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Chris Davis

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Jan 7, 2000, 3:00:00 AM1/7/00
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Played a demo of Driver last night. Actually the demo was a video, not
interactive, but still looked like quite good fun. I like driving games and
enjoy F1 99 and GT. This looks much more arcade style (which I don't have a
problem with) and seems like it could be quite a good laugh. Anybody else
played/own this game? Whats it like?

Chris

niaz khan

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Jan 7, 2000, 3:00:00 AM1/7/00
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Chris Davis <chris....@tesco.net> wrote in article
<854af0$f58$1...@barcode.tesco.net>...

Driver, is a mission based racing title, where you are a getaway driver. It
is very playable but has a slightly hard learning curve , but fun if you
can master it. I have a playable demo if you want I can send it.


--
Niaz

'getting old & still playing video games'


Honky

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Jan 7, 2000, 3:00:00 AM1/7/00
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Personally, I'm fed up of it - it's a lot of fun for a couple of hours
then it just get *really* repetetive. Drive round, smash your car up a
bit, drive round a bit more, smash it - speed away from a police car,
smash your car up.....repeat ad infinitum. It's basically cops n robbers
in game format, so worth a look if you fancy a driving game that isn't
just traditional racing.

That's just my opinion though - second gripe (though this could be my
complete incompetence) I couldn't get my steering wheel to work with it.

Honky

Jim Hughes

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Jan 7, 2000, 3:00:00 AM1/7/00
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>

I personally thought it was a pretty different sort of driving game with a
unique feel. You do get a feeling of hammering around american streets dodging
police cars. The "take a drive" feature which lets you drive around large
city maps and though the graphics are hardly hyperrealistic they have an
engaging feel to them. However there could have been a better variety of
mission types and the difficulty of the final mission did spoil the game for
me somewhat. Still all in all it was one of the most memorable driving based
games I've played and considering this game was made by the same team who did
destruction derby the smashes are pretty bloody impressive.

Definitely give it a try as its an impressive if flawed game

JIm


Chris Davis

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Jan 7, 2000, 3:00:00 AM1/7/00
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Cheers for all the input.
Would I be right in assuming that as this game is released and all I got was
a video demo, there is likely to be a new version coming out soon, or is
this a fairly new game? The demo I had didn't call it Driver 2 or anything
or give an indication of a release date. Slightly confusing?

Jim Hughes wrote in message <3875C9C0...@pinnacle.jr2.ox.ac.uk>...

Jim Hughes

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Jan 7, 2000, 3:00:00 AM1/7/00
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niaz khan wrote:

> Chris Davis <chris....@tesco.net> wrote in article

> <854mep$bks$1...@epos.tesco.net>...


> > Cheers for all the input.
> > Would I be right in assuming that as this game is released and all I got
> was
> > a video demo, there is likely to be a new version coming out soon, or is
> > this a fairly new game? The demo I had didn't call it Driver 2 or
> anything
> > or give an indication of a release date. Slightly confusing?
>

> I am sure a sequel is in the works but if it will come for psx or psx 2 is
> anyone's guess?? , The demo I have gives you the chance to play the first
> mission, let me know if you want it or alternatively you could rent the
> game from blockbusters.
>

EB tends to have a few second hand copies, but as you say blockbuster will
give you a feel for it.

Jim


Chris Davis

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Jan 7, 2000, 3:00:00 AM1/7/00
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I'd be grateful if you could lend me your demo. I've sent you an email with
my postal address.
Cheers
Chris

niaz khan wrote in message
<01bf590c$0a96d540$6965...@niaz-khan.blackwell.co.uk>...

>
>I am sure a sequel is in the works but if it will come for psx or psx 2 is
>anyone's guess?? , The demo I have gives you the chance to play the first
>mission, let me know if you want it or alternatively you could rent the
>game from blockbusters.
>
>

niaz khan

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Jan 7, 2000, 3:00:00 AM1/7/00
to
Chris Davis <chris....@tesco.net> wrote in article
<854mep$bks$1...@epos.tesco.net>...
> Cheers for all the input.
> Would I be right in assuming that as this game is released and all I got
was
> a video demo, there is likely to be a new version coming out soon, or is
> this a fairly new game? The demo I had didn't call it Driver 2 or
anything
> or give an indication of a release date. Slightly confusing?

I am sure a sequel is in the works but if it will come for psx or psx 2 is

niaz khan

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Jan 7, 2000, 3:00:00 AM1/7/00
to
Chris Davis <chris....@tesco.net> wrote in article
<854mui$bm8$1...@epos.tesco.net>...

> I'd be grateful if you could lend me your demo. I've sent you an email
with
> my postal address.

Ok I will post to you on Monday. Let us know what you think of the demo.

Jim M

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Jan 7, 2000, 3:00:00 AM1/7/00
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On Fri, 07 Jan 2000 12:10:58 +0100, Jim Hughes
<jhu...@pinnacle.jr2.ox.ac.uk> wrote:

>>
>
>I personally thought it was a pretty different sort of driving game with a
>unique feel. You do get a feeling of hammering around american streets dodging
>police cars.

It is quite nifty. Anyone seen the PC version, and if there are any
"extras" that we're missing on the PSX version ?

Also, did anyone see the film of the same name which was on TV a while
back (a few months now), with Ryan O'Neil in it ? You can see where
they got the idea from. It even has a "Car Park" scene in it, when he
was prooving his skills... quite funny if you've seen it.

Laters chaps,

Jim M
--
@ Derbyshire

Cypher

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Jan 7, 2000, 3:00:00 AM1/7/00
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One of Driver's features is 'Film Director' mode which allows you to direct
the action from your replays. Cameras can be static, chase, zoom, etc.
Make use of all those conveniently placed cardboard boxes, leaves, cones,
barriers and pedestrians to create your own Starsky and Hutch / Streets of
San Francisco car chases complete with funky soundtrack.

It's almost a game in itself. Although a bit fiddly to operate (on the PS)
it does add a new dimension to the gameplay. You find yourself showing off
during a mission and crashing thru' as many obstacles as possible purely for
the benefit of the cameras (the President's Run is one of the best).

It's a great idea that prolongs the life of the game (my wife has christened
this aspect of certain games as 'divorce material') and promotes Driver
above other titles of the driving/racing genre.

Altho' I agree with Honky (it can get a bit repetitive), Driver is a great
'quick-fix' game (especially Take a Ride), but also very addictive and
sometimes very absorbing. The replay feature adds to the experience.


ps The PS demo version (if it's the chase mission) can be frustratingly
short and the load-up time frustratingly long (it is the demo version after
all).
pps If anyone has news of Driver II, please e' me.

--
Cypher
--

--
Cypher
--
Honky <ho...@mindless.com> wrote in message
news:3875B66E...@mindless.com...

Nigel Scott

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Jan 7, 2000, 3:00:00 AM1/7/00
to
Chris Davis wrote:
>
> Played a demo of Driver last night. Actually the demo was a video, not
> interactive, but still looked like quite good fun. I like driving games and
> enjoy F1 99 and GT. This looks much more arcade style (which I don't have a
> problem with) and seems like it could be quite a good laugh. Anybody else
> played/own this game? Whats it like?
>
> Chris

Driver is an excellent game, only let down by a fairly bad pop up, and
the occasional crash. Personally I think it was a little ambitious at
the time, but the sequel should be improved. I think GTI rushed to get
the game out last year which meant a few things weren't perfect...

Nige

Nigel Scott

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Jan 7, 2000, 3:00:00 AM1/7/00
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Also, I forgot to mention, but Driver is about the most fun while still
being realistic driving experience on the playstation next to Colin
McRae rally...

Nige

Nigel Scott

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Jan 7, 2000, 3:00:00 AM1/7/00
to
Honky wrote:
>
> Personally, I'm fed up of it - it's a lot of fun for a couple of hours
> then it just get *really* repetetive. Drive round, smash your car up a
> bit, drive round a bit more, smash it - speed away from a police car,
> smash your car up.....repeat ad infinitum. It's basically cops n robbers
> in game format, so worth a look if you fancy a driving game that isn't
> just traditional racing.
>
> That's just my opinion though - second gripe (though this could be my
> complete incompetence) I couldn't get my steering wheel to work with it.
>
> Honky

There are a few things wrong which I imagine would be fixed in the
sequel.
Ie, Steering Wheel support, A speedo, rear view mirror, selectable cars,
etc.

Nige

Nigel Scott

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Jan 7, 2000, 3:00:00 AM1/7/00
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Are you guys aware that there are 2 demos in the UK? There is one where
you have to chase an unmarked saloon car (until it crashes, or you lose
it) and another one where you have to escape from a police car chasing
you. Both are limited in time I think.

Nige

Nigel Scott

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Jan 7, 2000, 3:00:00 AM1/7/00
to
Jim M wrote:

>
> It is quite nifty. Anyone seen the PC version, and if there are any
> "extras" that we're missing on the PSX version ?
>

The PC version includes a rear view mirror, and the options to set
various parameters such as the number of pedestrians, and civillian
cars...

Nige

Paul Irvine

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Jan 8, 2000, 3:00:00 AM1/8/00
to
The other Day Jim M <}Jim_M{@brit-cit.demon.co.uk> wrote:

>Also, did anyone see the film of the same name which was on TV a while
>back (a few months now), with Ryan O'Neil in it ? You can see where
>they got the idea from. It even has a "Car Park" scene in it, when he
>was prooving his skills... quite funny if you've seen it.

Seriously tho, the game IS based on the film, the programmers did
mention that they stole er borrowed VERY heavily from the film
especially the car park scene.

Quite fun although I find Ryan O'Neal pretty cardboard :)
--
Paul Irvine

"You only get one life, use it well"

Julie Brandon

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Jan 8, 2000, 3:00:00 AM1/8/00
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On Sat, 08 Jan 2000 10:16:28 +0000, Paul Irvine did spake:

Yes, I certainly saw something that caught my eye in the background
and made me think "Hey, that's *driver* that is!"

Ta-ra,
Julie.

PS Does anyone know what Driver is like on the PC? Does it work with
force-feedback wheels? Wondering if my Andy might like that + a
Gamerster/Denstiny Force-Feedback Wheel as a lickle pressy next month now
that we've a more souped up PC!

--
Disclaimer: this post is just my insignificant mumblings, so don't believe
a word of it -- relax, and take it all with a pinch of salt. Any relevance
to real life is purely co-incidental, and is statistically very unlikely.
Gluten free. Requires 4xAA batteries (not included). May contain peanuts.

Cypher

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Jan 8, 2000, 3:00:00 AM1/8/00
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Take a peek at http://driver.gtgames.com/home.html

--
Cypher
--
Julie Brandon <nos...@merp.demon.co.uk> wrote in message
news:slrn87euq8...@merp.demon.co.uk...

Cypher

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Jan 8, 2000, 3:00:00 AM1/8/00
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Don't quote me but expected (as in expected to be put back) release dates
are
May 2000 Driver 2
Early 2001 Driver 3 (PS2)

--
Cypher
--
Chris Davis <chris....@tesco.net> wrote in message
news:854mep$bks$1...@epos.tesco.net...


> Cheers for all the input.
> Would I be right in assuming that as this game is released and all I got
was
> a video demo, there is likely to be a new version coming out soon, or is
> this a fairly new game? The demo I had didn't call it Driver 2 or
anything
> or give an indication of a release date. Slightly confusing?
>

Julie Brandon

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Jan 9, 2000, 3:00:00 AM1/9/00
to
On Sat, 8 Jan 2000 21:57:59 -0000, Cypher did spake:

Just downloaded and tried the demo last night. Personally, I wasn't that
impressed -- nice high res and fast frame rate but it just looked like a
direct port of the PSX version, cards etc. all made out of very simple
polygons etc.!

Ta-ra,
Julie.

Sean O'sullivan

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Jan 9, 2000, 3:00:00 AM1/9/00
to
Need cheats fr driver.
anyone willing to help?

Rui PQ

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Jan 10, 2000, 3:00:00 AM1/10/00
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Graham Goring <gra...@dukeVOMITtastrophy.demon.co.uk> wrote in message
news:M3x2YbAO...@duketastrophy.demon.co.uk...
> In article <3875B43D...@rrds.co.uk>, Nigel Scott
> <nigel...@rrds.co.uk> writes

> >Driver is an excellent game, only let down by a fairly bad pop up, and
> >the occasional crash. Personally I think it was a little ambitious at
> >the time, but the sequel should be improved. I think GTI rushed to get
> >the game out last year which meant a few things weren't perfect...
>
> They fired two of the programmers after the game was complete because of
> their shoddy work, y'know.
>
> Personally, I'm not that jazzed by the prospect of Driver 2 as it'll
> still be on a platform which can't truly realise the scope of the idea.
> I reckon it'll still be a "more of the same" game, which perhaps the
> inclusion of an unplayably jerky two-player split-screen mode.
>
> Now, Crazy Taxi, on the other hand... :)
>

Don't worry because there'll be a Driver on the psx2.
Besides that Sony will also be doing a similar type of game for the psx2.

Rui

Graham Goring

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Jan 10, 2000, 3:00:00 AM1/10/00
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In article <387a...@readers.ip.pt>, Rui PQ
<rui.po...@net.siemens.pt> writes

>Don't worry because there'll be a Driver on the psx2.
>Besides that Sony will also be doing a similar type of game for the psx2.

There's also a Driver-a-like coming to the DC. The free-form racing
genre is about to explode with a wet "Blut!" noise like an over-inflated
sheep...

Graham Goring

--

/========================================================\ Cheeses That
| Hello, I've recently started writing reviews for | I Have Eaten
| PlayStation games. Come and deride my lack of talent | No. 07
| at Press X, while marvelling at how much better the |
| other reviewers are than me... | Primula With
\==================== pressx.cjb.net ====================/ Bits Of Ham

Come to my own page ---- http://www.duketastrophy.demon.co.uk/index.htm

Derek Jolly

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Jan 10, 2000, 3:00:00 AM1/10/00
to
gra...@dukeVomiTtastrophy.demon.co.uk (Graham Goring), in message
<O5RWb7AN...@duketastrophy.demon.co.uk>, wrote

>There's also a Driver-a-like coming to the DC. The free-form racing
>genre is about to explode with a wet "Blut!" noise like an over-inflated
>sheep...

I don't think I'd better enquire into how you know what an over-inflated
sheep sounds like, Graham. I'm not sure I could cope with the answer. :)
--
* Derek Jolly (jol...@xsagetetra.com) (Remove the 'x' for e-mail) *
* PAL->NTSC AR codes etc.: http://members2.easyspace.com/rivet *
* "Such a crumbling beauty. Ahh, there's nothing wrong *
* with her a hundred dollars won't fix." - Tom Waits *

Paul Irvine

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Jan 10, 2000, 3:00:00 AM1/10/00
to
The other Day Graham Goring <gra...@dukeVOMITtastrophy.demon.co.uk>
wrote:

>Personally, I'm not that jazzed by the prospect of Driver 2 as it'll
>still be on a platform which can't truly realise the scope of the idea.
>I reckon it'll still be a "more of the same" game, which perhaps the
>inclusion of an unplayably jerky two-player split-screen mode.
>
>Now, Crazy Taxi, on the other hand... :)

What is the fuss with this game, the coin op is BORING as hell.

OK the DC *might* have other course's BUT the game is still utter
poop. I think people are getting excited because it looks like a very
close port rather than the game being that good :)

Give 'em a really good Daytona conversion or a newer Outrun game in 3D

Graham Goring

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Jan 10, 2000, 3:00:00 AM1/10/00
to
In article <3875B43D...@rrds.co.uk>, Nigel Scott
<nigel...@rrds.co.uk> writes
>Driver is an excellent game, only let down by a fairly bad pop up, and
>the occasional crash. Personally I think it was a little ambitious at
>the time, but the sequel should be improved. I think GTI rushed to get
>the game out last year which meant a few things weren't perfect...

They fired two of the programmers after the game was complete because of
their shoddy work, y'know.

Personally, I'm not that jazzed by the prospect of Driver 2 as it'll


still be on a platform which can't truly realise the scope of the idea.
I reckon it'll still be a "more of the same" game, which perhaps the
inclusion of an unplayably jerky two-player split-screen mode.

Now, Crazy Taxi, on the other hand... :)

Graham Goring

Tim Bingham

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Jan 10, 2000, 3:00:00 AM1/10/00
to
Graham Goring wrote:

> They fired two of the programmers after the game was complete because of
> their shoddy work, y'know.

As a professional software developer (not games) I'm intrigued by this.
Can you tell us more ?

--
Tim - t...@ma.ultranet.com - "The game's the thing !"

Paul Irvine

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Jan 11, 2000, 3:00:00 AM1/11/00
to
The other Day Paul Irvine <mcl...@dellos.freeserve.co.uk> wrote:

>OK the DC *might* have other course's BUT the game is still utter
>poop. I think people are getting excited because it looks like a very
>close port rather than the game being that good :)

My god Graham, I almost sound as Anti DC in here as you sound Anti
Sony in the DC group :)

Nah!!!!! :)

Graham Goring

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Jan 11, 2000, 3:00:00 AM1/11/00
to
In article <2s8k7so7bh3o2vimq...@4ax.com>, Paul Irvine
<mcl...@dellos.freeserve.co.uk> writes

>What is the fuss with this game, the coin op is BORING as hell.
>
>OK the DC *might* have other course's BUT the game is still utter
>poop. I think people are getting excited because it looks like a very
>close port rather than the game being that good :)
>
>Give 'em a really good Daytona conversion or a newer Outrun game in 3D
>:)

Pooh! Pooh!

Consider yourself pooh-poohed, Irvine. ;)

Graham Goring

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Jan 11, 2000, 3:00:00 AM1/11/00
to
In article <flvk7skke9j53kn4s...@4ax.com>, Paul Irvine
<mcl...@dellos.freeserve.co.uk> writes

>The other Day Paul Irvine <mcl...@dellos.freeserve.co.uk> wrote:
>
>>OK the DC *might* have other course's BUT the game is still utter
>>poop. I think people are getting excited because it looks like a very
>>close port rather than the game being that good :)
>
>My god Graham, I almost sound as Anti DC in here as you sound Anti
>Sony in the DC group :)

Ha! I'm not that anti-Sony, really. I'd say most of my current fave
games are on the PSX.

Cypher

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Jan 11, 2000, 3:00:00 AM1/11/00
to
Selectable cars!

If the original Driver was all about funky 70's films, cities and motors I'd
like to see more of the same but with an international slant - especially
with selectable cars.

And cash for missions (proportionally linked to difficulty level with extra
bonus for less damage, police notoriety, etc.) with a plot using
international locations. 'The Wheelman' could then purchase - or 'borrow' -
budget and top-line from each country's car manufacturers, eg :- Italy:
Ferrari, Fiat; Germany: BMW, Volkswagen (Beetle?); UK: Roller, Rover, Jag,
Mini, Allegro(?)...

Ability to build up a virtual garage (and swap with a mate via mem card)
would increase the replay value too.

Cypher
--
Nigel Scott <nigel...@rrds.co.uk> wrote in message
news:3875BE81...@rrds.co.uk...

Tim Bingham

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Jan 11, 2000, 3:00:00 AM1/11/00
to
Nigel Scott wrote:

> Driver is an excellent game, only let down by a fairly bad pop up, and
> the occasional crash. Personally I think it was a little ambitious at
> the time, but the sequel should be improved. I think GTI rushed to get
> the game out last year which meant a few things weren't perfect...

I like the game too. Although I'd add the following to the list of
let downs ...

- sometimes your success or failure in a mission is too random e.g.
where
the game decides to place the cops and the other vehicles can make a
mission really easy or really hard. So you end up trying the mission
over and over again without really improving until you get a break.

- uneven difficulty - I completed some missions first time but others,
like "the informant" (last mission in Miami where you have to chase
the
elevated train), are real buggers. I also hear that the very last
mission
is next to impossible.

- too much flat out driving and not enough finesse (of course there are
plenty of other "less arcade" and "more sim" games where I can get
this)

- I've never seen the game crash, but once, after a prolonged session,
it kept
changing my dual shock out of analog mode so that I couldn't steer.
Bah !

- can't save some settings - I turn off "automatic hand brake" but this
isn't
saved to the memory card.

BTW : This game went down well with the family at Christmas - several of
my
non gaming relations were lining up for their turn.

Nigel Scott

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Jan 11, 2000, 3:00:00 AM1/11/00
to
Cypher wrote:
>
> Selectable cars!
>
> If the original Driver was all about funky 70's films, cities and motors I'd
> like to see more of the same but with an international slant - especially
> with selectable cars.
>
> And cash for missions (proportionally linked to difficulty level with extra
> bonus for less damage, police notoriety, etc.) with a plot using
> international locations. 'The Wheelman' could then purchase - or 'borrow' -
> budget and top-line from each country's car manufacturers, eg :- Italy:
> Ferrari, Fiat; Germany: BMW, Volkswagen (Beetle?); UK: Roller, Rover, Jag,
> Mini, Allegro(?)...
>
> Ability to build up a virtual garage (and swap with a mate via mem card)
> would increase the replay value too.
>
> Cypher
> --

You want to drive an Allegro? Surely it's not possible to simulate the
power and handling of such a car...

I agree with you though, selectable cars and virtual garage would be
cool. I'd really like them to re-write the game engine (if they don't
mind!) so that you can drive in/out/over/under stuff a bit more
realistically. I think it would give the game a bit more of the
'exploring' factor that I really hoped would be in the first one...

Nige

Graham Goring

unread,
Jan 11, 2000, 3:00:00 AM1/11/00
to
In article <387AB474...@ma.ultranet.com>, Tim Bingham
<t...@ma.ultranet.com> writes

>Graham Goring wrote:
>
>> They fired two of the programmers after the game was complete because of
>> their shoddy work, y'know.
>
>As a professional software developer (not games) I'm intrigued by this.
>Can you tell us more ?

Well, some of the programming was well dodgy (probably the whole cars
appearing/disappearing thing) and they let a few peeps go after the
game hit the shelves. S'all I know.

Nigel Scott

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Jan 11, 2000, 3:00:00 AM1/11/00
to
>
> Well, some of the programming was well dodgy (probably the whole cars
> appearing/disappearing thing) and they let a few peeps go after the
> game hit the shelves. S'all I know.
>

Sounds like a rumour to me.

First off, someone should have been testing the software and therefore
the problems should have been noticed and corrected (or ignored, which
was more likely), so it isn't just the programmers fault.

Secondly, you can't sack somebody for writing code with some errors in
it! As a software engineer, I can tell you there would be a lot of
people worried about losing their jobs if that was the case...

Nige

Daithi O'Cuinn

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Jan 11, 2000, 3:00:00 AM1/11/00
to
gra...@dukeVomiTtastrophy.demon.co.uk (Graham Goring) wrote in
<KsWHuOAR...@duketastrophy.demon.co.uk>:

you tell us more ?
>

>Well, some of the programming was well dodgy (probably the whole cars
>appearing/disappearing thing) and they let a few peeps go after the
>game hit the shelves. S'all I know.

That seems a bit rough. I've yet to see a PSX game without glitches in it's
3D engine (excepting Metal Gear Solid, perhaps), quite often severe. I
think it's perhaps due to it's lack of FPU, amongst other things...

Driver was glitchy, but certainly nothing that in any way ruined the game
(apart from the ridiculous last level, and that was a design thing).

Paul Irvine

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Jan 11, 2000, 3:00:00 AM1/11/00
to
The other Day Graham Goring <gra...@dukeVOMITtastrophy.demon.co.uk>
wrote:

>In article <2s8k7so7bh3o2vimq...@4ax.com>, Paul Irvine
><mcl...@dellos.freeserve.co.uk> writes


>>What is the fuss with this game, the coin op is BORING as hell.
>>

>>OK the DC *might* have other course's BUT the game is still utter
>>poop. I think people are getting excited because it looks like a very
>>close port rather than the game being that good :)
>>

>>Give 'em a really good Daytona conversion or a newer Outrun game in 3D
>>:)
>
>Pooh! Pooh!
>
>Consider yourself pooh-poohed, Irvine. ;)
>
>Graham Goring

Not another thing you get up to with sheep?

Btw, pooh-poohed for wanting DT and OR or for not liking CT?
--
Paul Irvine

"You only get one life, use it well"

www.dellos.freeserve.co.uk

sébastien falkowski

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Jan 11, 2000, 3:00:00 AM1/11/00
to
LES CREDITS:
vite fait:L1L2R1R2L1R1R2L2R1R2L1L2R1
INVINCIBLE!:
L2L2R2R2L2R2L2L1R2R1L2L1L1
PAS DE FLICS: ( no police )
L1L2R1R1R1R1L2L2R1R1L1L1R2
MEGA CAISSE (ATTENTION DANS LES VIRAGES):
R2L2R1R2L1R2R2L2L21LR2R1


Graham Goring

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Jan 12, 2000, 3:00:00 AM1/12/00
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In article <ciim7ss4g91g47p4l...@4ax.com>, Paul Irvine
<mcl...@dellos.freeserve.co.uk> writes

>Btw, pooh-poohed for wanting DT and OR or for not liking CT?

Neither. Just a general purpose pooh-pooh to keep you in your place. ;)

Graham Goring

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Jan 12, 2000, 3:00:00 AM1/12/00
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In article <387B46F8...@rrds.co.uk>, Nigel Scott
<nigel...@rrds.co.uk> writes

>Secondly, you can't sack somebody for writing code with some errors in
>it! As a software engineer, I can tell you there would be a lot of
>people worried about losing their jobs if that was the case...

Oh, not a rumour. I know it for a fact that a few programmers were
definitely let go after the whole fiasco.

Paul Irvine

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Jan 12, 2000, 3:00:00 AM1/12/00
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The other Day Graham Goring <gra...@dukeVOMITtastrophy.demon.co.uk> wrote:

>In article <ciim7ss4g91g47p4l...@4ax.com>, Paul Irvine
><mcl...@dellos.freeserve.co.uk> writes
>>Btw, pooh-poohed for wanting DT and OR or for not liking CT?
>
>Neither. Just a general purpose pooh-pooh to keep you in your place. ;)
>

Bitch!!!

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