a two week stint of hiding in a storage cupboard while the
orcs search the area.

-- Meow ?

/\_/\
_( o.o )_
>`-'<

--------------------------------------------------------------------------------
| Gareth Jenkins: ge...@minster.york.ac.uk | C.B.K. @ Jorvick |
--------------------------------------------------------------------------------

Eric J. Dahlen

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May 9, 1994, 3:30:48 PM5/9/94
to
Quote from me:
"That was a great game! My character only got knocked out 3 times!"

Eric

Craig Allen Campbell

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May 9, 1994, 8:28:52 PM5/9/94
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In article <1994May09.1...@jlc.mv.com> er...@jlc.mv.com (Eric J. Dahlen) writes:
>Quote from me:
>"That was a great game! My character only got knocked out 3 times!"

Quote from Pat, who plays a C-N Ftr/Thf with a Ring of Regeneration:

"That was a great game! My character only died twice!"

<smile>

-craigc__
__/ / (hic!) ***** Borik's Rules To Live By (Or Else Die By) *****
\ /
/ / @@@@@ 1. Acid BITES!!!
\/@@@@@@@@@@ 2. Beer is good. More beer is better. Gold is best.
_/[ craigc ]@@ 3. There's no such thing as a "half-elf".
[]===[ @csd4 ]@@ 4. When in doubt, pop their eyeballs.
[] [ .csd ]@ 5. Drow have NO sense of humor.
[] [ .uwm ] .-----------------------------------------------------.
[]===[ .edu ] | Craig is co-founder and a senior member of TPSMOFT. |
========== | "These opinions are mine, and you can't have them." |

Craig Wright

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May 11, 1994, 12:19:50 PM5/11/94
to
Perhaps the best quote which ever arose during the 2 years I ran an AD&D
campaign was the following, which was uttered by the glorious wildmage of
ancient legend Maj'or Du'ork (played by Sam Ransley) while trying to defuse
an electrical Glyph of Warding :

"I tie the copper wire to the dagger, and throw the dagger down the stairs
<at the glyph>. Oh Shit! I drop the wire!" Zerch. Fried Wild Mage.

Perhaps the best event in that campaign, though, was performed by the
paladin Rodrick the Perpetually Unlucky (played by Cameron Hill) as he ran
down a corridor towards a cowering kobald with a crossbow in full plate
mail -

"Die, Kobold!!!"

The Kobold then fired, rolled a 20, and hit; Rodrik then killed it, failed
his save vs poison with a 3, and died. When they tried to ressurect him, he
rolled 93% and stayed dead. The prominent bard from Shadowdale, Lash Beck
(played by Jeff Duckett), then wrote a song called "Slain by a Kobold",
rolled a natural 1 on the art check, and commemorated the event forever in
song. Rodrik was later reincarnated as a former thief, and went on to truly
justify his name...

The absolute best one, though, must go to Andrew Denehy. While playing a
drow former priestess of Lolth, he said -

"Lolth takes it up the ass, Orcus Orcus Orcus!"

No prizes for guessing what happened then. As we all said at the time -

"We can't BELIEVE you did that!!!"

Jorge Diaz

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May 11, 1994, 9:53:27 AM5/11/94
to
In article <2qmkg4...@uwm.edu> cra...@csd4.csd.uwm.edu (Craig Allen Campbell) writes:

>Quote from Pat, who plays a C-N Ftr/Thf with a Ring of Regeneration:
> "That was a great game! My character only died twice!"

Can a ring of regeneration bring back a *dead* character? I thought it
only healed the character until he died, at which point, stronger magic
was required.

--
Jorge Diaz | "We all dream a lot; some are lucky, some
Georgia Institute of Technology | are not. But if you think it, want it,
Office of Information Technology | dream it, then it's real....
cco...@phantom.gatech.edu | You are what you feel."

bon...@iastate.edu

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May 11, 1994, 1:00:50 PM5/11/94
to

My usual dm has rings of regen of various power levels. 5 hp/ round is the most powerful
and quite literally get you hunted down and killed for. It will bring anything back that
has it on when dying, provided the body is intact. If the body isn't incinerated or totally
eaten by the acid, ya got a good chance of being up and running again soon. Unless made
specifically for it, the other, less powerful rings won't do that (but all bring you back,
regardless of race). I've never had one, but am researching the making of them at the
moment :)
--

ledzep

"I am LONO!!"--American Samoa Governor and prospective Hawaiian Godhead,
Hunter S. Thompson

"That is all ye know, and All ye need to know"--Raoul Duke, Master of
Weaponry, Skilled Law Tech., Former Police Chief, Mafia heavy, Soldier of
Fortune, and a great name to sign into a Las Vegas hotel under.

This netrek habit is getting serious again. It's starting to fuck with my
pool playing time. That is why i quit this goddamn game for the first time
a couple of years ago.

Johnny Patrick Smith

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May 11, 1994, 12:38:11 PM5/11/94
to
In article <2qqo0n$1...@phantom.oit.gatech.edu> cco...@phantom.oit.gatech.edu (Jorge Diaz) writes:
:
:Can a ring of regeneration bring back a *dead* character? I thought it

:only healed the character until he died, at which point, stronger magic
:was required.

Yes, the ring will bring back one from the dead provided the character
was wearing the ring when he/she died. The only cause that will totally
prevent regeneration, according to the DMG, is all the character's tissue
being destroyed by acid or fire.
This brings to mind something else though, if an elf was wearing a ring
of regeneration when he/she was killed, would the ring be powerful enough
to bring him/her back from the dead?

--
Johnny P. Smith | Internet: gt4...@prism.gatech.edu
Chemical Engineering | Snailmail: 34718 Georgia Tech Station
Georgia Institute of Technology | Atlanta, GA 30332
"Excuse me, while I kiss the sky..." -Hendrix

Alan L Giddens

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May 11, 1994, 2:58:42 PM5/11/94
to
Elven patrol: "Your friend killed a village of elves."

Half elven beserker: "Is that really a bad thing."

Sean K Reynolds

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May 11, 1994, 4:55:55 PM5/11/94
to
Johnny P Smith Wrote:
> This brings to mind something else though, if an elf was wearing a ring
> of regeneration when he/she was killed, would the ring be powerful enough
> to bring him/her back from the dead?

I don't see why not. I think the ring merely keeps the person "alive"
beyond the -10 HP "limit." Since the person never actually died, the ring
just regenerates the damage until the character is back to what most people
would consider "living," thus there is no Raise Dead/Ressurection
discrepancy.
An exception to this is when the character becomes poisoned. IIRC
(heh, now that I know what that means, I'm gonna use it) if a person is
poisoned, the ring will try to revive him, be he must make another poison
save or he succumnbs to the poison. I wonder ... does he keep getting
brought back until he makes his save, or does he only get that one chance?
Anyway, to fit it in with my "I'm not dead yet" model of the RoR, how
about the ring keeps the poinsoned character alive, heals whatever physical
damage the character suffered (at which point he gets another save), and
then cannot help with dealing with the poison because the poison damage is
too "subtle". This is because not all poisons are the "eat a hole in your
heart" variety. Some block oxygen form being used by your cells (carbon
monoxide does this), and others prevent your liver and kidneys from breaking
down waste matter. Neither of these kinds of poisons does direct harm - no
tissue is damaged by the poison, it is just that critical enzymes and
protiens are interfered with (anyone with experience in biology would tell
you this is called 'passive inhibitance' or 'secondary interference' or
something like that). The RoR wouldn't see that any tissue is being damaged
by the protien, and would only work to counter the secondary effects (rather
than attacking the poison directly).

Comments?
--
Sean K Reynolds a.k.a. Veggie Boy skr...@watserv.ucr.edu skr...@aol.com
"The george George Stark george starked over the starky stark." - S. King

Craig Spencer

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May 10, 1994, 5:08:44 AM5/10/94
to
In <1994May5.1...@galileo.cc.rochester.edu> from ab0...@uhura.cc.rochester.edu (Hamlet), writes

>>Shoot, these naked paladins must be more popular then I thought.
>[...fight scene deleted...]
>
>> Just wondering, does anyone else out there have amusing/memorable 'naked' >incidents.
>
>> Craig
>> aka Liebo von Pholt, son of Pholtus of the Blinding Light

>.


>so you're saying the paladin wasn't wearing *any* clothes under his armor?
>even if enlarged he could have still made a toga out of them. . . . not
>wearing anything under armor is *painful*, trust me. it starts to chafe and
>rub in tender spots. . . which is one reason i don't see the fantasy woman
>in a chain mail bra - it would pinch in some interesting areas. . . .


Liebovonpholt wears underclothes, then a leather/padded clothe sort of suit, then the armour itself, just like the old charlemange knights used to. However, when the mage cast dispell magic on him, the DM ruled that the spell could only affect the paladin himself, and none of his equipment. So even his underclothes stayed large when he was returned to normal size. The mage did not have another dispell magic memorised, and so couldn't cast it in turn on the equipment. Instead the rest of the party rushed pa
st to try and catch the unseen assailant, without so much as a by your leave, except for a quick armour spell from the mage. As one of the clerics had a control temperature spell in effect, the paladin chased after them to try and get back in its area of effect. The rest of the story follows from there.

ps: Having tried armour, it certainly is painful if suitable padding isn't worn, or worn properly.

pps: If you ever see a program which has someone walking around in full length cotton pajamas, thats sort of like what knights usually wear as underclothes.

Yours, Craig.
aka Liebovonpholt, Son of Pholtus of the Blinding Light

(I must have been subvocalising the last time I signed his name ~:)

ana...@utxvms.cc.utexas.edu

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May 11, 1994, 8:04:28 PM5/11/94
to
>
> I don't see why not. I think the ring merely keeps the person "alive"
> beyond the -10 HP "limit." Since the person never actually died, the ring
> just regenerates the damage until the character is back to what most people
> would consider "living," thus there is no Raise Dead/Ressurection
> discrepancy.
>
> Comments?
> --
> Sean K Reynolds a.k.a. Veggie Boy skr...@watserv.ucr.edu skr...@aol.com
> "The george George Stark george starked over the starky stark." - S. King
The ring reverses tissue degeneration, but it will not necessarily
restart a heart or stabilize brain activity. I always figured that the ring
did not bring characters back from the dead; it just made dying much less
likely. I certainly would not allow a character to regenerate a new head.
Without the spirit, the body might not respond to the magic.
Another interpretation would be to keep a "dead" ROR wearer in a state
of limbo until someone figured out how to revive him. (Shocking grasp over the
heart. "Everybody clear! [bzzzzzz whomp!]" )

--
****************************************************************************

]>>* "What are we going to do tonight, Tiamat?"
]
<]
<] /|
*################<[[]OOOOOOOOOOO>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>=======-----
<] \|
<]
] "The same thing we do every night, Pinky ...
]>>* TRY TO TAKE OVER THE WORLD!"
-- The Brain reveals his true identity.
****************************************************************************

Brett TURNER

unread,
May 12, 1994, 5:04:39 AM5/12/94
to
cco...@phantom.oit.gatech.edu (Jorge Diaz) writes:

>In article <2qmkg4...@uwm.edu> cra...@csd4.csd.uwm.edu (Craig Allen Campbell) writes:

>>Quote from Pat, who plays a C-N Ftr/Thf with a Ring of Regeneration:
>> "That was a great game! My character only died twice!"

>Can a ring of regeneration bring back a *dead* character? I thought it
>only healed the character until he died, at which point, stronger magic
>was required.

Yes it most certainly can, AS long as it was worn when the character died
and A) The hand it was on wasn't severed, B) The ring itself was not
removed before the character was regenerated to 0 or above Hit Points
(-9 or above if you use the -10 rule) AND C) That the head was not severed!

Also note that this cannot bring back a character that has died VIA
death magic. (ie, Power word kill, Finger of Death, Slay Living, etc ...)

Hope this makes things clear!


--
____________________________________________________________
| Only those who try can claim they have ever lived. |
|____________________________________________________________|
| |
| Determination alone is Omnipotent. (Shihan John Ang.) |

James W Walden

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May 12, 1994, 10:12:38 AM5/12/94
to
Excerpts from netnews.rec.games.frp.dnd: 11-May-94 Re: Regen rings
Was(charact.. by Sean K Reynolds@watserv.
> Johnny P Smith Wrote:
> > This brings to mind something else though, if an elf was wearing a ring
> > of regeneration when he/she was killed, would the ring be powerful enough
> > to bring him/her back from the dead?
>
> I don't see why not. I think the ring merely keeps the person "alive"
> beyond the -10 HP "limit." Since the person never actually died, the ring
> just regenerates the damage until the character is back to what most people
> would consider "living," thus there is no Raise Dead/Ressurection
> discrepancy.

The description for the ring of regeneration states "The standard [i.e. not
vampiric] regeneration ring restores 1 hit point of damage (and will also
replace lost limbs or organs eventually also) per turn. It will also bring
its wearer back from death ... only total destruction of all living tissue
by fire or acid or similar means will prevent regeneration."

James

verkuilen john v

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May 12, 1994, 12:57:19 PM5/12/94
to


Yeah, but eventually the poison would be gotten rid of, unless it's a truly
nasty one. :( Of course, it would be very nice since the wearer's compatriots
would have lots of time to get to a healer or a cleric.


Jay

Jeffrey C. Isherwood

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May 12, 1994, 11:07:38 AM5/12/94
to
>robm...@interaccess.com (Rob Moore) writes:
>A quote from Edward the mage, or more accurately Larry, Edward's player.
>after having been knocked unconscious yet again...
>
>DM: OK, everybody, roll initiative.
>Larry: I rolled a 7, and Rob...? I just lie there.

ISHmonster (DM): Ok guys I need you all to roll surprise:

Bill: I'm ok 9
Chuck: Me too a 7
Greg: yep gotta 10 over here
Caroline (Greg's wife): Honey that's not a ten, its a zero...
Greg: But ya see, a ten is a zero, cause Blah Blah Blah Blah Blah
Gator: I rolled a 4
Jimmy: Shit...

ISHMonster (DM): Jimmy what'd you roll?

Jimmy: I rolled a 1... I hate that!
Jimmy: Oh Well, Tanaris sticks his thumb up his ass...

*_ _ _ _ _ _ _ _ _ _ _ _ _ _ *
^ | `_' `-' `-' `-' `_' `_' `' `_' `_' `_' `_' `_' `-' `| ^
| |these opinions R mine! i...@RLCN.RL.AF.MIL | |
| (*) |_ _ _ _ _ _ _ _ _ _ _ _ _ _ | \^/ |
| _<">_ | `_' `-' `-' `-' `_' `-' `' `-' `-' `-' `_' `-' `-' `| _(#)_ |
o+o \ / \0 SIR GEOFFREY ISHERWOOD 0/ \ / (=)
0'\ ^ /\/ ----- __ ___ ___ _____* \/\ ^ /`0
/ \ | Knight of the Realms | _ / | | | __ |__ | | / \
/__^__\| Keeper of the Flame ||_|\__ | | |/ \| | |/__^__\
|| || | Defender of the Faith || \ \__/| | | || ||
|| || | Chaser of the Skirts | __/ | | TM.| || ||
____d|_|b_T_____________________________________________________T_d|_|b____
* (The Perpetually Shrinking Minority of Free Thinkers)


Jeffrey C. Isherwood

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May 12, 1994, 11:44:26 AM5/12/94
to
> robm...@interaccess.com (Rob Moore) writes:
>A quote from Edward the mage, or more accurately Larry, Edward's player. after
>having been knocked unconscious yet again...
>
>DM: OK, everybody, roll initiative.
>Larry: I rolled a 7, and Rob...? I just lie there.

I have a player who really wants to be a munchkin. He is addicted to Magic.
everytime the party defeats the evil wizard, or kills the vile dragon ect...
and they go searching thru lairs looking for loot...

I list out the works of art, and the finely crafted furniture, the heaps
of gleaming coins (mostly Copper :) and the other odds and ends... and
He responds with: "Is that all?"

2 weeks ago, they fought a pair of Ogre-magi, 3 out of the 8 PCs dropped
to the ground (I use the -10 death option) and he ignores his fallen comrades
to go search the lair... The bonehead Cleric of Tymora loaned him a crystal
that detects magic... and he rushes about the lair trying to collect anything
that glows...

ISHmonster(DM): Ok Jerry, you see a large shield that is glowing, over there
in the corner, it appears as if the Ogres were using it for
a table, the crest upon it isn't visible because there is
a pile of knawed bones heaped upon it, they look as if they
may have once been a huminoid's bones. As you get closer
you can smell the...

Jerry: Yeah, Yeah, Yeah... whatever, I don't use a shield, I ignore it. What
else is there?

ISHmonster(DM): Well, as you go diggin thru the coins, you see an arrow head
peeking out at...

Jerry: Yeah, Yeah, Yeah... whatever, I don't use a bow, I ignore it. What else
is there?

ISHMonster(DM): Well, that's all that is glowinig thru your detection.

Jerry: You mean that's all?

ISHMonster(DM): OOPs... No, there over a new glowinig that you didn't notice
before... It looks like a Long sword...

Jerry: Hey great! I use a long sword! I go go grab it!

ISHMonster(DM): Well, this is easy top do, as the sword is rushing thru the
air twords you... You wanted more? You got it...

Craig Allen Campbell

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May 12, 1994, 10:48:37 AM5/12/94
to
In article <1994May11...@utxvms.cc.utexas.edu> ana...@utxvms.cc.utexas.edu writes:
>>
> The ring reverses tissue degeneration, but it will not necessarily
>restart a heart or stabilize brain activity. I always figured that the ring
>did not bring characters back from the dead; it just made dying much less
>likely. I certainly would not allow a character to regenerate a new head.
>Without the spirit, the body might not respond to the magic.

This is the way we rule it. The ring makes a "magical connection" to the
brain/mind. If that connection is severed, the ring won't bring you back.
If the hand or arm is lost or if the head is removed, that's it...dead.
the ring must be worn for a day to "tune it in." If the ring is removed
from it's "magical connection", it must be "re-tuned", but, if you're dead,
too bad...you're dead. Any other body parts missing (other hand/arm, feet,
legs) can be reattatched. As long as the hand that the ring is on is intact
and connected to the body and the head is on, you're okay.

This allows it to be very useful, but not too powerful, we feel.

Ray Porter

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May 12, 1994, 7:57:09 AM5/12/94
to
In article <EhoXZK600...@andrew.cmu.edu> James W Walden <jw...@andrew.cmu.edu> writes:
>From: James W Walden <jw...@andrew.cmu.edu>
>Subject: Re: Regen rings
>Date: Thu, 12 May 1994 10:12:38 -0400


>The description for the ring of regeneration states "The standard [i.e. not
>vampiric] regeneration ring restores 1 hit point of damage (and will also
>replace lost limbs or organs eventually also) per turn. It will also bring
>its wearer back from death ... only total destruction of all living tissue
>by fire or acid or similar means will prevent regeneration."

>James

This raises a question we've had to deal with from time to time. Under 1st
Edition rules our group decision was that fire or acid damage could not be
regenerated. In other words, if your fighter was wearing a ring of
regeneration and he suffered x number of points of damage from melee weapons
and y points of damage from fire, the damage suffered from melee weapons could
be regenerated but that suffered from fire could not. The item description
under 2nd Edition rules seems (at least to me) to imply that fire/acid damage
can be regenerated as long as the body is not completely destroyed.

The other DMs in our group have already decided they will continue to use the
old group ruling when and if they DM a 2nd Edition campaign. However, I am
the only one currently running a campaign under 2nd Edition rules so I am
likely to have to make a judgement on this point long before any of them.
Before the issue comes up and I have to make a ruling (and it probably will
during the next phase of my campaign) I'd like to poll this group and get a
feeling for how other people interpret the ring of regeneration. Will it
regenerate fire/acid damage as long as the body is not completely destroyed or
will it only regenerate non-fire/acid damage?

Thanks,
Ray Porter
lrp....@mhs.unc.edu

verkuilen john v

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May 12, 1994, 5:32:59 PM5/12/94
to
gt4...@prism.gatech.edu (Johnny Patrick Smith) writes:

[stuff deleted]

> My question is will the ring function when attacking undead? It doesn't
> say in the ring description if the target has to have positive lifeforce,
> but one might assume it has to because your getting hit points back
> and the ring is *called* vampiric. There have been people I have played
> with that held this approach, and then also made the ring-wearer suffer
> damage if he/she hit an undead being. This became antagonistic when the
> DM would go out of his way to disquise the undead so the ring-wearer
> didn't know, and therefore, suffered quite a bit of damage before he/she
> realized that it was undead. I don't know if I support this reasoning
> because even if the ring requires positive lifeforce to heal the wearer,
> I don't think it would transfer negative lifeforce if exposed to it.

If you ever read the fifth Elric book (_Bane of the Black Sword_, I think)
you would have encountered the time when Elric used Stormbringer on a
demon with negative plane energy. Stormbringer, the uber-vampiric item,
just likes the flow of lifeforce--and doesn't particularly care where it
comes from. One could think of the vampiric item as harnessing the lifeforce
liberated by the wound. It senses a potential difference, so to speak, and
transfers this energy to the wearer, thereby enjoying the benefits of having
current pass thru it. But, if the potential difference is reversed, the
wielder loses.

A DM going out of his/her way to screw a player with a
vampiric item is a bit much. One thing that seems reasonable is to
restrict the use of the item by alignment--a vampiric item is tainted and
puts a taint on the soul. If resurrection is necessary, it is more difficult.
A detect evil will show some taint. Another thing that seems reasonable is
to have the character eventually get addicted to the rush of life energy
coming in from others. Kind of like diabolry from the Vampire game (a
vampire can drink the soul of another vampire, but the more this is done,
the more likely the diabolrist is to go insane--and a taint of diabolry
shows up on the aura).

These disadvantages are a lot more interesting from a character perspective
than using an obvious game mechanics-based disadvantage of disguised undead.
Instead of being presented with a blatantly rules-based challenge that fear
can solve (hiding from the undead, attacking from a distance), the character
is faced with a moral dilemma: keep the vampiric item, which is key to
great power, or destroy it/throw it away to prevent irrevokable damage. The DM
should give the character enough time with the item so that its benefits
become clear--and losing it is a real cost.

IMO, these kinds of magic items (or apply the same to NPCs)--the one with
high costs as well as benefits--make for much more interesting play.
Characters (and players) should always maintain a healthy respect (or fear)
for all but the weakest items, rather than treating them with the utilitarian
disdain that is so common, especially among experienced players.

>One
> of the most interesting effects of ruling the ring's power this way was
> that if a ring-wearer ever was killed by absorbing the negative lifeforce,
> then he/she usually came back as the type of undead that "killed" the
> character.

That's not a bad one either, especially if that fact is known to the character
before the moral dilemma is resolved.

Jay

Sean K Reynolds

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May 12, 1994, 5:28:15 PM5/12/94
to
To answer Ray Porter's poll, I would rule that the ring can _not_
regenerate fire or acid damage due to the "extremely terrible wounds"
caused by such things (I don't recall offhand where the quote is from).
Yes, I would keep separate listings for fire/acid damage and other
damage.

Just MHO, but then again, I think the DMG2 is a piece of garbage, so
most of my magic items follow the DMG1 rulings.

Johnny Patrick Smith

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May 12, 1994, 2:12:53 PM5/12/94
to
Talk of one of my most utilized magical items brings something else to
mind.

For the vampiric ring of regeneration it says that whatever melee damage
the user deals out, he/she will be healed for one-half the amount. That
is, if a fighter wearing the vampiric ring of regeneration hits a bugbear
for 10pts with his sword, then the fighter gets 5pts back as healing if
he is injured, and the bugbear is still down by 10pts.

My question is will the ring function when attacking undead? It doesn't
say in the ring description if the target has to have positive lifeforce,
but one might assume it has to because your getting hit points back
and the ring is *called* vampiric. There have been people I have played
with that held this approach, and then also made the ring-wearer suffer
damage if he/she hit an undead being. This became antagonistic when the
DM would go out of his way to disquise the undead so the ring-wearer
didn't know, and therefore, suffered quite a bit of damage before he/she
realized that it was undead. I don't know if I support this reasoning
because even if the ring requires positive lifeforce to heal the wearer,
I don't think it would transfer negative lifeforce if exposed to it. One

of the most interesting effects of ruling the ring's power this way was
that if a ring-wearer ever was killed by absorbing the negative lifeforce,
then he/she usually came back as the type of undead that "killed" the
character.


Craig Musselman

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May 12, 1994, 4:51:01 PM5/12/94
to
I think the best quote I have seen recently in our campaign was when we were
introducing a new player, a philosopher fop of a romeo halfling who was on
a 30 foot ledge above a bunch of shambling mounds. My character (mage/
cleric female) flew up to talk to him. We get to the point where we discuss
getting him down and he says:

"I leap gracefully into her arms..."

I looked down as he began to fall and said:

"I never thought there was a downside to a cloak of displacement!"
------------------------------------------------------------------------------
Craig Musselman
80 churchill St unit 37


Sean K Reynolds

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May 12, 1994, 5:31:16 PM5/12/94
to
> Yeah, but eventually the poison would be gotten rid of

Why? If the person is "dead" from the poison, and there is no metabolism
active, why would the poison be gotten rid of? Would it "leak" out?
True, some complex and unstable poisons may break down over time,
but Lead is going to stay lead for a very long time. If the body's
metabolismis inactive, the body's natural defenses (that would normally
attack and destory such poisons, given time) will not be functioning.

AndrewW15

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May 12, 1994, 8:07:02 PM5/12/94
to
You want naked Paladin stories? In the beginning of the Dragon Mountain boxed
set, there is an encounter with a rather annoying Paladin. He tries to tell the
party what to do, how to do it, etc. Well, one of our party members is a CN
Thief (he thinks he's CG, but after you rob some bars...your alignment starts
to shift) anyway, the thief takes offense at what the Paladin says, and they
start a fight. We had just been in a battle, so the Cleric had very few spells
left, but he had a Heat Metal, so he cast it on the Paladin's armor. This 13th
or 14th level Paladin manages to fail his save (the GM rolled a 1), so his
armor then gets VERY hot. He spend the next round pulling it off quickly. The
thief takes this oppurtunity to punch him (the thief does have honor-- he won't
attack an unarmed man). He does 2 points of damage, but manages to roll a 01 on
the KO roll, knocking this high level Paladin out with ONE PUNCH! Suffice it to
say that the GM was NOT pleased...he had expected us to lose the battle badly
(the Paladin had friends).

Andrew D. Woodard

verkuilen john v

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May 13, 1994, 12:14:30 PM5/13/94
to
skr...@watserv.ucr.edu (Sean K Reynolds) writes:

>> Yeah, but eventually the poison would be gotten rid of

>Why? If the person is "dead" from the poison, and there is no metabolism
>active, why would the poison be gotten rid of? Would it "leak" out?
>True, some complex and unstable poisons may break down over time,
>but Lead is going to stay lead for a very long time.

Lead wouldn't kill you quickly.

If the body's
>metabolismis inactive, the body's natural defenses (that would normally
>attack and destory such poisons, given time) will not be functioning.

Most poisons stop bodily functioning by either destroying a vital component
(blocking nerve transmission a la Sarin or other fun and exciting nerve
agents, or oxygenated red blood cells a la cyanide, for example) or halt
functioning some other way that the metabolism can't handle in time. there
probably are stable poisons that don't disintegrate, but (I think--not sure)
that operation often removes them from circulation. Cyanide, for instance
has to bind to the hemoglobin in red blood cells. But if you had a Ring of
Regeneration supplying an artificial metabolism, constantly fixing the
components that the poison destroys, your body will eventually get rid of
the noxious substance. I guess that the RR gives you a very slow metabolism.

What might make sense, though, is that there are certain things it can't
protect against. Fire and acid are pretty obvious. These damage sources
destroy the cells faster than the artificial metabolism supplied by the RR
can replace. Drowning should probably not be protected against by the RR
either, since it can't supply what isn't there (i.e., oxygen). So, something
like cyanide would be very nasty, since it would still work. The only difference is that someone with a RR would make new red blood cells, unlike us fools
without a RR, so perhaps they should take a shitload of damage, fall into
unconsciousness, and wake up a few days later (provided of course that the
RR hasn't been removed...).

Marc Sherman

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May 13, 1994, 2:26:36 PM5/13/94
to
Jeffrey C. Isherwood (je...@lonexa.admin.rl.af.mil) wrote:
> >robm...@interaccess.com (Rob Moore) writes:
> >A quote from Edward the mage, or more accurately Larry, Edward's player.
> >after having been knocked unconscious yet again...
> >
> >DM: OK, everybody, roll initiative.
> >Larry: I rolled a 7, and Rob...? I just lie there.

We join the party as Kasemadchen is unconscoius (sp???), underwater,
with -9 hit points. Gustov is the party fighter/cleric, and wars a
ring of flying.

DM: Roll Initiative, please.

Gus: I fly in to the water to retrieve Kasemadchen in the 4th segment.

Kasey: I die in the 5th segment... oh, the third segment if my dex
adjustment counts.


--
+------------------------------+--------------------------------------+
| Marc Sherman - 3B* SysDesEng | "I've got cans and cans of kitto, |
| University of Waterloo | cans and cans of kitto, cans and |
| mshe...@zeus.uwaterloo.ca | of kitto, mmm, I love it!" - LPD |
+------------------------------+--------------------------------------+
| I'm an official representative of University of Waterloo. Really. |
+---------------------------------------------------------------------+

DAVE SPEREDELOZZI

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May 13, 1994, 4:57:01 PM5/13/94
to
In article <2qqo0n$1...@phantom.oit.gatech.edu>,
cco...@phantom.oit.gatech.edu (Jorge Diaz) writes:
> Can a ring of regeneration bring back a *dead* character? I thought it
> only healed the character until he died, at which point, stronger magic
> was required.
I'm not sure, but I think it could because most forms of regeneration aren't
stopped by death (note Trolls in particular)
-Dave Speredelozzi dsper...@vaxc.hofstra.edu

Martin Schofield

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May 13, 1994, 10:50:03 PM5/13/94
to

Player Quote:
"Hey they forgot the picture of the Invisible Stalker."
He was flipping through a monstrous compendium. (research at the local
sages house). He actually got pretty mad about this.

Rob Moore

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May 14, 1994, 11:37:52 AM5/14/94
to
Martin Schofield (msc...@cs.umb.edu) wrote:

: Player Quote:


: "Hey they forgot the picture of the Invisible Stalker."
: He was flipping through a monstrous compendium. (research at the local
: sages house). He actually got pretty mad about this.

Did you notice that they gave Tim Beach and Doug Stewart (the editor and
project coordinators) credit for this "artwork" in the Monstrous Manual?

joe

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May 15, 1994, 12:20:29 AM5/15/94
to
Do your playing sessions ever transform into taleswap sessions?? I love
those as long as they don't happen too often, and nobody is one a
one-upsmanship kick.

Anyway...
It was dusk and the party had just crested a hill. 7 PC's.
DM: Coming out of the wood grove nearby is a party of what appear
to be drow elves. About 60. They are all mounted and wearing
uniform insignia.
(initiative rolls)

PC: (cavalier) I set my lance and charge them.

3 other PC's nearly simeaultaneously said (and I was one of them):
* I shoot the cavalier in the back with my bow/crossbow.*
Two of us hit him, one hit his horse. He fell off the horse,
unconcious.

PC: (cavalier)---inarticulate sounds of rage and disgust

We explained to the drow that the cavalier was our _prisoner_ and he
almost escaped. Then we asked their pardon, gave them a few gifts
and rode away. We healed the cavalier, and tried to explain ourselves
but he split from the party in disgust.
Pragmatism meets idealism in an ugly way :)

electe...@camins.camosun.bc.ca

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May 16, 1994, 3:11:04 PM5/16/94
to
Well this is from last night. We are doing the module of the circle of eight.
We have to find ruauri and kill him. Well during our search we encountered 4
hill giants.


DM: roll init

Cav: I charge
Wiz1: i go invis
Wiz2: I fireball #2
Fighter/theif (wearing girdle of cloud giant str): Kill
Orc(weilding 9 lives stealer): Aarg, Die
2 rangers: We fire at them

Well in one round all four hill giants died, before they even got to attack.

DM: Well i rolled a 12 on the number of hill giants, I thought they were going
to kill you, so i gave you 4 instead. Well i guess i was wrong now wasn't I.

So after that we've been fighting Man-Scorpions ever hour on the hour ever
since, with their stingers its save or die.

Sygar

David Schwartz

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May 16, 1994, 7:59:53 PM5/16/94
to

Copy cats! That's an obvious rip off of MY picture of an invisible
stalker!

--
---------------------------------------------------------------------------
| David Schwartz | This week's words o' wisdom: |
| da...@schwartz.manawatu.gen.nz | Don't neuter a wild horse, or |
---------------------------------| If it ain't broke, don't fix it. |
------------------------------------------

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