My Trapassin is lvl 31, so is her Barb Merc. I ran around the HoP today in
a 5 player game, and never really had to lay any traps or anything. My merc
and ShadowMaster were 1-2 hit killing everything, so I tried the caverns
(Crystalline Passage and Glacial Trail, etc). Pretty much the same thing,
except maybe 2-4 hits per Moon Lord, instead of 1-2. No potions needed,
just standing around letting the merc and Master get me experience. Bloody
Foothills were no better, I let them take out Eldritch/Pindle/Shenk too.
I tried some Meph runs, but didn't get much exp out of them. Maybe I'll do
some Baal runs in 4+ player games, maybe I'll get some exp out of those.
This morning I cleared every lvl of the HoP, Glacial Trail and most of the
Crystalline, and only got one lvl, and it seems now that there is a Cow
channel, bloody runs are on the decline.
So, how do you guys manage to stay in Normal till your 40's or 50's? I'm
going to try it, but I don't know how it will last.
I'm trying to NOT rush ahead, as I've never played a pure Trapassin before
and don't want to get in over my head. I am also (for the first time ever)
trying to keep my merc lvl up with my lvl. That being said, are lvl 12 WoI
and LS sufficient for NM? If so I'll stick around for 2 more lvls and then
head on out. I just need the 2 lvls for points to go into Fade and Venom.
short
I usually hit Act5 normal at 30 or so, and it's quick and easy to level
up to 40 or so just doing hills runs in Bloody Runs games. In a good
8-player game, you can get 2+ levels in just one game, in your early
30's. Once I get up around 40, it starts slowing down some, so I then
just join Bloody Hills games and go straight to the WK2 wp and run
through those levels and kill everything through Lister, just leaving
Baal. It does get somewhat slower past clvl45, but it's still fairly easy
to get to clvl50, doing Baal runs like that. Of course, for a convicted
cheesemonkey, it would probably seem like torture ;-)
-Marshall
short-trying to reform his cheesemonkey ways..........is finding it is
harder than quitting smoking
Well, the way I stand it in HC is simply to play at whatever my normal pace
is until I hit Act 5, then undergo a flurry of Bloodruns until I feel like I
can handle the Ancients. After that, if I don't feel I'm ready for NM
yet--and in hardcore you're probably pushing things a bit to enter NM a
whole lot before level 40--it's another flurry of Bloodyruns until I get the
level I want, then proceed to Baal and on to NM.
I don't omit any quests, and as many times as I've been through the areas
(as have we all, lol, and thing move pretty quick after all that playing
experience) I don't feel like I'm missing a thing.
I can start a character on a Saturday morning and have it in NM by that
evening and even take some fairly extensive breaks along the way (enough to
do the chores and what-have-you) with that routine. But I wouldn't want to
very often. :-)
--
chainbreaker
"All Congresses and Parliaments have a kindly feeling for idiots, and a
compassion for them, on account of personal experience and heredity."
-Mark Twain
The main reason I lvl up so far in Normal, is to avoid that nasty
'whiff-whiff' sound in NM, from being way too far below the mon-
sters there, in clvl. If you enter NM in your 30's, you're 20 levels
below the monsters you'll be fighting, and will hear 'whiff' an
awful lot. I cannot abide by my characters swinging 10 times to
land one hit... that sucketh major itam.
-Marshall
> The main reason I lvl up so far in Normal, is to avoid that nasty
> 'whiff-whiff' sound in NM, from being way too far below the mon-
> sters there, in clvl. If you enter NM in your 30's, you're 20 levels
> below the monsters you'll be fighting, and will hear 'whiff' an
> awful lot. I cannot abide by my characters swinging 10 times to
> land one hit... that sucketh major itam.
> -Marshall
>
>
Well, since traps don't have AR, I shouldn't have that problem :)
So I'll just lvl up a few more times, then head off to NM
short
>How do you guys stand it?
Mostly a desire to start the next difficulty on an even footing with
the monsters, I guess. If you find you can start the next
difficulty and solo the game without feeling completely overmatched,
then all power to you. I personally find it easier to level a
character while they're progressing through the acts, rather than pile
on extra levels after they've defeated Hell Baal. For me, defeating
Hell Baal is the end of the game, not the beginning.
The time I spend leveling up does tend to vary quite a lot, depending
on my mood. While I've had a couple of characters level to 45+ in
Normal and a couple level to 70-75+ in Nightmare, my latest amazon
(currently with 20+4 Ice Arrow just for something different, 6+4
Multiple Shot, some healthy passives, undecided on how to round her
out, possibly a high level of Strafe...) didn't even do any leveling
runs this time, just solo'd on all the way through. She went through
each area solo, did all her quests, and entered Hell difficulty at
level 57. Now she's taking things for a test drive to see how she
fares. Apart from lightning, her resistances are awful, and I think
her Valkyrie needs some buffing up still, so I might return to
Nightmare for some extra training later.
By way of comparison, my last character to enter Hell before that, an
assassin, didn't start there until level 68. I wanted to round out
her skill base and wait for her sugardaddy barb to get her a good claw
(turned out he managed to shop a Grandmasters runic talon of Piercing)
so she milked out the XP in Bloody Foothills runs mostly. They're
not something I could do every day though (I did one or two every day
just to keep her ticking over).
You can hardly be called a cheese monkey if you've solo'd most if not
all the quests, just because you decided not to milk extra levels in
leveling games.
> The time I spend leveling up does tend to vary quite a lot, depending
> on my mood. While I've had a couple of characters level to 45+ in
> Normal and a couple level to 70-75+ in Nightmare, my latest amazon
> (currently with 20+4 Ice Arrow just for something different, 6+4
> Multiple Shot, some healthy passives, undecided on how to round her
> out, possibly a high level of Strafe...) didn't even do any leveling
> runs this time, just solo'd on all the way through. She went through
> each area solo, did all her quests, and entered Hell difficulty at
> level 57. Now she's taking things for a test drive to see how she
> fares. Apart from lightning, her resistances are awful, and I think
> her Valkyrie needs some buffing up still, so I might return to
> Nightmare for some extra training later.
>
Most of my chars tend to start Hell around 55 or 60, unless I do the full-on
cheezing. I'm trying to play this one straight thru, in order to get a
better feel of the skills, and the 42 hotkeys I have set up already. I
might change them from the Function keys to some easy-to-access letters,
haven't decided yet.
If you go strafe, let me know how it goes. I haven't seen anyone using
Strafe lately, and my next Zon will try it someday.
> By way of comparison, my last character to enter Hell before that, an
> assassin, didn't start there until level 68. I wanted to round out
> her skill base and wait for her sugardaddy barb to get her a good claw
> (turned out he managed to shop a Grandmasters runic talon of Piercing)
> so she milked out the XP in Bloody Foothills runs mostly. They're
> not something I could do every day though (I did one or two every day
> just to keep her ticking over).
>
Thats kinda what I've been doing, signing on in the morning and trying to
get at least 1/2 of my experience to the next lvl. I never know when I can
play next, so I sign on any chance I get.
Talon of Piercing? What does that add to a claw??
> You can hardly be called a cheese monkey if you've solo'd most if not
> all the quests, just because you decided not to milk extra levels in
> leveling games.
>
Heh, looks like I'm innocent this time then :o)
short
Well back when normal baal and bloody runs were so popular they had their
own channels (before bliz made cow channels) one could get to almost 60
doing normal baal in full player games. For a while you'd level every time.
I agree with you, I just get a little impatient and then wish I hadn't
been once I'm there. Of course then it's a bit more difficult finding
normal games. ;)
I levelled my first necro from 30 up to 37 last night doing some bloody
runs and completing the ancients. Now I'll complete the rest of the act
5 quests and revisit whether I need to level up more. Fighting in the
final parts of act 5 seems to work quite well for exp when you are over
35 so there is still a bit of room for nice levelling. At some point I
need to decide what my skills I'm going to max are. I've been trying a
little of everything just to get the hang of the different skills so far.
I think the only skills I've put more than 1 point into are corpse
explosion, revives, bone spirit and lower resist. Oh wait I think I
have 2 points in either skeleton or mages. So far I have one point
in all bone skills and 1 point in all curses and 1 point in all summon
skills.
I'm thinking that bone spirit may be strong enough at high levels for
a body generator for corpse explosion. So far it's a bit weak, but I
expect later it will get better.
Any clues on how many total revives/mages/skels works well into nm and
hell? With some +skills I'm around 5/4/4 right now.
All I can say is, necro's really are a different breed. I'm used to
zons and scorcherers.
-dave
>Most of my chars tend to start Hell around 55 or 60, unless I do the full-on
>cheezing. I'm trying to play this one straight thru, in order to get a
>better feel of the skills, and the 42 hotkeys I have set up already.
Hehe, yes, those assassins can sometimes be an exercise in manual
dexterity with all the different skills they use.
>might change them from the Function keys to some easy-to-access letters,
>haven't decided yet.
>
>If you go strafe, let me know how it goes. I haven't seen anyone using
>Strafe lately, and my next Zon will try it someday.
On one hand, since I already have Ice Arrow maxed, I could max
Freezing Arrow as well, but then I'd feel like she had maxed Freezing
Arrow with 19 points wasted in Ice Arrow. Ice Arrow works well
against physical immunes, although PI Griswold was somewhat of a task
to take down with it, probably because it does around 280-290 cold
damage and he has about a bazillion more life points than that), but
it's certainly variant material.
I could bulk up Multiple Shot more, but I already have a spammazon
planned, or I could just about max out Immolation Arrow if I started
now (she has a few points saved, and can count on three more from
quests plus perhaps another ten or so from level ups), but I've been
down that road before. Alternatively I suppose I could boost her
passives some more, but they're in mostly good shape already (I
decided this time around to pump Dodge up a bit but leave Avoid and
Evade at base, which is working well so far).
>Talon of Piercing? What does that add to a claw??
'Piercing', which I think is only available on claws and daggers,
gives you Ignores Target Defense. For those monsters where ITD
doesn't work, the Grandmaster's prefix adds a very healthy AR boost
(her AR with Phoenix Strike is in the vicinity of 5,500, and she's
having a much easier time getting those Meteors falling with all that
AR). The Grandmaster's is also adding around 195% enhanced damage,
and being an elite claw, the overall damage is decent. It's a nice
alternative to a Bartucs.
She's currently using a two diamond Mosers shield, a Goldskin, a
resist all/skills amulet, and Irathas gloves and hat, which gives her
85/75/75/75 resistances in Hell. I think I might swap the Mosers out
for Gerkes pavise though, or her Wilhelms belt for a String of Ears so
she gets some magic damage reduction going as well. We stumbled over
an MSLEB yesterday (he got poor Jill, not even sure how he got woken
up, I suspect my Shadow might have gotten a bit gung-ho and forged out
to cause trouble), and I had to leave Ot to take the boss because I
didn't think I'd be able to tank him without MDR or absorb.
Roge-o, g'luck to ye, matey :-)
-Marshall
I tend to leave Normal around lvl 40-45. Sometimes I'll go to do Baal
and find the char isn't yet up to it, so it's back to Bloody runs for
a few more levels. Sometimes I'll play through parts of act 5 with
'players 8' to gain faster.
--
--
* Usenet is a black hole. Once you're in, you can never get out.
E-mail: devlinwright @ tiscali .co .uk (remove spaces to e-mail)
AIM: EvilBill1782
MSN: dev...@agqx-imperium.fsnet.co.uk
Yep, from your mid-30's through mid-40's, the Caves/Worldstone
levels are exp gravy. Halls of Pain are pretty nifty, too.
> I think the only skills I've put more than 1 point into are corpse
> explosion, revives, bone spirit and lower resist. Oh wait I think I
> have 2 points in either skeleton or mages. So far I have one point
> in all bone skills and 1 point in all curses and 1 point in all summon
> skills.
Yep, those are the biggies- if you use a lot of revives, golems
aren't so important- but there's always those times when you
just don't have the makin's, and your golem is all that stands
between you and rigor mortis... so I put some points into Golem
Mastery too, to make him speedier and more survivable. Fire
Golem is my favorite golly-type fella.
> I'm thinking that bone spirit may be strong enough at high levels for
> a body generator for corpse explosion. So far it's a bit weak, but I
> expect later it will get better.
It won't be, by itself- you'll need a well equipped merc, either act2
or 5, and a decent golem. Once you get that first couple corpses,
revive them, then your worries are over. With a little army in
front of you, it all comes together, and bodies for CE are no longer
an issue.
> Any clues on how many total revives/mages/skels works well into nm and
> hell? With some +skills I'm around 5/4/4 right now.
Mages and skels are worthless in hell, and marginal in NM. Don't
waste points in them. Revives, I usually allot just 10 or 12 points
into, including from items... any more is overkill, and keeps your
mana ball empty all the time, trying to keep a full herd going.
Between reviving and CE, you'll need a lot of mana. Oh, and toss
a barrage of high-level Bone Spirits in there, and your mana
account is gonna be overdrawn ;-) I did just fine in any kind of
game, with no more than 12 revives. That includes cows.
> All I can say is, necro's really are a different breed. I'm used to
> zons and scorcherers.
Yep, but once you get the hang of it, they rock :-) Certainly is a
nice change sometimes, from the hectic kamikaze pace of a WW
barb or a bowazon.
-Marshall
Depends on how fast you get exp. Most of my chars could still get a lvl in
a very short time well into the high 30s to low 40s in games with more than
4 people in the bloody foothills. And even chars who don't kill so well or
aren't as hardy still do okay.
For example, my dual-claw assassin did better in bloody than just about
anywhere else in the game - kill speed, survivability... even helping others
kill with phoenix strike's 3rd charge freeze thingy.
Anyway, most of the time I can beat the game by lvl 30-35 if I really try,
but I've done that like 50 times already, and if I want to build a character
that will go into nm and hell I usually spend time lvling up when I get the
chance.
Lex
> Any clues on how many total revives/mages/skels works well into nm and
> hell? With some +skills I'm around 5/4/4 right now.
>
I had a barb merc, I wouldn't recommend him for an Overlord build. If I
would have switched him for a Defiance or Prayer merc the skelly's might
have lived longer. A Might merc lets your Revives pack quite a punch too.
As far as the number of Skellies/Mages, I had +11 all skills, so I only put
1 into each. The Skellies die really quick, the Mages last a little longer,
and Revives rock.
I thought 10 revives worked ok, but they can get a little unmanageable in
some areas. Some people say 5, some say 20. I liked them at 10.
> All I can say is, necro's really are a different breed. I'm used to
> zons and scorcherers.
>
That they are. But, they are FUN! and thats all that counts :o)
short
Ahhh. Well there seems to be enough skill points to go around, so they
5 in bone spirit aren't wasted yet. I switched to a barb merc once I
hit act 5 and he seems to be my best bet for getting bodies.
:
:> Any clues on how many total revives/mages/skels works well into nm and
:> hell? With some +skills I'm around 5/4/4 right now.
:>
: I had a barb merc, I wouldn't recommend him for an Overlord build. If I
: would have switched him for a Defiance or Prayer merc the skelly's might
: have lived longer. A Might merc lets your Revives pack quite a punch too.
: As far as the number of Skellies/Mages, I had +11 all skills, so I only put
: 1 into each. The Skellies die really quick, the Mages last a little longer,
: and Revives rock.
: I thought 10 revives worked ok, but they can get a little unmanageable in
: some areas. Some people say 5, some say 20. I liked them at 10.
Well, I have 5 now and it seems ok, so I'll hold there for a while and see how
things go.
:
:> All I can say is, necro's really are a different breed. I'm used to
:> zons and scorcherers.
:>
: That they are. But, they are FUN! and thats all that counts :o)
:
They are indeed. I just feel guilty about walking around and opening chests
and barrels while everyone else is still fighting. ;)
One more urse question. Is lower resist pretty much a complete replacement
for using amplify damage or are there situations for each?
-dave
@So, how do you guys manage to stay in Normal till your 40's or 50's?
Two words: tooth necro.
(:
--
B.B. --I am not a goat! thegoat4 at airmail.net
> :
> :> All I can say is, necro's really are a different breed. I'm used to
> :> zons and scorcherers.
> :>
> : That they are. But, they are FUN! and thats all that counts :o)
> :
>
> They are indeed. I just feel guilty about walking around and opening
chests
> and barrels while everyone else is still fighting. ;)
>
LOL I had the same problem, just jump in with a BS or CE every once in a
while to relieve the guilty conscience.
> One more urse question. Is lower resist pretty much a complete
replacement
> for using amplify damage or are there situations for each?
>
>
Uses for each. Amplify Damage applies to Physical Damage, so if your merc
and revives are doing all the stomping, use Amp. If you're throwing
BoneSpirits all over the place, use LR. At least thats what I did, and it
seemed to work out ok :). I believe CE is 1/2 fire dmg and 1/2 physical, so
use whichever one you want to with that. I never could tell a difference in
killing speed. CE seems to kill things pretty damn quick on its own.
short
No. Unlike the Conviction Aura that pally's have, Lower Resist does
nothing to lower a monster's defense against physical damage- so
if you are supporting other players (or your revives) who are
using physical attacks, LR does nothing for them/you. Then you
would want to be using Amp.
CE does 50/50 fire and physical damage, so either Amp or Lower
Resist would be of assistance to that... it would depend on what
types of monsters you are currently using CE against, to affect
your decision on which to use- PI's? Go with LR. Fire Immunes?
Go with Amp. Immune to both? Switch to Bone Spirit :-)
In cows, if I'm fighting alongside sorcs, I'll use LR and CE; if I'm
fighting alongside barbs/zons/pally's, I'll go with Amp and CE.
If you are fighting with a good Pally who's using Conviction, heh,
that purely does rock- Convic and LR together just turn cows into
quivering puddles of helpless goo.
-Marshall
> >might change them from the Function keys to some easy-to-access letters,
> >haven't decided yet.
> >
> >If you go strafe, let me know how it goes. I haven't seen anyone using
> >Strafe lately, and my next Zon will try it someday.
>
> On one hand, since I already have Ice Arrow maxed, I could max
> Freezing Arrow as well, but then I'd feel like she had maxed Freezing
> Arrow with 19 points wasted in Ice Arrow. Ice Arrow works well
> against physical immunes, although PI Griswold was somewhat of a task
> to take down with it, probably because it does around 280-290 cold
> damage and he has about a bazillion more life points than that), but
> it's certainly variant material.
>
Hmm, looks like you have too many choices :o) Why not go all the way
variant and max Exploding arrow?
Gris does seem to have a few extra HP's, I think he and Izzy are related.
They had to get all of that life from somewhere.
> I could bulk up Multiple Shot more, but I already have a spammazon
> planned, or I could just about max out Immolation Arrow if I started
> now (she has a few points saved, and can count on three more from
> quests plus perhaps another ten or so from level ups), but I've been
> down that road before. Alternatively I suppose I could boost her
> passives some more, but they're in mostly good shape already (I
> decided this time around to pump Dodge up a bit but leave Avoid and
> Evade at base, which is working well so far).
>
Hmm, I think D/A/E on my Zon are like 5/5/4, or some variant of those
numbers. Don't remember really. I used to not even put more than one,
before I started reading AGD.
> >Talon of Piercing? What does that add to a claw??
>
> 'Piercing', which I think is only available on claws and daggers,
> gives you Ignores Target Defense. For those monsters where ITD
> doesn't work, the Grandmaster's prefix adds a very healthy AR boost
> (her AR with Phoenix Strike is in the vicinity of 5,500, and she's
> having a much easier time getting those Meteors falling with all that
> AR). The Grandmaster's is also adding around 195% enhanced damage,
> and being an elite claw, the overall damage is decent. It's a nice
> alternative to a Bartucs.
>
Heck yeah, I wouldn't mind some Cruel Talons of +3 Traps n stuff :o)
> She's currently using a two diamond Mosers shield, a Goldskin, a
> resist all/skills amulet, and Irathas gloves and hat, which gives her
> 85/75/75/75 resistances in Hell. I think I might swap the Mosers out
> for Gerkes pavise though, or her Wilhelms belt for a String of Ears so
> she gets some magic damage reduction going as well. We stumbled over
> an MSLEB yesterday (he got poor Jill, not even sure how he got woken
> up, I suspect my Shadow might have gotten a bit gung-ho and forged out
> to cause trouble), and I had to leave Ot to take the boss because I
> didn't think I'd be able to tank him without MDR or absorb.
>
Tank? Drop the meteor and RUN! Thats what my PS assassin did. Speaking of
which, I think she's abandoned somewhere, along with my BoI/FoF/CoT
assassin. I'll have to check on them (after this one is done, anyway).
short
Necros seem like pallys in some ways - their skills compliment party-play
more than solo play. I recently did a couple arcane runs with a necro
partner, who would CE the first thing that I killed, and everything else
would die like a second later because they're all stacked up in there. The
only other time I've seen CE so effective was in cows.
Lex
Sounds like a good plan.
:> :
:> :> Any clues on how many total revives/mages/skels works well into nm and
:> :> hell? With some +skills I'm around 5/4/4 right now.
:> :>
:> : I had a barb merc, I wouldn't recommend him for an Overlord build. If I
:> : would have switched him for a Defiance or Prayer merc the skelly's might
:> : have lived longer. A Might merc lets your Revives pack quite a punch
: too.
:> : As far as the number of Skellies/Mages, I had +11 all skills, so I only
: put
:> : 1 into each. The Skellies die really quick, the Mages last a little
: longer,
:> : and Revives rock.
:> : I thought 10 revives worked ok, but they can get a little unmanageable
: in
:> : some areas. Some people say 5, some say 20. I liked them at 10.
:>
:> Well, I have 5 now and it seems ok, so I'll hold there for a while and see
: how
:> things go.
:>
: Not a bad plan at all. 5 is more practical, sometimes with 10 you run out
: of corpses to revive before you get your whole armor together. Don't be
: afraid to put more points into CE either once you figure out where you are
: going, big radius is fun.
:
With +skills I think I'm at 7 or 8 now. I had a huge radius with my assassin
and I know how awesome that can be, so I'll plonk a point in it now and again.
:> :
:> :> All I can say is, necro's really are a different breed. I'm used to
:> :> zons and scorcherers.
:> :>
:> : That they are. But, they are FUN! and thats all that counts :o)
:> :
:>
:> They are indeed. I just feel guilty about walking around and opening
: chests
:> and barrels while everyone else is still fighting. ;)
:>
: LOL I had the same problem, just jump in with a BS or CE every once in a
: while to relieve the guilty conscience.
:
:> One more urse question. Is lower resist pretty much a complete
: replacement
:> for using amplify damage or are there situations for each?
:>
:>
: Uses for each. Amplify Damage applies to Physical Damage, so if your merc
: and revives are doing all the stomping, use Amp. If you're throwing
: BoneSpirits all over the place, use LR. At least thats what I did, and it
: seemed to work out ok :). I believe CE is 1/2 fire dmg and 1/2 physical, so
: use whichever one you want to with that. I never could tell a difference in
: killing speed. CE seems to kill things pretty damn quick on its own.
:
This helps explain what I noticed while trying different skill combinations.
When I used LR and then used BS it made a world of difference, while AD didn't
seem to work the same. Thanks for all the info and tips.
I am having fun.
-dave
So AD for physical, and LR for magical. Cool, this helps alot. I'm
sure all that info is in the descriptions of the skills but until
you see the real results in gameplay it just doesn't stick in your head.
Or perhaps thats a personal problem. My memory certainly isn't my
strong point. ;)
Thanks for all the helpful posts from both you and short.
-dave "a necro newbie"
At least it was only water that I was drinking at the time.
hilarious.
-dave
I just started a zon char for the first time, and am confused by the
difference between strafe and multi-shot. The description on dii.net wasn't
too great either. Could you explain? I am definitely going the bowazon
route but even after that decision it seems like there are a lot of
possiblilities for viable builds.
Lex
Multishot splits one arrow/bolt into many, so you get an even spray of
arrows in the direction you point. Strafe fires many arrows/bolts
consecutively.
MS is normally considered better, for most purposes, but Strafeazons work
well too - just get a reallly fast bow :-)
Boy oh boy oh boy... careful what you ask for, you may just start
up a long-slumbering discussion from antiquity, with that ques-
tion... MS vs. Strafe... ah, the memories!! :-) I'll try to boil it
down to a 'few' bullet points, all IMO, of course:
Strafe-
1) Not a great multiplayer skill, do not invest in it if you plan
to mostly do coop multiplay and/or cow runs. It's best when
you can move at your own pace, and set up your own fields
of fire without interference from others and their minions.
2) Its strong point is solo play, when you can cluster up clumps
of monsters in tight spots and small clusters, and lay a tight pattern
of Strafe arrows into them. High level of piercing is very desirable.
3) Its other strong point is against those annoying leaping and tele-
porting critters, like Imps and Sand Leapers, etc... you can just hold
down the fire button and shoot till they're all gone, without having
to aim like a wildman ;-)
4) It's a good skill if you lag a lot- if you just keep the fire button
jammed down while you are lagging, it will keep autoaiming and
firing away on the server during that time, helping to keep you
alive. tcells can vouch for this one ;-)
5) Bad points- 'Strafelock'- you're locked in position and cannot move
until the Strafe animation is fully completed- this can be mitigated
with practice- whether you can put up with it or not is a matter of taste.
I hate it, myself. It can get you killed, if you're not careful. Also,
Strafe
will target every critter within a specific radius of your position, even if
some of those critters are ones you *don't* want to be targeting or
wasting time and shots at, at any particular moment. This can be ex-
tremely annoying, and is one of the reasons I never use it anymore.
MultiShot-
1) Great multiplay skill, which is why you see so many spammazons
in big cow games, etc. Unfortunately, too many of them like using
bows/items with knockback on them... <sigh>. While it does not do
full damage with each arrow (only 2/3rd's normal damage, I believe),
it shoots so many, so fast, that it more than makes up for it, within
your field of fire. This is assuming a good bow/xbow, of course. With
a good fast bow/xbow with high damage, you can easily stunlock whole
herds of critters with it, and finish them off safely.
2) It does take a bit of mana to keep it going at higher levels, which
is why I never build it up over lvl12 or so. But if you have decent
mana/mana leech, that's not a problem. It is hard to use at the early
stages of a zon's career, in normal diff... until later, when the critters
have more hitpoints to leech from, and you do more damage, etc.
3) MS has no drawbacks for solo play that I can think of, which is why
I prefer it over Strafe- it works great no matter where or when you
want to use it. It also has longer range than Strafe, and can kill things
offscreen from you farther- a nice ability, in those tight catacombs and
dungeons.
-Marshall (let the point-counterpoint begin! ;)
<>
>5) Bad points- 'Strafelock'- you're locked in position and cannot move
>until the Strafe animation is fully completed- this can be mitigated
>with practice- whether you can put up with it or not is a matter of taste.
>I hate it, myself. It can get you killed, if you're not careful. Also,
>Strafe
>will target every critter within a specific radius of your position, even if
>some of those critters are ones you *don't* want to be targeting or
>wasting time and shots at, at any particular moment. This can be ex-
>tremely annoying, and is one of the reasons I never use it anymore.
You forgot to mention that Strafe makes the bowazon grunt like a stick
chick.
>Hmm, looks like you have too many choices :o) Why not go all the way
>variant and max Exploding arrow?
I considered that. Strafe is variant enough these days, so I've put
some points in it. It's now at an adjusted level of 7. I wasn't
off to a good start using it though... I wandered off to pay
Pindleskin a visit for testing purposes. No sooner had I Strafed him
down, I wandered back out to his garden to attend to his somewhat
tardy minions, Strafed once, and the PC locked up solid.
>Hmm, I think D/A/E on my Zon are like 5/5/4, or some variant of those
>numbers. Don't remember really. I used to not even put more than one,
>before I started reading AGD.
From memory, she's at 8/3/4 with items.
>Tank? Drop the meteor and RUN!
It was fairly chaotic down there. Little jabbering things were
fleeing off to the four corners of the map, Otaladin was loitering
back by the waypoint looking suspicious, Beobear's corpse was lying
around all shiny like and serving as a warning to those following, and
then RingsNThings-ald just popped in out of the blue. It was all a
bit too much for me really, so I had to scamper off to regroup.
>Speaking of which, I think she's abandoned somewhere, along with my
>BoI/FoF/CoT assassin. I'll have to check on them (after this one
>is done, anyway).
Don't let Ot find out that you're neglecting your stable of leather
pants wearing grunting harlots (remember: red pants are teh besto.)
Okay, so multi-shot would be better against something like cows, but strafe
would be better to pummel one single target? Seems like even if you are
good at MS a few points in strafe would be helpful.
Lex
<snip>
Lots of good info, thanks.
Lex
> How do you guys stand it?
>
[snip]
>
> So, how do you guys manage to stay in Normal till your 40's or 50's? I'm
> going to try it, but I don't know how it will last.
> I'm trying to NOT rush ahead, as I've never played a pure Trapassin before
> and don't want to get in over my head. I am also (for the first time ever)
> trying to keep my merc lvl up with my lvl. That being said, are lvl 12 WoI
> and LS sufficient for NM? If so I'll stick around for 2 more lvls and then
> head on out. I just need the 2 lvls for points to go into Fade and Venom.
for me it's just a personal preference. I'll pretty much hang around
farming bosses while I'm still getting good experience. I'm not really
that goal oriented. I'm usually trying to gain experience and hunt for
better gear. While I'm still in my 20's, I usually concentrate on
leveling up so I can equip certain gear and allocate points in key
skills. Once I hit level 30, I'm looking for the something to imbue. I
don't like to die, so I usually don't like to go after Diablo until
after I hit level. By the time I hit Act V, I'm usually at or near my
mid-30's. With Blood and Pindle runs giving such good experience, it's
pretty easy to reach your 40's before killing Baal.
--
"Fate is like a caged gorilla. If you mock it, it will
pelt you with dung."
-- Warriv
Roberto Castillo
cast...@enteract.com
http://www.enteract.com/~castillo
Yes, they did come up with a rather bizarre sound effect for
a zon who's shooting Strafe, didn't they? Kinda reminds ya of
something coming out of a back alley in Bangkok, or the like.
-Marshall (not that I've ever been to Bangkok, mind you...)
Well, if you *really* want the most bang for the buck against
tough solo targets, max out Guided Arrow. With its re-piercing
tendency and a good level of Pierce, it kills hands-down faster
than Strafe ever could. And it's always-hit, so you don't need
to worry about AR, or misses (other than the occasional blocked
shot, of course). Some believe that Blizz will fix the GA-Piercing
bug in 1.10, who knows. Until that fateful day, GA rocks- hard.
-Marshall
>Yes, they did come up with a rather bizarre sound effect for
>a zon who's shooting Strafe, didn't they? Kinda reminds ya of
>something coming out of a back alley in Bangkok, or the like.
> -Marshall (not that I've ever been to Bangkok, mind you...)
On an entirely different note... SvH's tip of the day: When one has
just a sliver over 400 life points and all resistances way negative
except lightning, one must be extra careful in Hell around bosses with
elemental damage, especially when they're hanging out with a
Conviction-enchanted buddies...
SvH's second tip of the day: Desync is bad when you have the
durability of a gnat.
humbug, before they nerfed strafe for the "oh I'm in strafe lock" sissies
nothing matched it. You've seen the veritable endless hail I could send out
when a necro army was about - oh for the good old days.
And it's always-hit, so you don't need
>to worry about AR, or misses (other than the occasional blocked
>shot, of course). Some believe that Blizz will fix the GA-Piercing
>bug in 1.10, who knows. Until that fateful day, GA rocks- hard.
heh, did you post this before talking about Pedro's interview or after?
Tsk, tsk... can't be living in the past... it's over 'n done with ;)
> And it's always-hit, so you don't need
> >to worry about AR, or misses (other than the occasional blocked
> >shot, of course). Some believe that Blizz will fix the GA-Piercing
> >bug in 1.10, who knows. Until that fateful day, GA rocks- hard.
>
> heh, did you post this before talking about Pedro's interview or after?
Before.
heh I wasn't the one saying "ever could" ;)
snip
>humbug, before they nerfed strafe for the "oh I'm in strafe lock" sissies
>nothing matched it. You've seen the veritable endless hail I could send out
>when a necro army was about - oh for the good old days.
You'll have to tell me the secret. Capped to 10 targets or 30, more
often than not whenever I've tried to use Strafe so far, the monsters
seem to ignore my Valkyrie and mercenary and make a beeline straight
for me. It's somewhat unnerving to be as frail as tissue paper and
have one heel glued to the floor while the denizens of darkness are
getting ready to mash your potatoes.
SvH
- Strafe newbie.
never really had that problem. With necros it was just a matter of popping
out of the crowd and drawing them in whenever you could and when you had a
couple of minions between you and the monsters letting lose with 40+ arrows
from strafe.
decoy and valk as well as merc should all be auto targetted before your zon,
maybe your desync is worse than mine and the valk isn't where she appears to
be. The fragility part you overcome with power, or a lot more back
pedalling. When the zon is younger, you often won't have the fire power to
simply rely on leeching more than damage being taken, so an initial FA makes
for sound tactics - always when you're unsure FA first.
Especially when spamming MS around in a small room with an MSLEB.
EB, who did that once and very quickly regretted it!
--
--
* This .sig file is under construction. Please be patient.
E-mail: devlinwright @ tiscali .co .uk (remove spaces to e-mail)
AIM: EvilBill1782
MSN: dev...@agqx-imperium.fsnet.co.uk
>Especially when spamming MS around in a small room with an MSLEB.
>
>EB, who did that once and very quickly regretted it!
It's about time we bought the thread back on topic, so...
I'm sure we both expired because we didn't linger in Normal
difficulty.
Another observation: Being level 59 in act 2/hell doesn't do much for
your chance to hit.
CHEESEMONKEY!!!!! Mwuahahahahaaa!!!!
-Marshall who just always wanted to say that to Steph...
>CHEESEMONKEY!!!!! Mwuahahahahaaa!!!!
> -Marshall who just always wanted to say that to Steph...
Given what a bad day I'm having, I'm actually going to killfile you
for that.
Temporarily or permenantly?
--
no, i didn't forget the 'F's
http://www.geocities.com/jerk_o2002
patriarch jerk-o clvl 99 necromancer
patriarch Lombar-Hisst clvl 96 barbarian
>>Given what a bad day I'm having, I'm actually going to killfile you
>>for that.
>
>Temporarily or permenantly?
For me, the killfile is the Usenet equivalent of, 'Pffft, go stand in
the corner for five minutes.'
D'OH! Tetchy, tetchy! ;-)
-Marshall
>I'm trying to NOT rush ahead, as I've never played a pure Trapassin before
>and don't want to get in over my head. I am also (for the first time ever)
>trying to keep my merc lvl up with my lvl. That being said, are lvl 12 WoI
>and LS sufficient for NM? If so I'll stick around for 2 more lvls and then
>head on out. I just need the 2 lvls for points to go into Fade and Venom.
Hmm. You started quite an issue with this post, so I'll keep my reply
brief, and try to address the point I didn't see touched when I
skimmed over everyone's replies ;)
Your trapper shouldn't have much trouble until about act 3 or 4 of NM,
if not later. Lvl 12 major traps are easily enough, especially with
the merc. *However* (Mickey would be so proud...), once you hit hell
you'll feel like you ran into a brick wall with BoS turned on, so to
speak. That's where I'd recommend taking it *very* slowly. And get
that LR thing from me when you can. I'll be around this weekend, but
you won't, so it's your fault this time ;)
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"Passive activity income does not include the following: Income for an activity that is not a passive activity."
**IRS form 8583
HEY! Where do you get off, trying to steer this thread back
on-topic?!? Knock it off, or I'll have to send kiwi over to work you
over with his wombat-boa, boa!
-Marshall the righteously indignant
>Hmm. You started quite an issue with this post, so I'll keep my reply
>brief, and try to address the point I didn't see touched when I
>skimmed over everyone's replies ;)
No fair for addressing his points! That's now how this works!
>
>Your trapper shouldn't have much trouble until about act 3 or 4 of NM,
>if not later. Lvl 12 major traps are easily enough, especially with
>the merc. *However* (Mickey would be so proud...),
FYi, you forgot 'ergo' and 'perforce'. Your effort shows lack of
commitment.
But it's all just stuff. Ask ald what this means once he's finished
reading the 362 line essay I just wrote for him elsewhere. Maybe
you're the only one who will really understand that post anyway.
It's all about the stuff, except when the stuff is a metaphor for
other stuff. And stuff. makes perfect sense to me. Did I mention
stuff? My eyes are fuzzy. 'Stuff' is starting to look like (*)F00)(
( *
Gah, too mcuh stuff. Oh, stuff it.
>How do you guys stand it?
>
>My Trapassin is lvl 31, so is her Barb Merc. I ran around the HoP today in
>a 5 player game, and never really had to lay any traps or anything.
Heh, I misparsed that HoP as IHOP and had a sudden vision of an Assassin
and Barbarian storming around and ruining all the pancakes.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
hmmm never hit one of those :)
seriously there wasn't a wall at all. By hell I had maxxed WoI and had DS
going reasonably well, with all my shadow skills at their current level. LS
wasn't maxxed by baal but I had started to seriously haul it by outer
steppes. Merc was nicely levelled the whole time - this helped a hell of a
lot and with blade shield whizzing around scaring anything which came near
me, there wasn't a problem getting swarmed. More often than not I'd come to
the rescue of my merc. FI/LIs were a major painus in the lower regions but
invariably the merc and SM would kill them, and luckily I only hit two after
act 1.
I'd like an apple pancake with a side of barb and assassin.
-dave
<snip>
>I might change them from the Function keys to some easy-to-access
>letters, haven't decided yet.
DO! You won't regret it and you'll never go back to function keys once
you've tried it.
I have mine on
qwert <- usually shields/auras lesser used skills
asdfgh <- main attack skills at least asdf are
zxcvb <- more supplementary and TP
They're all nicely clustered together and I don't have to move my hand
to change skills.
The speed increase in skill switching is astonishing.
You will of course have to remap certain skills that were on some of
those keys before (like weapon switch, quests, character screen) but
that's not a big deal.
I also always macro X as town portal on all my characters regardless of
class, so I can always eXscape in an instant. :) (sorry for the spelling
pun.)
>>Your trapper shouldn't have much trouble until about act 3 or 4 of NM,
>>if not later. Lvl 12 major traps are easily enough, especially with
>>the merc. *However* (Mickey would be so proud...), once you hit hell
>>you'll feel like you ran into a brick wall with BoS turned on, so to
>>speak. That's where I'd recommend taking it *very* slowly. And get
>>that LR thing from me when you can. I'll be around this weekend, but
>>you won't, so it's your fault this time ;)
>>
>
>hmmm never hit one of those :)
>
>seriously there wasn't a wall at all. By hell I had maxxed WoI and had DS
>going reasonably well, with all my shadow skills at their current level. LS
>wasn't maxxed by baal but I had started to seriously haul it by outer
>steppes. Merc was nicely levelled the whole time - this helped a hell of a
>lot and with blade shield whizzing around scaring anything which came near
>me, there wasn't a problem getting swarmed. More often than not I'd come to
>the rescue of my merc. FI/LIs were a major painus in the lower regions but
>invariably the merc and SM would kill them, and luckily I only hit two after
>act 1.
Hmm. Perhaps I misjudged the effect that the fact that mine always
had to deal with at least 5-6 players in the game had. Further, mine
was not really a conventional trapper, I admit. WoF, as I've bemoaned
several times, deals nothing for damage in hell, especially when
compared to WoI. I considered using BS on her, but decided I wanted
to either focus solely on that, or not at all. I couldn't sacrifice
her weapons to get decent reach, nor any other slots for ideal mods to
it. Eventually I'll make a bladeassin... or at least so I say. For
reference, Blade Fury does about as much damage as WoF, but halved due
to physical penalty, and is thus even more useless. But it gives
others fodder to mock you with ;)
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"Lost wealth may be replaced by industry, lost knowledge by study, lost health by temperance or medicine, but lost time is gone forever."
**Samuel Smiles
>"0tarin" <Evu...@hotmail.com> wrote in message
Pffft. You're just mad because for once I'm *not* the one steering
threads off course. I smell jealousy!
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"We know next to nothing about virtually everything. It is not
necessary to know the origin of the universe; it is necessary to
want to know. Civilization depends not on any particular knowledge,
but on the disposition to crave knowledge."
>
>"Lex" <co...@mac.com> wrote in message
>news:at5n7c$ci5u$1...@netnews.upenn.edu...
>> > >If you go strafe, let me know how it goes. I haven't seen anyone using
>> > >Strafe lately, and my next Zon will try it someday.
>>
>> I just started a zon char for the first time, and am confused by the
>> difference between strafe and multi-shot. The description on dii.net
>wasn't
>> too great either. Could you explain? I am definitely going the bowazon
>> route but even after that decision it seems like there are a lot of
>> possiblilities for viable builds.
>
>Boy oh boy oh boy... careful what you ask for, you may just start
>up a long-slumbering discussion from antiquity, with that ques-
>tion... MS vs. Strafe... ah, the memories!! :-) I'll try to boil it
>down to a 'few' bullet points, all IMO, of course:
>
>Strafe-
>1) Not a great multiplayer skill, do not invest in it if you plan
>to mostly do coop multiplay and/or cow runs. It's best when
>you can move at your own pace, and set up your own fields
>of fire without interference from others and their minions.
>
>2) Its strong point is solo play, when you can cluster up clumps
>of monsters in tight spots and small clusters, and lay a tight pattern
>of Strafe arrows into them. High level of piercing is very desirable.
>
>3) Its other strong point is against those annoying leaping and tele-
>porting critters, like Imps and Sand Leapers, etc... you can just hold
>down the fire button and shoot till they're all gone, without having
>to aim like a wildman ;-)
>
>4) It's a good skill if you lag a lot- if you just keep the fire button
>jammed down while you are lagging, it will keep autoaiming and
>firing away on the server during that time, helping to keep you
>alive. tcells can vouch for this one ;-)
>
>5) Bad points- 'Strafelock'- you're locked in position and cannot move
>until the Strafe animation is fully completed- this can be mitigated
>with practice- whether you can put up with it or not is a matter of taste.
>I hate it, myself. It can get you killed, if you're not careful. Also,
>Strafe
>will target every critter within a specific radius of your position, even if
>some of those critters are ones you *don't* want to be targeting or
>wasting time and shots at, at any particular moment. This can be ex-
>tremely annoying, and is one of the reasons I never use it anymore.
>
>MultiShot-
>1) Great multiplay skill, which is why you see so many spammazons
>in big cow games, etc. Unfortunately, too many of them like using
>bows/items with knockback on them... <sigh>. While it does not do
>full damage with each arrow (only 2/3rd's normal damage, I believe),
>it shoots so many, so fast, that it more than makes up for it, within
>your field of fire. This is assuming a good bow/xbow, of course. With
>a good fast bow/xbow with high damage, you can easily stunlock whole
>herds of critters with it, and finish them off safely.
>
>2) It does take a bit of mana to keep it going at higher levels, which
>is why I never build it up over lvl12 or so. But if you have decent
>mana/mana leech, that's not a problem. It is hard to use at the early
>stages of a zon's career, in normal diff... until later, when the critters
>have more hitpoints to leech from, and you do more damage, etc.
>
>3) MS has no drawbacks for solo play that I can think of, which is why
>I prefer it over Strafe- it works great no matter where or when you
>want to use it. It also has longer range than Strafe, and can kill things
>offscreen from you farther- a nice ability, in those tight catacombs and
>dungeons.
Actually I'd say MS has two disadvantages in single play.
1. It get more expensive the more points you put into it, and without
good levels of leech it burns up the mana damn fast.
Not an issue on the realms where you can trade, but a major issue in
single play.
Strafe has a fixed mana cost, and while damn expensive at first, it's
much cheaper later at high skill level.
2. MS has a damage penalty (as you listed) which affects elemental
damage from charms/bow as well as the purely physical damage, so you do
a lot less damage per hit.
We'll skip the massive difference in damage when using a Might merc.
Oh and there's the annoyance of the aiming mechanism, that distance of
the mouse from the character determines the focus of MS, so you're at a
disadvantage shooting up/down/left/right instead of a diagonal when you
want narrow focus.
It's also useless compared to strafe if you get critters coming from all
sides (like hezbollah in the worldkeep.)
MS users get surrounded, strafe users get a target-rich environment. :)
Advantages of MS:
1. long range - you can shoot things offscreen, that strafe won't
target
2. You don't have to wear speed gear as you do with a strafeazon, so
you can wear health/resists/MF gear instead.
My take on strafe-lock:
It's a non-issue if you don't go running into the middle of packs and
you invest in +speed items.
I'd be quite happy if Blizzard removed the strafe cap of 10 targets and
let it keep going up with skill level.
>On Wed, 11 Dec 2002 06:39:12 GMT, Evu...@hotmail.com (0tarin) oozed up
>out of the petri dish and said:
>
>>Hmm. You started quite an issue with this post, so I'll keep my reply
>>brief, and try to address the point I didn't see touched when I
>>skimmed over everyone's replies ;)
>
>No fair for addressing his points! That's now how this works!
Indeed, now it does ;)
>>Your trapper shouldn't have much trouble until about act 3 or 4 of NM,
>>if not later. Lvl 12 major traps are easily enough, especially with
>>the merc. *However* (Mickey would be so proud...),
>
>FYi, you forgot 'ergo' and 'perforce'. Your effort shows lack of
>commitment.
True, I hadn't thought of that. Who should I do next?
>But it's all just stuff. Ask ald what this means once he's finished
>reading the 362 line essay I just wrote for him elsewhere. Maybe
>you're the only one who will really understand that post anyway.
>It's all about the stuff, except when the stuff is a metaphor for
>other stuff. And stuff. makes perfect sense to me. Did I mention
>stuff? My eyes are fuzzy. 'Stuff' is starting to look like (*)F00)(
>( *
Well, while I see that (*)F00)(( * is indeed just (*)F00)(( *, one
can't take it at face value. See, others might place more value on
said (*)F00)(( * than you might, and despite the fact that it's just
(*)F00)(( *, that's their prerogative. 362 line essays are no more
(*)F00)(( * than (*)F00)(( * is a 362 line essay, but are they really
not (*)F00)(( *, or are they the essence of (*)F00)(( * itself? To
understand (*)F00)(( *, one must *be* (*)F00)(( *. You can't go
halfheartedly into this, as just like emulating Mickey, you need
commitment. (*)F00)(( *, to be truly understood, needs to be accepted
as part of the (*)F00)(( * of one's essence; you can't exist without
(*)F00)(( *, and (*)F00)(( * can't exist without you. Now then. If
you've managed to wade through all that (*)F00)(( * and are still
paying attention to this (*)F00)(( *, then I agree, by all means,
(*)F00)(( * it. But if not, then don't go around (*)F00)(( *ing
things without considering the consequences!
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"If we would build on a sure foundation in friendship, we must love
friends for their sake rather than for our own."
> It was fairly chaotic down there.
it was. very true.
> Little jabbering things were
> fleeing off to the four corners of the map, Otaladin was loitering
> back by the waypoint looking suspicious, Beobear's corpse was lying
I kept thinking 0t was backed off because he'd killed the nasty MSLEB
already. And he hadn't. He was just standing by the waypoint. And
beobear would jog past, and get his body, and try to stuff his potions
back in his belt, and the MSLEB would wander out of a side cranny and
something would poke it and there beobear would be-- dead. With his
potions all rolling around on the floor.
> around all shiny like and serving as a warning to those following, and
except his own thick-skulled self, obviously.
> then RingsNThings-ald just popped in out of the blue. It was all a
> bit too much for me really, so I had to scamper off to regroup.
0t did finally run the nasty thing down for me.
jill
--
*pericat, *pericat2
*Slayer* Kitsilan-- SP lvl 46 Bowazon
*Champion* pericat-- USWest lvl 68 Bowazon
*Champion* Beobear-- USWest lvl 59 Barker
*Slayer* perimage-- USWest lvl 42 Magezon
*Slayer* peristroika-- USWest lvl 37 Stick Chick
*Champion* st_roch-- USWest lvl 61 team assassin
netsuki-- USWest lvl 38 beekeeper skooks-- USWest lvl 38 werebear
soundnfury-- USWest lvl 18 poet
*Slayer* cypress_ar-- AR-SE lvl 61 gatling gun zon
http://www3.telus.net/jillh/alm_home.html
> Stephen van Ham <sva...@paradise.net.nz> grabbed a wombat and stuffed
> it full of the following hogwash:
>
<snip>
> >But it's all just stuff. Ask ald what this means once he's finished
> >reading the 362 line essay I just wrote for him elsewhere. Maybe
> >you're the only one who will really understand that post anyway.
> >It's all about the stuff, except when the stuff is a metaphor for
> >other stuff. And stuff. makes perfect sense to me. Did I mention
> >stuff? My eyes are fuzzy. 'Stuff' is starting to look like (*)F00)(
> >( *
>
> Well, while I see that (*)F00)(( * is indeed just (*)F00)(( *, one
> can't take it at face value. See, others might place more value on
> said (*)F00)(( * than you might, and despite the fact that it's just
> (*)F00)(( *, that's their prerogative. 362 line essays are no more
> (*)F00)(( * than (*)F00)(( * is a 362 line essay, but are they really
> not (*)F00)(( *, or are they the essence of (*)F00)(( * itself? To
> understand (*)F00)(( *, one must *be* (*)F00)(( *. You can't go
> halfheartedly into this, as just like emulating Mickey, you need
> commitment. (*)F00)(( *, to be truly understood, needs to be accepted
> as part of the (*)F00)(( * of one's essence; you can't exist without
> (*)F00)(( *, and (*)F00)(( * can't exist without you. Now then. If
> you've managed to wade through all that (*)F00)(( * and are still
> paying attention to this (*)F00)(( *, then I agree, by all means,
> (*)F00)(( * it. But if not, then don't go around (*)F00)(( *ing
> things without considering the consequences!
(*)F00)(( * to you. And your wombat buddies.
> >Hmm, I think D/A/E on my Zon are like 5/5/4, or some variant of those
> >numbers. Don't remember really. I used to not even put more than one,
> >before I started reading AGD.
>
> From memory, she's at 8/3/4 with items.
>
> >Tank? Drop the meteor and RUN!
>
> It was fairly chaotic down there. Little jabbering things were
> fleeing off to the four corners of the map, Otaladin was loitering
> back by the waypoint looking suspicious, Beobear's corpse was lying
> around all shiny like and serving as a warning to those following, and
> then RingsNThings-ald just popped in out of the blue. It was all a
> bit too much for me really, so I had to scamper off to regroup.
>
Ok, I understand now. I think if Ald just popped into a game unannounced,
that would be enough to rattle anyone.
> >Speaking of which, I think she's abandoned somewhere, along with my
> >BoI/FoF/CoT assassin. I'll have to check on them (after this one
> >is done, anyway).
>
> Don't let Ot find out that you're neglecting your stable of leather
> pants wearing grunting harlots (remember: red pants are teh besto.)
>
Ok, we won't tell him. This isn't an assassin thread, so he shouldn't be
reading it anyway :o)
short
Woah! My fault? Heck no, I'm still blaming SvH for everything :o)
You have a point about the traps. Right now I'm cooking or exploding
everything with ease. That is, if my Merc and SM leave me anything, in Act
1 NM. The traps are up to lvl 14 or 15 now with +skills. Oh, and I put one
pt in Venom (which brings it up to lvl 5). Holy Crap! Venom rocks, I have
to say. I'm using a 3 Tal'd Wirts leg ATM. I'm comparing that and a Jade
Tan Do. The Jade does less poison dmg, but has an AR boost, so my chance to
hit is about 10% higher, so I'll probably go back to that the next time I'm
online. Anyway, over 660 poison dmg over about 3-5 seconds, most of the
time they die pretty quickly.
By the time I get to Hell, I hope to have some +traps claws, but even if I
don't I'll have quite a few +skills. With the gear that I have in stash
currently, I should have either +12 or +13 to traps by lvl 45 or so. I'm
hoping that will help a bit.
thanks
short
>> No sooner had I Strafed him
>> down, I wandered back out to his garden to attend to his somewhat
>> tardy minions, Strafed once, and the PC locked up solid.
>How I remember those days.........Dude, you need a Dell!!
I followed it up with a crash-disconnect-disconnect combo. Those
things aren't much good for the life expectancy.
It doesn't seem to matter what PC I use... I know it's going to crash.
The males in my line exhibit a reverse polarity field that disrupts
electronic circuits. There's not an appliance ever invented that we
can't make not work. We're now working on a way to make the Hubble
telescope crash back to Earth simply by rubbing our thumbs together.
>Ok, I understand now. I think if Ald just popped into a game unannounced,
>that would be enough to rattle anyone.
He said he was on his way, but I took that with a grain of salt, since
he often says that and doesn't arrive until two hours later (he has a
very loose definition of 'on my way.) This time he actually arrived
when he said he would. At least people won't think he's a myth now.
I always said they were myth-taken.
>> Don't let Ot find out that you're neglecting your stable of leather
>> pants wearing grunting harlots (remember: red pants are teh besto.)
>>
>Ok, we won't tell him. This isn't an assassin thread, so he shouldn't be
>reading it anyway :o)
That's true, so we should get all those uncharitable thoughts aired
here where he won't read them. I'll start. It annoys me how he
starts talking about stuff in such a casual fashion. Stuff is not
to be taken lightly.
>> Well, while I see that (*)F00)(( * is indeed just (*)F00)(( *, one
>> can't take it at face value. See, others might place more value on
>> said (*)F00)(( * than you might, and despite the fact that it's just
>> (*)F00)(( *, that's their prerogative. 362 line essays are no more
>> (*)F00)(( * than (*)F00)(( * is a 362 line essay, but are they really
>> not (*)F00)(( *, or are they the essence of (*)F00)(( * itself? To
>> understand (*)F00)(( *, one must *be* (*)F00)(( *. You can't go
>> halfheartedly into this, as just like emulating Mickey, you need
>> commitment. (*)F00)(( *, to be truly understood, needs to be accepted
>> as part of the (*)F00)(( * of one's essence; you can't exist without
>> (*)F00)(( *, and (*)F00)(( * can't exist without you. Now then. If
>> you've managed to wade through all that (*)F00)(( * and are still
>> paying attention to this (*)F00)(( *, then I agree, by all means,
>> (*)F00)(( * it. But if not, then don't go around (*)F00)(( *ing
>> things without considering the consequences!
>(*)F00)(( * to you. And your wombat buddies.
Now now. Sometimes stuff just happens. As Ot says, sometimes you
can't fight it, sometimes you can, but whatever you do, embrace stuff
in its true glory. It's only when you master this that you and your
stuff can ascend. THEN you'll be the stuff. Stuff is the stuff.
But not just accept any old stuff. Stuff is not to be confused with
stuff, or stuff, it's of a different kind of stuff than stuff. So
don't stuff around. Get with the stuff. Be the stuff. Think
stuff. Stuff the stuff. That's the stuff.
Anyone remember what this thread was about? I think it involved
stuff. short remembers. He's good with stuff. Very stuff worthy
indeed.
No, don't look like that. It's not that kind of stuff. 'This isn't
the stuff you're looking for...'
'This isn't the stuff you're looking for.'
'You and your stuff, move along.'
>Pffft. You're just mad because for once I'm *not* the one steering
>threads off course. I smell jealousy!
How am I cupposed to keep Marshall killfiled if you reply to his post?
That's not how this stuff works, you should know better than anyone.
So stop stuffing around!
> >Ok, I understand now. I think if Ald just popped into a game
unannounced,
> >that would be enough to rattle anyone.
>
> He said he was on his way, but I took that with a grain of salt, since
> he often says that and doesn't arrive until two hours later (he has a
> very loose definition of 'on my way.) This time he actually arrived
> when he said he would. At least people won't think he's a myth now.
> I always said they were myth-taken.
>
heh,, sounds like me and my BRB's. Could be 3 seconds, could be 3 hours.
> >> Don't let Ot find out that you're neglecting your stable of leather
> >> pants wearing grunting harlots (remember: red pants are teh besto.)
> >>
> >Ok, we won't tell him. This isn't an assassin thread, so he shouldn't be
> >reading it anyway :o)
>
> That's true, so we should get all those uncharitable thoughts aired
> here where he won't read them. I'll start. It annoys me how he
> starts talking about stuff in such a casual fashion. Stuff is not
> to be taken lightly.
>
We better be careful, I saw him blabbering farther on down the thread
somewhere, though.
short
>Stephen van Ham <sva...@paradise.net.nz> wrote:
>
>> It was fairly chaotic down there.
>
>it was. very true.
>
>> Little jabbering things were
>> fleeing off to the four corners of the map, Otaladin was loitering
>> back by the waypoint looking suspicious, Beobear's corpse was lying
>
>I kept thinking 0t was backed off because he'd killed the nasty MSLEB
>already. And he hadn't. He was just standing by the waypoint. And
>beobear would jog past, and get his body, and try to stuff his potions
>back in his belt, and the MSLEB would wander out of a side cranny and
>something would poke it and there beobear would be-- dead. With his
>potions all rolling around on the floor.
Bah. I go afk for *two* minutes, and you people manage to get
yourselves into trouble. What's a poor pally supposed to do?
Besides, I took my death just like the rest of you before smacking him
upside the head ;)
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"Love involves a peculiar unfathomable combination of understanding
and misunderstanding."
<snips>
> >2) It does take a bit of mana to keep it going at higher levels, which
> >is why I never build it up over lvl12 or so. But if you have decent
> >mana/mana leech, that's not a problem. It is hard to use at the early
> >stages of a zon's career, in normal diff... until later, when the
critters
> >have more hitpoints to leech from, and you do more damage, etc.
>
> Actually I'd say MS has two disadvantages in single play.
> 1. It get more expensive the more points you put into it, and without
> good levels of leech it burns up the mana damn fast.
> Not an issue on the realms where you can trade, but a major issue in
> single play.
Oh, yeah, singleplayer... forgot about that aspect of the
game ;-) I just assume realm-play, when I answer a ques-
tion.
> Strafe has a fixed mana cost, and while damn expensive at first, it's
> much cheaper later at high skill level.
A little, but unless you go hog-wild with maxing out MS, which
is totally unnecessary, you can keep the cost down to, say, 14
mana-per-shot at slvl10, which compares quite favorably to the
11 mana-per-shot of Strafe. I also find that MS is more effective
at leeching back mana too, due to its faster rate of fire, and ten-
dency to hit more of what you want it to, instead of wasting time
looping you around in circles to shoot at critters off in left field,
rightfield, centerfield, and the backfield.
> 2. MS has a damage penalty (as you listed) which affects elemental
> damage from charms/bow as well as the purely physical damage, so you do
> a lot less damage per hit.
Which is well offset by the increased rate of fire in most situations,
not to mention the great benefit of being able to stunlock critters
with that speedy rate of fire, something Strafe rarely accomplishes.
> We'll skip the massive difference in damage when using a Might merc.
Which is also offset by the speed advantage of MS. Less damage,
but much faster firing rate = no loss of real damage output.
> Oh and there's the annoyance of the aiming mechanism, that distance of
> the mouse from the character determines the focus of MS, so you're at a
> disadvantage shooting up/down/left/right instead of a diagonal when you
> want narrow focus.
I minor issue, once you get the hang of aiming it- and it adds to
my enjoyment of the game, since it requires you to actually learn
aiming skills and work on hand-eye coordination a bit, vs. holding
down the Strafe button and auto-aiming. If it was really a problem,
then all the spammazons on bnet would be using Strafe, not MS...
which of course is not the case :-) And Strafe has plenty of its own
aiming problems, particularly it's total lack of focus on *important*
targets within its range- it considers those two Trapped Souls that
are behind you just as critically important to swing you around and
waste your time shooting at, as it does that boss-pack of Venom
Lords that are about to take you out from the front. Strafe really
sucks, sometimes.
> It's also useless compared to strafe if you get critters coming from all
> sides (like hezbollah in the worldkeep.)
In which case you're in a spot you probably shouldn't be, and
weren't being careful and paying attention to your surroundings.
You'll die just as often standing there trying to Strafe all of those
Hezbollah in circles... better to back off to safety and then kill
them easily with long-ranged MS. (or do that first, before you
get surrounded). But some situations are nicer for Strafe, like
the annoying Imps and Sand Leapers. But I deal with them just as
well by backing off a bit, and fanning them with MS. Works fine.
> MS users get surrounded, strafe users get a target-rich environment. :)
MS users only get surrounded if they are careless idiots :-)
Strafe users often get killed because they think they can
stand in the middle of anything and put a book on the mouse
button, and survive. Often they don't. They are just as suscep-
tible to doing Custer's last stand, as an MS user. A smart Strafe
user knows there are plenty of times where being surrounded
by a lot of tough critters, coupled with Strafelock from shooting
around in a full, slow circle, is a recipe for disaster as well.
Strafeazons gotta know when to fold 'em, too. I have yet to
see any Strafeazon have an advantage of any kind in clearing
any acts or levels of the game, versus one of my MS gals.
> Advantages of MS:
> 1. long range - you can shoot things offscreen, that strafe won't
> target
> 2. You don't have to wear speed gear as you do with a strafeazon, so
> you can wear health/resists/MF gear instead.
>
> My take on strafe-lock:
> It's a non-issue if you don't go running into the middle of packs and
> you invest in +speed items.
> I'd be quite happy if Blizzard removed the strafe cap of 10 targets and
> let it keep going up with skill level.
I take it you are talking about singleplayer mode, then, from your
own experiences? That is a horse of a different color, indeed. In
singleplayer, without easy access to mana-leech items, and where
slow, calculated playing is the only way to go... well, it's just diff-
erent :-)
-Marshall
Hmmm... I can see short starting to get a tad nervous... ;)
-Marshall
short
Has anyone ever told you you have strange eating habits?
-Marshall
It was Steph implying that you were 'stuff-worthy', that would be
worrying me ;-)
-Marshall
I neglected to say that normal blood runs are common in HC, but I suspect
that even in SC if you make the games, they will come. If they don't, then
you need to come over to the dark side <evil grin>.
--
chainbreaker
"All Congresses and Parliaments have a kindly feeling for idiots, and a
compassion for them, on account of personal experience and heredity."
-Mark Twain
Your assasin seemed to do well last night, till you got booted, but I can't
say for sure cuz I couldn't really see her :)
SFish
short
I got rushed with that char. LOL
Usually I quest my way through, generally I stay in Normal till at
least 40.
> Another observation: Being level 59 in act 2/hell doesn't do much
for
> your chance to hit.
>
I was 82 on that MSLEB death, in act1 Hell, so feel free to slap me
around and call me a moron. <g>
--
--
* Windows 9x is a black hole: it sucks.
E-mail: devlinwright @ tiscali .co .uk (remove spaces to e-mail)
AIM: EvilBill1782
MSN: dev...@agqx-imperium.fsnet.co.uk
Heh, yep, it would be quite a sight... for as long as it took Baal to
cast his first fireball nova or cold wedgie... then you'll be looking
at 38 hapless little piles of bones on the floor.
-Marshall
>I got rushed with that char. LOL
>Usually I quest my way through, generally I stay in Normal till at
>least 40.
Now that I have a plan for the amazon, I actually have a reason to
level her, so I've taken her back to Nightmare difficulty for some
buffage. She's level 66 now and starting to take shape (Strafe is
now around level 15 with items, and she has a bit more life now).
Good stuff. So far the only char I've quested as far as Hell was a
javazon, now 89 and doing MFing. She hit Hell around lvl 59-60 I
think, although it was a long time ago so I don't really remember. <g>
short
[...]
@Now now. Sometimes stuff just happens. As Ot says, sometimes you
@can't fight it, sometimes you can, but whatever you do, embrace stuff
@in its true glory. It's only when you master this that you and your
@stuff can ascend. THEN you'll be the stuff. Stuff is the stuff.
@But not just accept any old stuff. Stuff is not to be confused with
@stuff, or stuff, it's of a different kind of stuff than stuff. So
@don't stuff around. Get with the stuff. Be the stuff. Think
@stuff. Stuff the stuff. That's the stuff.
@
@Anyone remember what this thread was about? I think it involved
@stuff. short remembers. He's good with stuff. Very stuff worthy
@indeed.
@
@No, don't look like that. It's not that kind of stuff. 'This isn't
@the stuff you're looking for...'
@
@'This isn't the stuff you're looking for.'
@
@'You and your stuff, move along.'
Is this the stuff that wombats get stuffed with, or is this stuff
different stuff? The stuff of stuffy people? Or the stuff of dreams?
--
B.B. --I am not a goat! thegoat4 at airmail.net
the larger games will effect things a lot, but that's part of why I decided
to go against the convention of maxxing LS first. Just another way to do
things and I'd not argue that eventually you do want LS maxxed.
I treated BS in two ways, either defensive or offensive. Defensive meant
that she was using traps as her primary method of causing damage. I was
lucky in that I found her original rare claw a long time ago and kept it
meaning to play with BS one day. A second one with better skills came along
later on her journey. Niether claws are what you would consider uber or
even powerful, but simply rock with BS. I did change to more conventional
claws for major fights such as the ancients where special effects such as
scare wouldn't work. Offensively, meant going to weapon switch (hone) and
more often than not a trip back to town to swap for an iceblink - quite
often she was just a tad too far behind the freeze formula for it to be as
effective as her more regular defensive equipment.
I don't think that there's any real difference at this time between 1 and 20
points in BS, so I don't know if you'll get too much out of a BS specialist
as such - you might have some plans which i haven't even considered though.
I got seriously frustrated with the path finding and low power of BF so I
gave it up as a bad joke played on us by the crack monkeys. (I had hoped to
find something it would carry like BS does).
> Now now. Sometimes stuff just happens. As Ot says, sometimes you
> can't fight it, sometimes you can, but whatever you do, embrace stuff
> in its true glory. It's only when you master this that you and your
> stuff can ascend. THEN you'll be the stuff. Stuff is the stuff.
> But not just accept any old stuff. Stuff is not to be confused with
> stuff, or stuff, it's of a different kind of stuff than stuff. So
> don't stuff around. Get with the stuff. Be the stuff. Think
> stuff. Stuff the stuff. That's the stuff.
>
> Anyone remember what this thread was about? I think it involved
> stuff. short remembers. He's good with stuff. Very stuff worthy
> indeed.
>
> No, don't look like that. It's not that kind of stuff. 'This isn't
> the stuff you're looking for...'
>
> 'This isn't the stuff you're looking for.'
>
> 'You and your stuff, move along.'
the stuff of legends! Or perhaps the legend of stuff?
enlightened jillstuff
>I don't think that there's any real difference at this time between 1 and 20
>points in BS, so I don't know if you'll get too much out of a BS specialist
>as such - you might have some plans which i haven't even considered though.
Not particularly, which is why she's still on the shelf with my
venomassin ;) I'm still waiting for either a 'fix' to the blade
skills (in which I'm sure they'll nerf BS, making it useless in turn),
or the discovery of something making Blade Sentinel worth maxxing as
well. Upon looking at BShield's stats, I don't see much point in
maxxing it either, but maybe that'll change someday too. <Shrugs>
Someday we might know ;)
>I got seriously frustrated with the path finding and low power of BF so I
>gave it up as a bad joke played on us by the crack monkeys. (I had hoped to
>find something it would carry like BS does).
I'm not sure if you mean Blade Sentinel or Blade Fury here. Sentinel
definitely sucks, and honestly was a pretty stupid concept to start
with, imho. It sounds like a programmer's worst nightmare from an
implementation standpoint, but that might just be my uneducated
opinion. BF, however, surprised me, as in researching it I heard
everyone bemoaning it's mana cost, which I never found too severe at
all. The damage is still less than uber, of course, but I still have
hopes it'll be changed :)
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"Fiction is obliged to stick to possibilities. Truth isn't."
**Mark Twain
>> Your trapper shouldn't have much trouble until about act 3 or 4 of NM,
>> if not later. Lvl 12 major traps are easily enough, especially with
>> the merc. *However* (Mickey would be so proud...), once you hit hell
>> you'll feel like you ran into a brick wall with BoS turned on, so to
>> speak. That's where I'd recommend taking it *very* slowly. And get
>> that LR thing from me when you can. I'll be around this weekend, but
>> you won't, so it's your fault this time ;)
>>
>
>Woah! My fault? Heck no, I'm still blaming SvH for everything :o)
Good luck. He'll just try to pawn it off on Simon or Mickey,
depending on his mood.
>By the time I get to Hell, I hope to have some +traps claws, but even if I
>don't I'll have quite a few +skills. With the gear that I have in stash
>currently, I should have either +12 or +13 to traps by lvl 45 or so. I'm
>hoping that will help a bit.
If nothing else, a set of bartuc's will do in a pinch ;) +13ish is a
good base, though of course you'll wish you had more in bigger games
:)
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"Look around and choose your own ground
For long you live and high you fly,
And smiles you give and tears you cry,
And all you touch and all you see,
Is all your life will ever be."
snip
>I'm not sure if you mean Blade Sentinel or Blade Fury here. Sentinel
>definitely sucks, and honestly was a pretty stupid concept to start
>with, imho. It sounds like a programmer's worst nightmare from an
>implementation standpoint, but that might just be my uneducated
>opinion. BF, however, surprised me, as in researching it I heard
>everyone bemoaning it's mana cost, which I never found too severe at
>all. The damage is still less than uber, of course, but I still have
>hopes it'll be changed :)
>
I checked, I did mean blade Fury - the skill akin to throwing a wet paper
frisbee at a charging bull elephant.
funny? heck I hadn't used fire golem for so long I had to cast freaking
bone walls everywhere just to give myself time to find him, poor necro wet
his pants.
It's the stuff dyslexia is made of.
-Marshall
> jshay...@telus.net (jill) grabbed a wombat and stuffed it full of
> the following hogwash:
>
> >Stephen van Ham <sva...@paradise.net.nz> wrote:
> >
> >> It was fairly chaotic down there.
> >
> >it was. very true.
> >
> >> Little jabbering things were
> >> fleeing off to the four corners of the map, Otaladin was loitering
> >> back by the waypoint looking suspicious, Beobear's corpse was lying
> >
> >I kept thinking 0t was backed off because he'd killed the nasty MSLEB
> >already. And he hadn't. He was just standing by the waypoint. And
> >beobear would jog past, and get his body, and try to stuff his potions
> >back in his belt, and the MSLEB would wander out of a side cranny and
> >something would poke it and there beobear would be-- dead. With his
> >potions all rolling around on the floor.
>
> Bah. I go afk for *two* minutes, and you people manage to get
> yourselves into trouble. What's a poor pally supposed to do?
we needed you. and you weren't there.
> Besides, I took my death just like the rest of you before smacking him
> upside the head ;)
you were splendid. I've always said so.
jill
He does die with panache, doesn't he?
-Marshall
@> @'You and your stuff, move along.'
@>
@> Is this the stuff that wombats get stuffed with, or is this stuff
@> different stuff? The stuff of stuffy people? Or the stuff of dreams?
@
@It's the stuff dyslexia is made of.
@ -Marshall
Oh, this!
>
>"jill" <jshay...@telus.net> wrote in message
>news:1fn1on2.y566c71u9p9l5N%jshay...@telus.net...
>
>> you were splendid. I've always said so.
>
>He does die with panache, doesn't he?
Yeah, like any of *your* puny chars have ever seen mine in a pool of
their own blood. I have fields *full* of your ears. I have mules
solely dedicated to holding them all! In fact, I have so many, I sold
all my items so as to be able to hold more ears. I equip them as
armor and weapons. I hold them in my belt. I wear them around my
neck. Ha! Die with panache indeed!
... Was I convincing? Awww, c'mon. You were fooled for a sec,
right?! I know you were! So what if I've seen your ear all of twice?
It could happen!
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"One ship drives east and another drives west
With the selfsame winds that flow.
It is the set of sails and not the gales
Which tells us the way to go."
>0tarin <Evu...@hotmail.com> wrote:
>
>> Bah. I go afk for *two* minutes, and you people manage to get
>> yourselves into trouble. What's a poor pally supposed to do?
>
>we needed you. and you weren't there.
This is true. There was another video game going on in the living
room that required my attention for a few minutes. Since everyone
*else* was afk when I left, I figured I wouldn't be missed. <Sigh> I
always underestimate my utility, it seems... ;)
>> Besides, I took my death just like the rest of you before smacking him
>> upside the head ;)
>
>you were splendid. I've always said so.
Yes, I fully appreciate your efforts to stave off the vile lies
spreading about me not being splendid, or perfect for that matter. If
we continue to hope, someday, we will prevail!
--
0tarin
Known Wombat Stuffer,
Bearer of the badge of non-newbieness,
Officially 81.8181818181818182% Insane.
All your sanity is belong to us.
...
"To hope is to risk pain. To try is to risk failure. But risk must
be taken, because the greatest hazard in life is to risk nothing.
The person who risks nothing does nothing, has nothing, and is
nothing. He may avoid suffering and sorrow, but he simply cannot
learn, feel, change, grow, live, or love. Chained by his
addictions, he's a slave. He has forfeited his greatest trait, and
that is his individual freedom. Only the person who risks is free."
Erm, no. Sorry. :-)
-Marshall who was once tit-deep in 0t-ears
short
If he would have joined a game when I had my old PC, I bet it would have
shut down completely :). The new one, though, never slowed down once. It
successfully passed the test, I think.
short-will post some weird stuff about blade shield in a bit
> LOL!!!!!!! I would have loved to see that :o)
> Skeletonfish had 38 mages, and 18 or so Skellys running around. I
> quit using Venom, because I couldn't target anything anyway, and I
> have no idea how my merc survived, I never could find see him for more
> than a few seconds. Mages are definitely worthwhile in Act 1 NM.
> They fill the entire screen, occasionally even all attack the same
> target.
Getting there:
http://www.pbegames.com/~thomas/images/delicious_army.jpg
That's a hell screenshot.
--
Mark
-----
Mark Thomas thomasS...@pbegames.com http://www.pbegames.com/~thomas
Play by Electron Games -> http://www.pbegames.com - Free Trial Games
Remove SPAMGUARD from address when replying.
I'll try that out tonight, should be funny. I'll take a before Diablo fire
ring shot and an after Diablo fire ring shot! Are you posting shots on your
website?
SFish