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DungeonMaster on Atari??

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kue...@kuhub.cc.ukans.edu

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Oct 19, 1990, 4:22:05 PM10/19/90
to
I am new to the Net, and as an Atari games user, I am somewhat
surprised that there is no newsgroup for Atari games, such as there
is for Amiga users. Having completed both DungeonMaster and its
sequel, I was interested in seeing what other Atari users thought
of the game, or if there were folks who needed hints and such. Isn't
there anyone out there who plays DM on the Atari??? If so, why aren't
there any postings on the topic? Maybe it's time to start?

Doug Yanega
University of Kansas (BITNET - beeman@ukanvm)

John Gordon

unread,
Oct 20, 1990, 5:05:17 PM10/20/90
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Well, DM is rather old, and i think most of the posts for it have
been posted already.

Ray Depew

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Oct 25, 1990, 1:07:09 PM10/25/90
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> ago. But remember, the ST is not a games machine.

He's right, you know. And Flight Simulator is not a game. And Social
Security deductions are not taxes. And Operation Desert Shield is not
a war.

Personally, I think DM is one of the best games ever written for any
machine. The only thing that could have been done to improve it (and other
games of the genre) would have been to put it on a LD and include more
(EX-cel-lent!) animation.


Regards
Ray Depew
IC's by Bill and Dave
r...@hpfitst1.hp.com

David Hawkins

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Oct 26, 1990, 11:32:20 AM10/26/90
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Speaking of DungeonMaster .... I hadn't played it in a while so
restarted it last night. I was using just one character, Stamm, since
he has no mana which makes it more interesting.

Got past the Riddle room and there are three rooms where there are
iron keys in each one. The one to the right has a pit and a
transporter screen that you turn on/off. I must have solved this room
30 times in the past and this time hit a wall. How do you get to the
key?

Feel free to email me on this one. dh...@well.sf.ca.us

later, david
--
David Hawkins {apple,pacbell,hplabs,ucbvax}!well!dhawk
"There is nothing stronger in this world than gentleness."
-- Han Suyin

Il Oh

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Oct 26, 1990, 4:31:37 PM10/26/90
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In article <734...@hpfcso.HP.COM> r...@hpfcso.HP.COM (Ray Depew) writes:
>Personally, I think DM is one of the best games ever written for any

Not only DM _the_ best game written for any machine (I hate this wishy-
washy one of... stuff), it's the reason for which digital computers were
invented.
--
"Gosh! You've really got | Il Hwan Oh
some nice toys in here." | University of Washington, Tacoma
-- Roy Batty, Bladerunner | i...@cac.washington.edu
|

kue...@kuhub.cc.ukans.edu

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Oct 28, 1990, 3:13:33 PM10/28/90
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Since most Atari people have reportedly finished DM and CSB, perhaps
someone can tell me about the "Untranslatable Scroll" in CSB - it
looks like gibberish, but it must have some purpose. Did anyone ever
figure out either how to translate this scroll, or what it was used
for? (I'm not talking about the scroll that showed the location of
secret buttons in the Dain area). Also, the blue field in the Demon
Director area that says something about trading items, but it simply
takes whatever you place there and gives nothing back?
----------------------------------------------------------------
Doug Yanega (Snow Museum, Univ. of KS, Lawrence, KS 66045)
My card: 0 The Fool Bitnet: Beeman@ukanvm
"This is my theory, such as it is....which is mine. AAH-HEM!"

John Gordon

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Oct 29, 1990, 5:48:37 PM10/29/90
to

FTL was originally going to have the scroll be translatable, but they
dropped the project so it is not translatable.

Jack Benkual

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Oct 29, 1990, 7:08:38 PM10/29/90
to
In article <26358.2...@kuhub.cc.ukans.edu>, kue...@kuhub.cc.ukans.edu writes:
> someone can tell me about the "Untranslatable Scroll" in CSB - it
> ..

> secret buttons in the Dain area). Also, the blue field in the Demon
> Director area that says something about trading items, but it simply
> takes whatever you place there and gives nothing back?

I finished the game without translating the scroll.
I think you have to give at least three items that you recover soon after you
get the key.
Now to my questions:
Did anybody figured a way to get the speed boots? I have a full set of the
green armor but was unable to locate the leg and helmet of the yellow one.
Any help there?

Bob_BobR...@cup.portal.com

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Nov 2, 1990, 12:30:52 AM11/2/90
to
Re: questions about Chaos Strikes Back...

It takes five items placed in the "Value for Valuables" area to open the
secret wall section...

The "coded scroll" CANNOT be translated... it was "left over" from something
that got cut at the last minute, but the scroll was accidentally left
in the game... (sure was fun trying to break the code though..! :)

There are FOUR pairs of Speed Boots, just like in Dungeon Master.. the
pair that's behind the shimmering RA door on the Fulya Pit level requires
you to already have one pair before the door opens... there's another
pair *well hidden* on that top level too...

A lot of the Dragon and RA armor are "random" items... that is, the
location of the individual items will change every time you begin a new
game... a few of the pieces of armor, like the Helmet of RA, are always
found in the same location, but most of it is random. There are a LOT
of hidden places for these things to end up in... you just have to
find them all..!
:)

The "official" FTL hintbook for Chaos Strikes Back should be available
soon, giving all the details you ever wanted to know about the game...

BobR

Kenneth L Love

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Nov 2, 1990, 1:41:33 AM11/2/90
to

Is there a listing of relative AC bonuses in Dungeon Master somewhere? How
about CSB? By this I mean what kind of improvement to AC does a large shield
give, leather armor, etc. What are all of the available clothing/armor that
are out there?

On a completely unrelated topic: Are there any US companies that make a
computerized GO? Everything I was told of was from Europe and the local store
here had never heard of the companies (they import a lot of stuff for the ST
and Amiga and, I think, IBMs). The specific implementation I asked about was
Goliath (I even asked about the IBM version, still no luck). Is the company
that released it still in business? When was Goliath released? Can anybody
recommend anything else (and include a company name, if possible)? Is anybody
here willing to part with their copy of Goliath? If you are, then how much?

Thanx for reading this,
Kenneth Love

Mickey Boyd

unread,
Nov 4, 1990, 6:51:23 PM11/4/90
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In article <1990Nov2.0...@uokmax.ecn.uoknor.edu>, kll...@uokmax.ecn.uoknor.edu (Kenneth L Love) writes:
>
>On a completely unrelated topic: Are there any US companies that make a
>computerized GO? Everything I was told of was from Europe and the local store
>[....]

> Thanx for reading this,
> Kenneth Love

I have a really neat version of GO for the ST called GO_BOARD. It looks
slick, and appears to be freeware. If someone would send me some instructions,
I will post it to comp.binaries or send it to atari.archive. It has some
data files containing famous games in GO history or something (as you can
tell, I am not yet proficient with this game :-) ). Anyway, someone send
me some instructions so you'all can see for yourselves!!

--
Mickey R. Boyd | "It's amazing how much growing up
FSU Computer Science | resembles being too tired."
Technical Support Group |
email: bo...@fsucs.cs.fsu.edu | - Heinlein

Andrew Dawson

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Dec 17, 1990, 5:54:07 AM12/17/90
to
In <26358.2...@kuhub.cc.ukans.edu> kue...@kuhub.cc.ukans.edu writes:

>Since most Atari people have reportedly finished DM and CSB, perhaps
>someone can tell me about the "Untranslatable Scroll" in CSB - it
>looks like gibberish, but it must have some purpose.

I read somewhere that is was going to have a purpose, but they ran out of
space before it got implemented. The scroll is a red herring

>Also, the blue field in the Demon
>Director area that says something about trading items, but it simply
>takes whatever you place there and gives nothing back?

If this is where I think it is, you need to drop a lot of stuff (about 10
items). Eventually, the wall opens up and you get back everything you dropped
plus an extra item (a key?)

>Doug Yanega (Snow Museum, Univ. of KS, Lawrence, KS 66045)
>My card: 0 The Fool Bitnet: Beeman@ukanvm

--
Andrew Dawson, Computer Centre, University College London, Gower Street,
London WC1E 6BT, England.
JANET: cca...@uk.ac.ucl EARN/BITNET: cca...@ucl.ac.uk
INTERNET: ccaaand%ucl....@nsfnet-relay.ac.uk UUCP: ...!ukc!ucl.ac.uk!ccaaand

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