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[FIST] GenCon Decks

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Jan Malina

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Sep 1, 2000, 10:43:03 PM9/1/00
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I have decieded to post the decks that I made for GenCon although one
was co-designed by a friend of mine, Ken Ho.

Deuling

1 City Square
5 City Park
2 S H Hospital
4 Whirlpool of Blood
5 Final Brawl
3 Golden Comeback
3 Dirk Wisely's Gambit
1 Victory for the Underdog
2 Bite of the Jellyfish
2 Lodge Politics
4 Operation Killdeer
3 Shadowy Mentor
5 Hacker
2 Friends of the Dragon
3 Ting Ting
3 Golden Gunman
5 Pledged

I thought about adding a Dr. Hayes but then decieded against it and went
with another Lodge Politics thinking that there would be heavy ascended
which there was.

Multiplayer (this is the deck I qualified with and the winning deck for
the turney)
Note:Codesigned by Ken Ho
Deck Name: G.G.
5 Test Subject
3 Midnight Whisperer
3 Sucker Rounds
3 Imprisoned
2 Nerve Gas
2 Neutron Bomb
1 White Ninja
5 Festival Circles
3 Whirlpool of Blood
1 City Square
1 Fox Pass
1 Kinoshita House
3 Gruff Lieutenant
5 Pledged
5 Bull Market
3 Shadowy Mentor
2 Adrienne Hart
2 Shinobu Yashida
2 Operation Killdeer
3 Bite of the Jellyfish
3 Student of the Bear
3 Family Estate

This deck is really low on sites now that I think about it. Oh well.
If anyone has suggestions for these decks I would be interested.

Jan Malina

jbad...@my-deja.com

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Sep 2, 2000, 1:19:07 AM9/2/00
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In article <39B06851...@uclink4.berkeley.edu>,

Jan Malina <jma...@uclink4.berkeley.edu> wrote:
> I have decieded to post the decks that I made for GenCon although one
> was co-designed by a friend of mine, Ken Ho.

>
Ken Ho is a wrecking ball! I hope he can make it to GenCon next year.

Jan,

The deck never really felt low on sites when I played it during the 2nd
qualifier and in the final round. I thought the deck had 4 Family
Estates and only 2 Bites but I'm not positive. BTW, Family Estate is
broke, people. The deck did feel light on hitters. There were several
times when I dumped my hand, played the Market and didn't draw a hitter
with 6 new cards. The Sucker Rounds never really payed off for me but
that could be because of my inexperience playing the deck. My only
other comment is that the deck is explosively fast and very consistent.

-Steve Valladolid

Sent via Deja.com http://www.deja.com/
Before you buy.

Shay Bockmann

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Sep 3, 2000, 5:01:19 AM9/3/00
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Steve said:

> BTW, Family Estate is broke, people.

I'll bite. Pray tell why?

-Shay

jbad...@my-deja.com

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Sep 3, 2000, 2:34:55 PM9/3/00
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In article <8ot40s$mm1$1...@nnrp1.deja.com>,

Shay Bockmann <sha...@my-deja.com> wrote:
> Steve said:
>
> > BTW, Family Estate is broke, people.
>
> I'll bite. Pray tell why?
>
> -Shay

A few reasons I think they are so good. My comments are in regards to
multiplayer as I know nothing about dueling :>

1) it gets you resources very quickly. It is not uncommon to have 3 ASC
resources by turn 2.

2) It spits out little pledged fellas every turn for free letting you
cycle through your deck more quickly and find your quality cards. It's
almost like it generates 2 power per turn.

3) As true with most non-feng shui sites, people tend to leave them
alone so Family Estate sits on the board generating power, helping you
cycle through your deck and potentially protecting your other sites.
Maybe we'll start seeing more of Field of Tentacles because of some of
the new Throne War cards?

4) It allows you to play Shinobu as early as turn 3.

5) Playing Adrienne and Shinobu for 3 power instead of 4 power makes a
huge difference.

-Steve Valladolid

Battlechimp

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Sep 3, 2000, 3:24:00 PM9/3/00
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Family Estate is not as much the problem by itself -- it's the Estate in
combination with the following cards:

The Pledged
Student of the Bear
Shinobu Yashida
Adrienne Hart

Student of the Shark, Phillipe Benoit and Oliver Chen are good with Estate,
but aren't the core of the problem.

Compare to Proving Ground:

Both usually generate 2 power per turn, but... if denied, PG is 0 power to
FE's 1.
Whirlpool's are more common then Fields.
FE usally costs 1 power to play (you get to use it right away) -- PG takes a
turn.
PG has all sorts of risks involved in playing it early, and can hose you
(i.e. the Heisoo gambit)
FE gives you resources
FE draws attacks away from your FS
FE can't be burned by oponents
Lodge Politics gets that FE right back

Imagine if Proving Grounds text read:
Generates 1 Power
Turn to play a 1 cost character for free
Turn to play a 7 or 8 fighting cost character for 3 power
Oponent may not burn Proving Ground
You may ignore one faction resource condtion when playing cards

Peter D Bakija

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Sep 3, 2000, 5:17:21 PM9/3/00
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Steve wrote:
>>1) it gets you resources very quickly. It is not uncommon to have 3 ASC
resources by turn 2.>>

Certainly helpful, but not too crazy.

>>2) It spits out little pledged fellas every turn for free letting you
cycle through your deck more quickly and find your quality cards. It's
almost like it generates 2 power per turn.>>

Just like a Proving Ground, but with 1 less body and it doesn't get you any
closer to winning (but does give you resources).

>>3) As true with most non-feng shui sites, people tend to leave them
alone so Family Estate sits on the board generating power, helping you
cycle through your deck and potentially protecting your other sites.>>

Then kill them more?

>>If they are a problem Maybe we'll start seeing more of Field of Tentacles


because of some of the new Throne War cards?>>

Maybe.

>>4) It allows you to play Shinobu as early as turn 3.>>

Yeah, that's good. Unlikely, but good. And he still gets Nerve Gassed right
quick...

>>5) Playing Adrienne and Shinobu for 3 power instead of 4 power makes a
huge difference.>>

Absolutely, but when have the Ascended been at a loss for power? Mole Networks,
Bankers, and Bull Markets make for a rich power supply.

The Ascended are very poweful, what with the power stealing/generation, Shadowy
Mentors, and huge, cheap characters. The Family Estates are good, sure, but no
more so than any of the other really good Ascended cards. As you point out
yourself, one of the reasons it is so good is 'cause no one ever attacks them.
They are easy to kill, at 5 body, and taking them deprives your opponent of
power and gives you some. Or, you can smoke them, and remove them from the game
completely. If you find that your opponents are using them a lot, start playing
with Field of Tentecleese or Orbital Laser Strikes.


Peter D Bakija
PD...@aol.com
http://www.geocities.com/bakija6

"Why so many swords?"
"I must kill many."
-Kikuchiyo

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