OK, I just took a look at Rad Mobile via Modeler and found that the draw
distance of the arcade version is about twice as far as the Saturn game Gale
racer, which is good for the original, and obviously bad for the port.
Sonic doesn't move any differently in the arcade version. Also, Rad Mobile
has engine sounds for other cars and such, while Gale Racer only has a cheap
engine sound for your own car. Kinda dissapointing, but the game is still
fully playable as it is.
Also, collision detection doesn't seem to be very good in the Saturn
version, and the other cars flicker a bit sometimes when they're close to
the screen, and tend to fall into the ground a bit when the road isn't flat.
Another dissapointing thing is that the track doesn't change in real time,
at the end of each zone it goes to a lap time screen and then to the next
level, wheras the arcade game has smooth transitions to the next level that
makes it seem more like one continuous track.
Thanx for the enlightenment...
"Scott H" <weapo...@yahoo.com> wrote in message news:<ccCab.7222$uF3....@nwrddc01.gnilink.net>...
> There's been a lot of smack talk about this game on Usenet over the
> years, so I went ahead and picked it up for cheap to try it out. I loved
> Rad Mobile, but playing this game it occurs to me that I haven't played Rad
> Mobile since 91', and can't remember specific details about draw distance,
> how cars looked when they passed me, etc. I also can't find any decent pics
> of Rad Mobile online, so I'll just post my impressions, and hopefully
> somebody can tell me/show me the differences.
[snip]
I would seriously not recommend it. Scott H is
being way way way too lenient. Take everything he
said about pop-up (not to mention graphics that
are simply missing, revealing big ugly patches of
bare screen) and iffy sprite detection and lack of
a sense of speed (he *DID* mention that, didn't
he?) and lame to annoying sound effects and an
utter lack of challenge and multiply it 10x and
you'll have an idea how bad Gale Racer is. It's a
joke. It's a travesty. It's a hack job. It's a
steaming pile of feces. Sega clearly rushed to
get the game out the door (it was a Japanese
launch title, I believe) before the game was ready
and it more than shows. It's totally clear that
the game was not subjected to any kind of quality
control whatsoever, even by its programmers.
Really, I know you probably see people railing
against games like this on the Internet and Usenet
all the time, but this time it's not just
hysterics. The game sucks.
But now that I've built it up, I do have a copy
for sale if you want it. $10.
(Bet you weren't expecting that twist at the end
there.)
...word is bondage...
Well, it's the only home version of Rad Mobile, that made it worth
owning or me, but it's pretty sad how poorly it was ported. I do still
enjoy playing it, it does have a good framerate, it just hasn't got the draw
distance of the arcade version, or the sound effects for that matter. I got
mine for $10 at www.importgamesjapan.com .