Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Any strategy for winning at The Horde?

0 views
Skip to first unread message

Mark Marino

unread,
May 5, 1994, 12:34:53 PM5/5/94
to

I'm getting killed in The Horde by those pesky juggernaut hordlings. I'm also
not making enough crowns to buy any cool weapons. Does anyone have any good
strategies for winning at this game?

Thanks,
Mark

Marc Avigliano

unread,
May 6, 1994, 7:26:43 PM5/6/94
to
In article <CpC8q...@world.std.com> om...@world.std.com (Mark Marino) writes:
>
>I'm getting killed in The Horde by those pesky juggernaut hordlings. I'm also
Knights can defeat them. Also, you can kill them with hit and run
tactics. You hit them twice, then run away. As soon as he stops chasing
you, hit him again. Repeat as many times as necessary.

>not making enough crowns to buy any cool weapons. Does anyone have any good
>strategies for winning at this game?
>
Yes, buy cows as soon as you can afford them. They generates lots of
money.
>Thanks,
>Mark
>

Keith Meng-Wei Loh

unread,
May 7, 1994, 3:59:48 AM5/7/94
to
Marc Avigliano <FM...@music.mus.polymtl.ca> writes:

>In article <CpC8q...@world.std.com> om...@world.std.com (Mark Marino) writes:
>>
>>I'm getting killed in The Horde by those pesky juggernaut hordlings. I'm also

>Knights can defeat them. Also, you can kill them with hit and run
>tactics. You hit them twice, then run away. As soon as he stops chasing
>you, hit him again. Repeat as many times as necessary.

Hitting them once and running for it is probably wiser. If you hit the
big dudes too many times, you get dizzy and they waste you. Also, you should
try to support your knights when they are under attack by the big dudes.
Sometimes the big dudes just overwhelm them and have a nice 30 buck meal.

>>not making enough crowns to buy any cool weapons. Does anyone have any good
>>strategies for winning at this game?
>>
>Yes, buy cows as soon as you can afford them. They generates lots of
>money

Sell all your cows in the fall to guarantee that you have their value
when it comes time to go to the shop and pay tax.

BTW, I can't seem to understand how to win in the second area. I keep
losing more money than I'm making. That is, it says that I'm
making such and such money but when it comes to the next wave, I'm
missing more than half of it. What's happening?

Mark Marino

unread,
May 7, 1994, 12:15:53 PM5/7/94
to
In <2qfhpk$6...@vertigo.helix.net> l...@vertigo.helix.net (Keith Meng-Wei Loh) writes:
|BTW, I can't seem to understand how to win in the second area. I keep
|losing more money than I'm making. That is, it says that I'm
|making such and such money but when it comes to the next wave, I'm
|missing more than half of it. What's happening?

Hmmm, do you have many hirelings? Knights cost 30 crowns a piece and archers
60 crowns a piece for EACH season you keep them around. My advice is not to
employ them until near the end of the year, when the hordlings increase in
strength and number.


Keith Meng-Wei Loh

unread,
May 7, 1994, 6:06:13 PM5/7/94
to
om...@world.std.com (Mark Marino) writes:

Yeah, I figured that out by myself after a lot of losing. :) It's a
pity they cost so much to keep around because they're really handy.

.

unread,
May 8, 1994, 12:19:18 AM5/8/94
to
Mark Marino (om...@world.std.com) wrote:

: I'm getting killed in The Horde by those pesky juggernaut hordlings. I'm also


: not making enough crowns to buy any cool weapons. Does anyone have any good
: strategies for winning at this game?

Okay, first of all, recycle all the trees. and on your first turn, plant
a lot of trees. fastest way to do this is using the keyboard, plant a huge
row of trees.

Then, get cows. They're worth big bucks. DOn't forget to move them
after each season, because they eat all the grass. protect them at all costs.

As for the big guys, just don't swing too fast, or you get dizzy. Attack,
move a bit, attack, move a bit. stay out of range. if you see it come towards
you, move.

Use the spare cash to buy trees. Then recycle the ones that are grown, and
either buy a cow, or plant more trees.

Frank Wang | Come and go gonzo on Wacko
fw...@sbcs.sunysb.edu | red-branch.mit.edu 6003


Jim Little

unread,
May 8, 1994, 1:14:54 AM5/8/94
to

Cows. Use them two ways:

1) Hordelings love 'em. Put one on the side of the village that the
hordelings are coming from... nearly all of them will be attracted to the
cow and eat it.

No, that doesn't help much. But if you put a knight next to the cow, he'll
bash all of the hordelings before they've digested the cow. Trust me...
this works -very- well. Cows make great hordeling bait!

2) On the other side of the village, place as many cows as you can afford.
Remember to place them with at least one square of grass between them,
otherwise they will eat all the grass. The hordelings will be attracted
by your 'bait' cow and be destroyed by the knight, while your herd
generates tons of money.

This strategy will have to be changed slightly as the game progresses, but it
will get you through the first three locations with ease. By that time, you
ought to have enough experience with the game to be able to work out your
own strategy... not to mention having tons of cash!

Enjoy.

-Jim Little (ji...@up.edu)

Flea Yeo

unread,
May 10, 1994, 3:36:01 AM5/10/94
to
In article <2qh3cl$l...@vertigo.helix.net>, l...@vertigo.helix.net (Keith Meng-Wei Loh) writes:

>om...@world.std.com (Mark Marino) writes:
>
>>Hmmm, do you have many hirelings? Knights cost 30 crowns a piece and archers
>>60 crowns a piece for EACH season you keep them around. My advice is not to
>>employ them until near the end of the year, when the hordlings increase in
>>strength and number.
>
>Yeah, I figured that out by myself after a lot of losing. :) It's a
>pity they cost so much to keep around because they're really handy.

Have you guys tried the knights-as-shepherd strategy? This one's really
simple and effective, you place a knight and place a cow directly to the
left, right, front and back (NOT diagonally). Hordlings gets attracted
to cows and eat it, then gets smashed by knight while digesting cow.
Cow gets saved and earns you 25 gold. Thats 100 gold for each knight!
There you have it, your village gets unmolest season after season, (you
can place these knight-cows combo far away from village to attract
hordlings) This is a real effective strategy, I always max out my cows
(That's 30 cows every season!!) and have only lost a handful so far
in ONLY the Ice region where the hordlings can be real nasty! Make the
knights pay for themselves!!!

There's another strategy to use knights, built a long line of walls,
then place a knight at both ends, hordlings runs along wall to get
smashed by knight. You may want to put some traps just along the wall as
well. Just remember to tear down walls before winter.

BTW, archers can be real useless, their shots are weak and worst of all
they take pot shots of me whenever I run past them!! Anybody got any
strategy of using them?


flea

Keith Meng-Wei Loh

unread,
May 10, 1994, 1:37:00 PM5/10/94
to
I just got to the ice fields and I'm getting really toasted. I've used
the knight as shepherd strategy well until now. Now those bloody ice
dude keep on rolling over my village and me! What's the strategy here?
Roscoe? The firebreather? Sheesh!

I found the archers were valuable during the desert campaign. They plunked
away quite well against the burrowing unicorns while I found the knights,
while necessary, were nearly always overwhelmed by mass attacks. So I
usually paired them up or with an archer.

Mark Marino

unread,
May 10, 1994, 6:08:56 PM5/10/94
to

Archers can be useful for massive hordling attacks, but they're too expensive
to use except when you're getting whooped. They also get put under the wizard
hordling's spell, whenever you here the words "Kill Chauncey" uttered, you can
bet that those archers and knights are gonna attack you.

I found that a useful tactic for the desert level is to build a moat around
my village. The digger hordlings can't get past water.

As for those of you who are getting killed in the ice fields, I empathize, I
am losing that battle too. Those damned ice giants are a pain in the butt.
I did figure out that you could use bombs to clear out snow during the
2-minute planning stage. Any other useful hints for getting past this level?

BTW, anyone figure out what those red vegetative thingies are that start
taking over your crops every once and a while?


Flea Yeo

unread,
May 10, 1994, 10:55:26 PM5/10/94
to
In article <2qogns$b...@vertigo.helix.net>, l...@vertigo.helix.net (Keith Meng-Wei Loh) writes:
>I just got to the ice fields and I'm getting really toasted. I've used
>the knight as shepherd strategy well until now. Now those bloody ice
>dude keep on rolling over my village and me! What's the strategy here?
>Roscoe? The firebreather? Sheesh!

Knight as shepherd is still useful here. Sure you'll lose some of these
knights (and the cows as well!) now and then but remember that this is
the last stage of the game and its ok to use up the crowns. Also, they
are a great help in reducing the hordes population. Place two or three
of these units far from village where the hordes appear. This'll help
reduce the number of hordes surviving to reach the village. Reduce
number of cows per knight to reduce overwhelming of knights.

Two things which I found to be very useful : The healing stone; don't
hestitate to use this stone whenever you're hit more than twice by any
of those ice hordlings. The other is the mace or trident. I haven't
tried the trident as the mace serve me well. Stay in the center of the
town and when there are several ice hordlings around, use the mace. The
flame thrower and dragon is virtually useless, don't use them.

Remember that this stage is more about survival than earnings, its ok to
lose money but try to earn as much as you can during the spring and
summer where there're no ice hordlings.

>I found the archers were valuable during the desert campaign. They plunked
>away quite well against the burrowing unicorns while I found the knights,
>while necessary, were nearly always overwhelmed by mass attacks. So I
>usually paired them up or with an archer.

Personally I found the desert to be more diffcult than the snow region.
What I did is place some knight shepherds in far off regions with glass
PLUS traps. At the village I built long lines of walls along the edge
plus traps outside the walls. Then station a knight at each end of the
wall.

Hope this helps!


Flea "None shalt pass!" Yeo

Keith Meng-Wei Loh

unread,
May 11, 1994, 4:14:47 AM5/11/94
to
I didn't quite understand how to get the trident from that creature
in the desert region. What kind of 'food' did I have to give him?>

Michael Wells

unread,
May 11, 1994, 1:04:39 PM5/11/94
to
In message <2qogns$b...@vertigo.helix.net> - l...@vertigo.helix.net (Keith Meng-W

ei Loh) writes:
>I just got to the ice fields and I'm getting really toasted. I've used
>the knight as shepherd strategy well until now. Now those bloody ice
>dude keep on rolling over my village and me! What's the strategy here?
>Roscoe? The firebreather? Sheesh!

PRay? :) The ice level is quite hard. I still find that the best
strategy is 4 cows and a knight and surround your town by these little
x's. I rarely lost a cow, since the knights take out the big snow
hoardlings much faster than I can. Roscoe and the flamethrower seem to
have no effect. The trident does, but it's expensive, and the rock
is nasty. Maybe as a last resort.

>I found the archers were valuable during the desert campaign. They plunked
>away quite well against the burrowing unicorns while I found the knights,
>while necessary, were nearly always overwhelmed by mass attacks. So I
>usually paired them up or with an archer.

I built a moat around my city. the burrowing hoardlings can't cross water,
so my knights didn't get overwhelmed. The desert hoardlings just circle
around your moat in a predictable pattern, so it's easy to put one knight
outside the moat in a place they go frequently, or a few archers on the
inside.

| Michael Wells | mw...@Virginia.edu | My .sig went on a diet! |


Gregory Deych

unread,
May 12, 1994, 2:14:49 AM5/12/94
to
Michael Wells (mw...@Virginia.edu) wrote:
: table
: !"#$%&'()*+,-./0123456789:;<=>?
: M*/$^L /:GG)YR/UD;WP$QLYOYPW*04-/=L,[\Z?Q4)]C5-]=W/**[9WD455)M


What the HELL was that? Did somebody decide to uuencode the whole game
and put on the net? Now, I'm the last one to harp about posting binaries
on non-binaries newsgroups, but this is a little gratuitous, don't you think.

--
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Fast. Good. Cheap. Pick any two - Solomon Short
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

gde...@netcom.com

Jim Little

unread,
May 12, 1994, 2:07:33 AM5/12/94
to
In article <2qogns$b...@vertigo.helix.net>,
Bombs clear away snow quite nicely. As does the trident. ;)
I have found that a knight guarding a single cow and an archer is a great
combination on the later levels. Four or five of these all around the
village on the ice level, with your main herd sorta to the south works well
for me. You'll probably lose money (or make it very slowly), but by now you
ought to have enough that it doesn't matter. And your village will be safe,
which is what counts.

The ice world is the last one.

-Jim Little (ji...@up.edu)


.

unread,
May 12, 1994, 3:17:17 PM5/12/94
to
Michael Wells (mw...@Virginia.edu) wrote:

[ uudecode deleted ]

Good idea, send the horde to Wolfenstein, that'll show them.

*places the meat bait besides the big killer robot end guy*

Frank Wang
fw...@sbcs.sunysb.edu


0 new messages