US sites should obtain it from
ocf.unt.edu
(It might not be here yet, but it will soon!)
or
doom.hope.edu
(it is here in /pub/doom/deu50.zip)
European sites may get it from
/pub/doom/deu/deu50.zip
Want to make a level from scratch?
"Just DEU it!"
"Dream it and DEU it!"
Many thanks to Raphael for spending numerous evenings
burning the midnight oil to get this release out!!!!!
-Steve
bar...@hope.cit.hope.edu
>bar...@hope.cit.hope.edu wrote:
>: DEU 5.0 has been released!
>Don't know if this is the right place to ask, but here it goes anyway.
>I got DEU 5.0, and the first thing I noticed were some problems (bugs?).
>I'll try and remember them.
> o Ability to flip linedefs has been removed or changed. Is it still in
>there? This was a very handy feature!
Mark a linedef. Hit F10.
> o The fakecursor for the higher resolutions works, but when it switches
>modes for the texture selector and then switches back, you get the real
>cursor and the fakecursor and it starts leaving behind trails that screw
>the screen all to hell.
> o Levels I made with it just didn't look right. I could see through
>floors into next rooms, was falling through floors, etc...
The nodes builder has (new?) bugs since deu5bet5 I think.
>Well, I guess that's all I noticed. Before you ask, I have created levels
>with the DEU5B4 that have completly worked.
-Sven
It just got moved. Instead of being option 8 under Edit Linedef, now
it's option 4 (I think) under the F10 key. I agree it's wonderful.
> o The fakecursor for the higher resolutions works, but when it switches
>modes for the texture selector and then switches back, you get the real
>cursor and the fakecursor and it starts leaving behind trails that screw
>the screen all to hell.
I gave up on -fc and went back to mode 0 where my own mouse works.
> o Levels I made with it just didn't look right. I could see through
>floors into next rooms, was falling through floors, etc...
Their new nodes algorithm is bad. I suggest that you keep your copy of
the Beta 4 EXE file (saved as DEU5B4.EXE, for example) and run it on
your completed level when you're ready to test clipping. (Move a vertex
and save for the reuild.) If you still have weirdness after that, it's
probably your design.
--
Tom Neff tn...@panix.com ...!panix!tneff
Havent had that problem. Ive got a ATI VGA WONDER XL24 card with VESA TSR
loaded and Logitech Mouse Driver v6.30
o Levels I made with it just didn't look right. I could see through
floors into next rooms, was falling through floors, etc...
I had the problem, but unzip deututor.zip thats included with deu 5.0 and
read over the tutorial!
Push F9 and select it from the menu.
> o The fakecursor for the higher resolutions works, but when it
> switches
> modes for the texture selector and then switches back, you get the
> real
> cursor and the fakecursor and it starts leaving behind trails that
> screw
> the screen all to hell.
My version of DEU doesn't change screen modes when using VESA.
Don't run with fakecursor=true when using the standard video mode.
> o Levels I made with it just didn't look right. I could see through
> floors into next rooms, was falling through floors, etc...
Get BSP v1.0 to sort out those until the next 'fixed' version of DEU.
> Well, I guess that's all I noticed. Before you ask, I have created
> levels
> with the DEU5B4 that have completly worked.
That's something I couldn't manage!
-------------------------------------------------------
d...@cix.compulink.co.uk (in Kyoto, Japan)
-------------------------------------------------------
In article <1994Apr5.0...@galileo.cc.rochester.edu>,
--
-Craig Wendland
be...@ocf.berkeley.edu