Oh, man. I've been found out. I was hoping that I could--despite
publishing that well-known piece of homoerotic IF, _Stiffy Makane: The
Undiscovered Country_--continue living the lie, even to the extent of,
you know, getting married, and stuff.
But Lex Gray has unmasked me--and all of us--for the pole smokers, rug
munchers, rump rangers, and, um, whatever other unsavory euphemisms you
can think of, that we are. We have been shoved out of our cozy closets
into the harsh light of upper-case, unpunctuated, misspelled reality.
I guess it won't be long until someone reports back to the Jolt Country
BBS that Bruce is, indeed, a FAGOIT.
Curses, Lex Gray! Foiled again by your superior wit!
Adam
Adam, you got me thinking. I can't name a single piece of IF to date
that deals with sexual orientation. (Not to be confused with being
orientated around sex.) So, in an effort to fill this void, and
frustrate the flamer to no end, I've decided to write a piece in such
fashion.
Just as a quick brainstorm, I came up with the idea that the game would
start by asking the following two questions:
o Are you male or female? (m/f)
o Are you sexually attracted to males, females or both? (m/f/b)
Then, we set the scene with a cliché murder mystery, where the player (a
very attractive detective) receives and gives biased messages to/from
interviewed suspects in regards to the investigation.
Messages are biased depending on whether sexual orientations match
between the player and that particular NPC in the game. Keep in mind
that some NPCs might be gay/striaght/bi.
The murderer is selected randomly when the game starts. Of course,
bisexuals will have the hardest time playing, since the responses they
receive have the highest likelihood of being clouded.
And, to top it all off, in honour of our good thread-starting friend,
it'll be set it in the cryptically named town of "Graylex".
Well ... any thoughts as to whether this is feasible?
--
Benjamin Penney
All my friends tell me that peer pressure is cool.
Er, he just mentioned one. There's also _The Lost Spellmaker_ (am I
remembering that title right?)
Joe
Maybe he meant it in terms of being able to choose an orientation?
Any game by me generally turns out to have lesbians in it *somewhere*... :)
In AtWCtW, you can at least choose between straight and bi.
Yeah, I'll finish writing it some day.
-- Gunther
There's a preference in the preferences dialogue -- in the most recent
MaxZip -- which says "Fake 1.0 compliance" or something like that.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
* Make your vote count. Get your vote counted.
Like Cosmoserve?
> Any game by me generally turns out to have lesbians in it *somewhere*... :)
>
--
------------------------
Mark Jeffrey Tilford
til...@ugcs.caltech.edu
--
David H. Thornley | If you want my opinion, ask.
da...@thornley.net | If you don't, flee.
http://www.thornley.net/~thornley/david/ | O-
Yes: you must beat the author about the head with a rusty spoon.
-markm
Hello. Yes, I don't recall any text adventure, or even game watsoever
to have a specific sexual intuition, innherited to the player.
It deals with much human morality and intuition. Mostly, religions
over the world tend to deal bad with the sexual orientation, so that
we would think of it as wrong.
But it exists, and it is very strong, strong like any straight love.
But people tend to forget about this, and even in games and movies
most specifically, homossexual orientation is dealt in a cliché way-
in a sexual way.
Because that is innherited, and we can change our minds, but it can be
somewhat hard.
My point is simple. Yes, there are references, but they deal with the
situation very sadly and not with the seriousness it has to be played.
Because it is a serious matter.
I'm just starting my works in interactive fiction, and my games have a
strong appeal on the sexual matter of the body and the actions between
it. What you Benjamin are trying to create is quite interesting
because you choose the character you wish to play. I have in my mind
some ideas about this, like have a character, choose his gender, name,
orientation, social position...a bit like Alter Ego (wich much
thrilled me).
And I find it quite appealing that you have a detective that would
react to the conversations in different manners, that's very
interesting. It could lead to multiple endings, and since the murderer
is random....
Any help you like, I'm onto it. Just an advice: dont' treat the
orientation matter with rock feelings, threat it like any straight
relation!
> YOU ARE ALL GAY U LIKE TEXT ADVENTURES!
You spelled "geeks" wrong.
o Would you prefer not to be? (y/n)
> o Are you sexually attracted to males, females or both? (m/f/b)
~A
Omega (the roguelike) asks you your sexual preference, but never asks which
*you* are.
-s
--
Copyright 2002, all wrongs reversed. Peter Seebach / se...@plethora.net
$ chmod a+x /bin/laden Please do not feed or harbor the terrorists.
C/Unix wizard, Pro-commerce radical, Spam fighter. Boycott Spamazon!
Consulting, computers, web hosting, and shell access: http://www.plethora.net/
> Omega (the roguelike) asks you your sexual preference, but never asks which
> *you* are.
Does it ask whether you're homosexual or heterosexual, or does it ask
whether you're attracted to males or females?
("Androsexual" vs "gynesexual", I suppose.)
> Are you sexually attracted to males, females or both? (y/n/m/f/b/neither)
>
> Human or animal (h/a)
>
> Top or bottom? (t/b) [top = fuckER, bottom= fuckEE, for all you straight people]
You forgot dom/sub. And I don't think I want that much detail in my
IF...
Richard
> Here, Peter Seebach <se...@plethora.net> wrote:
>> In article <3DC383B0...@deakin.edu.au>,
>> Benjamin Penney <benj...@deakin.edu.au> wrote:
>>>Well ... any thoughts as to whether this is feasible?
>
>> Omega (the roguelike) asks you your sexual preference, but never asks
>> which *you* are.
>
> Does it ask whether you're homosexual or heterosexual, or does it ask
> whether you're attracted to males or females?
>
> ("Androsexual" vs "gynesexual", I suppose.)
The latter. It also accepts "n" (for "neither", or "neutral", or "neuter",
I guess.) Grepping through the code, it appears to be used in 4 places:
1. deciding whether to use nymphs or satyrs when creating a level
(neuters get satyrs)
2. deciding whether to use incubi or succubi when creating a level
(neuters get incubi)
3. deciding how an incubus/succubus/nymph/satyr responds when you talk to
it (for neuters, the creature "notices your disinterest and leaves with a
pout / changes with a snarl ..."
4. deciding what activity you undertake when visiting the brothel.
(neuters spend the evening playing German Whist, or discussing
philosophy, or playing chess, or telling their adventures to various
employees of the brothel)
Hmm. I think a fourth category is needed.
> 4. deciding what activity you undertake when visiting the brothel.
> (neuters spend the evening playing German Whist, or discussing
> philosophy, or playing chess, or telling their adventures to various
> employees of the brothel)
Cue the Planescape: Torment music!
Joe