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Idea for 3.1: graves

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Kevin Quentin Sullivan

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Jul 21, 1992, 6:37:45 PM7/21/92
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How about this... randomly scattered through the dungeon (with a
frequency of perhaps 1/2 that of fountains) are graves. Each one is
topped with a gravestone saying "Here lies [random name from score
list]". They could even have all of the information that is on the
tombstone that shows when you die.

If you have a pickaxe or wand of digging, you can dig down and make a
pit. The pit will contain a box (coffin). (Perhaps a coffin should be
added to the game; same as a box but heavier. Vlad could have an actual
coffin instead of a box). The coffin when opened would contain a corpse
and perhaps an item or two. Every now and then, when you open a coffin
an undead will leap out (and there will be no corpse in the coffin :-)
).

On new moons, you would get more undead, of course. Levels with a
morgue would have lots of graves.

This would add a bit more flavor to the game, and let you see the names
of some of your fellow adventures. Plus, the extra items never hurt
:-).

What do you think?

-Kevin

Do not meddle in the affairs of wizards, for you are crunchy and good with
ketchup.

David C Blume

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Jul 22, 1992, 12:24:22 PM7/22/92
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Kevin Quentin Sullivan <K...@psuvm.psu.edu> writes:
>How about this... randomly scattered through the dungeon (with a
>frequency of perhaps 1/2 that of fountains) are graves. Each one is
>topped with a gravestone saying "Here lies [random name from score
>list]". They could even have all of the information that is on the
>tombstone that shows when you die.
>
>If you have a pickaxe or wand of digging, you can dig down and make a
>pit. The pit will contain a box (coffin). (Perhaps a coffin should be
>added to the game; same as a box but heavier. Vlad could have an actual
>coffin instead of a box). The coffin when opened would contain a corpse
>and perhaps an item or two. Every now and then, when you open a coffin
>an undead will leap out (and there will be no corpse in the coffin :-)
>).
>
>On new moons, you would get more undead, of course. Levels with a
>morgue would have lots of graves.
>
>This would add a bit more flavor to the game, and let you see the names
>of some of your fellow adventures. Plus, the extra items never hurt
>:-).

Good idea! I'm all for it. I may even try to implement this in my hacked
up version of 3.0j+. Hmm, now what symbol for a grave?... +?

--David
+-----------------------------------------------------------------------+
| David Blume | "I got killed by monsters." |
| d...@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere. |
+-----------------------------------------------------------------------+

Allen Halsell

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Jul 22, 1992, 1:43:29 PM7/22/92
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In article <92203.1...@psuvm.psu.edu> K...@psuvm.psu.edu (Kevin Quentin Sullivan) writes:
>How about this... randomly scattered through the dungeon (with a
>frequency of perhaps 1/2 that of fountains) are graves. Each one is
>topped with a gravestone saying "Here lies [random name from score
>list]". They could even have all of the information that is on the
>tombstone that shows when you die.
>
>If you have a pickaxe or wand of digging, you can dig down and make a
>pit. The pit will contain a box (coffin). (Perhaps a coffin should be
>added to the game; same as a box but heavier. Vlad could have an actual
>coffin instead of a box). The coffin when opened would contain a corpse
>and perhaps an item or two. Every now and then, when you open a coffin
>an undead will leap out (and there will be no corpse in the coffin :-)
>).

I like it. But it should be a special level ... or maybe in a
graveyard level? If so, it would add to the amount of treasure in the
game. How about a pyramid level instead of Vlad's tower ... nah, a
pyramid in a dungeon is pretty dumb (only slightly dumber than a
tower, though).

Only chaotics should be able to loot graves indiscriminately. Lawfuls
would suffer alignment problems. You might need to incorporate
shop-stealing logic. You might also have an alignment to the graves
...


--
the only thing that speaks the truth is the eloquence of passing time
the spoken word is a jacket too tight

t911...@phillip.edu.au

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Jul 23, 1992, 1:24:37 PM7/23/92
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In article <92203.1...@psuvm.psu.edu>, K...@psuvm.psu.edu (Kevin Quentin Sullivan) writes:
> How about this... randomly scattered through the dungeon (with a
> frequency of perhaps 1/2 that of fountains) are graves. Each one is
> topped with a gravestone saying "Here lies [random name from score
> list]". They could even have all of the information that is on the
> tombstone that shows when you die.

.
.
.

>
> What do you think?
>
> -Kevin

Excellent idea - we have to watch that the dungeon doesn't get too cluttered
though. I really hate having a room or passage filled with items, so that
you have to go through 2 -more-'s before you can move on. I really like
the grave idea though. (Especially since I am the only one who has
ascended here, boast boast)

>
> Do not meddle in the affairs of wizards, for you are crunchy and good with
> ketchup.

--
Adam Eberbach t911...@phillip.edu.au fnord
Computer Science student, Phillip Institute of Technology.

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