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"Buffy" season 6 scenario

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Geenius at Wrok

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Oct 14, 2002, 12:43:30 AM10/14/02
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I'm kinda surprised that no one has tried to come up with one yet. Here
are some initial thoughts on my part:

NUMBER OF PLAYERS
Never fewer than four: One Evil player, one Spike player, one Willow
player and one Buffy/Xander player. With five, separate Buffy and Xander.

GOOD SETUP
Before shuffling Help cards, remove Jonathan Levinson, Rupert Giles, Anya
and Tara from the deck. As in season 5, Spike replaces Oz. Spike starts
with one Weapon card, Xander with one Help card, and Willow with one
Research card. At the start of the game, Buffy is actually the Buffybot,
with 2 Fight dice, 1 Majik die, 6 life points and one Weapon card. In
addition, give the Tara card to willow, the Anya card to Xander and the
Giles card to Spike. Next to Willow's life point track, place a black
marker in addition to the white marker.

Every time Willow rolls Majik dice, move the black marker down one space.
When it hits 2, Willow must give up the Tara card if it hasn't already
been used. When it hits X, Willow turns into "Dark Willow" and splits off
from the Good team.

After all starting Help cards have been distributed, shuffle Jonathan back
into the deck. The Good team can use this card later to control Jonathan
for one turn.

Spike cannot attack any human character.

EVIL SETUP
Evil starts with three generic 7-point vampires (use Darla, Mr. Trick and
Vamp X; track Vamp X's points on the red track, and start all three on
their respective start spaces). Set aside the Veruka, Kathy and Harmony
pawns to stand in for Warren, Andrew and Jonathan. In this scenario, the
cards that summon these characters have special functions.

Summon Veruka is Warren's time acceleration device. The Evil player rolls
one movement die. If a plain face comes up, the targeted Good character
loses one turn; if a full moon face comes up, the targeted character loses
two turns.

Summon Kathy is Andrew's demon conjuration. Use the Vamp X pawn to
represent a demon with 3 Fight dice, and place it in any space adjacent to
a Good character. It gets to attack every turn, regardless of the roll of
the Evil die.

Summon Harmony is Jonathan's time loop spell. This must be used on a Good
character who is inside a building. The character must roll 5 or lower on
his or her movement roll to leave that building. (The character does not
have to leave the building to be free of the spell.)

Summon Angelus summons Drusilla instead. Drusilla may be summoned even if
Jonathan is in the game. Use the Major Villain track to record her life
points.

There is no "big bad." A large flame is equivalent to a small flame.

As soon as Buffy is resurrected, the Trio appear in the game, whether or
not the generic vamps have been killed. They appear on any three squares
in Giles' House, which is the Basement Lair in this scenario.

ARTIFACTS
The Mark of the Anointed is now the Urn of Osiris. Willow must bring this
Artifact to the Buffy Start space in the Cemetery during a full moon to
resurrect Buffy. However, Buffy does not actually appear until the
following turn, plus one. She starts with all her life points but no
cards.

The Judge's Arm is now the Orbs of Nezzla'khan. The player holding this
Artifact gets 4 Fight dice and heals 2 points every turn. To destroy the
Orbs, an attacking player must roll hits on at least three dice, and one
of the hits does not count against the player holding the Artifact.

Choose two other Artifacts at random.

DARK WILLOW
When Willow becomes "Dark Willow," the turn order changes, with Willow
going first, then the Evil player, then the Good players. Dark Willow
always gets a turn. She has 4 Majik dice and can use them in place of
Fight dice, with each Majik symbol counting as a hit.

GAME GOALS
The Good team wins by subduing all three members of the Trio (i.e.,
reducing them to "wounded" status -- BUT NOT KILLING THEM) and by stopping
Dark Willow from destroying the world (WITHOUT KILLING HER). Quick
victory: Good can also win by destroying all three generic vamps without
losing the Buffybot!

The Evil team wins by getting the Orbs of Nezzla'Khan, then killing Buffy
(and Dark Willow, if she is active) or by wiping out the Good characters
before Buffy can be resurrected.

Dark Willow's goal is to kill the entire Trio, reach the Artifact space at
the Loading Dock, and destroy the world. To do this, she must roll Majik
symbols on at least three Majik dice. If Xander reaches an adjacent space
and rolls one Majik symbol before Willow can roll three, she is stopped.

Any outcome other than the above is a non-victory, and everyone has to
join in a chorus of "Where Do We Go From Here?"


OK, folks, have at it.


--
Und sperrt man mich ein im finstern Kerker § Keith Ammann is
Dies alles sind nur vergebliche Werke § gee...@cifnet.com
Denn meine Gedanken zerreißen die Schranken § www.cifnet.com/~geenius
Und Mauern entzwei -- die Gedanken sind frei! § Lun Yu 2:24

Neil Ottenstein

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Oct 14, 2002, 9:11:46 AM10/14/02
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Geenius at Wrok <gee...@cifnet.com> wrote in message news:<20021013222612...@shell.cifnet.com>...

> I'm kinda surprised that no one has tried to come up with one yet. Here
> are some initial thoughts on my part:
>
> NUMBER OF PLAYERS
> Never fewer than four: One Evil player, one Spike player, one Willow
> player and one Buffy/Xander player. With five, separate Buffy and Xander.

> Any outcome other than the above is a non-victory, and everyone has to


> join in a chorus of "Where Do We Go From Here?"
>
>
> OK, folks, have at it.

Sounds real good, though it is a bit complicated. Have you tried this out?

Neil

Geenius at Wrok

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Oct 14, 2002, 9:33:25 AM10/14/02
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On 14 Oct 2002, Neil Ottenstein wrote:

> Sounds real good, though it is a bit complicated. Have you tried this out?

No, not yet. I wanted to whip up a rough draft and get people's input on
it before I tried play-testing it. My fellow players are an impatient
bunch. :-]

Justin Green

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Oct 14, 2002, 9:57:35 AM10/14/02
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Geenius at Wrok <gee...@cifnet.com> wrote in message

> Any outcome other than the above is a non-victory, and everyone has to


> join in a chorus of "Where Do We Go From Here?"

I was worried you were going to leave out the singing...but I see you
left the best for last.

Very well done!

Justin

Geenius at Wrok

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Oct 14, 2002, 10:08:57 AM10/14/02
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My own first reconsiderations:


On Sun, 13 Oct 2002, Geenius at Wrok wrote:

> NUMBER OF PLAYERS
> Never fewer than four: One Evil player, one Spike player, one Willow
> player and one Buffy/Xander player. With five, separate Buffy and Xander.
>
> GOOD SETUP
> Before shuffling Help cards, remove Jonathan Levinson, Rupert Giles, Anya
> and Tara from the deck. As in season 5, Spike replaces Oz. Spike starts
> with one Weapon card, Xander with one Help card, and Willow with one
> Research card. At the start of the game, Buffy is actually the Buffybot,
> with 2 Fight dice, 1 Majik die, 6 life points and one Weapon card. In
> addition, give the Tara card to willow, the Anya card to Xander and the
> Giles card to Spike.

Scratch that. There is no Spike player. The Giles card remains in the
shuffled Help deck. At the start of the game, only Willow, Xander and
Buffybot are active. The minimum number of players is three.


> EVIL SETUP


> Set aside the Veruka, Kathy and Harmony
> pawns to stand in for Warren, Andrew and Jonathan. In this scenario, the
> cards that summon these characters have special functions.

Forgot to mention: Warren has 6 life points, Andrew and Jonathan 5 each.
They are "wounded" at 3.


> GAME GOALS
> The Good team wins by subduing all three members of the Trio (i.e.,
> reducing them to "wounded" status -- BUT NOT KILLING THEM) and by stopping
> Dark Willow from destroying the world (WITHOUT KILLING HER).

If Dark Willow has killed any member of the Trio, Good can still win by
subduing the remaining members, but at least one must remain alive. Good
cannot kill any Trio member and win.


> The Evil team wins by getting the Orbs of Nezzla'Khan, then killing Buffy
> (and Dark Willow, if she is active) or by wiping out the Good characters
> before Buffy can be resurrected.

Make that just, "The Evil team wins by wiping out the non-Evil
characters." They'll need the Orbs to kill Buffy anyway, and it's still a
victory for Evil if the entire Trio is dead but Drusilla ruins the day.


> Dark Willow's goal is to kill the entire Trio, reach the Artifact space at
> the Loading Dock, and destroy the world.

If the world is destroyed, the Trio go with it, so Dark Willow's
destroy-the-world goal kicks in only if Good has managed to subdue the
Trio (or all remaining members of it, if any member has been killed).

Neil Ottenstein

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Oct 15, 2002, 1:55:43 PM10/15/02
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What about the Freeze-Ray and the Invisibility-Ray? The Freeze could
make a character stay in place, but not be attacked in that place, for
a random number of turns. The Invisibility could make it harder for
them to be hit for a random number of turns (it should wear off at
some point), since the good characters wouldn't know exactly where
they are, though they know they are in the general vicinity. These
could only be used by the Trio.

Geenius at Wrok <gee...@cifnet.com> wrote in message news:<20021014084017...@shell.cifnet.com>...
> My own first reconsiderations:

> Scratch that. There is no Spike player. The Giles card remains in the
> shuffled Help deck. At the start of the game, only Willow, Xander and
> Buffybot are active. The minimum number of players is three.

I can see the minimum number of players being three as there wasn't
anything distinctive for Spike to do, but I think he is still useful.
Maybe he needs some sort of device in there where it isn't known
whether he will help or not. Having him only able to hurt the
vampires does limit his effectiveness and I think that is good.

> > GAME GOALS
> > The Good team wins by subduing all three members of the Trio (i.e.,
> > reducing them to "wounded" status -- BUT NOT KILLING THEM) and by stopping
> > Dark Willow from destroying the world (WITHOUT KILLING HER).
>
> If Dark Willow has killed any member of the Trio, Good can still win by
> subduing the remaining members, but at least one must remain alive. Good
> cannot kill any Trio member and win.

That's is a good clarification.



> > The Evil team wins by getting the Orbs of Nezzla'Khan, then killing Buffy
> > (and Dark Willow, if she is active) or by wiping out the Good characters
> > before Buffy can be resurrected.
>
> Make that just, "The Evil team wins by wiping out the non-Evil
> characters." They'll need the Orbs to kill Buffy anyway, and it's still a
> victory for Evil if the entire Trio is dead but Drusilla ruins the day.

But once the Trio is around, it isn't their goal to wipe out all the
non-Evil characters. Warren just wanted to get rid of Buffy. All 3
wanted to get rich.

> > Dark Willow's goal is to kill the entire Trio, reach the Artifact space at
> > the Loading Dock, and destroy the world.
>
> If the world is destroyed, the Trio go with it, so Dark Willow's
> destroy-the-world goal kicks in only if Good has managed to subdue the
> Trio (or all remaining members of it, if any member has been killed).

Or that Dark Willow has to first kill Warren before she can attempt to
destroy-the-world.

Neil

Keith Ammann

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Oct 15, 2002, 6:50:33 PM10/15/02
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On 15 Oct 2002, Neil Ottenstein wrote:

> What about the Freeze-Ray and the Invisibility-Ray? The Freeze could
> make a character stay in place, but not be attacked in that place, for
> a random number of turns. The Invisibility could make it harder for
> them to be hit for a random number of turns (it should wear off at
> some point), since the good characters wouldn't know exactly where
> they are, though they know they are in the general vicinity. These
> could only be used by the Trio.

There's also the rocket packs ... but you can only cram in so much. :-]

BTW, I tweaked Andrew's demon -- Evil has to use a flame to give him an
action, for the sake of balance and because the Trio like to watch him
go. :-)

Chris Camfield

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Oct 15, 2002, 6:55:57 PM10/15/02
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On 15 Oct 2002 10:55:43 -0700, ot...@hotmail.com (Neil Ottenstein) wrote:

>What about the Freeze-Ray and the Invisibility-Ray? The Freeze could
>make a character stay in place, but not be attacked in that place, for
>a random number of turns.

Wasn't it rather permanent?

>The Invisibility could make it harder for
>them to be hit for a random number of turns (it should wear off at
>some point), since the good characters wouldn't know exactly where
>they are, though they know they are in the general vicinity. These
>could only be used by the Trio.

And the Invisibility Ray had a teeny tiny disintegration problem attached.

>Geenius at Wrok <gee...@cifnet.com> wrote in message news:<20021014084017...@shell.cifnet.com>...
>> My own first reconsiderations:
>
>> Scratch that. There is no Spike player. The Giles card remains in the
>> shuffled Help deck. At the start of the game, only Willow, Xander and
>> Buffybot are active. The minimum number of players is three.
>
>I can see the minimum number of players being three as there wasn't
>anything distinctive for Spike to do, but I think he is still useful.
>Maybe he needs some sort of device in there where it isn't known
>whether he will help or not. Having him only able to hurt the
>vampires does limit his effectiveness and I think that is good.

He'd also be able to fight a summoned demon, and act as gopher (search for
artifacts, do research, etc). I'd like the opportunity to be able to play good
Spike. Using weapons. "They make me feel all manly." :-)

[snip]

>> > The Evil team wins by getting the Orbs of Nezzla'Khan, then killing Buffy
>> > (and Dark Willow, if she is active) or by wiping out the Good characters
>> > before Buffy can be resurrected.
>>
>> Make that just, "The Evil team wins by wiping out the non-Evil
>> characters." They'll need the Orbs to kill Buffy anyway, and it's still a
>> victory for Evil if the entire Trio is dead but Drusilla ruins the day.
>
>But once the Trio is around, it isn't their goal to wipe out all the
>non-Evil characters. Warren just wanted to get rid of Buffy. All 3
>wanted to get rich.

Hm. What goal would give them, then? Acquire all four artifacts?

>> > Dark Willow's goal is to kill the entire Trio, reach the Artifact space at
>> > the Loading Dock, and destroy the world.
>>
>> If the world is destroyed, the Trio go with it, so Dark Willow's
>> destroy-the-world goal kicks in only if Good has managed to subdue the
>> Trio (or all remaining members of it, if any member has been killed).
>
>Or that Dark Willow has to first kill Warren before she can attempt to
>destroy-the-world.

As far as Xander is concerned, it would be nice if he had the chance to calm
Evil Willow down *anywhere* on the board rather than only at the Loading Dock
spot. I suspect his chances would be fairly slim if he can only do it after
Willow has had a chance to roll to destroy the world (which I presume she can do
on the turn she arrives).

Maybe Willow's "countdown" could start when a member of the Trio is first
wounded?

Chris

Keith Ammann

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Oct 15, 2002, 7:12:25 PM10/15/02
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Whoops. Missed your in-text comments.


On 15 Oct 2002, Neil Ottenstein wrote:

> > Scratch that. There is no Spike player. The Giles card remains in the
> > shuffled Help deck. At the start of the game, only Willow, Xander and
> > Buffybot are active. The minimum number of players is three.
>
> I can see the minimum number of players being three as there wasn't
> anything distinctive for Spike to do, but I think he is still useful.

After the initial vamps are killed, he'll become mostly superfluous.
(What's he going to do, kill Drusilla?) Anyway, he never really helped
the team the way he had in season 5, and by the time the big showdown came
along he'd left town, so it's better not to have him as a PC. Maybe as a
Help card, replacing a very minor character, like Michael. Three Fight
dice vs. demons sound about right?

If you compare the strength of the Good team with the strength of the Evil
team in each scenario, the Good characters have, on average, three-fourths
to four-fifths the life points of the Evil characters. The starting setup
of Xander, Willow and Buffybot vs. three leaderless vamps maintains this
proportion of strengths. Adding Spike would probably create an imbalance.


> > Make that just, "The Evil team wins by wiping out the non-Evil
> > characters." They'll need the Orbs to kill Buffy anyway, and it's still a
> > victory for Evil if the entire Trio is dead but Drusilla ruins the day.
>
> But once the Trio is around, it isn't their goal to wipe out all the
> non-Evil characters. Warren just wanted to get rid of Buffy. All 3
> wanted to get rich.

Good point. So maybe Evil should win by killing Buffy and, if applicable,
Dark Willow. However, it would be a bit too easy at the start of the game
if Evil could win just by destroying the Buffybot.


> > If the world is destroyed, the Trio go with it, so Dark Willow's
> > destroy-the-world goal kicks in only if Good has managed to subdue the
> > Trio (or all remaining members of it, if any member has been killed).
>
> Or that Dark Willow has to first kill Warren before she can attempt to
> destroy-the-world.

I'm allowing for the possibility that the Good team will subdue Warren
before Dark Willow can get to him.

One other tweak: The Amy Madison Help card gives 2 Majik dice rather than
1 Fight die ... which is how it should have been all along! :-]

Brent Ross

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Oct 15, 2002, 9:42:25 PM10/15/02
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In article <3dac9b8...@news1.on.sympatico.ca>,
Chris Camfield <ccam...@sympatico.ca> wrote:
// On 15 Oct 2002 10:55:43 -0700, ot...@hotmail.com (Neil Ottenstein) wrote:
//
// >The Invisibility could make it harder for
// >them to be hit for a random number of turns (it should wear off at
// >some point), since the good characters wouldn't know exactly where
// >they are, though they know they are in the general vicinity. These
// >could only be used by the Trio.
//
// And the Invisibility Ray had a teeny tiny disintegration problem attached.

Well, the above rule seems to suggest that they're only using it
on there side, so we can assume they reverse the affect before
losing cohesion. Usage on Buffy (like the episode in question)
was only "useful" because they caught Buffy at just the right
time... in the end an invisible Slayer is a bad thing.

[Spike]
// He'd also be able to fight a summoned demon, and act as gopher (search for
// artifacts, do research, etc). I'd like the opportunity to be able to play
// good Spike. Using weapons. "They make me feel all manly." :-)

Actually, there's no reason why Spike shouldn't be allowed the
oportunity to attack the humans... just make him take a point of
damage everytime he does (he has put up with the pain a few times
since the chip was installed and not all of them were accidents).

// [snip]
// >> > The Evil team wins by getting the Orbs of Nezzla'Khan, then killing Buffy
// >> > (and Dark Willow, if she is active) or by wiping out the Good characters
// >> > before Buffy can be resurrected.
// >>
// >> Make that just, "The Evil team wins by wiping out the non-Evil
// >> characters." They'll need the Orbs to kill Buffy anyway, and it's still a
// >> victory for Evil if the entire Trio is dead but Drusilla ruins the day.
// >
// >But once the Trio is around, it isn't their goal to wipe out all the
// >non-Evil characters. Warren just wanted to get rid of Buffy. All 3
// >wanted to get rich.
//
// Hm. What goal would give them, then? Acquire all four artifacts?

Problem: Too easy for good to destroy artefacts.

The was things look, there are three teams... the Willow player
has the option of trying for a solo victory. So I'd think the
coditions are pretty much:

Trio: At least kill Buffy and Dark Willow (if Willow has gone dark).
At most, kill all Opposing characters (Willow/Dark Willow doesn't matter).
Killing Buffy is certainly important: it was part of the plan, and listed
on the board as a thing to do... money and the world will follow.

Dark Willow: Kill the Trio, destroy the world. I'd say all
three need to be killed, unless a rule is added allowing for
them to escape the board (in which case they can claim a minor
victory). Dark Willow should possibly also get a double draw
on Research cards to represent the knowledge she sucked up.

Good: Subdue Trio and Dark Willow (if required).

Brent Ross

Keith Ammann

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Oct 16, 2002, 10:26:32 AM10/16/02
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On Wed, 16 Oct 2002, Brent Ross wrote:

> Actually, there's no reason why Spike shouldn't be allowed the
> oportunity to attack the humans... just make him take a point of
> damage everytime he does (he has put up with the pain a few times
> since the chip was installed and not all of them were accidents).

I was thinking he should take two points of damage for every one he
inflicted. Or maybe whatever he inflicts, plus one -- that would hurt him
even if he didn't actually land a blow! But I still think the balance is
better with no Spike PC ... as much fun as Spike is. :-) (Hey, you get
him in the Master scenario, and he wasn't even on the show till season 2,
so whaddya want?)


> The was things look, there are three teams... the Willow player
> has the option of trying for a solo victory. So I'd think the
> coditions are pretty much:
>
> Trio: At least kill Buffy and Dark Willow (if Willow has gone dark).
> At most, kill all Opposing characters (Willow/Dark Willow doesn't matter).
> Killing Buffy is certainly important: it was part of the plan, and listed
> on the board as a thing to do... money and the world will follow.
>
> Dark Willow: Kill the Trio, destroy the world. I'd say all
> three need to be killed, unless a rule is added allowing for
> them to escape the board (in which case they can claim a minor
> victory). Dark Willow should possibly also get a double draw
> on Research cards to represent the knowledge she sucked up.
>
> Good: Subdue Trio and Dark Willow (if required).

This is basically how things stand now, except Dark Willow's condition is
kill the Trio OR destroy the world, with the latter becoming an option
only when the former ceases to be one.

I hadn't really considered whether Willow ought to be able to continue
using Research cards at all. Spell of Evil Summoning and Spell of
Oblivion are REALLY powerful in her hands. But then again, she still has
only 5 life points, so maybe it's worthwhile to ramp up her offensive
power in any way possible.

Maybe the Trio could flee town with a triple Sewer Crawl -- or use one
Sewer Crawl apiece to flee one at a time, or if any of them was already
dead. But I'd count each flight as a subdual, and therefore a
contribution toward Good's victory condition, not Evil's. Hmmm ... should
Willow be able to Summon an Evil character back after he's escaped
town? :-)

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