I have to port an STL application from Windows 2000 to Windows CE 4.1
When I build my app as single-threaded (compiler switch /ML), it compiles
and links OK
Problem arises when I build as a multithreaded application (compiler switch
/MT)
It still compiles, but no longer links. I have a sample console application
that demonstrates the case
Any suggestions/solutions?
Sample:
----------------------------------------------------------------------------
------------------------
#include <map>
std::map<int, int> someMap;
void main(){}
--
Russ Keldorph
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"Nickolay Pakoulin" <np...@mail.ru> wrote in message
news:ewNzhoCB...@TK2MSFTNGP12.phx.gbl...
It seems to work. At least it compiles and links :)
Nickolay
"Russ Keldorph [MS]" <russ...@online.microsoft.com> wrote in message
news:u3nfdRDB...@TK2MSFTNGP12.phx.gbl...