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CommodoreOne specifications

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rbernardo

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Feb 27, 2002, 2:47:29 AM2/27/02
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For those who haven't visited the webpage yet...
The latest specifics on the CommodoreOne! This comes from Jeri Ellsworth
at http://www.geocities.com/cm_easy/comone.htm

Truly,
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug

--------------------------------------------------------------------------

CommodoreOne Overview

Here is a General Overview of the features of the Commodore One as of
1/21/2002. Some features may change slightly as development
progresses.

What it is:

The CommodoreOne computer is a 2002 enhanced adaptation of the
Commodore 64 - the most sold of any computer model (Guiness Book of
World Records). While retaining almost all of the original's
capabilities the CommodoreOne adds modern features, interfacing and
capabilities and fills a sorely needed gap in the hobbyist computer
market.

The estimated price will be only $200 USD.

(user will need to supply micro ATX style case, ATX power supply,
drive(s), PS/2 keyboard, mouse and SVGA capable monitor.)

Features/Product Description

Physical Appearance

As sold the CommodoreOne will be a motherboard ready to mount
into a Micro ATX style computer case. Ports will match the holes of
the case as well as additional port connectors will be included for
addition through punch-out ports on the case you pick.

Power

Connectors on the CommodoreOne will be ATX style. The
CommodoreOne board is designed for a 5vDC power source and
accommodations have been made to keep the machine as 'laptop/portable
capable' as possible.

note: ATX 'power down' can be controlled by software.

CPU/Speed

The main processor of the C1 is a (65c816 processor running
approximately at 20 MHz) the 65c816 is a 6502 compatible processor
with a 24 bit address range extra instructions that access the full
memory range are added to the 6502 core.

Software throttle for classic 64 speeds.

The system bus runs at 50Mghz, the 60 hz CIA clock of the
system is provided by internal circuitry.

Secondary 6502 processor for i/o support.

SuperVIC Video Capabilities

VGA monitor output

VIC-II compatible in all video modes 60hz/50hz emulation is
software selectable.

Classic Emulation & SuperVIC Mode is software selectable

Extended video modes as well as combination modes with
classic VIC-II modes are possible.

Memory addresses of features (character matrix, screen
memory, color RAM, etc.) are each 24 bit addressable (except for the
color palette which resides inside the chip's memory)

16MB video RAM with adjustable mirroring/or relocation from
CPU memory

Max Resolution 1280x1024 Sync settings from 60hz-? (depends
of resolution)

Maximum of 256 colors out of a palette of 65,535 in regular
and linear modes

a special 'Chunky' video mode with access to entire palette
(limitations apply)

Graphics modes include 64 style cell video and linear video

Hardware based line drawing/fill & pattern fills/overlay,
scaling?

Overscan

Windowing mode (view a portion of a 1280x1024 display on a
320x200 window & scroll)

Full byte Color RAM can be moved now!

Blitter functions (block image transfer) Logical operation
AND, OR, XOR

On-Board Copper Processor*

8 sprites

Can have up to 256x256 resolution

Can use classic linear or 64 video style graphics (pick up
screen image?)

Mouse controlled 'mouse sprite'

Based on a 320 dot clock (same pixel size/position on all
video modes)

MonsterSID Audio

Classic SID Emulation (including address mirroring)

Monster SID Mode

16 stereo SID voices (1-8 left, 9-16 right)

Sync and Ring Modulation and filtering on all voices

Extra voices mapped in order after the first three DMA audio

8 Stereo voices (4 left, 4 right)

64k internal sound memory (sound or instruments) as well as
access to main CPU memory for playing DMA clips.

Variable sample playback rate.

Audio resolution of 8 bits

DMA segment playback can be either continuous (loop) or
one-shot (note/segment)

Memory

Computer Memory (hard wired-on board) is expected to be 32
Megs of RAM, 16 of which is the main processor RAM and another 16 Megs
accessible by the Video Controller

64K RAM for Monster SID (DMA Audio or Instrument clips.)

The System will have a small 'boot ROM (8-16k) which will
handle power-on initialization

Main OS storage will be via a Compact Flash media interface
with card which is designed to hold the CommodoreOne's operating
system(s) as well as other data. There is not limit to card capacity
(current Flash Cards contain up to 512MB memory) Flash media is 'hot
swappable'

Internal I/O

3.5" floppy drive connector with 1581 emulation (using PC
drive) with 64k RAM capable** of supporting MFM 720/1.4/2.8 capacity
drives via software (WD1772 compatible)

IDE Interface with DMA support**

Compact Flash Media Slot (see 'Memory' above)

LCD Interface (TTL LCD style)Internal Expansion

3 Mini Zorro/Cartridge Slots

Up to three 'mini Zorro' style expansion bus connectors
-software selectable and configurable addressing

Compatibility with existing Commodore Cartridge bus at one
edge of the connector (connectors will be 'keyed' to help prevent mis-
alignment of cartridges.)

Other contacts will include added address bus, config dot
clock, video lines, etc.

Capability to configure C1 system chip settings externally

1 Basic PCI Expansion Slot - A basic 'Register access'
version of the PCI bus for connecting an Ethernet adapter or other
modern I/O device.

External Interfacing

PS/2 Keyboard port with either Commodore-64 matrix emulation
(configurable) or raw data access

Joystick lines can also be emulated via keyboard
PS/2 Mouse with 1351 emulation and bi-directional communication support.

IEC Serial Connector supporting Commodore VIC/64/264/128
drives and printers.

2 Joystick Ports (limited to joysticks and joystick
compatible devices only)

High speed RS-232 Serial Port (16550 emulation with 16? byte
I/O buffer)

Parallel port - (GEOCable compatible interfacing only) can
double as PA0-7.

Geek Port ('Whatever spare lines are left... around 24 I/O
lines)

* About the Copper
The Copper processor is designed to make adjustments to the video chip
'on the fly' as the video chip draws the screen the copper can be set
to activate at specific pixel locations - upon activation it can
modify the video registers with new values. This is how split screen,
layered screen and/or mixed video effects are so easy on the Amiga.
The Copper command list has three commands 'Wait for Raster Value',
'Skip Function if Event,' and 'Store Value to Register'.

** Floppy/IDE Interface
In the initial release these interfaces will not have any support
software (with the exception of 1581 emulation), it is hoped that with
the ease of interfacing to the floppy and IDE drives a more 'software
oriented individual' will develop the necessary support software for
these devices.
6c

Matthew Montchalin

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Feb 27, 2002, 7:09:00 AM2/27/02
to
On Wed, 27 Feb 2002, rbernardo wrote:

|SuperVIC Video Capabilities

<snip>

| Memory addresses of features (character matrix, screen
|memory, color RAM, etc.) are each 24 bit addressable (except for
|the color palette which resides inside the chip's memory)
|
| 16MB video RAM with adjustable mirroring/or relocation from
|CPU memory
|
| Max Resolution 1280x1024 Sync settings from 60hz-? (depends
|of resolution)
|
| Maximum of 256 colors out of a palette of 65,535 in regular
|and linear modes

For the maximum resolution of 1280x1024, how much RAM is needed for
that sort of thing? Would 4 banks of 64k ram be enough to hold the
entire screen at maximum resolution?

White Flame (aka David Holz)

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Feb 27, 2002, 7:26:09 AM2/27/02
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"rbernardo" <rber...@veenet.value.net> wrote in message
news:la0f8.518$d%4.15...@bcandid.telisphere.com...

> Main OS storage will be via a Compact Flash media interface
> with card which is designed to hold the CommodoreOne's operating
> system(s) as well as other data. There is not limit to card capacity
> (current Flash Cards contain up to 512MB memory) Flash media is 'hot
> swappable'

That's the first I hear about this; that's an awesome choice! BTW, I heard
there are 1GB compact flash cards out now. (!)

--
White Flame (aka David Holz)
http://fly.to/theflame

(spamblock in effect)


White Flame (aka David Holz)

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Feb 27, 2002, 7:42:50 AM2/27/02
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"Matthew Montchalin" <mmon...@OregonVOS.net> wrote in message
news:Pine.LNX.4.43.020227...@lab.oregonvos.net...

> For the maximum resolution of 1280x1024, how much RAM is needed for
> that sort of thing? Would 4 banks of 64k ram be enough to hold the
> entire screen at maximum resolution?

Depends on the color depth. From the posted spec, you get 16MB video RAM.

Personally, I'd much rather see 1280x960, which is a square pixel aspect
ratio (and a multiple of 640x480). 1280x1024 gives you wide pixels.

Rainer Buchty

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Feb 27, 2002, 10:07:17 AM2/27/02
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In article <Pine.LNX.4.43.020227...@lab.oregonvos.net>,

Matthew Montchalin <mmon...@OregonVOS.net> writes:
|> For the maximum resolution of 1280x1024, how much RAM is needed for
|> that sort of thing? Would 4 banks of 64k ram be enough to hold the
|> entire screen at maximum resolution?

1280x1024x8Bit (Color) = 1280kB

In monochrome bitmapped mode 160kB would be enough, but I guess that's
not what you want.

Rainer

--

Rainer Buchty, LRR, Technical University of Munich
Phone: +49 89 289-28401, Fax +49 89 289-28232, Room S3240

Six of DLoC

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Feb 27, 2002, 12:55:37 PM2/27/02
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rbernardo <rber...@veenet.value.net> wrote in
news:la0f8.518$d%4.15...@bcandid.telisphere.com on 27 Feb 2002:

> For those who haven't visited the webpage yet...
> The latest specifics on the CommodoreOne! This comes from Jeri
> Ellsworth at http://www.geocities.com/cm_easy/comone.htm
>
> Truly,
> Robert Bernardo
> Fresno Commodore User Group
> http://videocam.net.au/fcug
>

(I suppose the only drawback I saw was the lack of ethernet.)

Man! I really want one of these things. More than anything, I'd like to
get one to write demos on. I can't wait until they are ready to ship.
I'm definately buying one, and I hope everyone else that ever had a 64 does
too.

Wouldn't it be great if this machine rekindled the huge C= scene like we
had in the old days?

Six/DLoC

mykrowyre

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Feb 27, 2002, 2:04:06 PM2/27/02
to
I suppose I'd buy one if it supported ethernet. Ethernet is a big deal.
Really.

-tom

Matthew Montchalin

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Feb 27, 2002, 6:20:09 PM2/27/02
to

Did she say it was supposed to run on +- 5 VAC, or is it supposed to
run on +5 V DC power supply?

If the latter, I've already got a few. But... hmmmmm... Say, how many
1.5 vdc does it take, in various arrangements, to make a 5 vdc battery
to draw how much power from, to keep a Commodore One going? I mean,
supposing I had a big bucket full of AAA batteries, how would I put
them together to get +5 V dc, with enough power to keep the thing
from forgetting itself? Obviously not the bare minimum in series,
but there is going to have to be some of them in parallel, too. ;)

Aw, heck, probably better force myself to buy some kind of
uninterruptible power supply someday...

Godfather

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Feb 27, 2002, 7:00:19 PM2/27/02
to
> Wouldn't it be great if this machine rekindled the huge C= scene like we
> had in the old days?
>
> Six/DLoC


Well...yes, it would be great , but let's not drown in our dreams.
This is a HOBBY machine. Far from being a
well-lubricated-marketing-machine-seld-in-a-box.

How many kids out there would buy the motherboard just for the right
to solder, fix, glue and install all the hardware ? Most of the chance
are that their FATHERS would do it. Sure, I don't mind, coz it's a
HOBBY. But even for the casual gamer/programmer/whatever bozzo who
wants a decent machine...like...phaaa...no one has even started
programming for this baby. Wheels ? Metal Dust? sure. But when you buy
a new machine, you want it to have LOADS of software. Don't get me
wrong, I am thinking of buying this babe (I have no life) but , nahh,
except from a nice article on BYTE or Popular Sceince, I don't think
it would hit the street.

Come to think of, I don't think it was even made for
everybody....hmmm...


The Godfather.

Andre Kaesmacher

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Feb 27, 2002, 7:14:53 PM2/27/02
to
Godfather schrieb:

>
> > Wouldn't it be great if this machine rekindled the huge C= scene like we
> > had in the old days?
> >
> > Six/DLoC
>
> Well...yes, it would be great , but let's not drown in our dreams.
> This is a HOBBY machine. Far from being a
> well-lubricated-marketing-machine-seld-in-a-box.

Well, looking at the C128 or the C65, the C64-demo-scene will
overcome the C1 also :-)

However, /me wants this beast, please keep me informed when it will
be sold.

(Is JSCHOENFELD the europe distributor?)

CYA,
Andre

PS: Damn I have to finish my C65 demo before the C1 arrives!

Matthew Montchalin

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Feb 27, 2002, 7:42:45 PM2/27/02
to
On 27 Feb 2002, Godfather wrote:
|How many kids out there would buy the motherboard just for the right
|to solder, fix, glue and install all the hardware ? Most of the chance
|are that their FATHERS would do it. Sure, I don't mind, coz it's a
|HOBBY. But even for the casual gamer/programmer/whatever bozzo who
|wants a decent machine...like...phaaa...no one has even started
|programming for this baby.

That's only because Jeri Ellsworth hasn't published the memory map
yet. At the least, she has narrowed down the number of sprites it
will have - 8 - just like on the C-64. I'll bet her machine could
have supported lots more sprites, but for the problem of I/O ports
in the $d000 range that locate the X and Y axes for the sprites.
(If only she had a way of multiplexing the $d000-d03f range so we
could have multiple sets of 8 sprites on the screen at the same
time. I believe 8 sets of 8 sprites would have required as much
as $d000 to $d1ff to be mapped to her video board, just for the
board to know where to put them on the screen in terms of X and Y
locations? Did I add that up right? Anyway, so much that COULD
have been done with 256 sprites, each up to 256x256 pixels in
size. It might be a chore figuring out which sprites are in
contact with each other, though.)

|Wheels ? Metal Dust? sure. But when you buy a new machine, you want
|it to have LOADS of software.

When somebody gave me a $1,000 Compaq, all it had was Windows. Sort
of underpowered, all things considering. No programming utilities
whatsoever. My C-128 can outperform it, seeing as how stripped down
it is.

|Don't get me wrong, I am thinking of buying this babe (I have no life)
|but , nahh, except from a nice article on BYTE or Popular Sceince, I
|don't think it would hit the street.
|
|Come to think of, I don't think it was even made for
|everybody....hmmm...

I can do more with a single Commodore One than I can with several dozen
Compaq computers.


ap...@chebucto.ns.ca.nospam

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Feb 27, 2002, 8:08:55 PM2/27/02
to
>
> Re: CommodoreOne specifications

>
> From: Matthew Montchalin <mmon...@OregonVOS.net>
>|> For those who haven't visited the webpage yet...
>|> The latest specifics on the CommodoreOne! This comes from Jeri
>|> Ellsworth at [7] http://www.geocities.com/cm_easy/comone.htm
>|>
>|> Truly,
>|> Robert Bernardo
>|> Fresno Commodore User Group
>|> [8] http://videocam.net.au/fcug

>|>
>|(I suppose the only drawback I saw was the lack of ethernet.)
>|
>|Man! I really want one of these things. More than anything, I'd like to
>|get one to write demos on. I can't wait until they are ready to ship.
>|I'm definately buying one, and I hope everyone else that ever had a 64 does
>|too.

In the short run, have you considered doing a 128 80 column game or
demo with
moving graphics and over 16 colours?
:>
John Elliott

And maybe using the 40 and 80 columnscreens simultaneously?
JE

Joe Commodore

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Feb 27, 2002, 10:04:32 PM2/27/02
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Matthew Montchalin <mmon...@OregonVOS.net> wrote in message news:<Pine.LNX.4.43.020227...@lab.oregonvos.net>...

In 64 hi-res mode it would be
(1280/8)*1024... 16,3840 bytes for the bitmap
160*128... 20,480 bytes for each color card plane
so 204,440 bytes. ...4 64k blocks would do it, even enough to spare
for multi-color mode.

In Planar mode assuming 256 colors (1 byte) per pixel, 1,310,720
bytes... less than a 10th of video RAM.

I myself am thinking of just how cool it will be to make Commodore
character graphic games in a whopping 160x128 character display.
(=-))

Sam Gillett

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Feb 27, 2002, 11:40:58 PM2/27/02
to

Matthew Montchalin wrote ...

>Did she say it was supposed to run on +- 5 VAC, or is it supposed to
>run on +5 V DC power supply?
>
>If the latter, I've already got a few. But... hmmmmm... Say, how many
>1.5 vdc does it take, in various arrangements, to make a 5 vdc battery
>to draw how much power from, to keep a Commodore One going? I mean,
>supposing I had a big bucket full of AAA batteries, how would I put
>them together to get +5 V dc, with enough power to keep the thing
>from forgetting itself? Obviously not the bare minimum in series,
>but there is going to have to be some of them in parallel, too. ;)

Since the C=1 motherboard is ATX form factor, I would assume that a standard
AT power supply would be exactly what you need. Consider a battery power
supply only if you want a laptop C=1. (a possibility...) :-)

>Aw, heck, probably better force myself to buy some kind of
>uninterruptible power supply someday...

A UPS is nice for _any_ computer. Not only does it give better spike
protection than cheap spike protectors, but provides power line droop
protection as well. Plus, it even protects against total failure of your
local power grid! (Don't be without one in California!)

Best regards,

Sam Gillett aka Mars Probe @ Starship Intrepid 1-972-221-4088
Last 8-bit BBS in the Dallas area. Commodore lives!

Sam Gillett

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Feb 27, 2002, 11:40:57 PM2/27/02
to

Rainer Buchty wrote ...

>In article <Pine.LNX.4.43.020227...@lab.oregonvos.net>,
> Matthew Montchalin <mmon...@OregonVOS.net> writes:
>|> For the maximum resolution of 1280x1024, how much RAM is needed for
>|> that sort of thing? Would 4 banks of 64k ram be enough to hold the
>|> entire screen at maximum resolution?
>
>1280x1024x8Bit (Color) = 1280kB
>
>In monochrome bitmapped mode 160kB would be enough, but I guess that's
>not what you want.


In a 16 color mode (like the original C64) he might be able to get by with
512kb.

Sam Gillett

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Feb 27, 2002, 11:40:59 PM2/27/02
to

Godfather wrote ...

>> Wouldn't it be great if this machine rekindled the huge C= scene like we
>> had in the old days?
>>
>> Six/DLoC
>
>
>Well...yes, it would be great , but let's not drown in our dreams.
>This is a HOBBY machine. Far from being a
>well-lubricated-marketing-machine-seld-in-a-box.

I agree. There will never be another "scene" that will match the C64 scene
back in "the day"... However, the C=1 should breath a few more years of
life into the current scene.


>
>How many kids out there would buy the motherboard just for the right
>to solder, fix, glue and install all the hardware ? Most of the chance
>are that their FATHERS would do it.

If I have everything straight, there won't be much (if any) soldering. Just
mount the motherboard in a standard ATX form factor case (most of which come
with a power supply and cooling fan). Then mount and plug in your hard
drive, SVGA monitor, and keyboard.

Presto! A C=1 computer!

[snip]

>a new machine, you want it to have LOADS of software. Don't get me
>wrong, I am thinking of buying this babe (I have no life) but , nahh,
>except from a nice article on BYTE or Popular Sceince, I don't think
>it would hit the street.

It may not sell like the Palm Pilot, but with a C64 compatible mode at least
there is tons of software.

>Come to think of, I don't think it was even made for
>everybody....hmmm...

Maybe not everbody... but, as I think about it, I have an old 386 with a bad
motherboard just sitting in a closet. When I listen closely, on a quite
night, I think I can hear it begging to become a C=1!!

Burt

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Feb 28, 2002, 12:39:18 AM2/28/02
to
When will Jeri take some time to describe her other products that she offers?
(product specification plus what they do)...
It seems like I suggested it before but.... sigh....
Until you tell people what the products will do you will never sell any
serious quantities and more importantly the financial backing will also
lack... 50% of anything is marketing.
That's all in my opinion of course..

--
___
/ __|__ Burt /Terminator / /
/ / |_/ www.museum.c64.org / /
\ \__|_\ Adoring C= 64 / 128 and \ \/ /
\___| Getting into Amiga, too... \/\/


Cameron Kaiser

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Feb 28, 2002, 9:18:22 AM2/28/02
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nao...@mailcity.com (Godfather) writes:

>Come to think of, I don't think it was even made for
>everybody....hmmm...

You're right, it isn't. It's being made for people who remember 64s and
have some idea how a computer works, having learned on their original
Commodore.

If someone wants a computer made for everybody, they should buy an iMac.

This is a computer made for geek hobbiests, and Jeri knows that. That's
her market focus.

--
Cameron Kaiser * cka...@stockholm.ptloma.edu * posting with a Commodore 128
personal page: http://www.armory.com/%7Espectre/
** Computer Workshops: games, productivity software and more for C64/128! **
** http://www.armory.com/%7Espectre/cwi/ **

Jo'ogn (J. Oppermann)

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Feb 28, 2002, 11:49:45 AM2/28/02
to

Rainer Buchty wrote:
>
> 1280x1024x8Bit (Color) = 1280kB
wow, (: "hier werden sie geholfen ..."

schon irgendwelche erfolge betreffs der hohner komplett annahme gehabt.
besteht überhaupt noch interesse deinerseits ?
ich hab mit dem bestellen der DCFs für 15€ gewartet, wenn du sie
nach her alle für den preis bekommst (;

Matthew Montchalin

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Feb 28, 2002, 3:10:02 PM2/28/02
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On Thu, 28 Feb 2002, Sam Gillett wrote:
|If I have everything straight, there won't be much (if any) soldering.
|Just mount the motherboard in a standard ATX form factor case (most of
|which come with a power supply and cooling fan). Then mount and plug
|in your hard drive, SVGA monitor, and keyboard.
|
|Presto! A C=1 computer!

Aren't those kinds of cases free for the taking, in various big cities
where they end up in somebody's closet, or in a garbage heap somewhere?

As for handicapped individuals who just can't get outside to get a
case, there's bound to be someone around comp.sys.cbm who could mail
them a case for a nominal price.

J. Robertson

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Feb 28, 2002, 3:25:24 PM2/28/02
to
On Thu, 28 Feb 2002 12:10:02 -0800, Matthew Montchalin
<mmon...@OregonVOS.net> wrote:

>
>Aren't those kinds of cases free for the taking, in various big cities
>where they end up in somebody's closet, or in a garbage heap somewhere?
>
>As for handicapped individuals who just can't get outside to get a
>case, there's bound to be someone around comp.sys.cbm who could mail
>them a case for a nominal price.

OR they can call and order one from one of the thousands of PC
computer hardware sellers out there.

Jason

--
E-mail #1: jkr[at]westol.com
E-mail #2: jk...@juno.com
(Use E-mail #1 for a quicker response.)
Web site : http://www.westol.com/~jkr
--

Jeff Pratt

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Feb 28, 2002, 3:47:42 PM2/28/02
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Matthew Montchalin wrote:

Well... ATX is the CURRENT case for factor. AT is the OLDER (since 286)
form factor. since the board uses the microATX form factor, you can get
away with a mATX case as well as regular ATX. There are some pretty
miniscule mATX cases out there, so these IMHO would be the preferred
option. Any individual (handicapped, or just lazy like me) can call up a
local PC supplier and arrange to have an ATX case dropped off. A cheap one
should cost you around $30CAD.

Jeff

Matthew Montchalin

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Feb 28, 2002, 6:06:15 PM2/28/02
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On Thu, 28 Feb 2002, J. Robertson wrote:

|On Thu, 28 Feb 2002 12:10:02 -0800, Matthew Montchalin
|<mmon...@OregonVOS.net> wrote:
|
|>
|>Aren't those kinds of cases free for the taking, in various big cities
|>where they end up in somebody's closet, or in a garbage heap somewhere?
|>
|>As for handicapped individuals who just can't get outside to get a
|>case, there's bound to be someone around comp.sys.cbm who could mail
|>them a case for a nominal price.
|
|OR they can call and order one from one of the thousands of PC
|computer hardware sellers out there.

A worst case scenario is accidentally buying too many of them, and
then you don't have anywhere to walk around in your house. :D

Matthew Montchalin

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Feb 28, 2002, 6:07:29 PM2/28/02
to
On Thu, 28 Feb 2002, Jeff Pratt wrote:
|Well... ATX is the CURRENT case for factor. AT is the OLDER (since 286)
|form factor. since the board uses the microATX form factor, you can get
|away with a mATX case as well as regular ATX. There are some pretty
|miniscule mATX cases out there, so these IMHO would be the preferred
|option. Any individual (handicapped, or just lazy like me) can call up a
|local PC supplier and arrange to have an ATX case dropped off. A cheap one
|should cost you around $30CAD.

I think you can get them even less expensive if you don't mind them
being dented and scratched.

J. Robertson

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Feb 28, 2002, 8:11:25 PM2/28/02
to
On Thu, 28 Feb 2002 15:06:15 -0800, Matthew Montchalin
<mmon...@OregonVOS.net> wrote:

>A worst case scenario is accidentally buying too many of them, and
>then you don't have anywhere to walk around in your house. :D

Then, at this point you contact Martha Stewart and see what she would
turn them into. ;-)

Sam Gillett

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Feb 28, 2002, 11:51:59 PM2/28/02
to

Matthew Montchalin wrote ...

If you live in a metropolitan area you can probably find a PC parts vendor
in the Yellow Pages. If you are in a more rural area you can find mail
order vendors with 800 numbers in magazines such as PC Magazine, or Computer
Shopper. Of course there is the internet, with it's hundreds of venders.

And yes, if you are lucky you might find a company about to throw an old
computer with a suitable case in the dumpster.

Matthew Montchalin

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Mar 1, 2002, 12:26:13 AM3/1/02
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On Thu, 28 Feb 2002, J. Robertson wrote:

|On Thu, 28 Feb 2002 15:06:15 -0800, Matthew Montchalin
|<mmon...@OregonVOS.net> wrote:
|
|>A worst case scenario is accidentally buying too many of them, and
|>then you don't have anywhere to walk around in your house. :D
|
|Then, at this point you contact Martha Stewart and see what she would
|turn them into. ;-)

Perhaps she could drop by with her camera crew, and we could really
have a field day with these kinds of things? I've always wanted
to have my picture taken with her.

Frogbert

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Mar 1, 2002, 2:56:32 AM3/1/02
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"mykrowyre" <mykr...@yahoo.com> wrote in message news:<ij9f8.22406$X2.2...@nnrp1.uunet.ca>...

> I suppose I'd buy one if it supported ethernet. Ethernet is a big deal.
> Really.
>
> -tom

I couldn't agree more, without ethernet it once again limits commodore
users to serial --> linux setups and so on, In this day and age
Ethernet is a necessity, and given that compact flash is supported on
ethernet shouldnt cause that much fuss, but then again im not the one
building it.

Six of DLoC

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Mar 1, 2002, 1:32:00 PM3/1/02
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ap...@chebucto.ns.ca.nospam wrote in news:a5jvv7$k4n$2...@News.Dal.Ca on 27
Feb 2002:

I'd love to, but I've only got two dead 128's, and the 128D I just bought
on EBay doesn't have a keyboard. :(

I did a page for Richard Bayliss's Joketro Compo, but didn't finish it in
time. It'd be nice to find a crew to join, or some independents who want
to do some NTSC stuff...

Six/DLoC

mykrowyre

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Mar 1, 2002, 8:18:18 PM3/1/02
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> I agree. There will never be another "scene" that will match the C64
scene
> back in "the day"... However, the C=1 should breath a few more years of
> life into the current scene.

No... I dont think so... switching to a different platform kills the current
scene and starts a new and different one. Just like the SuperCPU did.

I'll still buy one.
-tom

Robert Bernardo

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Mar 2, 2002, 12:31:47 AM3/2/02
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Date: Thu, 28 Feb 2002 23:34:21 -0800 (PST)
From: Jeri Ellsworth <cm_...@yahoo.com>
Reply-To: Commod...@yahoogroups.com
To: Commod...@yahoogroups.com
Subject: Re: [CommodoreOne] The proverbial spanner

--- mewpokemonau <mewpo...@optushome.com.au> wrote:

> Forgive me if I'm blathering, I've been away for a while.
>
> I heard about Jeri building a 6510/6502 core but I haven't heard why
> she would be doing that.
>
> I've never really liked the idea of using the 65816 mostly because it
> really doesn't seem as though it was that revolutionary when it was
> made, has a host of implementation headaches and the 65xx32 from WDC
> seems like nothing more than a pipe-dream. I'm worried that the C=1
> won't have an upgrade path of its own.

> Personally, given that Jeri has had to go back to basics and that she
> has given herself the opportunity of doing almost anything she likes
> with the classic C64 side of the C=1 (impementing the _whole_ thing
> in her own silicon), I don't see why moving to a more advanced/modern
> CPU like the "Coldfire" spoken about would be such a bad move.
>
> This is the way I'd see it: The "Coldfire" would be the main CPU with
> the SuperVIC and MonsterSID forming the back-bone of the C=1. A
> C64 "not-so-virtual-machine" (given that you've actually got the CPU)
> could be "created" and run in a "window" (ie, use any portion of the
> screen) and at any memory location you want. This way, you have
> _heaps_ of easy to use RAM, FPU (and other modern CPU benefits) and a
> clear upgrade path (not that you'd need it any time soon).
>
> The only difficulty would be sharing the resources but couldn't this
> be done something like the Apple IIGS (was that the one with the
> Apple IIe on a single chip)? Although, I must admit, I'd like to see
> the "C64 virtual machine" get a bit of a performance and
> functionality improvement from the whole thing, too :) .
>
> I'd like to hear from Jeri about her vision of things to come and how
> the plan of including another CPU impacts on the overal functionality
> and design of the C=1. I'm not sure we've heard a lot about this.

> Daniel.

Hi Daniel,
The reason I started the C=1 project was to create a c64 like system
that retained the same "feel" as the older units. When I say feel I
mean the overall simplicity and manageability that modern PC's don't
have anymore.
The CPU bus on the C=1 is totally decoupled from the graphics/sound
bus by a fifo like arrangement. This allows any type of CPU to be
installed as long as the fifo's are adjusted accordingly to the amount
data flow. The CPU can also be halted if the writes to shared memory
overflow the FIFO.
I'm planning on shipping the C=1 with a 65816 and a 6502 core at
first, but maybe in the future I or someone else can make a CPU card.

Jeri

Cameron Kaiser

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Mar 2, 2002, 12:44:04 PM3/2/02
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"mykrowyre" <mykr...@yahoo.com> writes:

I wouldn't say the SCPU killed the scene -- certainly not in numbers since
SCPU usage is still a relatively small niche segment of users at large.

Also, I'm sure I'm not the only developer who insists that everything I
write be runnable on a stock 64. Obviously, I'll throw enhancements in for
the SCPU, but HyperLink, Mah-Gong Special Edition and Nether (when it's
finished), though they can take advantage of an SCPU for improved speed
and performance, will always boot on a stock system.

ap...@chebucto.ns.ca.nospam

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Mar 2, 2002, 7:51:21 PM3/2/02
to
>
> Re: CommodoreOne specifications

>
> From: Cameron Kaiser <cka...@stockholm.ptloma.edu>
>Also, I'm sure I'm not the only developer who insists that everything I
>write be runnable on a stock 64. Obviously, I'll throw enhancements in for
>the SCPU, but HyperLink, Mah-Gong Special Edition and Nether (when it's
>finished), though they can take advantage of an SCPU for improved speed
>and performance, will always boot on a stock system.


What is (will be) Nether?
John Elliott

kie...@theriver.com

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Mar 3, 2002, 9:16:32 AM3/3/02
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In article <Xns91C48AA63E661dc...@209.249.90.101>, Six of DLoC


>I'd love to, but I've only got two dead 128's, and the 128D I just bought
>on EBay doesn't have a keyboard. :(
>
>Six/DLoC
IIRRC the C128 keyboard is identical to the C128D except the C128's is built
in the case.If you can find a connector to fit the keyboard port you could
probably hack one together.Heck,just run wires from one of the dead C128s
and you'd even have a case for the keyboard!
keith

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Cameron Kaiser

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Mar 3, 2002, 12:19:05 PM3/3/02
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ap...@chebucto.ns.ca.nospam writes:

>>Also, I'm sure I'm not the only developer who insists that everything I
>>write be runnable on a stock 64. Obviously, I'll throw enhancements in for
>>the SCPU, but HyperLink, Mah-Gong Special Edition and Nether (when it's
>>finished), though they can take advantage of an SCPU for improved speed
>>and performance, will always boot on a stock system.

>What is (will be) Nether?

http://www.armory.com/%7Espectre/cwi/nether/

It's a Wolf3D-like shoot'em'up. There is a very old 1996 alpha there but I'm
proud to say that the primitive G-II build I have running on the Power Mac's
emulator already surpasses it in smoothness and speed (and more optimisations
can still be made). The graphics resolution is the same, however.

White Flame (aka David Holz)

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Mar 4, 2002, 1:50:01 PM3/4/02
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"Cameron Kaiser" <cka...@stockholm.ptloma.edu> wrote in message
news:3c810edc$0$87789$45be...@newscene.com...

> Also, I'm sure I'm not the only developer who insists that everything I
> write be runnable on a stock 64. Obviously, I'll throw enhancements in for
> the SCPU, but HyperLink, Mah-Gong Special Edition and Nether (when it's
> finished), though they can take advantage of an SCPU for improved speed
> and performance, will always boot on a stock system.

I personally wish there was more REU support. Those things aren't uncommon
and they're pretty easy to support in software. I do have a SCPU, but that
basically works with most app software with no modification. :)

--
White Flame (aka David Holz)
http://fly.to/theflame

(spamblock in effect)


kie...@theriver.com

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Mar 5, 2002, 10:37:20 PM3/5/02
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In article <a5tb80$a60$1...@news.netmar.com>, <kie...@theriver.com> writes:
>In article <Xns91C48AA63E661dc...@209.249.90.101>, Six of
DLoC
>
>>I'd love to, but I've only got two dead 128's, and the 128D I just bought
>>on EBay doesn't have a keyboard. :(
>>

Oh,just thought you might like to know,oldsoftware.com sales C128D keyboards
for $39.00 U.S.

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