Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

What's your favorite strategic game of all time?

2 views
Skip to first unread message

Doug Walker

unread,
Jun 7, 1995, 3:00:00 AM6/7/95
to
And why?

I'm doing some research for a future product and I figure you guy's are
the BEST grassroots source around.

So, what's your favorite(s). What did they have that you liked?
disliked? Maybe there was a game that had just ONE good feature, but was
a lousy game overall? Let me know about it!

We aren't trying to "steal" ideas from other games, if I wanted to do that
I'd just go get the games and play'em, then implement them, what I am
trying to do is to get an idea of what "works" and what doesn't.

I am also NOT trying to start a FLAME WAR, although it's probably inevitable.
Hell, MAIL your responses to me at dwa...@atomic.com.

(PS dont list any of the V4V or W@W games, we wanna do something
completely different this time around)

So, here's your chance to voice your opinions to someone who will listen!

--
Doug Walker
Atomic Games
dwa...@atomic.com

Henri H. Arsenault

unread,
Jun 8, 1995, 3:00:00 AM6/8/95
to
In article <dwalker-0706...@sam-ppp-m2.neosoft.com>,

dwa...@atomic.com (Doug Walker) wrote:

> So, what's your favorite(s). What did they have that you liked?
> disliked? Maybe there was a game that had just ONE good feature, but was
> a lousy game overall? Let me know about it!
>
Having played most of the Mac and PC strategy games, I think I know a few
features that make a game a success.

I guess TacOps is my favorite, because it is so well thought out, is
realistic, bug-free and well-supported, and has an innovative way to
compensate the poor AI that all wargames have: the computer chooses at
random among more that a half-dozen strategies.

This game may be an exception. If you look at the most successful games on
the PC side, Panzer General and Jagged Alliance, both of them have
compaign games with continuity between scenarios.

This is easy to understand from the point of view of psychology. A game
that rewards the player for playing well and lets him keep his reward for
the next scenario, and keeps his interest by a bit of mystery about what
comes next keeps him excited about the game and he just can't wait to
continue and get some more positive reinforcement.

I like wargames with mobility. I don't mind uncertainty such as your units
not obeying your orders, but I don't like games where your units are
forced to follow certain paths (like in SSG games) or games that are too
abstract like Carriers at War.

Other winners are Civilization. The Perfect General II and Clash of Steel.
The latter is a PC WWII European theatre (including Russia) game very
similar to the board game Third Reich, with seasons, air and naval power,
supplies, economics, and so on, but easy to play. When the dust settles
about the newer games, this may be considered the best computer wargame of
all time. And there is no similar wargame for the Mac...

Henri

--
Henri H. Arsenault
ars...@phy.ulaval.ca

Francois Pottier

unread,
Jun 8, 1995, 3:00:00 AM6/8/95
to
In article <dwalker-0706...@sam-ppp-m2.neosoft.com>,
Doug Walker <dwa...@atomic.com> wrote:

I liked Ancient Art of War a few years back on my 512K. The concept
of real time and continuous space is great!


--
Francois Pottier pot...@dmi.ens.fr
------------------------------------------------------------------------------
Check my WWW page at http://acacia.ens.fr:8080/home/pottier/ ...

Ivan Singer

unread,
Jun 8, 1995, 3:00:00 AM6/8/95
to dwa...@atomic.com
I am going to have to vote for Tacops, for being bug free and detailed
enough to satisfy my boardgame roots. Playability ranks high on my list
of requirements too and for that Tacops accels, having an intutive Mac
interface and a likeable author (Major H) on the Net. Also, the fact that
all scenarios play as an excellent solitaire, head-to-head, network,and
email game makes it extremely addictive.

The other games I like are Harpoon (the classic package) for the detail
and support on the net by other players and on 3 sites (at least) on WWW.
PC-Mac interoperability ranks high too.
Ivan

Keep up the good work on BSL!


Nadir A. El-Farra

unread,
Jun 8, 1995, 3:00:00 AM6/8/95
to
Ivan Singer <iv...@episun1.harvard.edu> wrote:
>
> I am going to have to vote for Tacops, for being bug free and detailed

I'll gladly second that motion...

> enough to satisfy my boardgame roots. Playability ranks high on my list
> of requirements too and for that Tacops accels, having an intutive Mac
> interface and a likeable author (Major H) on the Net. Also, the fact that

^^^^^^^^
of particular value to the game buying public is the Major's habit of
responding to most of our requests, complaints and questions. We may
not always get what we want, but we get a response, and that's quite
a bit more than one gets from they typical game designer. The nifty
updates/patches are highly appreciated as well.

> all scenarios play as an excellent solitaire, head-to-head, network,and
> email game makes it extremely addictive.

not to mention the ability to modify the OB's for play variation. Perhaps
somewhere down the road (TacOps III?) we might even have a map design
feature that would allow for player-designed (eg. historical or area-
specific) maps.

> The other games I like are Harpoon (the classic package) for the detail

another good choice, would've been nice to see more treatment of the
Gator Navy (amphibious assault stuff), but, ya can't have everything.

> Keep up the good work on BSL!

definitely curious to see how this turns out (hope it's not CD-ROM
only, as I've heard).

cheers,
-Nadir

William R. Foster

unread,
Jun 8, 1995, 3:00:00 AM6/8/95
to
In article <arseno-0806...@132.203.250.112>, ars...@phy.ulaval.ca
(Henri H. Arsenault) wrote:


-> I guess TacOps is my favorite, because it is so well thought out, is
-> realistic, bug-free and well-supported, and has an innovative way to
-> compensate the poor AI that all wargames have: the computer chooses at
-> random among more that a half-dozen strategies.
->

Where is this TacOps? I have been looking in stores, magazines, but I
can't find it anywhere. Is it a old game or something? I would be thankful
for some help please...

--
William R. Foster
wfo...@pluto.njcc.com

Shaka (Zulus)

unread,
Jun 9, 1995, 3:00:00 AM6/9/95
to
Francois Pottier (pot...@kayak.ens.fr) wrote:
: I liked Ancient Art of War a few years back on my 512K. The concept
: of real time and continuous space is great!


How about Civilization ?

A long time ago I played 'Germany 85'(from SSI ?) and 'M.U.L.E.'.


-Shaka


Jonathan Badger

unread,
Jun 9, 1995, 3:00:00 AM6/9/95
to
sh...@yacc.central.de (Shaka (Zulus)) writes:

>A long time ago I played 'Germany 85'(from SSI ?) and 'M.U.L.E.'.

Yes. I remember Germany '85 (about a non-nuclear WW III set in 1985
which was of course the future at the time). There was a whole series
with that gaming system. I wonder what happened to wargames about
hypothetical situations? Sure there isn't a cold war anymore, but
games could be made dealing with a war between Turkey and Greece or
India and Pakistan or any number of likely future wars.


Tim Whitley

unread,
Jun 9, 1995, 3:00:00 AM6/9/95
to

I'd have to agree that Ancient Art of War consumed more of my time than
probably all other games together! Its combination of the tactical,
miniatures-like view with a strategic (or grand tactical) view, including
hidden movement provided the best PLAYABLE strategy game I've owned in my
eleven years of personal computing.

However, high on the list are SSG's Decisive Battles of the American Civil
War: also a good fog-of-war system, but lacking the satisfying miniatures
view; and, of course, TacOps. TacOps is a must-buy for wargame
enthusiasts. What keeps it from being my all-time favorite is its
scale--tactical. I prefer a game scale like Avalon Hill's Napoleon's
Battles (a board miniatures game, not a computer game for those of you who
didn't know) and SSG's DBACW , making the big,
where-do-the-battalions/brigades/corps-go decisions rather than
aim-at-that-tank-private scale decisions. But that's a personal
preference.

BTW, when is someone going to come out with a Napoleonic game system for
the Mac?! We've been good, we deserve it! SSG always politely tells me
that they aren't interested, which I can understand from a probable return
on investment standpoint. We need some independently wealthy game
developer to do this for us. Anyone out there fit that description?

Tim

P.S. If you're interested in stinkers: UMS: Universal Military Simulator.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Tim Whitley, Cray Research, Inc. (( tim.w...@cray.com
655A Lone Oak Drive )) (612) 683-7148
Eagan, MN 55121 (( "My views!"

John R. Cooper

unread,
Jun 9, 1995, 3:00:00 AM6/9/95
to
In article <tim.whitley-09...@ithaka.cray.com>,
tim.w...@cray.com (Tim Whitley) wrote:

> BTW, when is someone going to come out with a Napoleonic game system for
> the Mac?! We've been good, we deserve it! SSG always politely tells me
> that they aren't interested, which I can understand from a probable return
> on investment standpoint. We need some independently wealthy game
> developer to do this for us. Anyone out there fit that description?

Unfortunately, I am a Napoleonics fan like you who would love to see a
good Nap computer simulation (I love AH's _Napoleon's Battles_ as well),
not an independently wealthy game developer (though I'd dearly love to be
one)! The only decent Nap computer game I've ever seen is Spectrum
Holobyte's _Fields of Glory_ for DOS. While it captures the feel of
miniatures fairly well, the graphics suffer from the deplorable 320x200
resolution of EGA (the lowest common denominator of course).

-John

+--------------------------+------------------------------------------+
| John R. Cooper | Internet: jo...@cooper.terranet.com |
| Vivid Technologies, Inc. | j...@vivitech.com |
| Waltham, MA 02154 | jco...@world.std.com |
+--------------------------+------------------------------------------+
| | GCS/O d H s g+ p? au>+ a- w v++ C++$ U-- |
| "Rub her feet." | P- L- 3- E N+ K++ W++ M++ V -po+ Y+ t++@ |
| - Long's Notes | 5 j R+++$ G' tv@ b+ D+ B--- e++ u** h--- |
| | f+ r++ n->+ y+++*>$ |
+---------------------------------------------------------------------+

Jeffrey Kessler

unread,
Jun 10, 1995, 3:00:00 AM6/10/95
to
I have to vote for Spaceward Ho! There's nothing like crushing multiple
players over the network.

--
Jeffrey Kessler

Bob Garman

unread,
Jun 11, 1995, 3:00:00 AM6/11/95
to
I would like to see a computer version of Empire Builder by Mayfair or
Rail Baron by Avalon Hill. I understand QQP is currently working on
Empire Builder. You guys could come up with the same sort of game only
based upon trucks using roads instead of trains. The players could buy
different trucks that could carry heavier loads. Various loads
(size-wise) could randomly appear at random cities. The player gets paid
when he picks up and delivers a load to specified destination. Payoff
would be bases upon load size and mileage. Bigger trucks could carry
several loads. Players should be allow to purchase trucks on a credit
payment plan. Trucks should require maintenance. The longer they run
the greater the chance of breakdown which could result in lost
movement/fix-em-up costs.

Also, would dearly love to see a computer version of Starship Troopers by
Avalon Hill.

My most favorite games are Empire Deluxe, Perfect General II, and
Grandest Fleet.

--
---
pacifier.com - Vancouver's Public access Internet (206) 693-0325
telnet or dial the above and type "new" at the prompt to register

jay...@rcinet.com

unread,
Jun 11, 1995, 3:00:00 AM6/11/95
to
I>So, what's your favorite(s). What did they have that you liked?
>disliked? Maybe there was a game that had just ONE good feature, but was
>a lousy game overall? Let me know about it!

Battles of Napoleon from SSI is my favorite computer wargame of all time. The variety of
units and the feeling that after awhile the battle was contolling you rather than
the other way around gives a very historical feel to the game. Other good points
are a built in scenario editor (you don't have to shell out anything extra) and unlike
recent battle games, NO SO CALLED REALTIME CRAP!!!!!!! I feel some game
designers use that to make up for short falls in their AI routines. The very idea
of fighting an all day battle like Waterloo with a so-called realtime system
is ludicrous. I liked it so much on my Apple II, I just bought the PC version from
Novastar and I'm going to play it after I log off. The biggest problem is that the
graphics are dated (Apple II's were better), even for when it was first released, and the game
can be a little daunting for novices. If you could make a game that captured the
the good parts of BON, maybe do a series of games covering battles from
Gustavus Adolphus up to the Civil War with a real easy basic level (maybe have the
computer handle all unit formation decisions), I'll put in an advance order for it.
I think BON had decent sales for a wargame because SSI carried it for a long
time and it was just before they sold the rights to Novastar that you saw it
discounted much. Of course, the earlier and similar SSI Civil War games are also
good games (I just finished a game of Rebel Charge at Chickamauga).

MSU Corey

unread,
Jun 11, 1995, 3:00:00 AM6/11/95
to
I'd have to say it's a tossup between Warlords II and Master of Magic.
Comparing the two is like comparing the boardgames chess and Axis&Allies.
X-COM runs a close 2nd.

I hope Warlords II Deluxe and Heroes of Might & Magic will measure up to
these two games.

Mary L. Tod

unread,
Jun 11, 1995, 3:00:00 AM6/11/95
to
On 9 Jun 1995, Tim Whitley wrote:

> I'd have to agree that Ancient Art of Wart.. PLAYABLE strategy game I've owned in my


> eleven years of personal computing.
> However, high on the list are SSG's Decisive Battles of the American Civil
> War: also a good fog-of-war system, but lacking the satisfying miniatures
> view; and, of course, TacOps. TacOps is a must-buy for wargame

> enthusiasts....


> BTW, when is someone going to come out with a Napoleonic game system for
> the Mac?! We've been good, we deserve it! SSG always politely tells me
> that they aren't interested, which I can understand from a probable return
> on investment standpoint. We need some independently wealthy game
> developer to do this for us. Anyone out there fit that description?

> Tim


> Tim Whitley, Cray Research, Inc. (( tim.w...@cray.com
> 655A Lone Oak Drive )) (612) 683-7148
> Eagan, MN 55121 (( "My views!"

I'll take a little liberty with this newsgroup and start with the pre-PC
days. PanzerBlitz may have absorbed more of my game playing hours
(College Freshman and Soph.) than any game I have ever played. Then
there were the great SPI "Quad" games (in particular the first Napoleon
at War, the first WWII and of all things the Thirty Year's War set).
Maybe a little short on "chrome" (as we used to call it) but very long on
playability. These kept me off the streets during my grad. days. I
strongly agree with the SSG Decicive Battles of the CW (all three sets).
I still depart from SVGA to sit at the APPLE II and play one of these
scenarios periodically. More recently I would give the nod to Civ.and
Warlords (and by implication Warlords II). XCOM is a near classic (I say
that because I got a bit tired of the endless commie missions with often
little new to find). Finally credit to the Atomic Games people of which
Utah Beach is my favorite of the 360 group (haven't played their two AH
games yet). And, no, I haven't bought PG yet either.
_
_/ \_ Calvin Timmerman, "The Old Wargamer" (on wife's id)
/ \_/ \ - First Wargame: Africa Corps, 1966. Now I let the
\_/ \_/ PC roll the dice.

AKWASI11

unread,
Jun 11, 1995, 3:00:00 AM6/11/95
to
Other than the fact that they were a little TOO easy I loved Dune 2 and
devoured Warcraft. Master of Orion was OK but not worth the money I paid.

Akwasi

Anand Ramakrishnan

unread,
Jun 11, 1995, 3:00:00 AM6/11/95
to
No contest.
Romance of Three Kingdoms 4
(the only shortcoming is that you can only make one new warlord - in a
multiplayer game, all players should be allowed to create new warlords instead
of using existing warlords in the game.)


Robear

unread,
Jun 11, 1995, 3:00:00 AM6/11/95
to
Go.

David Pipes

Henri H. Arsenault

unread,
Jun 11, 1995, 3:00:00 AM6/11/95
to
In article <wfoster-0806...@foster.njcc.com>,

wfo...@pluto.njcc.com (William R. Foster) wrote:

> Where is this TacOps? I have been looking in stores, magazines, but I
> can't find it anywhere. Is it a old game or something? I would be thankful
> for some help please...
>
TacOps apparently is only being distributed by the publishers, Arsenal.
But the stores here in Quebec are still selling it. Look for messages on
this formum by MajorH, the programmer.

Jonathan Hecht

unread,
Jun 12, 1995, 3:00:00 AM6/12/95
to
I vote for Operation Crusader and V For Victory for the best computer
games to bring out the feel of the Avalon Hill board games. The E-mail
feature in OC is wonderful for those extended 4 month battles.

Henri H. Arsenault

unread,
Jun 12, 1995, 3:00:00 AM6/12/95
to

For the worst clunker of all time, my vote goes to Universal Military
simulator. Not content with having being screwed once, I went and bought
UMS II when it came out, and it was just as bad. It is the only game
(except Victory at Sea) in which I have never played anything close to a
complete game.

Christian Jahnsen

unread,
Jun 12, 1995, 3:00:00 AM6/12/95
to dwa...@atomic.com
dwa...@atomic.com (Doug Walker) wrote:

>So, here's your chance to voice your opinions to someone who will listen!

Oh good. :)

CIVILIZATION, without a doubt.
Sure, it's been beaten by greater depth and better graphics a countless amount
of times, but it's never (IMHO) been beaten when it comes to entertainment and
gameplay, but most of all ORIGINALITY!!!!!!!!!

That's my opinion.

--
Best regards, _/_/_/ _/_/_/
Christian Jahnsen, _/ _/
Technical University of Denmark, _/ _/
Lyngby, Denmark. _/ _/ _/
E-Mail : gc93...@gbar.dtu.dk _/_/_/ _/ _/_/_/
WWW-Homepage : http://lorenz.gbar.dtu.dk:8080/~gc937079/


Sean Peisert

unread,
Jun 12, 1995, 3:00:00 AM6/12/95
to
How about one of the originals: Strategic Conquest? Always a great game,
besides, it's fun over a 'net too. I'd like to see >2 players in version
4 though.

--
Sean Peisert
spei...@ucsd.edu

Yean Wei Ong

unread,
Jun 12, 1995, 3:00:00 AM6/12/95
to
Greetings all,

Favourite strategic games? Well, not many on the Mac, as I've
only started Mac-gaming recently, but from past years:

MULE (C-64) for its sheer creative quirkiness. Any game that
shows some spark of originality is worth looking at, in my
books.

Reach for the Stars (Amiga) ... nicely balanced demands for
resources. Variable difficulty settings, and cool graphics.
Novel (at the time, and for me, anyway) scenario.

Warlords (Amiga) ... nice graphics and sound. Also, you had
the ability to build up massive armies and utterly and totally
annihilate your enemies (see note below). Planning to get into
Warlords II sometime ...

Dune II (Amiga) ... for the customisability of your bases (and
because I'm really just a simple violent homicidal maniac [i.e.,
Harkonnen] at heart). ;-) Novel setting for an old type of game.

I guess my main criterion for playing a computer strategy game
would be if I could become invincible in it. (Not to say that
getting there need be easy--in fact, the harder, the more
rewarding it would be.)

Regards,
Yean Wei.

--
Yean Wei ONG Department of Psychology
MSc(AppPsych) Student The University of Western Australia
yea...@freud.psy.uwa.edu.au Crawley WA 6907
Opinions expressed are strictly my own. Australia

Ervin Thompson

unread,
Jun 12, 1995, 3:00:00 AM6/12/95
to
I would love to see a low level (really low level, say; man-to-man)
tactical game about western (USA) frontier combat ("Gen'l Custer, can I
have the afternoon off?"). I am pretty sure there is no such thing,
though I have heard a company called Incredible Simulations, Inc (of
Defend the Alamo! fame) is working on a game called Custer's Last
Stand. Anybody else heard of this? I even have a letter from these
folks saying they hope to have a June release, but haven't heard
anything since then.

David Middleton

unread,
Jun 13, 1995, 3:00:00 AM6/13/95
to

_____________________________________________________________________
David Middleton <dm...@ctp.com>
Cambridge Technology Partners, Inc.
304 Vassar Street, Cambridge, MA 02139, USA
Tel: (617) 374-8498 / Fax: (617) 374-8300

Andres C. Gaeris

unread,
Jun 13, 1995, 3:00:00 AM6/13/95
to
From my Commodore C-64 days: U.S.A.A.F (SSI)
Kampffgruppe (SSI)
Battle Group (SSI)
Mech Brigade (SSI)
Crusade in Europe (Microprose)
Russia (SSG)
Battlefront Game System (SSG)

Today in my redouptable Mac IIsi 5/80:
V for Victory (Atomic)
Battlefront Game System (SSG)
Warlords (SSG)
DBCAW (SSG)

In my kist to buy: Operation Crusader (Atomic)
Stalingrad (Atomic)
TacOps (Arsenal)

Wish list/wet dreams: A Napoleonic system a la DNACW/BGS, covering from
Gustavus Adolphus till Crimea.
An Ancient system for Greek/Roman/Medieval warfare.
A huge Eastern Front Game with variants from '39
to '50 including strategic production, custom
tailored divisions/air groups, railways, partisans
and general officer's list to choice for commanding
my armies. (I won't dismiss Guderian in '42!!)
Same as above but Western front.
An USAAF/Europe Ablaze for the Mac.


===============================================================================
Andres C. Gaeris || Miniature wargamer (long time ago)
'Grognard' by heart || Paper wargamer (seldom & grudginly)
|| Happy C64 wargamer (some time ago)
ag...@lle.rochester.edu || Unsatisfied Mac wargamer (but going better!)
gae...@me.rochester.edu || (Very!!) Reluctant PC wargamer
Ph: (716) 275-2287/0212 ||
===============================================================================

jay...@rcinet.com

unread,
Jun 14, 1995, 3:00:00 AM6/14/95
to
>Also, would dearly love to see a computer version of Starship Troopers by
>Avalon Hill.

Amen to that. What about Victory in the Pacific & War at Sea. Fun games if
not terribly historic and it should be fairly easy to do something that catches
the spirit of these games. The Civil War Stonewall Jackson's Way series of
games could probably also be turned into good computer games.

Jay

Alexander Peck

unread,
Jun 15, 1995, 3:00:00 AM6/15/95
to
In article <m_menon.1...@postoffice.utas.edu.au>,
MadMan <m_m...@postoffice.utas.edu.au> wrote:
>IMHO, The greatest strategy game of all time definitely has to be DUNE 2 : The
>battle for Arrakis ! Man, it was simply great. Extremely smooth animation and
>graphics, good sound, good concept, and general playability puts it on top of
>my list of strategy games. Also liked X-COM : Enemy Unknown, although it
>lacked the continuous action of Dune 2. Civilisation was also pretty good, but
>the graphics really sucked (apparently a new, improved version is coming out
>on CD soon). I am just surprised no one else liked Dune 2. After all, most
>gaming mags rated it as the best as well !

Dune 2 was a good game, but I felt it suffered from an annoying flaw.
Trying to command large groups of units was a real pain. You had to do a
lot of clicking to select a unit, click on attack, click on the
structure, select next unit, etc. It would have been much better if you
could lassoo a group of units and give them one order. This would be an
easy fix, too, so I hope we see more games like it soon! (Command and
Conquer is rumored to be of this nature.)


MadMan

unread,
Jun 16, 1995, 3:00:00 AM6/16/95
to
In article <dwalker-0706...@sam-ppp-m2.neosoft.com> dwa...@atomic.com (Doug Walker) writes:
>From: dwa...@atomic.com (Doug Walker)
>Subject: What's your favorite strategic game of all time?
>Date: Wed, 07 Jun 1995 19:17:57 -0600

>And why?

>I'm doing some research for a future product and I figure you guy's are
>the BEST grassroots source around.

>So, what's your favorite(s). What did they have that you liked?
>disliked? Maybe there was a game that had just ONE good feature, but was
>a lousy game overall? Let me know about it!

IMHO, The greatest strategy game of all time definitely has to be DUNE 2 : The

battle for Arrakis ! Man, it was simply great. Extremely smooth animation and
graphics, good sound, good concept, and general playability puts it on top of
my list of strategy games. Also liked X-COM : Enemy Unknown, although it
lacked the continuous action of Dune 2. Civilisation was also pretty good, but
the graphics really sucked (apparently a new, improved version is coming out
on CD soon). I am just surprised no one else liked Dune 2. After all, most
gaming mags rated it as the best as well !

Cheers,

MadMan

<<<<<-------->>>>>>>>
Madhu Menon (The Mad Man)
m_m...@postoffice.utas.edu.au
Vice-President, Society of Cybergenetic Realism
"Join it - it's a pure adrenalin rush !"

"Mad (adj) : crazy, insane, not in the right state of mind"

Tom Grant

unread,
Jun 16, 1995, 3:00:00 AM6/16/95
to
In article <3rqigk$g...@crl7.crl.com> Alexander Peck, alex...@crl.com
writes:
>Just from the sheer number of hours I spent playing it, I would have to
>say my favorite strategy game was Civilization. I would have to say I
>spent at least five times longer on that game than the next most-played
>strategy game (which was probably Populous).
>
Still an engrossing game! I only wish that the less conquest-oriented
strategies worked better.

Also, Master of Orion gets my vote as one of my all-time faves. Panzer
General is also rising in my hit parade, as I play more scenarios.

However, lest we forget the old, old days too quickly, I still believe
that many of the wargames published by SSG several years ago still are
some of the best computer wargames ever produced. I loved the "Decisive
Battles of the Civil War" series, esp. for its interesting
command-and-control rules. I was also a fan of Russia, even for its
occasional historical flaws. It had a great idea repeated in the
Battlefront games (also from SSG): You did not have complete control over
what your forces did. You could tell a division to go take a particular
city, but you couldn't control how it got there, or whether it decided to
engage enemy forces on the way. As a wargamer of 20 years who still
winces at the level of control you have as a commander in most games,
these games were excellent innovations, and damn fun to play!
=================================================
"I've got to follow them. I'm their leader."
--Ledru-Rollin,
watching the mob, 1848
-------------------------------------------------
Tom Grant Senior Tech Writer
CSSD
Oracle Corporation
tgr...@us.oracle.com
415-506-8481
=================================================

Jim Vieira

unread,
Jun 16, 1995, 3:00:00 AM6/16/95
to
MadMan (m_m...@postoffice.utas.edu.au) wrote:
:Also liked X-COM : Enemy Unknown

What a great combination of titles :) In America it was XCOM: UFO Defense
and in Europe it was UFO: Enemy Unknown.
--
__________________________________________________________________<>______
| __ || |\
| //\\ "Then I shall send you back to Chaos in || | |
| || || such a way that you shall never have power .____||____. | |
|<\___\\//___/> on the earth again!" </~~~\()/~~~\>| |
|</~~~~||~~~~\> -Elric of Melnibone ` |``| `| |
| ` || ` | | | |
| || /|\ | /|\ |\ | |\/ |_// |\/| /|\ |\ |\/| |\ Jim Vieira | |
| || | | | |\ `|\ |\/ |-~ | | | |/` | | |/` VisualDragon | |
| /__\ | | | | | | | | | | | | | |\ -==(UDIC)==- | |
|________________________________________________________________ | | ____| |
\________________________________________________________________`\/`______\|
'Attempting to re-conquer all of U1-U8 before U9 comes out. Currently on: U2'

Jordan Pinsker

unread,
Jun 16, 1995, 3:00:00 AM6/16/95
to
Spaceward Ho! (Currently on 4.0.1) is the most fun and interesting
strategic game that I have ever played. While it is not too realistic, it
is very addicting and the interface is flawless.

Aaron Headly

unread,
Jun 17, 1995, 3:00:00 AM6/17/95
to
In article <dwalker-0706...@sam-ppp-m2.neosoft.com>
dwa...@atomic.com (Doug Walker) writes:
>From: dwa...@atomic.com (Doug Walker)
>Subject: What's your favorite strategic game of all time?
>Date: Wed, 07 Jun 1995 19:17:57 -0600

The one game that consistantly entertained more of my friends for more of
our time in the late 'seventies was BattleLine/Yaquinto's original
"Flattop" (with those tactile wonders, the big fat counters)(and the
famous jelly-tray counter holders). "Flattop" is the _only_ boardgame I've
ever played that had a legitimate adreneline-rush factor (and I've played
more than than I care to admit to).

Even though playing blind on little paper maps and keeping track (or, more
often, forgetting to keep track) of so many factors was a complete pain,
we had so much obvious fun that bunches of our _non-gamer_ friends ended
up demanding to be allowed to join in. The game got even better when each
side was divided up by fleets, bases, or whatever.

If there was a "Flattop" like game playable over TCP/IP connections I
wouldn't get any work done ever again. There's also no reason other than
lazy development that someone on a Mac couldn't go up against someone
running Windows or DOS.

Networked strategy games are gonna be big, even if only because nobody
likes writing AI computer strategy only to have everyone complain about it
on Usenet.

Thanks for asking,

Aaron Headly
Ann Arbor MI

Leeuw van der TN

unread,
Jun 19, 1995, 3:00:00 AM6/19/95
to
Hi All!

I guess my all-time favourite game is Civ.

Yean Wei Ong (yea...@psy.uwa.edu.au) wrote:
: Greetings all,

: Favourite strategic games? Well, not many on the Mac, as I've
: only started Mac-gaming recently, but from past years:

[...]

: I guess my main criterion for playing a computer strategy game


: would be if I could become invincible in it. (Not to say that
: getting there need be easy--in fact, the harder, the more
: rewarding it would be.)

:-)

I'm rather good at becoming invincible in Civ, at least at King-level

But still it`s not easy to beat. I'm getting a lot of satisfaction out
of it and I put a lot of time into it! I recently removed all games
from my HD 'cause I need to get some real work done! :-)


: Regards,
: Yean Wei.

: --
: Yean Wei ONG Department of Psychology
: MSc(AppPsych) Student The University of Western Australia
: yea...@freud.psy.uwa.edu.au Crawley WA 6907
: Opinions expressed are strictly my own. Australia


--Tim
--
Tim van der Leeuw, student of Computer Science, Vrije Universiteit,
Amsterdam, The Netherlands. Homepage: http://www.cs.vu.nl/~tnleeuw/
Flightsim-Homepages! http://www.cs.vu.nl/~tnleeuw/hornet/
http://www.cs.vu.nl/~tnleeuw/A10/

Leeuw van der TN

unread,
Jun 19, 1995, 3:00:00 AM6/19/95
to

Andres C. Gaeris (ag...@elm.lle.rochester.edu) wrote:
[...]

: Wish list/wet dreams: ...

: An Ancient system for Greek/Roman/Medieval warfare.

Thsi would be really WAY COOL!!!!!
I would LOVE to have a game for that!!!!
Esp. if it's a good game

Someone who reads this and knows how to make such games, PLEASE do it!!!!!!
Even if for a PC, I would still want to have it!!!!!!!!
[...]


: ===============================================================================


: Andres C. Gaeris || Miniature wargamer (long time ago)
: 'Grognard' by heart || Paper wargamer (seldom & grudginly)
: || Happy C64 wargamer (some time ago)
: ag...@lle.rochester.edu || Unsatisfied Mac wargamer (but going better!)
: gae...@me.rochester.edu || (Very!!) Reluctant PC wargamer
: Ph: (716) 275-2287/0212 ||
: ===============================================================================

:

Kurt Yoder

unread,
Jun 19, 1995, 3:00:00 AM6/19/95
to
In article <m_menon.1...@postoffice.utas.edu.au>, m_m...@postoffice.utas.edu.au (MadMan) writes:
|> In article <dwalker-0706...@sam-ppp-m2.neosoft.com> dwa...@atomic.com (Doug Walker) writes:
|> >From: dwa...@atomic.com (Doug Walker)
|> >Subject: What's your favorite strategic game of all time?
|> >Date: Wed, 07 Jun 1995 19:17:57 -0600
|>
|> >And why?
|>
|> >I'm doing some research for a future product and I figure you guy's are
|> >the BEST grassroots source around.
|>
|> >So, what's your favorite(s). What did they have that you liked?
|> >disliked? Maybe there was a game that had just ONE good feature, but was
|> >a lousy game overall? Let me know about it!
|>
|> IMHO, The greatest strategy game of all time definitely has to be DUNE 2 : The
|> battle for Arrakis ! Man, it was simply great. Extremely smooth animation and
|> graphics, good sound, good concept, and general playability puts it on top of
|> my list of strategy games. Also liked X-COM : Enemy Unknown, although it
|> lacked the continuous action of Dune 2. Civilisation was also pretty good, but
|> the graphics really sucked (apparently a new, improved version is coming out
|> on CD soon). I am just surprised no one else liked Dune 2. After all, most
|> gaming mags rated it as the best as well !
|>
|> Cheers,
|>
|> MadMan
|>
|> <<<<<-------->>>>>>>>
|> Madhu Menon (The Mad Man)
|> m_m...@postoffice.utas.edu.au
|> Vice-President, Society of Cybergenetic Realism
|> "Join it - it's a pure adrenalin rush !"
|>
|> "Mad (adj) : crazy, insane, not in the right state of mind"

Do you mean the IBM version of Civ? Have you even seen the Mac version? (why do
I ask?... this is theoretically a Mac games newsgroup). I agree about Dune II...
it was very addictive, although I would have preferred a little bit more
intelligence on the part of the pieces that could be commanded... it was annoying
to have to manage EVERY aspect of their fighting (for example, their tendency to
ignore Wormsign, and just keep plodding on the course I'd set for them, instead
of either getting picked up by a carryall or trying to find some rock to go to
and avoid getting eaten).

Now to original poster... those two strategic games are definitely high up on my
list. Another one I liked for its complexity was Pax Imperia. However, the
complexity was so poorly managed that the game got very tedious after a little
while. Also, some of the detail was pointless, and could have thus either been
left out or made relevant with a little bit of extra work by the programmers.

Another strategic game I liked for pure military strategy was Strategic Conquest.
The only thing was that there was absolutely no complexity where I would have
liked to have seen some.... examples are in the lack of different terrain types,
plus lack of customizability (would have been interesting to mess with the values
of various pieces, or add "neutrals" to the fray).

Kurt

John Morgan

unread,
Jun 19, 1995, 3:00:00 AM6/19/95
to
Yean Wei Ong (yea...@psy.uwa.edu.au) wrote:
: Greetings all,

: Favourite strategic games? Well, not many on the Mac, as I've
: only started Mac-gaming recently, but from past years:

: MULE (C-64) for its sheer creative quirkiness. Any game that


: shows some spark of originality is worth looking at, in my
: books.

: Reach for the Stars (Amiga) ... nicely balanced demands for
: resources. Variable difficulty settings, and cool graphics.
: Novel (at the time, and for me, anyway) scenario.

: Warlords (Amiga) ... nice graphics and sound. Also, you had
: the ability to build up massive armies and utterly and totally
: annihilate your enemies (see note below). Planning to get into
: Warlords II sometime ...

: Dune II (Amiga) ... for the customisability of your bases (and
: because I'm really just a simple violent homicidal maniac [i.e.,
: Harkonnen] at heart). ;-) Novel setting for an old type of game.

: I guess my main criterion for playing a computer strategy game


: would be if I could become invincible in it. (Not to say that
: getting there need be easy--in fact, the harder, the more
: rewarding it would be.)

: Regards,
: Yean Wei.

: --
: Yean Wei ONG Department of Psychology
: MSc(AppPsych) Student The University of Western Australia
: yea...@freud.psy.uwa.edu.au Crawley WA 6907
: Opinions expressed are strictly my own. Australia

Hate to be redundant/unoriginal but my fav strategy game of all time
would easily be Master of Orion.--
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/ _/ _/
_/ John L. Morgan _/ jmo...@gsaix2.cc.gasou.edu _/
_/ GSU Computer Services _/ ~or~ _/
_/ Work: (912)-681-5429 _/ jon_...@gsvms2.cc.gasou.edu _/
_/ _/ _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
"Opinions expressed are my own, and I accept total responsibility"

rodney jacks

unread,
Jun 19, 1995, 3:00:00 AM6/19/95
to
In article <pinskerj-160...@nealt.pb.net>,

I agree. My second favorite strategy game is 'Strategic Leap'. It's
probably the best computer implementation of a board game I've played.
Magic spells, different board layouts, and the 'capture the flag' option
brings new life to traditional checkers. The computer opponents are
tough to beat on the higher difficulty levels too. If you're looking
for a strategy game that isn't based on war, be sure and check it out.

Cheers,
Rodney

--
Rodney (rja...@austlcm.sps.mot.com)

Kevin Gamble

unread,
Jun 19, 1995, 3:00:00 AM6/19/95
to
The most fun I've ever had playing a Strategic game has to be SUPREMACY.
It's a board game, like Risk... but way more advanced. You grow grain and
produce oil to power your troops. Open companies to make you products.
ACTUALLY PAY your armed forces and wheel and deal on the internatinal
exchange!

It was a FANTASTIC game, I still play it with my buddies now and then... I
just wish somebody would port it over to a computer, it would be
fantastically good as a game. Even multiplayer over the net! eesh! That
would be mindnumbing.

-Kev.

Mosher

unread,
Jun 19, 1995, 3:00:00 AM6/19/95
to
y000...@ws.rz.tu-bs.de (Kurt Yoder) wrote:

<snip>

>In article <m_menon.1...@postoffice.utas.edu.au>, m_m...@postoffice.utas.edu.au (MadMan) writes:
>Do you mean the IBM version of Civ? Have you even seen the Mac version? (why do
>I ask?... this is theoretically a Mac games newsgroup).

<snip>

huh? can't tell by reading the posts

Marty Busse

unread,
Jun 20, 1995, 3:00:00 AM6/20/95
to

The RStars are too effective in that game, and a n airborne assualt is
too easy. Other than that, the game is very good.

--
"Diplomacy is the art of saying "nice doggie" while looking for a
rock."-attributed to Talleyrand


Eric Ogren

unread,
Jun 20, 1995, 3:00:00 AM6/20/95
to
In article <3s52au$j...@stratus.skypoint.net>

The message was cross-posted .. Guess he doesn't know which one it comes from.
:)
--
-----------------------------------------------------------
-Eric
<eric....@vdf.com>

-> Keyboard not found Press [F1] to Continue <-
------------------------------------------------------------

Allen Halsell

unread,
Jun 20, 1995, 3:00:00 AM6/20/95
to

Sigh ... reduced to this ... I've cleaned out everything I can find in
this scenario but I'm missing something crucial. I've found the first
citadel (Hill Giants), but no others.

The FAQ tells me to either go in the front gate for the Ice Giants (which
doesn't help much if you can't find it) or the back way. I can't find the
secret entrance to the human village at X: 24 Y: 38 ... this is near where
I heard about Giant Slayer, right? I've looked for WAY too long.

Any extremely broad hints (i.e., answers) about finding both citadels
would help a lot.

Allen
---------------------------------------------------------------------
c...@lewis.jpl.nasa.gov Allen Halsell

Gregg Murray

unread,
Jun 20, 1995, 3:00:00 AM6/20/95
to
Mine is Doom2, no wait, Kaboom. Yes, Definately Kaboom....

That little clown is a smart mother fucker.

-Gregg Murray
<gsmu...@oz.net>


Frank Tarzanin

unread,
Jun 20, 1995, 3:00:00 AM6/20/95
to
I have to go with Victory Game's "Civil War". I think part of my
facination has to do with the time period but the nail biting tension
that the game can generate as you never know who will move next, how
much you will be able to do and when the turn will end is always at
issue. Never have the problem where one person goes to lunch waiting
for thier opponent to finish moving.

Timothy Jehl -FT-~

unread,
Jun 21, 1995, 3:00:00 AM6/21/95
to

It depends upon whether you include games like Populous and Lemmings
as strategy games :)
--
TJ Jehl tj...@sedona.intel.com

Henri H. Arsenault

unread,
Jun 21, 1995, 3:00:00 AM6/21/95
to
Well, if you're going to include boardgames in the list, the game that
gave me the most fun for the longest time was the original version of
Avalon Hill's The Russian Campaign. As the Germans, if you didn't get a
lot of territory when the going was good, you could be in trouble when the
elite Russian reinforcements came in. As the Russians, you had to hang by
your fingernails and hold Moscow at all costs until the Winter of 41, then
face the German Summer offensive of 42. If you survived that, you were in
pretty good shape. When things turned sour, you had to take chances and
count on a lucky dice throw. If you didn't get it, things usually got a
lot worse, unless the enemy got overconfident and overextended himself, in
which case...

Henri

--
Henri H. Arsenault
ars...@phy.ulaval.ca

Greg Oakes

unread,
Jun 22, 1995, 3:00:00 AM6/22/95
to
In article <arseno-2106...@descartes.phy.ulaval.ca> ars...@phy.ulaval.ca (Henri H. Arsenault) writes:
>Subject: Re: What's your favorite strategic game of all time?
>From: ars...@phy.ulaval.ca (Henri H. Arsenault)
>Date: 21 Jun 1995 13:08:44 GMT

>Henri

Hey Henri, how's it doin'....

Yep, Russian Campaign was a great game (originally published by Jedko, an
Australian firm).

But my overall favourite is (and this will come as no surprise to people who
have read my posts before)....

World in Flames

So far as political, military and industrial strategy goes it is absolutely
unbeatable. For those that don't know it, it's an Australian game (parochial I
know) that covers the entire WWII; Europe and the Pacific. Elegant sub-systems
deal with individual Air-craft types, individual capitol ships, excellent
ground combat systems, variable US entry and a production system that is so
subtle in its intentions it will make you weep (it is incredibally difficult
to change your production systems once you have geared up, so you are forced
to plan in the long long term). Third Reich, while still an excellent game,
suffers in comparison due to the complexity of its systems and the amount of
book keeping. WiF, while not uncomplicated, is made manageable by its elegant
systems and its impulse based turns, that can end at any time. Hell, I'll
bring in the box lid tomorrow and post it....

greg "not a grognard" oakes

p.s. my favourite tactical game would be Squad Leader scenario Hill 621 played
with Cross of Iron rules (and some of Crescendo of Doom and GI Anvil of
Victory).

Jean Verdier

unread,
Jun 23, 1995, 3:00:00 AM6/23/95
to
> Hey Henri, how's it doin'....

> Yep, Russian Campaign was a great game (originally published by Jedko, an
> Australian firm).

> But my overall favourite is (and this will come as no surprise to people who
> have read my posts before)....

> World in Flames

> So far as political, military and industrial strategy goes it is absolutely
> unbeatable. For those that don't know it, it's an Australian game (parochial I
> know) that covers the entire WWII; Europe and the Pacific. Elegant sub-systems
> deal with individual Air-craft types, individual capitol ships, excellent
> ground combat systems, variable US entry and a production system that is so
> subtle in its intentions it will make you weep (it is incredibally difficult
> to change your production systems once you have geared up, so you are forced
> to plan in the long long term). Third Reich, while still an excellent game,
> suffers in comparison due to the complexity of its systems and the amount of
> book keeping. WiF, while not uncomplicated, is made manageable by its elegant
> systems and its impulse based turns, that can end at any time. Hell, I'll
> bring in the box lid tomorrow and post it....

> greg "not a grognard" oakes

> p.s. my favourite tactical game would be Squad Leader scenario Hill 621 played
> with Cross of Iron rules (and some of Crescendo of Doom and GI Anvil of
> Victory).

WiF is full of good ideas and a strategic gamer can
only enjoy the idea of playing a game like that.
But this game has some big problems....

1 - the production system works well exept for the UK.
I remember a game where great britain needed some troops to
protect the island after the fall of France. I build many
infantry units (maybe 4) and they came in south africa,
india and australia, very far from where i needed them,
just too bad...
2 - the counters have only one step and you can't rely on
a few counters to make the north african campaign,just too bad
that counters are either on board at full strength or
in the deadpile...
3 - Russia is so weak that the campaign is just a remake
of the fall a France. Just launch invasion, and in few turns
you've killed the bear...

So despite some good ideas the game isn't good.

I played this game a lot of times but this is far from now,
so i surely forgot some more of the problems...


Keith Rogers

unread,
Jun 23, 1995, 3:00:00 AM6/23/95
to
In article <greg.oakes....@a1.cbr.hhcs.gov.au>,
greg....@a1.cbr.hhcs.gov.au (Greg Oakes) wrote:

>Yep, Russian Campaign was a great game (originally published by Jedko, an
>Australian firm).
>
>But my overall favourite is (and this will come as no surprise to people who
>have read my posts before)....
>
>World in Flames
>
>So far as political, military and industrial strategy goes it is absolutely
>unbeatable. For those that don't know it, it's an Australian game (parochial I
>know) that covers the entire WWII; Europe and the Pacific. Elegant sub-systems
>deal with individual Air-craft types, individual capitol ships, excellent
>ground combat systems, variable US entry and a production system that is so
>subtle in its intentions it will make you weep (it is incredibally difficult
>to change your production systems once you have geared up, so you are forced
>to plan in the long long term). Third Reich, while still an excellent game,
>suffers in comparison due to the complexity of its systems and the amount of
>book keeping. WiF, while not uncomplicated, is made manageable by its elegant
>systems and its impulse based turns, that can end at any time. Hell, I'll
>bring in the box lid tomorrow and post it....

Long live WIF! Gotta say I love the game, and it's definitely my favorite.
Been playing it for years, and it's still really cool. I must say, though,
that the recent expansions have wreaked havoc with play balance. Planes in
Flames is cool, but the addition of DIVs, artillery, etc. in Asia and Africa
aflame mess things up.

I had heard that ADG was going to do a computer version of WIF. Anyone
else heard anything about this?

-Keith

--
-------
Keith Rogers ke...@sp.isl.secom.co.jp
SECOM Intelligent Sytems Laboratory, Speech Processing Group

GEd--Hs+:g+p?++!aua-w+v+C++(++++)U+P+L3-N++E---
K+++W---M++V-- -po+Yt++@!5jxRG++('''')tv--b+++
DB---e+++>++++u+(*)h-f+r++n---y+

For an explanation of the above, see
http://www.ccs.neu.edu/home/ratinox/geek-code-2.html

Jean Verdier

unread,
Jun 23, 1995, 3:00:00 AM6/23/95
to
ars...@phy.ulaval.ca (Henri H. Arsenault) wrote:

> Well, if you're going to include boardgames in the list, the game that
> gave me the most fun for the longest time was the original version of
> Avalon Hill's The Russian Campaign. As the Germans, if you didn't get a
> lot of territory when the going was good, you could be in trouble when the
> elite Russian reinforcements came in. As the Russians, you had to hang by
> your fingernails and hold Moscow at all costs until the Winter of 41, then
> face the German Summer offensive of 42. If you survived that, you were in
> pretty good shape. When things turned sour, you had to take chances and
> count on a lucky dice throw. If you didn't get it, things usually got a
> lot worse, unless the enemy got overconfident and overextended himself, in
> which case...

> Henri

> --
> Henri H. Arsenault
> ars...@phy.ulaval.ca

Just a word about board games:

You should play one of my two favorite games.
But for that you'll need time and a lot of space.

Try The longest day from AH, a great game that covers the
normandy invasion during WWII. You need 2 square meters
to set up the game but the space is worth the pleasure.

You should also try Fire in the east in the europa series
from GDW. The russian campaign, an old favorite of
all wargamers it seems.

All are monster games but are as big as great...


Karsten Hehemeyer

unread,
Jun 24, 1995, 3:00:00 AM6/24/95
to
Can someone tell where to buy WiF in Germany?

Thanks in avance Xavier.
## CrossPoint v3.02 ##

rip...@nando.net

unread,
Jun 25, 1995, 3:00:00 AM6/25/95
to
c...@lewis.jpl.nasa.gov (Allen Halsell) wrote:

>Sigh ... reduced to this ... I've cleaned out everything I can find in
>this scenario but I'm missing something crucial. I've found the first
>citadel (Hill Giants), but no others.

Go past the Hill Giant citadel into the valley beyond ( to the right on
screen). You haven't seen half the game yet. Many adventures await,
including, the other 2 giant citadels.

Good Hunting!
Joe


Allan Goodall

unread,
Jun 27, 1995, 3:00:00 AM6/27/95
to

World In Flames is a board game, not a computer game. Try posting a
message to rec.games.board.

Allan


David Kurtz

unread,
Jun 28, 1995, 3:00:00 AM6/28/95
to
In <3sp726$h...@kodak.rdcs.Kodak.COM> Allan Goodall <all...@kodak.com>
writes:

Though it should be pointed out that they are currently working on
making it a computer gamee...December of this year (don't hold breath).

David

0 new messages