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DOOM clone screenshots for XL/XE

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TXG

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Nov 24, 2001, 10:27:47 AM11/24/01
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Hi,

Fox/Taquart has opened a page with screenshots for the XL/XE doom clone.
Move your mouse over the pictures to read extra info...

http://atariarea.nostalgia.pl/vector

TXG/MNX


Andre

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Nov 24, 2001, 10:37:50 AM11/24/01
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> Fox/Taquart has opened a page with screenshots for the XL/XE doom clone.
> Move your mouse over the pictures to read extra info...
>
> http://atariarea.nostalgia.pl/vector

Very interesting screenshots. Are there some technical information
available?

Andre

TXG

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Nov 24, 2001, 2:03:18 PM11/24/01
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No not yet, but this is the first info we see about this project. It's heavy
under development. But the first screenshots look good. I hope the preview
for this game will be released soon...

TXG/MNX


William Kendrick

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Nov 24, 2001, 5:35:21 PM11/24/01
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TXG <t...@the-underground.myweb.nl> wrote:

: No not yet, but this is the first info we see about this project. It's heavy


: under development. But the first screenshots look good. I hope the preview
: for this game will be released soon...

Woo-hoo! F'ing awesome looking! What rez. will the game be in?
(These are TINY screenshots, so it's hard to tell)

-bill!

Itay Chamiel

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Nov 24, 2001, 6:17:39 PM11/24/01
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"William Kendrick" <n...@sonic.net> wrote in message
news:JgVL7.6557$DD2....@typhoon.sonic.net...

Geez, Bill, you're losing your touch.

They look like GTIA 16-shade mode (Graphics 9). I guess the pictures are in
such low resolution because they don't look much better in higher res :)

-itay

--
Itay Chamiel
http://www.cs.huji.ac.il/~itayc

William Kendrick

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Nov 24, 2001, 7:24:34 PM11/24/01
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Itay Chamiel <itay...@cs.huji.ac.il> wrote:

: Geez, Bill, you're losing your touch.

: They look like GTIA 16-shade mode (Graphics 9). I guess the pictures are in
: such low resolution because they don't look much better in higher res :)

Well, I guessed as much (since the GIF screenshots were about 80 across),
but it's a shame to lose the verticle resolution. I wanna see 320x200
screenshots with nice, big long pixels. :)

Also, is the 9-color mode really just plain 'ol 9-color mode (aka
OS "GRAPHICS 10" mode in BASIC)?

And WHEN can we see a demo!? :) Anything!

-bill!

Piotr Fusik

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Nov 25, 2001, 12:02:09 PM11/25/01
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> What rez. will the game be in?

80 x 48

fox

Andre

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Nov 25, 2001, 2:48:02 PM11/25/01
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> 80 x 48

Will there be more than one opponent? Do you use PM-graphics for the
weapon seen on one of the screenshots?

Thanks,

Andre

Keiva Jacobsen

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Nov 26, 2001, 5:40:00 AM11/26/01
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"TXG" <t...@the-underground.myweb.nl> wrote in message news:<3bffbde9$0$55503$e4fe...@newszilla.xs4all.nl>...

Looks squishingly good. ;) After having seen some of the wonderful
effects demos done in that special screen mode,I was wondering when
someone was going to try to implement them into gameplay. Kudos and
good luck to the coders, artists and everyone involved! :)

Keiva-CE*

*Compact Edition :P (coined after a recent incident with an amusement
park sign. "Must be this high to ride---->" :( )

Mathy van Nisselroy

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Nov 26, 2001, 7:11:34 AM11/26/01
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Howdy Piotr, folks

> > What rez. will the game be in?
>
> 80 x 48

Will there be a multilink version? So you can hook up to 8 computers
together and play together/against each other?

CU Mathy van Nisselroy

--
---
My old email address will cease to exist as of the end of 2001, please use
my new address.
Meine alte Emailadresse wird Ende 2001 geloescht, bitte benutzen Sie meine
neue Adresse.
Mijn oude Emailadress wordt eind 2001 opgeheven, gebruikt aub vanaf nu mijn
nieuwe adres.
mathy.van...@post.rwth-aachen.de
http://www-users.rwth-aachen.de/mathy.van_nisselroy


David A Paterson

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Nov 26, 2001, 6:31:11 PM11/26/01
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n...@sonic.net (William Kendrick) wrote in
<6TWL7.6568$DD2....@typhoon.sonic.net>:

>
>Well, I guessed as much (since the GIF screenshots were about 80
>across), but it's a shame to lose the verticle resolution. I wanna see
>320x200 screenshots with nice, big long pixels. :)
>
>Also, is the 9-color mode really just plain 'ol 9-color mode (aka
>OS "GRAPHICS 10" mode in BASIC)?
>
>And WHEN can we see a demo!? :) Anything!
>
>-bill!

Personally, I'd probably do it in a character mode, to simplify
draws/redraws, especially since you're dealing with straight lines. Mind
you, that would work best with a "Wolfenstein" type game that's only 2D
(vice the 2 1/2 in Doom). Doing in in the 40x24 4 colour mode would also
give you some flexibility in terms of player priorities (hide the enemies
behind walls, show them through other places).

Using two players per enemy gives you two three-colour enemies onscreen at
once without resorting to any twiddling; the missiles would still be
available for shooting etc.

I just hope this isn't another "2600 DOOM" situation (look at
http://www.geocities.com/TimesSquare/Arcade/8691/2600DOOM.HTM for more
details on that)

David P.

William Kendrick

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Nov 26, 2001, 9:39:54 PM11/26/01
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David A Paterson <dav...@istop.com> wrote:
<snip>
: Using two players per enemy gives you two three-colour enemies onscreen at
: once without resorting to any twiddling; the missiles would still be
: available for shooting etc.

I think the enemies are blitted just like the rest of the 3D graphics.
Probably not P/M Gfx. Of course, the authors would have the definitive
answer. :)

-bill!

Piotr Fusik

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Nov 28, 2001, 2:43:58 PM11/28/01
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> > 80 x 48
>
> Will there be more than one opponent?

Sure. :-))

> Do you use PM-graphics for the
> weapon seen on one of the screenshots?

No.

Piotr Fusik

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Nov 28, 2001, 2:44:48 PM11/28/01
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> Will there be a multilink version? So you can hook up to 8 computers
> together and play together/against each other?

Maybe in the future...

Piotr Fusik

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Nov 28, 2001, 3:08:46 PM11/28/01
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> I just hope this isn't another "2600 DOOM" situation (look at
> http://www.geocities.com/TimesSquare/Arcade/8691/2600DOOM.HTM for more
> details on that)

No, it isn't a fake.

William Kendrick

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Dec 12, 2001, 8:32:55 PM12/12/01
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TXG <t...@the-underground.myweb.nl> wrote:

: Fox/Taquart has opened a page with screenshots for the XL/XE doom clone.


: Move your mouse over the pictures to read extra info...
:
: http://atariarea.nostalgia.pl/vector

So... any updates? :)

-bill!

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