any ideas on how people get into the anime industry?
any websites that would help would be really great..
thanks
narf...
Because of the labour laws in place in Japan, the first thing you have
to do to get into the Japanese animation industry is to be born in
Japan...
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Rob Kelk Personal address: robkelk -at- jksrv -dot- com
Any opinions here are mine, not the Government's.
i am great in making websites
learned: javascrips /c++ /visual basic /sql / php and more
so can make prof sites
just think about it
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Its funny because its true.
--
All Purpose Cultural Randomness
http://www.angelfire.com/tx/apcr/index.html
If you want to get into animation in general as a writer? This
page has some (slightly depressing) advice on people who want to write
spec scripts for animated feature films:
http://www.wordplayer.com/columns/wp22.Ink.and.Paint.html
Of course, that's mostly about the US animated movie biz. But I
think some of the concepts might transfer to TV as well.
--
Computer Scientists love ed, not just because it comes first
alphabetically, but because it's the standard. Everyone else loves ed
because it's ED!
-Patrick J. LoPresti
By being Japanese. :P
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"Rob Kelk" <rob...@deadspam.com> wrote in message
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Though I personally know four Gaijin who are in it. Two in high positions...
--
Skeleton Man
Is it time I got in?
The Lansing paper just had an artical about a Michiagan State University
grad who is doing CGI for studio Ghibli
Sakaki
Shhhh don't ruin the joke.
If you can stand to take the really long road:
- Move to Japan and find a job.
- Get an artist or two and form your own "Circle". (Or DIY if your art's
good.)
- Publish an online manga. (This step is helpful but not necessary)
- Create a print version of your manga and sell it at Comiket.
- Pray that a major animation studio sees your circle's work and likes it.
btw, the above is only half in jest... been watching way too much ComiPa.
- 5parrow
"5parrowhawk" <remove...@nathuangatsingnet.com.sg> wrote in message
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What would probably require a lot less effort on your part would be to
just track down a friend who can draw really well and write a manga of
your story instead.
--Pook! ^_^
"Pook!" <scal...@socal.rr.com> wrote in message
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--
Skeleton Man
Is it time I got a special skill?
> i don't think i can do that, going to aussie soon for my media studies
> degree..
Woot! Yay for the land of my birth!
[starts chant of "aussie aussie aussie". Notes that most of RAAM don't
know the words, and stops]
Exporting education to the world; truly the clever country. Where are you
going to be going?
Louis
--
Louis Patterson l.patt...@ugrad.unimelb.edu.au
"Ignorance is not the same as stupidity, but it may as well be.
And I do not like feeling stupid."
- Iselle, _The Curse of Chalion_, Lois McMaster Bujold.
problem i'm gonna be having is the animation course, i cant draw for nuts...
"Nargun" <lou...@student.unimelb.edu.au> wrote in message
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-DigitalX
Try contacting Don Bluth. He's as close as we'll come to anime in this
country. I heard he's making web films nowadays.
Vaughn L.Porter
"The Secret of NIMH",
one of the best animated films out there.
"Vaughn L.Porter" <vau...@pcez.com> wrote in message
news:v2n499a...@corp.supernews.com...
> murdoch uni. perth
> my parents wanted the rellies to keep an eye on me...
>
> problem i'm gonna be having is the animation course, i cant draw for nuts...
Well,
1: They're supposed to teach you...
2: There are plenty of ways to animate without being able to draw.
First Question: Don Bluth is a former Disney animator who left in the late
'70s with several others to start making animated films of there own, rather
than the "saccarine crap" the House of Mouse was turning out at the time.
"The Secret of NIMH", based on the award-winning novel "Mrs. Frisby and the
Rats of NIMH" by Robert C. O'Brian, was their flagship production, released
in 1982, aginst numerous heavy-hitters at the box-office, particularly
"E.T."
Spielberg, however, was impressed with their work on "NIMH" and hired them
to create "An American Tail". Bluth and Co. have released about a dozen
films since then, the last film they did being "Titan A.E." which tanked at
the box-office, and left them homeless (metaphorically speaking). Last I
heard was they were going to produce films on the 'net. "Nuff said?
Vaughn L.Porter
Any other questions?
Djing, Producing, radio jockey i can do,..
rest, i dunno.
"Nargun" <lou...@student.unimelb.edu.au> wrote in message
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Actually, i thought titan ae wasnt that bad...
"Vaughn L.Porter" <vau...@pcez.com> wrote in message
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there are steps to animation that dont require
any actual image creation.
> Djing, Producing, radio jockey i can do,..
> rest, i dunno.
umm... then why not do that stuff?
or you could find a way to mix the two...
produce anime soundtracks?
be the music editor?
You and me both. We seem to be the only ones, though.
Vaughn L.Porter
New Earth (Planet Bob)
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Jonathan Ford <adm...@galactica.it> wrote in message
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> Well i'm doing applied physics in college now, i sure wouldn't mind if
> Gainax would take me in for a "Science/Technology consultant" after i
finish
> school :)
>
Somehow, I think they'd be more interested in a pshrink major, mainly for
Anno.
Vaughn L.Porter
Though, if they continue turning out things
like
Fooly-Cooly and Maharomatic....
At least I'm not saying I'm always right about everything, unlike someone we
all know (and miss)
Vaughn L.Porter
Thinking of starting a telethon
"Bring Disaster Back"
only 5$US
"Vaughn L.Porter" <vau...@pcez.com> wrote in message
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"Vaughn L.Porter" <vau...@pcez.com> wrote in message
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>
>
--
douglas sutherland
Yeah, where is the old deranged one, anyone know?
> Vaughn L.Porter
> Thinking of starting a telethon
> "Bring Disaster Back"
> only 5$US
That sounds a bit steep...
P^3
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Who can forget? Bluth has recently worked on Dragon's Lair 3D for the Big
Three game consoles (PS2, X-Box and GC), with new animation. Dragon's Lair
and Space Ace were the only two games of it's kind released.
> Does anyone know offhand who did the animation for The Iron Giant ?
That
> had a bit of bite for an American animation. Some nice effect work durning
> the rampage scene also.
IIRC, it was Brad Bird, who worked with Spielberg's Amblimation studio,
which released exactly three titles before being merged into Dreamworks
Animation: An American Tail II, Fievel Goes West; We're Back! A Dinosaur's
Story, and Balto.
Vaughn L.Porter
AKA The Animation Geek
Ah! I forgot about the DL 3d. Was it any good?
There were some others by other outfits,not as good. Including one that in
hindsite looked a lot like Lupin (I've never seen that series other than
previews so I'm not sure), which included a awsome car chase/ helicopter
gunship sequence in the sewers of Paris. There were several flight games
that used sprite targets overlaid on a laser disk sequence, and a hoverbike
racing sim called Star Rider( Williams Elecronics) with some amazing CG
tracks run off the laser disk.
Sorry if I'm ratting on, 80's arcade games used to be a hobby of mine.
>
> > Does anyone know offhand who did the animation for The Iron Giant ?
> That
> > had a bit of bite for an American animation. Some nice effect work
durning
> > the rampage scene also.
>
> IIRC, it was Brad Bird, who worked with Spielberg's Amblimation studio,
> which released exactly three titles before being merged into Dreamworks
> Animation: An American Tail II, Fievel Goes West; We're Back! A Dinosaur's
> Story, and Balto.
Thanks for the info
Narf
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or please email me.
ry...@wwdjsNOSPAMonline.com
heh
should be obvious what it is.
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Narf
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