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Thanks for the feedback on the Sims

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Will Wright

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Feb 8, 2000, 3:00:00 AM2/8/00
to
It seems to be positive. You can e-mail me for the next two days with
questions. I am thrilled you like it.


Will Wright
Designer
Maxis Software


Joe Ankenbauer

unread,
Feb 8, 2000, 3:00:00 AM2/8/00
to
Eric Dysband and Old Salt and Baron Calamity and all other "let's form a
new and better newsgroup" grognards, please note that a designer posted
to the .strategic newsgroup.

I'm going to count how many times he gets flamed, if any.


JMA

Torinak

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Feb 8, 2000, 3:00:00 AM2/8/00
to
It seems to be legit...I sent an email to the address listed asking about
users being able to edit/create new objects/behaviors, and got back a
response that sounded reasonable, with much nicer-looking headers...

-Torinak

Quatoria, er, BrotherGrimm, er, Nevermind... <Quat...@bellsouth.net>
wrote in message news:dLCgOKeVclZ05j...@4ax.com...
> In the swirling mists of history, on Tue, 08 Feb 2000 23:37:55 GMT,


> "Will Wright" <wwr...@maxis.com> wrote:
>
> >It seems to be positive. You can e-mail me for the next two days with
> >questions. I am thrilled you like it.
> >
> >
> >Will Wright
> >Designer
> >Maxis Software
> >
> >
>

> Can this really be legit? Why would Will Wright be posting from
> "bCandid"?
>
> Quatoria
> --
> In the pursuit of knowledge,
> every day something is added.
> In the practice of Tao,
> every day something is dropped.
> Less and less do you need to force things,
> until finally you arrive at non-action.
> When nothing is done,
> nothing is left un-done.
>
> -Lao Tzu, Tao Te Ching

Meredith Dixon

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Feb 8, 2000, 3:00:00 AM2/8/00
to
On Wed, 09 Feb 2000 02:57:19 GMT, "Will Wright" <wi...@emf.net>
wrote:

>However, I'd rather people just respond to this topic rather than clogging
>up my email further (there's already a lot of off-topic email floating
>around EA/Maxis).

I don't know, of course, whether *either* of the messages
actually came from Will Wright, but just in case one of them did
and Will Wright is still reading the group, I'd like to say that
I'm glad "The Sims" has been released; I've been wishing there
were a game like this for a long time. So far, the game's been
as much fun as I hoped it would be, which is impressive, since my
expectations were high. I don't think I've ever encountered a
game before in which the savegames interacted with one another,
but that in itself is a fascinating idea. And, so far, the more
I've played the game, the more I've liked it. That, IMO, is the
sign of a good game.
--
Meredith Dixon <dix...@access.mountain.net>
Check out *Raven Days*, for victims and survivors of bullying.
And for those who want to help.
http://web.mountain.net/~dixonm/raven.html

Clay Cahill

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Feb 8, 2000, 3:00:00 AM2/8/00
to
I heard that "Torinak" <tor...@hotmail.com> said:

>It seems to be legit...I sent an email to the address listed asking about
>users being able to edit/create new objects/behaviors, and got back a
>response that sounded reasonable, with much nicer-looking headers...
>
>-Torinak

Means that the email addy was legit, nothing else. Especially if the
message had different header info.

---
Faith in a holy cause is to a considerable extent a
substitute for the lost faith in ourselves. - Eric Hoffer

clay.a.cahill@ intel.com
cha...@midtown.net

Quatoria, er, BrotherGrimm, er, Nevermind...

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Feb 9, 2000, 3:00:00 AM2/9/00
to

Mark Asher

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Feb 9, 2000, 3:00:00 AM2/9/00
to
On Tue, 08 Feb 2000 23:37:55 GMT, "Will Wright" <wwr...@maxis.com>
wrote:

>It seems to be positive. You can e-mail me for the next two days with
>questions. I am thrilled you like it.
>
>
>Will Wright
>Designer
>Maxis Software

Thanks for posting here. I am thrilled that you did. It's nice to have
developers drop in and let us know that you're reading our comments.
We longtime Usenet folks appreciate it.

Mark Asher

Krud

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Will Wright wrote in message ...

>It seems to be positive. You can e-mail me for the next two days with
>questions. I am thrilled you like it.
>
>
>Will Wright
>Designer
>Maxis Software


I have a complaint. How the hell is my Sim-Homer supposed to relax when
there's no remote control for the TV? He's got the perfect room - a
sofa, a TV, a refrigerator and a toilet........ BUT NO REMOTE CONTROL! I
want a patch!

-Krud

Debaser

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Maybe he's vacationing in Colorado

shadows

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Will Wright wwr...@maxis.com wrote:
>It seems to be positive. You can e-mail me for the next two days with
>questions. I am thrilled you like it.

I guess Istvan hasn't gotten around to reviewing The Sims yet.
Perhaps you ought to send him a copy.

--
Thamer Al-Herbish <URL http://www.whitefang.com/>
-Buccaneer Heroes- Coming soon. <URL: http://www.whitefang.com/bh/>
There's only one reason not to release source: magic number embarrassment.

Quatoria, er, BrotherGrimm, er, Nevermind...

unread,
Feb 9, 2000, 3:00:00 AM2/9/00
to
In the swirling mists of history, on Wed, 09 Feb 2000 01:00:18 GMT,
"Krud" <au...@home.com> wrote:

>Will Wright wrote in message ...

>>It seems to be positive. You can e-mail me for the next two days with
>>questions. I am thrilled you like it.
>>
>>

>>Will Wright
>>Designer
>>Maxis Software
>
>
>I have a complaint. How the hell is my Sim-Homer supposed to relax when
>there's no remote control for the TV? He's got the perfect room - a
>sofa, a TV, a refrigerator and a toilet........ BUT NO REMOTE CONTROL! I
>want a patch!
>
>-Krud
>

The more expensive TV's have remote controls. You sit on the couch and
change channels, et al, from your comfy seat.

Baron Calamity

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Feb 9, 2000, 3:00:00 AM2/9/00
to
On Tue, 08 Feb 2000 18:29:53 -0600, Joe Ankenbauer
<anke...@radiks.net> wrote:


>Eric Dysband and Old Salt and Baron Calamity and all other "let's form a
>new and better newsgroup" grognards, please note that a designer posted
>to the .strategic newsgroup.
>

Oh yipee. Maybe to celebrate, we should start a 2000 post thread
fighting about whether gun control violates Derek Smart's rights as a
homosexual in Europe? Oh, I forgot, there are already a few of
those... Silly me..

I know, why don't we ask him if he is a threads or post person?

>I'm going to count how many times he gets flamed, if any.

So far, only two times but the thread is only six post long so don't
give up hope yet. I'm sure he will never post again after your buddies
are done with him.


Baron Calamity
email:rcme...@home.com

Will Wright

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Feb 9, 2000, 3:00:00 AM2/9/00
to

You know I don't seem to remember posting this. Either I'm getting senile
very fast OR someone is impersonating me here. At any rate it dosen't seem
malicious, and it's basically true.

However, I'd rather people just respond to this topic rather than clogging
up my email further (there's already a lot of off-topic email floating
around EA/Maxis).

the "real" Will Wright (or at least I think so)

"Will Wright" <wwr...@maxis.com> wrote in message
news:nN1o4.33207$ox5.7...@tw11.nn.bcandid.com...

Jeff Jones

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Feb 9, 2000, 3:00:00 AM2/9/00
to
> The more expensive TV's have remote controls. You sit on the couch and
> change channels, et al, from your comfy seat.

The rinky-dink $80 model doesn't have a remote, but I bought the next model
up ($650 i think) and it has one. Mini Me is always changing channels from
his easy chair.

Quatoria, er, BrotherGrimm, er, Nevermind...

unread,
Feb 9, 2000, 3:00:00 AM2/9/00
to
In the swirling mists of history, on Wed, 09 Feb 2000 02:57:19 GMT,
"Will Wright" <wi...@emf.net> wrote:

>
>You know I don't seem to remember posting this. Either I'm getting senile
>very fast OR someone is impersonating me here. At any rate it dosen't seem
>malicious, and it's basically true.
>
>However, I'd rather people just respond to this topic rather than clogging
>up my email further (there's already a lot of off-topic email floating
>around EA/Maxis).
>
>the "real" Will Wright (or at least I think so)

Maybe your energy bar just got too low and you were sleep typing.

In any case, congrats on an excellent and most addictive game. I only
hope that more editors will be released to ensure the longevity of the
game. You guys are certainly on the right track with the face and skin
editor, but that will only go so far. In the long run, at least an
object editor (if not the ability to create custom actions for your
sims) will be required to really make sure we're playing it for years
to come. With the kind of commitment the gaming community has already
shown with floors/wallpaper/skins/etc, I think there's definitely
enough support to keep this game going ad infinitum, so long as the
tools are available.

Krud

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Quatoria, er, BrotherGrimm, er, Nevermind... wrote in message ...

>In the swirling mists of history, on Wed, 09 Feb 2000 01:00:18 GMT,
>"Krud" <au...@home.com> wrote:
>>
>>I have a complaint. How the hell is my Sim-Homer supposed to relax when
>>there's no remote control for the TV? He's got the perfect room - a
>>sofa, a TV, a refrigerator and a toilet........ BUT NO REMOTE CONTROL! I
>>want a patch!
>>
>>-Krud
>>
>The more expensive TV's have remote controls. You sit on the couch and
>change channels, et al, from your comfy seat.


Doh! And all this time he's been making Bart change the channel for him.
Now Homer will have to steal a better TV from Ned Flanders.

-Krud

Baron Calamity

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Feb 9, 2000, 3:00:00 AM2/9/00
to
On Wed, 09 Feb 2000 02:57:19 GMT, "Will Wright" <wi...@emf.net> wrote:

>
>You know I don't seem to remember posting this. Either I'm getting senile
>very fast OR someone is impersonating me here. At any rate it dosen't seem
>malicious, and it's basically true.
>
>However, I'd rather people just respond to this topic rather than clogging
>up my email further (there's already a lot of off-topic email floating
>around EA/Maxis).
>
>the "real" Will Wright (or at least I think so)

opps.. Sorry.. Here is the email I sent that you should ignore now I
guess. :)

>It seems to be positive. You can e-mail me for the next two days with
>questions. I am thrilled you like it.

I am in awe. The Sims is truly a wonderful gaming experience. Its sure
caused troubles with my own personal time management. I hope the
success of The Sims will allow for more original projects to get green
lighted.

Now I do have some questions and requests.

1. Is there anyway for children to make money and live on there own?
I've had children on their own successfully but the money always runs
out and things start to go badly. If you wonder why people would want
to do this, I guess we should blame the Home Alone movies.

2. Is there a way to create custom career paths? It seems to me that
it should be simple. Just create a custom "working" skin, job titles
and pay scale but I don't know if the engine is open enough to do it.
I personally want to create a super hero career path. Yes, I'm 30
years old going on 12. :)

3. Is it possible to replace the default neighborhood ground graphics?
Say, I wanted to do a total conversion and have the Sims living on the
moon. Sure I can create custom titles but to replace them in game
would cost too much for my poor sim.

4. Will there ever been new Sim models?

5. Does what kind of food the sim eats effect the bladder? For
example, will the high end fridge and stove effect the bladder need
less than the food from the low end fridge and the toaster oven?

And lastly...

When can we expect new information on Sim Mars? E3 perhaps?

Thank you and I hope I haven't been too much of a pest.
Baron Calamity
email:rcme...@home.com

Baron Calamity

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Feb 9, 2000, 3:00:00 AM2/9/00
to
On Wed, 09 Feb 2000 02:52:10 GMT, Baron Calamity
<nospam...@nothanks.com> wrote:

>On Tue, 08 Feb 2000 18:29:53 -0600, Joe Ankenbauer
><anke...@radiks.net> wrote:
>
>
>>Eric Dysband and Old Salt and Baron Calamity and all other "let's form a
>>new and better newsgroup" grognards, please note that a designer posted
>>to the .strategic newsgroup.
>>

BTW, since it turns out that Will Wright DIDN'T make that post, that
blows that argument. You wouldn't know anything about who posted that
message, do you Joe?
Baron Calamity
email:rcme...@home.com

Will Wright

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Thanks. Yes we're planning more editors and such for quite a while to come.
Unfortunately "full" object editing requires a combination of 3d Studio Max,
Character studio, A custom sound track system, and about 4 other tools.

Our object programming language however is a really slick, machine
independent, graphic language (think Visio). We could release that without
too much work to allow reprogramming of existing objects or scenario
programming.

The scenarios might be sort of like "if you can get married in three days
you'll win a BIG SCREEN TV", or some such.

-Will


"Quatoria, er, BrotherGrimm, er, Nevermind..." <Quat...@bellsouth.net>
wrote in message news:8NygOAnRf7DfH=1+dhFl9...@4ax.com...
> In the swirling mists of history, on Wed, 09 Feb 2000 02:57:19 GMT,


> "Will Wright" <wi...@emf.net> wrote:
>
> >
> >You know I don't seem to remember posting this. Either I'm getting senile
> >very fast OR someone is impersonating me here. At any rate it dosen't
seem
> >malicious, and it's basically true.
> >
> >However, I'd rather people just respond to this topic rather than
clogging
> >up my email further (there's already a lot of off-topic email floating
> >around EA/Maxis).
> >
> >the "real" Will Wright (or at least I think so)
>

Will Wright

unread,
Feb 9, 2000, 3:00:00 AM2/9/00
to

>
> 1. Is there anyway for children to make money and live on there own?
> I've had children on their own successfully but the money always runs
> out and things start to go badly. If you wonder why people would want
> to do this, I guess we should blame the Home Alone movies.
>

If the kids have a high enough creativity (determined at birth) they can
make money by painting on the easel. One of our testers had an orphanage,
that was their income stream. Also if you have enough cash to begin with you
can make money as an art collector (buy low, sell high) since the artwork
can appreciate in value. Or they could probably survive off of slot machines
(download at our site), use it when fun is low and the odds are in your
favor.


> 2. Is there a way to create custom career paths? It seems to me that
> it should be simple. Just create a custom "working" skin, job titles
> and pay scale but I don't know if the engine is open enough to do it.
> I personally want to create a super hero career path. Yes, I'm 30
> years old going on 12. :)
>

Not yet, but we're considering it. It's one of the easier ones. BTW - There
already is a superhero, it's the top level of law enforcement.

> 3. Is it possible to replace the default neighborhood ground graphics?
> Say, I wanted to do a total conversion and have the Sims living on the
> moon. Sure I can create custom titles but to replace them in game
> would cost too much for my poor sim.

That's now in a .FAR file, I'm not sure.


>
> 4. Will there ever been new Sim models?

Not sure what you mean by models, objects perhaps? If so, yes.


>
> 5. Does what kind of food the sim eats effect the bladder? For
> example, will the high end fridge and stove effect the bladder need
> less than the food from the low end fridge and the toaster oven?

The bladder impact (for food, not coffee) is just governed by how much the
unger goes up.

>
> And lastly...
>
> When can we expect new information on Sim Mars? E3 perhaps?

I'm really not sure, perhaps.

Quatoria, er, BrotherGrimm, er, Nevermind...

unread,
Feb 9, 2000, 3:00:00 AM2/9/00
to
In the swirling mists of history, on Wed, 09 Feb 2000 06:04:20 GMT,
"Will Wright" <wi...@emf.net> wrote:

>Thanks. Yes we're planning more editors and such for quite a while to come.
>Unfortunately "full" object editing requires a combination of 3d Studio Max,
>Character studio, A custom sound track system, and about 4 other tools.

Trust me: somebody out there will have the set-up and the fanaticism
to do at least some kind of object editing. There's *always* somebody.
That's just the nature of the mod community. If it's possible,
somebody will be doing it.

Joe Ankenbauer

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Baron Calamity wrote:

> On Tue, 08 Feb 2000 18:29:53 -0600, Joe Ankenbauer
> <anke...@radiks.net> wrote:
>
> >Eric Dysband and Old Salt and Baron Calamity and all other "let's form a
> >new and better newsgroup" grognards, please note that a designer posted
> >to the .strategic newsgroup.
> >
>

> Oh yipee. Maybe to celebrate, we should start a 2000 post thread
> fighting about whether gun control violates Derek Smart's rights as a
> homosexual in Europe? Oh, I forgot, there are already a few of
> those... Silly me..
>

You're wrong to accuse me of starting and/or participating in any threads
that involve gun control, Derek Smart, and/or what has the UK done in the
last 50 years. I didn't post in those threads because I didn't <READ> them.
If you can find a post from me in one of those threads, then we'll talk.

>
> I know, why don't we ask him if he is a threads or post person?
>
> >I'm going to count how many times he gets flamed, if any.
>
> So far, only two times but the thread is only six post long so don't
> give up hope yet. I'm sure he will never post again after your buddies
> are done with him.
>
> Baron Calamity
> email:rcme...@home.com

Krud's "flame" was obviously a joke, but you're just too obtuse to understand
it.


JMA


Joe Ankenbauer

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Baron Calamity wrote:

> On Wed, 09 Feb 2000 02:52:10 GMT, Baron Calamity

> <nospam...@nothanks.com> wrote:
>
> >On Tue, 08 Feb 2000 18:29:53 -0600, Joe Ankenbauer
> ><anke...@radiks.net> wrote:
> >
> >
> >>Eric Dysband and Old Salt and Baron Calamity and all other "let's form a
> >>new and better newsgroup" grognards, please note that a designer posted
> >>to the .strategic newsgroup.
> >>
>

> BTW, since it turns out that Will Wright DIDN'T make that post, that
> blows that argument. You wouldn't know anything about who posted that
> message, do you Joe?
> Baron Calamity
> email:rcme...@home.com

If you're going to make accusations, asshole, you better have facts to back it
up.

At least I'm man enough to post with my real e-mail address, rather than hide
beside some obviously fake one like you and your buddy, Eric Dysband.


JMA


Kjetil Aavik

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Feb 9, 2000, 3:00:00 AM2/9/00
to
"Quatoria, er, BrotherGrimm, er, Nevermind..." wrote:
>
> In the swirling mists of history, on Wed, 09 Feb 2000 06:04:20 GMT,
> "Will Wright" <wi...@emf.net> wrote:
>
> >Thanks. Yes we're planning more editors and such for quite a while to come.
> >Unfortunately "full" object editing requires a combination of 3d Studio Max,
> >Character studio, A custom sound track system, and about 4 other tools.
>
> Trust me: somebody out there will have the set-up and the fanaticism
> to do at least some kind of object editing. There's *always* somebody.
> That's just the nature of the mod community. If it's possible,
> somebody will be doing it.

...And it surprises me that no one has posted a set of skins for a
nudist colony yet. Well, female skins, anyway. You know someone's made
them.
...And a long time before the game was even out, too.
=)

--
Kjetil Aavik

Mark Willoughby

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Just to clarify, if I had a mesh in for instance .3ds format, would I be
able to import it into the game and attach characteristics to it with an
editor that you plan to release.

So, if I had a .3ds of a fussball table, could I create an object that
raised fun.

I'm just thinking that there are lots of meshes on the net, and many of the
low cost 3D progs have converters that allow you to export a mesh to
standard formats.

Also, how likely is an editor to import new character meshes, not skins, to
place over existing IK skeletons?

Sorry for the direct questions, but customisation of objects and sims will
be the make or break of this program as a classic.

Cheers

Mark

Will Wright <wi...@emf.net> wrote in message
news:Er7o4.28065$Fb1.6...@news1.frmt1.sfba.home.com...


> Thanks. Yes we're planning more editors and such for quite a while to
come.
> Unfortunately "full" object editing requires a combination of 3d Studio
Max,
> Character studio, A custom sound track system, and about 4 other tools.
>

> Our object programming language however is a really slick, machine
> independent, graphic language (think Visio). We could release that without
> too much work to allow reprogramming of existing objects or scenario
> programming.
>
> The scenarios might be sort of like "if you can get married in three days
> you'll win a BIG SCREEN TV", or some such.
>
> -Will
>
>
> "Quatoria, er, BrotherGrimm, er, Nevermind..." <Quat...@bellsouth.net>
> wrote in message news:8NygOAnRf7DfH=1+dhFl9...@4ax.com...

> > In the swirling mists of history, on Wed, 09 Feb 2000 02:57:19 GMT,


> > "Will Wright" <wi...@emf.net> wrote:
> >
> > >
> > >You know I don't seem to remember posting this. Either I'm getting
senile
> > >very fast OR someone is impersonating me here. At any rate it dosen't
> seem
> > >malicious, and it's basically true.
> > >
> > >However, I'd rather people just respond to this topic rather than
> clogging
> > >up my email further (there's already a lot of off-topic email floating
> > >around EA/Maxis).
> > >
> > >the "real" Will Wright (or at least I think so)
> >
> > Maybe your energy bar just got too low and you were sleep typing.
> >
> > In any case, congrats on an excellent and most addictive game. I only
> > hope that more editors will be released to ensure the longevity of the
> > game. You guys are certainly on the right track with the face and skin
> > editor, but that will only go so far. In the long run, at least an
> > object editor (if not the ability to create custom actions for your
> > sims) will be required to really make sure we're playing it for years
> > to come. With the kind of commitment the gaming community has already
> > shown with floors/wallpaper/skins/etc, I think there's definitely
> > enough support to keep this game going ad infinitum, so long as the
> > tools are available.
> >

Rob Merritt

unread,
Feb 9, 2000, 3:00:00 AM2/9/00
to
In article <38A15D2E...@radiks.net>,

Joe Ankenbauer <anke...@radiks.net> wrote:
> If you're going to make accusations, asshole, you better have facts
to back it
> up.

Just asking a question. So would your answer be no?

>
> At least I'm man enough to post with my real e-mail address, rather
than hide
> beside some obviously fake one like you and your buddy, Eric Dysband.

heh, I'm not hiding anything. My real email address is in every post. I
just changed the reply field to foil e-mail spam.

Baron Calamity
email:rcme...@home.com


Sent via Deja.com http://www.deja.com/
Before you buy.

CD Rome

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Feb 9, 2000, 3:00:00 AM2/9/00
to
In article <jI4o4.27855$Fb1.6...@news1.frmt1.sfba.home.com>,
wi...@emf.net says...

>
> You know I don't seem to remember posting this. Either I'm getting senile
> very fast OR someone is impersonating me here. At any rate it dosen't seem
> malicious, and it's basically true.
>
> However, I'd rather people just respond to this topic rather than clogging
> up my email further (there's already a lot of off-topic email floating
> around EA/Maxis).
>
> the "real" Will Wright (or at least I think so)
>
> "Will Wright" <wwr...@maxis.com> wrote in message
> news:nN1o4.33207$ox5.7...@tw11.nn.bcandid.com...
> > It seems to be positive. You can e-mail me for the next two days with
> > questions. I am thrilled you like it.
> >
> >
> > Will Wright
> > Designer
> > Maxis Software
> >
> >
> >
Can you do something about it taking three hours to cross the
house? The players are running at the right speed, but could you slow
the time down just a tad. By the time I get home from work and eat, it's
time to go to bed.
How much sleep does a Sim need to be rested?

Dave

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Feb 9, 2000, 3:00:00 AM2/9/00
to
That depends on how tired he was & how nice your bed is....

Joe Ankenbauer

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Rob Merritt wrote:

> In article <38A15D2E...@radiks.net>,
> Joe Ankenbauer <anke...@radiks.net> wrote:
> > If you're going to make accusations, asshole, you better have facts
> to back it
> > up.
>
> Just asking a question. So would your answer be no?
>

Why would you think that I would post a message from Will Wright? Have you
ever seen me post a fraudulent message before?

Maybe I overreacted, but I don't see where I've done anything to indicate
that I am so desperate to win an argument that I would post fradulent
messages.


JMA

Brack!

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
On Wed, 09 Feb 2000 11:48:26 GMT, Quat...@bellsouth.net (Quatoria,
er, BrotherGrimm, er, Nevermind...) wrote:

>In the swirling mists of history, on Wed, 09 Feb 2000 06:04:20 GMT,


>"Will Wright" <wi...@emf.net> wrote:
>
>>Thanks. Yes we're planning more editors and such for quite a while to come.
>>Unfortunately "full" object editing requires a combination of 3d Studio Max,
>>Character studio, A custom sound track system, and about 4 other tools.
>

>Trust me: somebody out there will have the set-up and the fanaticism
>to do at least some kind of object editing. There's *always* somebody.
>That's just the nature of the mod community. If it's possible,
>somebody will be doing it.

Well lucky me. Our school's computer studio has 3ds Max, Character
Studio, a sound/video editor and tons of tools. Now spill the beans
Will. ;)

------
Brack!
[begin anti-spam block] My e-mail address is *not*: <root@[127.0.0.1]> <postm...@1.0.0.127.IN-ADDR.ARPA> <postmaster@[127.0.0.1]> <ab...@mci.net> <MAILER-DAEMON@[127.0.0.1]> <abuse@[127.0.0.1]> <tos...@aol.com> <.@[127.0.0.1]> UNSUBSCRIBE[end]


Rob Merritt

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
In article <38A1EFC2...@radiks.net>,

Joe Ankenbauer <anke...@radiks.net> wrote:
> Rob Merritt wrote:
>
> > In article <38A15D2E...@radiks.net>,
> > Joe Ankenbauer <anke...@radiks.net> wrote:
> > > If you're going to make accusations, asshole, you better have
facts
> > to back it
> > > up.
> >
> > Just asking a question. So would your answer be no?
> >
>
> Why would you think that I would post a message from Will Wright?
Have you
> ever seen me post a fraudulent message before?

No, but people in the heat of the argument have done goofier things. I
really tired to say it in a humorous way. I didn't think that you
personally did it. I'm sorry. My message was bad.

BTW, my email adress in the reply field has been at deja.com a lot. My
cable modem service just flaked out and I've been using a public access
dial up. The service doesn't have newsgroups so I'm forced to used
deja.com.

--
Rob Merritt

Will Wright

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
A guy named Bill Simser is working on a program called Blueprint which
should allow redefining the graphics for an object. Once you get into
animations is gets quite tricky though. You see we have a variety of event
"tags" imbeded within the animations for things such as sprite states
(causing a door to sequence through frames in sync with the poly mesh) sound
effects and others.

Oddly enough, the programming is the easiest part (via our graphic editor,
Edith).

We ARE commited to eventually figuring out a way to release all this stuff,
it's really just a matter of time.

-Will

"Mark Willoughby" <will...@te.rl.ac.uk> wrote in message
news:87rn3m$19...@newton.cc.rl.ac.uk...


> Just to clarify, if I had a mesh in for instance .3ds format, would I be
> able to import it into the game and attach characteristics to it with an
> editor that you plan to release.
>
> So, if I had a .3ds of a fussball table, could I create an object that
> raised fun.
>
> I'm just thinking that there are lots of meshes on the net, and many of
the
> low cost 3D progs have converters that allow you to export a mesh to
> standard formats.
>
> Also, how likely is an editor to import new character meshes, not skins,
to
> place over existing IK skeletons?
>
> Sorry for the direct questions, but customisation of objects and sims
will
> be the make or break of this program as a classic.
>
> Cheers
>
> Mark
>
> Will Wright <wi...@emf.net> wrote in message
> news:Er7o4.28065$Fb1.6...@news1.frmt1.sfba.home.com...

> > Thanks. Yes we're planning more editors and such for quite a while to
> come.
> > Unfortunately "full" object editing requires a combination of 3d Studio
> Max,
> > Character studio, A custom sound track system, and about 4 other tools.
> >

> > Our object programming language however is a really slick, machine
> > independent, graphic language (think Visio). We could release that
without
> > too much work to allow reprogramming of existing objects or scenario
> > programming.
> >
> > The scenarios might be sort of like "if you can get married in three
days
> > you'll win a BIG SCREEN TV", or some such.
> >
> > -Will
> >
> >
> > "Quatoria, er, BrotherGrimm, er, Nevermind..." <Quat...@bellsouth.net>
> > wrote in message news:8NygOAnRf7DfH=1+dhFl9...@4ax.com...

> > > In the swirling mists of history, on Wed, 09 Feb 2000 02:57:19 GMT,


> > > "Will Wright" <wi...@emf.net> wrote:
> > >
> > > >
> > > >You know I don't seem to remember posting this. Either I'm getting
> senile
> > > >very fast OR someone is impersonating me here. At any rate it dosen't
> > seem
> > > >malicious, and it's basically true.
> > > >
> > > >However, I'd rather people just respond to this topic rather than
> > clogging
> > > >up my email further (there's already a lot of off-topic email
floating
> > > >around EA/Maxis).
> > > >
> > > >the "real" Will Wright (or at least I think so)
> > >

Will Wright

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
> Studio, a sound/video editor and tons of tools. Now spill the beans
> Will. ;)

The beans would probably involve about 30-40 pages of technical description.
Perhaps we could pull together all the documentation we have (which isn't
well organized) and post it on our site. I already know though if we do that
we're going to get deluged with emails asking questions about how it works.
Since the only people that can fully explain it are the ones making new
objects we'd almost need to slow down our plans for new objects to
accomodate this.

-Will

"Brack!" <ti...@iinet.net.au> wrote in message
news:38ae35a8...@news.m.iinet.net.au...


> On Wed, 09 Feb 2000 11:48:26 GMT, Quat...@bellsouth.net (Quatoria,
> er, BrotherGrimm, er, Nevermind...) wrote:
>

> >In the swirling mists of history, on Wed, 09 Feb 2000 06:04:20 GMT,


> >"Will Wright" <wi...@emf.net> wrote:
> >
> >>Thanks. Yes we're planning more editors and such for quite a while to
come.
> >>Unfortunately "full" object editing requires a combination of 3d Studio
Max,
> >>Character studio, A custom sound track system, and about 4 other tools.
> >

Will Wright

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to

> Can you do something about it taking three hours to cross the
> house? The players are running at the right speed, but could you slow
> the time down just a tad. By the time I get home from work and eat, it's
> time to go to bed.

That's a very long answer. The short version, as you do well in the game
this becomes much less of an issue. Also I wanted to be able to play a
simday in about 15 minutes or 4/hour. This makes it possible for the
strategic aspects of the career-social game to emerge at about the right
pace. If we slowed the time down to a realistic timescale your advancement
in the career game would unfold too slowly for the addictive/positive
feedback "hook" to be set in the players mind.

Believe me, I've played it both ways and it's much more fun this way.

-Will

Micheal Keane

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
wi...@emf.net (Will Wright) wrote in
<0yqo4.28803$Fb1.6...@news1.frmt1.sfba.home.com>:

>> Studio, a sound/video editor and tons of tools. Now spill the beans
>> Will. ;)
>
>The beans would probably involve about 30-40 pages of technical
>description. Perhaps we could pull together all the documentation we
>have (which isn't well organized) and post it on our site. I already
>know though if we do that we're going to get deluged with emails asking
>questions about how it works. Since the only people that can fully
>explain it are the ones making new objects we'd almost need to slow down
>our plans for new objects to accomodate this.

Just release the stuff and say "We're not supporting this. Use at your own
risk." Make the disclaimer prominent and delete any questions that get
asked. There'll be plenty of 3rd party people to pick up the slack.

Any other suggestions for the sound problems? I tried the -nodx6 and now it
won't even start. =-) Don't worry. I'll bug EA support about it.

Skeksis

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
Will Wright wrote:

> That's a very long answer. The short version, as you do well in the game
> this becomes much less of an issue. Also I wanted to be able to play a
> simday in about 15 minutes or 4/hour. This makes it possible for the
> strategic aspects of the career-social game to emerge at about the right
> pace. If we slowed the time down to a realistic timescale your advancement
> in the career game would unfold too slowly for the addictive/positive
> feedback "hook" to be set in the players mind.
>
> Believe me, I've played it both ways and it's much more fun this way.

How about a compromise or a patch giving uis a slider so that we can set the
speed to our liking. Believe me, we have already bought the game. ;) While I
am at it, what about a way to get the sims to change clothes short of a bath?
I may have missed something but I haven't seen it yet.

Thanks,
Skeksis


Mark Willoughby

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
As others have said, if you release it then the mod community will get
around such problems.

I confess that I really only wanted to import some preying mantis' so that I
could have a 'Meet The Applegates' neighbourhood.

Thanks anyway.

Mark
Still waiting for the game in the UK.

Will Wright <wi...@emf.net> wrote in message

news:LCqo4.28807$Fb1.6...@news1.frmt1.sfba.home.com...

> > > Thanks. Yes we're planning more editors and such for quite a while to
> > come.
> > > Unfortunately "full" object editing requires a combination of 3d
Studio
> > Max,
> > > Character studio, A custom sound track system, and about 4 other
tools.
> > >

> > > Our object programming language however is a really slick, machine
> > > independent, graphic language (think Visio). We could release that
> without
> > > too much work to allow reprogramming of existing objects or scenario
> > > programming.
> > >
> > > The scenarios might be sort of like "if you can get married in three
> days
> > > you'll win a BIG SCREEN TV", or some such.
> > >
> > > -Will
> > >
> > >
> > > "Quatoria, er, BrotherGrimm, er, Nevermind..."
<Quat...@bellsouth.net>
> > > wrote in message news:8NygOAnRf7DfH=1+dhFl9...@4ax.com...

> > > > In the swirling mists of history, on Wed, 09 Feb 2000 02:57:19 GMT,

Terry Wright

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
Will Wright (wi...@emf.net) wrote:

> > Can you do something about it taking three hours to cross the
> > house?

: Also I wanted to be able to play a


: simday in about 15 minutes or 4/hour. This makes it possible for the
: strategic aspects of the career-social game to emerge at about the right
: pace.

I don't think you are understanding the question, Will. You see, the
current problem is that people are finding out that having a nice large
house will actually make your Sims life harder. For example, I created a
second floor in my current game that I never use, because by the time
they go up the stairs and do anything up there, I've lost an hour of
time. Better to take the pool table that was up there and plop it in the
middle of my living room next to the tv... something that doesn't make sense.

I want this game to reward my Sims for living in a luxurious mansion.
Instead, the game rewards you if you can squeeze all your sims into a
three room house. Wayyyy too much time is wasted in moving from station
to station... I would be happy if you just sped up the Sims walking
speed without changing anything else. Then you could actually make use
of a larger house and yard without completely sacrificing playability.

T. William Wright (no, not the famous one and yes, it's my real name. :-) )

P.S. I find it ludicrous now that, if my carpool arrives at 8am, if I
start walking from my kitchen at 8:30 am, I just make it, but if I start
at 8:50 am, my Sim runs... and just makes it. How can it hurt game
balance to just let him do that walk in 10 minutes all the time?


Meghan Rodberg

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
On Thu, 10 Feb 2000 03:53:15 GMT, "Will Wright" <wi...@emf.net> wrote:

>A guy named Bill Simser is working on a program called Blueprint which

^^^^^^
I don't mean to laugh, but... lol! :)

--
Meghan Rodberg meg...@rivalworks.com
Rivalworks, Inc. http://www.rivalworks.com
Find your perfect opponent at RivalWorks!

NotMyName

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
"Will Wright" <wwr...@maxis.com> wrote:

>It seems to be positive. You can e-mail me for the next two days with
>questions. I am thrilled you like it.


Are there any plans to add pets (dogs/cats/iguanas/etc.) to the game?

Fish are ok, but I wan't something that moves :-)

BTW, amazing game, you deserve a knighthood or something :-)

Scott


Josh Hiscock

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
Will,

First of all, congrats on an awesome game. Secondly, some thoughts on the
time matter:

I'm noticing that the game automatically jumps into hyperdrive if nobody is
in the house doing anything. In other words, if the house is empty or
everybody is asleep, the clock burns time like there's no tomorrow. So I'm
thinking it might be possible for you guys to nudge the passing of time down
a bit while leaving the Sims at the same speed. If it now takes 1 second per
minute to pass, try making it 2. It's not appreciably larger, because the
clock is going to burn time at various portions of the game, whether it's
during a naptime, bedtime, or when everybody's at school working.

Or here's another idea. If possible, why not build in a user timer option?
In other words, allow the user to set the passage of times and/or the speed
of the Sims. You could do the Sim-speed thing in three settings: crawl,
walk, run, and do the passage of time in a similar style to Sim City. That
way, if they wanted time to pass normally but the Sims to move faster to
account for it, they could, or they could leave the Sims at normal speed and
just slow the clock down a bit. Would that be possible?

Josh

Will Wright <wi...@emf.net> wrote in message

news:3Iqo4.28810$Fb1.6...@news1.frmt1.sfba.home.com...


>
> > Can you do something about it taking three hours to cross the

> > house? The players are running at the right speed, but could you slow
> > the time down just a tad. By the time I get home from work and eat,
it's
> > time to go to bed.
>

> That's a very long answer. The short version, as you do well in the game

> this becomes much less of an issue. Also I wanted to be able to play a


> simday in about 15 minutes or 4/hour. This makes it possible for the
> strategic aspects of the career-social game to emerge at about the right

> pace. If we slowed the time down to a realistic timescale your advancement
> in the career game would unfold too slowly for the addictive/positive
> feedback "hook" to be set in the players mind.
>
> Believe me, I've played it both ways and it's much more fun this way.
>

> -Will
>
>

Micheal Keane

unread,
Feb 11, 2000, 3:00:00 AM2/11/00
to
ske...@pcom.net (Skeksis) wrote in <38A29348...@pcom.net>:

>;) While I am at it, what about a way to get the sims to change clothes
>short of a bath? I may have missed something but I haven't seen it yet.

Buy a dresser. You can change into swimwear, formal and whatnot.

Knight37

unread,
Feb 11, 2000, 3:00:00 AM2/11/00
to
will...@te.rl.ac.uk (Mark Willoughby) wrote:

>As others have said, if you release it then the mod community will
>get around such problems.

See, I think Will should take his time and come up with some really
slick, easy to use editors. And then release them either in an
expansion pack or for free (I don't mind paying more for such a thing,
but certainly don't mind free also. :) This way Maxis can continue to
draw revenue from the project, and everyone will be using the same
tools. And also it will allow that many more people access to the
editors than just 3DS owners. I think The Sims as it is now probably
has enough to do for at least 100 hours of gameplay. It takes the
average gamer quite a long time to rack up 100 hours on one game
(unless they have no life, but then, that isn't really average gamer).
This should give Maxis enough time to develop some cool editors, and
they can figure out a way to market or give it away. I'd much rather
have "official" editors than have to figure out a kludge that will keep
breaking everytime Maxis makes a patch or something. JMHO....

--

Knight37

"Living in the limelight, the universal dream,
for those who wish to seem.
Those who wish to be must put aside the alienation,
get on with the fascination, the realization,
the underlying theme." -- Rush "Limelight"

Will Wright

unread,
Feb 12, 2000, 3:00:00 AM2/12/00
to
I'm looking into a way that we can release our graphic programming language
(and editor) and details on our file formats very soon. As I said before
though; these will not be casual, AOL level tools and we just don't have the
time to support this stuff at all asside from the initial documentation we
release with it.

I will post a link to this stuff in this newsgroup when we get it together.
I might not put a link from our site, I'd rather discourage the casual
players from wasting their time trying to figure this stuff out.


-Will

"Knight37" <knig...@gamespotmail.com> wrote in message
news:8ED795C29knigh...@209.30.0.14...

Courageous

unread,
Feb 12, 2000, 3:00:00 AM2/12/00
to
Will Wright wrote:
>
> I'm looking into a way that we can release our graphic programming language
> (and editor) and details on our file formats very soon. As I said before
> though; these will not be casual, AOL level tools

"AOL level". Hahahahaha.


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