Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

How is Dungeon Master

6 views
Skip to first unread message

Andy Bennett

unread,
Sep 16, 1992, 4:24:55 PM9/16/92
to
A salesman at the local computer store claims that Dungeon Master is the
best "dungeon" game ever made. In the past I've found him to be reliable
(and he will pan games). But I've been surprised not to see anything about
Dungeon Master on the net. Is anyone playing it? Do you like it? Should I
buy it? have you been talking about it all along and I'm just blind?

Thanks for any information.

--
Andrew G. Bennett ben...@math.ksu.edu If you count too
Dept. of Mathematics Voice: (913) 532-6750 much you turn
Kansas State University Fax: (913) 532-7004 purple. - SARAH
Manhattan, KS 66502 STRICTLY MY OWN OPINIONS

Justin Anderson

unread,
Sep 17, 1992, 1:14:56 AM9/17/92
to
In article <19856n...@hilbert.math.ksu.edu> ben...@math.ksu.edu (Andy Bennett) writes:
>A salesman at the local computer store claims that Dungeon Master is the
>best "dungeon" game ever made. In the past I've found him to be reliable
>(and he will pan games). But I've been surprised not to see anything about
>Dungeon Master on the net. Is anyone playing it? Do you like it? Should I
>buy it? have you been talking about it all along and I'm just blind?

There hasn't been much discussion of Dungeon Master because it's an OLD game.
I had it on my Amiga before I came to college and I'm a senior now.... It just
came out for IBM recently, however. I would have to agree with your friend the
salesman, based on my experience with the Amiga version. It's a great game.
Westwood basically ripped off the game system when they made EOB (don't get
me wrong, I liked EOB, but it wasn't as good as DM), so if you've played that,
it's very similar. DM has a better combat system as well, as well as a better
implementation of classes (IMHO, but EOB was stuck with D&D....) Having said
all that, I haven't actually seen/heard it on the IBM, and if it's only 320x200
(highly likely, the box didn't say anything about SVGA support), it could be
rather ugly.... Lemmings is pretty on an Amiga, but pretty revolting on an IBM.

Justin Anderson
jand...@csugrad.cs.vt.edu

william b morrell

unread,
Sep 17, 1992, 1:18:49 PM9/17/92
to
>In article <19856n...@hilbert.math.ksu.edu> ben...@math.ksu.edu (Andy Bennett) writes:
>A salesman at the local computer store claims that Dungeon Master is the
>best "dungeon" game ever made. In the past I've found him to be reliable
>(and he will pan games). But I've been surprised not to see anything about
>Dungeon Master on the net. Is anyone playing it? Do you like it? Should I
>buy it? have you been talking about it all along and I'm just blind?

Well, I bought it for my wife and it's the one game since Civilization that I
have actually played and stayed with. I haven't really played any other
dungeon-type games like Eye of the Beholder, but I really enjoy it.
It's a port of a five-year-old Amiga game which is finally (!) available for
the IBM, complete with Soundblaster support (you can hear the party bump
into walls and the monsters yell at you; not real impressive but then it
doesn't need to be) and EGA/VGA support although the only difference I could
tell is that more colors are shown when running VGA as opposed to EGA.

Also, if you don't have a soundcard (Adlib is also supported), FTL includes
a speech device that attaches to your parallel port with two jacks : one
which can be attached to an audio amplifier for sound and a joystick port
for the old Atari-type joysticks. I haven't tried either, though.

The game comes on one 1.2/one 1.44 but is a very big game, made even moreso
by the lack of onscreen mapping, so get out the grid paper :> This makes it
more realistic, I would think, but then I've never been in a dungeon.

All in all, it was definitely worth the money. I think I got mine for about
$40-ish from a local shop although mail-order should have them. Chips and
Bits didn't list it last month for some reason though.


Bill Morrell

boelt...@iscsvax.uni.edu

unread,
Sep 17, 1992, 3:23:09 PM9/17/92
to
In article <19856n...@hilbert.math.ksu.edu>, ben...@math.ksu.edu (Andy

Bennett) writes:
> A salesman at the local computer store claims that Dungeon Master is the
> best "dungeon" game ever made. In the past I've found him to be reliable
> (and he will pan games). But I've been surprised not to see anything about
> Dungeon Master on the net. Is anyone playing it? Do you like it? Should I
> buy it? have you been talking about it all along and I'm just blind?

Yeah, I've played Dungeon Master before. Was on an Amiga machine (Amiga
3000 I think). When I played it, I really enjoyed it! :-) Excellent graphics,
fun adventuring and solving puzzles, fighting creatures.

It's along the same style of game as the Eye of Beholder series, though not
based on AD&D in particular. Still has 3-D graphics, move around and
manipulate objects like EOB.

I'd recommend buying it, though as I recall, it takes a lot of memory to
run, don't remember what, but then again its been a while since I played it.

Well, whatever you decide, have fun playing! :-)

John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter a.k.a. Nightwind boelt...@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some. *
*******************************************************************************
* The individual who said we only use 10% * The first 90% of a task takes *
* of our brain's mental capacity, was * 90% of the time, and the last *
* probably 90% incorrect. * 10% takes the other 90%. *
* -Unknown comic on A&E- * -99 rule of Project Schedules- *
*******************************************************************************

Bob_BobR...@cup.portal.com

unread,
Sep 18, 1992, 2:59:53 AM9/18/92
to
Dungeon Master is THE original "first person" dungeon exploration
game.. originally released in 1985 on the Atari ST, then later
on the Amiga and Apple IIGS, it's finally made its way to the
IBM PC platform..

There are no special memory requirements.. 640K, no extended
memory needed.. EGA (bleah!) and VGA (nice..!), internal speaker
beeps, Soundblaster or the included *FREE* digital sound device..

Essentially Westwood ripped off DM to create Eye of the Beholder,
which I actually didn't mind because it was like more DM to
play.. they're very similar..

Distribution is still a little spotty.. the game was only
released fairly recently, so some distributors may not have it
yet.. if you'd like to order it direct, give FTL games a call at
(619) 453-5711 and tell 'em I sent you..

(I have no connection with FTL, er.. well, I did write their
hintbook for the sequel to Dungeon Master, "Chaos Strikes Back",
but they have their own DM hintbook.. if you'd like to buy *MY*
Dungeon Master hintbook, E-Mail me, and I'll tell you where to
get it... it's (modestly) far and away better... :)

BobR

(Oh.. did I mention, Dungeon Master is the BEST computer game
ever written..?)

PAul STevens - MACC - 2-9618

unread,
Sep 18, 1992, 3:30:30 PM9/18/92
to
In article <66...@cup.portal.com>, Bob_BobR...@cup.portal.com writes...

>Dungeon Master is THE original "first person" dungeon exploration
>game.. originally released in 1985 on the Atari ST, then later
>on the Amiga and Apple IIGS, it's finally made its way to the
>IBM PC platform..
>

On the ST it was very nice. It was a big game that took a long
time to finish and was fun from beginning to end without
being repetitive. And it fit on a single 360K disk!!! I thought
it was somewhat better than EOB1 which requires a hard disk
and heaven knows how much space.

I cheated and bought Bob's hint book which was nicely divided
into sections so that one could get a general hint without seeing
the specific spoiler. (I *think* it was Bob's book.)

PAul

Richard Hsia

unread,
Sep 18, 1992, 6:35:12 PM9/18/92
to
I've been waiting for the IBM version for a long while now, having heard great
things about DM over the years. It really is very good, considering it's basically
an EGA style game. The graphics are not as good as EOB, but the game play is in
many ways better. I like the concept of improving one's skills by practice,
though the lack of a numeric value to tell you how you are progressing is kind of
aggravating. The spell system is more fun than the D&D type; you actually have to
prepare your spells in advance, or else be quick with the mouse to get them
cast during a battle. The healing system is also different; you have to cast
spells into an empty flask to create potions.

So far, the puzzles have been relatively simple, though I have the hint book at
my side. Having played EOB earlier, I can see where many of EOB's puzzles/tricks
came from now.

The music and graphics are adequate, but nothing spectacular. The point, here,
though, is that the overall feel of the game negates this. The flashiest dungeon
games around (EOB, UW, etc.) left me feeling overwhelmed and/or confused by some
of the game system. DM is very straightforward and easy to catch on to, almost
intuitive. Some may be turned off by its relative simplicity, and lack of spells
(there are only about 20 or 30) or its lack of an automap, but I would definitely
recommend it anyway...

Richard

P.S. Another fun note; some monsters when killed become food for you to eat.
Amusing, huh?

Bob_BobR...@cup.portal.com

unread,
Sep 19, 1992, 4:06:23 AM9/19/92
to
Paul.. yes, that was my hintbook..

The idea was to give only as much help as was needed..

That way you could get a hint without spoiling the game.

The sections gave more explicit help the farther you read..
from General Hints to accurate maps, to a Level by Level
general walkthrough, to specific answers to the puzzles..

The hintbook has been released in a new edition for the IBM release
of Dungeon Master by Unicorn Publications..

If anyone would be interested in ordering a copy of "Dungeon Master
Scrolls", (over 100 pages of help, hints, maps, and original DM
artwork), the phone number for Unicorn Publications is:
(313) 973-8825

BobR (tell'em I sent you..!)

Glen Miller

unread,
Sep 19, 1992, 3:21:01 PM9/19/92
to
In article <19856n...@hilbert.math.ksu.edu> ben...@math.ksu.edu (Andy Bennett) writes:

I may be wrong on this, as I haven't paid much attention to any games other
than WC I & II and Wolf-3d for some time, but I did not think that DM was out
on the PC format. I remeber seeing a review on it and wanting to get the game,
but it was only available for, I believe, Amiga's. If it is out on PC, please
correct me so I can look into it.

Glen Miller

--------------------------------------------------------------------------------
Code now, there's plenty of time for sleep in the grave.
M.H.
--
All standard disclaimers apply. Always have, always will.

Bob_BobR...@cup.portal.com

unread,
Sep 20, 1992, 3:05:18 AM9/20/92
to
Glenn Miller.. yup, you're wrong....

FTL has just recently released Dungeon Master for the IBM PC ..

EGA/VGA, internal speaker/AdLib/Soundblaster/*free* digital sounsd
adapter (like the Disney Sound Source thingie)

If your local store doesn't have t in stock yet, call FTL Games
at (619)453-5711 to order it...

BobR

Kris Hoffmeyer

unread,
Sep 21, 1992, 6:36:06 PM9/21/92
to
In article <1992Sep19.1...@microsoft.com> t-g...@microsoft.com (Glen Miller) writes:
>I may be wrong on this, as I haven't paid much attention to any games other
>than WC I & II and Wolf-3d for some time, but I did not think that DM was out
>on the PC format. I remeber seeing a review on it and wanting to get the game,
>but it was only available for, I believe, Amiga's. If it is out on PC, please
>correct me so I can look into it.
>
> Glen Miller

Hi,

I did a double take when I saw it in Best Buys this weekend.
I then hurried over to Software, ETC., but they haven't heard of it
yet. So, I assume it's just been released... It was a great game
as I recall it. (my college roommate had it on his Amiga :-) )
The curious thing was a parallel port adapter that comes with it
to plug speakers into... Wonder how that sounds...

Kris.
----------------------------------------------------------------------------
- "Friends don't let friends run dos." - Microware 32-bit OS ad. :-)
- #include <std_disclamer.h>
-
- Kris Hoffmeyer
- Microware Systems Corporation
- (UUCP: ...!uunet!mcrware!krish) (Internet: kr...@microware.com)
----------------------------------------------------------------------------

G. Steve Arnold

unread,
Sep 22, 1992, 1:37:15 AM9/22/92
to
kr...@microware.com (Kris Hoffmeyer) writes:
>>but it was only available for, I believe, Amiga's. If it is out on PC, please
>>correct me so I can look into it.

Sorry to be anal, but the game origionally was written for the Atari ST
and was finally released for the Amiga at least a year after its introduction.
They've been promising DM on the PC for at *LEAST* 2 years now (probably three).
However, it appears that some folks have indeed played it, so it looks to be
out at last. (Hopefully, they've updated the sound and graphics, though --
DOUBLE hopefully they're already on track to release the sequel 'CHAOS Strikes
Back' - it's a REAL KILLER.)

steve

--
The only difference between a Communist G. Steve Arnold
and a Socialist is that the Socialist will Dept. Math and Stats.
only confiscate the resources that are BGSU
profitable. sar...@andy.bgsu.edu

Arshad Omari

unread,
Sep 22, 1992, 9:31:00 PM9/22/92
to
Re: How is Dungeon
Master.................................................................
............

In article <Buysy...@andy.bgsu.edu> G. Steve Arnold,
sar...@andy.bgsu.edu writes:

>They've been promising DM on the PC for at *LEAST* 2 years now (probably
three).
>However, it appears that some folks have indeed played it, so it looks
to be
>out at last. (Hopefully, they've updated the sound and graphics, though
--

Having played EOBI, EOBII, UnderWorld and DM (for PC) I have to say that
DM suffers
from its age. The EOB series is obviously based upon DM but has been
executed ever
more elegantly and attractively. The graphics and sound on DM are very
average, I
had trouble with DM not recognising my MS inPort mouse, the manual was
produced using
a poor choice of fonts which made reading a chore, and I found any
atmosphere
totally lacking.

It is probably a faithful port of DM from the ST but that was HOW many
years ago...

In fact after one hour of play I just had to resort to del *.*

Some people may like this but following on from the current batch of
Adventure
games DM should NOT have been released. Definitely, TRY BEFORE you DON'T
BUY at
least you may get a feel for the historical.

-----------------------------------------------------------------------
----------
Arshad Omari

Department of Computer Science email:
ars...@bilby.cs.uwa.oz.au
The University of Western Australia phone: (09) 380 3695

Keith Steiger

unread,
Sep 22, 1992, 10:19:45 PM9/22/92
to
In article <1992Sep23.0...@bilby.cs.uwa.edu.au> ars...@cs.uwa.edu.au (Arshad Omari) writes:
>Having played EOBI, EOBII, UnderWorld and DM (for PC) I have to say that
>DM suffers from its age. The EOB series is obviously based upon DM but has
>been executed ever more elegantly and attractively. The graphics and sound
>on DM are very average, I had trouble with DM not recognising my MS inPort
>mouse, the manual was produced using a poor choice of fonts which made
>reading a chore, and I found any atmosphere totally lacking.

"Attractive" I'm not going to argue. It's a matter of taste. EOB more
ELEGANT than Dungeon Master? Give me a break. Dungeon Master has a LOT of
features that the plagarizers STILL haven't gotten right. The monsters
move between blows--not just sliding the picture around, but changing bitmaps.
You can do things while doors are opening or closing, or while spells are
flying through the air (EOB fails on Cone of Cold), or at any other time. No
one else has even come close.

>It is probably a faithful port of DM from the ST but that was HOW many
>years ago...

And I bet that EOB II isn't in stereo, while DM was in stereo HOW many years
ago....

>In fact after one hour of play I just had to resort to del *.*

Your loss. Dungeon Master is still the master of the genre (with the possible
exception of Ultima Underworld), and since the company is still around and
fairly quiet, I imagine they're creating a whole new game. It'll probably be
as far ahead of the field as Dungeon Master was when it came out.

I, for one, can't wait.

Keith Steiger...@cs.uoregon.edu--ameiba@reed.edu
"I am what you see.... Myself. I cannot be otherwise."

Teri Takamoto

unread,
Sep 23, 1992, 12:59:47 AM9/23/92
to
In article <1992Sep21.2...@microware.com>, kr...@microware.com (Kris Hoffmeyer) writes:
> In article <1992Sep19.1...@microsoft.com> t-g...@microsoft.com (Glen Miller) writes:
>>I may be wrong on this, as I haven't paid much attention to any games other
>>than WC I & II and Wolf-3d for some time, but I did not think that DM was out
>>on the PC format. I remeber seeing a review on it and wanting to get the game,
>>but it was only available for, I believe, Amiga's. If it is out on PC, please
>>correct me so I can look into it.

> I did a double take when I saw it in Best Buys this weekend.
> I then hurried over to Software, ETC., but they haven't heard of it
> yet. So, I assume it's just been released...

As far as I know, it's been out since the end of August and probably
earlier than that. As a previous poster on this subject (the one who
wrote the hintbook, I believe?!) said, the big stores such as Software
Etc., Electronics Boutique, Babbages, CompUSA, etc. are slow in getting
this game in stock. Your best bet would be a non-chain "independent"
outlet (i.e., mail-order). The manufacturer (FTL)'s phone number was
posted, also--it's in the San Diego area, but I don't have it on me,
sorry.
--
--------------------------------------------------------------------------
| Teri Takamoto California State Polytechnic University, Pomona |
| Senior Computer Operator Computing Resource Center |
| tatak...@csupomona.edu (this .sig is *not* quotable) |
--------------------------------------------------------------------------

0 new messages