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DEU 5.0 Released!

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bar...@hope.cit.hope.edu

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Mar 30, 1994, 9:59:51 AM3/30/94
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DEU 5.0 has been released!


US sites should obtain it from

ocf.unt.edu
(It might not be here yet, but it will soon!)

or

doom.hope.edu
(it is here in /pub/doom/deu50.zip)


European sites may get it from

bear.montefiore.ulg.ac.be

/pub/doom/deu/deu50.zip


Want to make a level from scratch?

"Just DEU it!"

"Dream it and DEU it!"

Many thanks to Raphael for spending numerous evenings
burning the midnight oil to get this release out!!!!!


-Steve
bar...@hope.cit.hope.edu

Sven Neuhaus

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Mar 31, 1994, 1:07:18 PM3/31/94
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pcsi...@whale.st.usm.edu (Peter C. Sigler) writes:

>bar...@hope.cit.hope.edu wrote:
>: DEU 5.0 has been released!

>Don't know if this is the right place to ask, but here it goes anyway.

>I got DEU 5.0, and the first thing I noticed were some problems (bugs?).
>I'll try and remember them.

> o Ability to flip linedefs has been removed or changed. Is it still in
>there? This was a very handy feature!

Mark a linedef. Hit F10.

> o The fakecursor for the higher resolutions works, but when it switches
>modes for the texture selector and then switches back, you get the real
>cursor and the fakecursor and it starts leaving behind trails that screw
>the screen all to hell.

> o Levels I made with it just didn't look right. I could see through
>floors into next rooms, was falling through floors, etc...

The nodes builder has (new?) bugs since deu5bet5 I think.

>Well, I guess that's all I noticed. Before you ask, I have created levels
>with the DEU5B4 that have completly worked.

-Sven

Tom Neff

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Mar 31, 1994, 6:40:29 PM3/31/94
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In article <2nem3m$j...@server.st.usm.edu>,

Peter C. Sigler <pcsi...@whale.st.usm.edu> wrote:
> o Ability to flip linedefs has been removed or changed. Is it still in
>there? This was a very handy feature!

It just got moved. Instead of being option 8 under Edit Linedef, now
it's option 4 (I think) under the F10 key. I agree it's wonderful.

> o The fakecursor for the higher resolutions works, but when it switches
>modes for the texture selector and then switches back, you get the real
>cursor and the fakecursor and it starts leaving behind trails that screw
>the screen all to hell.

I gave up on -fc and went back to mode 0 where my own mouse works.

> o Levels I made with it just didn't look right. I could see through
>floors into next rooms, was falling through floors, etc...

Their new nodes algorithm is bad. I suggest that you keep your copy of
the Beta 4 EXE file (saved as DEU5B4.EXE, for example) and run it on
your completed level when you're ready to test clipping. (Move a vertex
and save for the reuild.) If you still have weirdness after that, it's
probably your design.
--
Tom Neff tn...@panix.com ...!panix!tneff

Eugen Woiwod

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Mar 31, 1994, 7:09:22 PM3/31/94
to

o The fakecursor for the higher resolutions works, but when it switches
modes for the texture selector and then switches back, you get the real
cursor and the fakecursor and it starts leaving behind trails that screw
the screen all to hell.

Havent had that problem. Ive got a ATI VGA WONDER XL24 card with VESA TSR
loaded and Logitech Mouse Driver v6.30


o Levels I made with it just didn't look right. I could see through
floors into next rooms, was falling through floors, etc...

I had the problem, but unzip deututor.zip thats included with deu 5.0 and
read over the tutorial!

Dylan Cuthbert

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Mar 31, 1994, 9:02:00 PM3/31/94
to
> o Ability to flip linedefs has been removed or changed. Is it still
> in
> there? This was a very handy feature!

Push F9 and select it from the menu.



> o The fakecursor for the higher resolutions works, but when it
> switches
> modes for the texture selector and then switches back, you get the
> real
> cursor and the fakecursor and it starts leaving behind trails that
> screw
> the screen all to hell.

My version of DEU doesn't change screen modes when using VESA.
Don't run with fakecursor=true when using the standard video mode.



> o Levels I made with it just didn't look right. I could see through
> floors into next rooms, was falling through floors, etc...

Get BSP v1.0 to sort out those until the next 'fixed' version of DEU.



> Well, I guess that's all I noticed. Before you ask, I have created
> levels
> with the DEU5B4 that have completly worked.

That's something I couldn't manage!


-------------------------------------------------------
d...@cix.compulink.co.uk (in Kyoto, Japan)
-------------------------------------------------------

David R. Berkowitz

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Apr 4, 1994, 9:10:30 PM4/4/94
to

hi. I just decided to get deu5 to edit maps even though i'm not too sure of
my ability. but as soon as i tried to start it, i get an error opening
"doom.wad" is this because i used RanDoom? i did undo the changes it made
before i tried to run deu.

Craig Wendland

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Apr 4, 1994, 10:12:35 PM4/4/94
to
hmm... Are you using the shareware version of Doom? If so, I think
that's probably the problem because I'm pretty sure Deu 5.0 doesn't work
with it.
As for it working with Randoom, I sure as heck hope it would. It should
not make any difference (I think) because all randoom does is randomize or
weight items and monsters and you can change both of these with Deu 5.0
Did you try getting another copy of Deu 5.0 from ocf.unt.edu or any other
sites? Did you try altering the level with any other Doom editors?
or... if absolutely necessary... did you try reinstalling doom?
Which version of doom do you have? If you have 1.1 upgrade to 1.2.
I got deu 5.0 to work fine the first time through, so it should work.


In article <1994Apr5.0...@galileo.cc.rochester.edu>,


--
-Craig Wendland
be...@ocf.berkeley.edu

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