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Hypothetic Question for you Old Timers

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Mark

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Aug 10, 2000, 3:00:00 AM8/10/00
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I heard somebody mention that they can run their country for the
first five updates with their eyes closed while still accounting
for every single LCM. Now my question is this: Where do you
expect your country to be after five updates? Tech Level,
happiness, how many ships, country efficiency, etc. I know this
differs according to how the world is set up, but I'm still
curious :) I've been playing the changling blitz (And Thanks to
whoever nuked me this morning BTW, GRRR) And I was just
wondering how badly I stacked up against a pro.

Cheers,
Mark (and sorry about the Remark ad below)


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Patrick Loney

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Aug 10, 2000, 3:00:00 AM8/10/00
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Mark (mark_047...@hotmail.com.invalid) wrote:
: I heard somebody mention that they can run their country for the

: first five updates with their eyes closed while still accounting
: for every single LCM. Now my question is this: Where do you
: expect your country to be after five updates? Tech Level,
: happiness, how many ships, country efficiency, etc. I know this
: differs according to how the world is set up, but I'm still
: curious :) I've been playing the changling blitz (And Thanks to
: whoever nuked me this morning BTW, GRRR) And I was just
: wondering how badly I stacked up against a pro.

: Cheers,
: Mark (and sorry about the Remark ad below)


Well, first a few assumptions:
60 etus
islands of about 30-35
No go_renew

1st update
768 civ's and ALL uw's in 2,0. make this a mine.
768 civ's in a nearby high dust sector that is NOT a high mineral sector.
the rest of the clowns in a harbor and maybe a radar station.
you should produce 578 iron and about 300 gold

2nd update
since you were smart and used dist and deli on the iron mine, you now
have 120 iron in one sector, 457 in a second and one in 2,0. Load
up the 120 iron sector with enough civ's to use all the iron, no extra.
Same with the sector with 457 iron. Actually, hand move the 1 iron out
of 2,0 so it is 458 iron.
empty civ's out of the radar station. keep no more than 50 or so in the
harbor. (Unless it is not up to 100%, gauge it so you have about 20-30
avail after the update).
Change the gold mine to a bank. Keep just enough civ's there to turn all
the dust into civ's.
Keep 768 civ's and all the uw's in the iron mine.
You should produce 30 hcm's, 229 lcm's, 60 bars, and 718 iron (note that ALL
the iron is consumed)

3rd update
First command is "budget h 1".
30 hcm's and 30 lcm's to the harbor and build a frigate. Keep about 125
to 150 civs in the harbor.
199 lcm's to a librabry. Put enough civ's in the lib to make all the lcm's
into education.
Keep only enough civ's in the lcm and hcm plant to convert the iron to
cm's (there should be 120 and 598 iron in them).
Empty civ's out of the bank. You can now start a new harbor on the other
side of your island, or an e-camp (157 civ's, no more), or another gold
mine. Choose the sector with 80 gold and put in 768 civ's. if you can
not do that, don't make the mine.
Finally, pick a 100 oil content sector and scrap all the excess civs to
there. sacrafice a gold mine if you need to. make at least 50 oil.
75 is preffered.
You should produce 30 h's, 299 l's, 736 iron, 199 education, and 75 oil.
(Note, all the iron is consumed again) You will also build a frigate
to 100%, and possible make another 400 dust.

4th update
yeah, yeah, yeah, go play with your new ship.
Build another frigate.
About 100-150 lcm's to the library. That should leave you with 120 - 150
lcm's for the tech center. Use all the oil and coordinate that with the
dust and the lcm's.
Move all the civ's out of the gold mine to the next best sector. Should
be a 72 gold reserve sector.
Boost oil production to agree with your budget projections for next update's
tech production.
Make an e-camp. If you already had one, drag all the civ's out except for
48. Don't leave any mil in the e-camp.
Keep no more than 600 iron in the lcm plant. divert the rest of the iron
to the hcm plant and add just enough civ's.
Keep 150 civs in the harbors now untill you have enough ships. You should
be able to crank out 1 per update. Screw building fishing boats BTW.
Start an ag center with 157 civ's (if you want)
Move enough civ's into the bank to make all the dust into bars.
You should produce 34 h's, 300 l's, ~150 education, 10-15 raw tech, another
frigate, 30 - 60 mil, 757 iron, about 100 oil, 77 bars, and about 360 dust.

5th update
Open another iron mine. divert this production to you hcm plant. Start
off loading enough uw's from 2,0 to boost production in the lcm plant.
Get the ag center up to about 250 people.
keep the old e-camps at 48 civ's. make new ones with only 157 civ's.
Move enough civ's out of the bank to not waste their work.
if you have the civ's, options are more gold mines, oil up to 200, new
harbors, and maybe a new radar station.
Things start to break down here as cm production is now tech dependant.
but your tech should be over 5, maybe even near 8. just keep trying
to convert all iron to cm's every update. In a non-blitz game, you
should alway be low on hcm's. If not, you have not been agressive
enough with your neighbors land.
Oh, and build another frigate. Avoid the fishing boats. Why? Some
players don't want to have to build the ag center and take up room on
their island. they figure they can use the 300 civ's in a high fert
sea sector to make their food. But out on that ship, the civ's don't
reproduce. After one update, you have "lost" 90 civ's. then 207, then
359. and so on. Don't build those fb's until your island is full
UNLESS you need to populate an expansion island early on.

Anyway, after the 5th update, I usually have 3-4 ships, over 100 bars, tech
is over 10, and I have a reserve of cm's building. I also have 2 iron
mines fully employed cranking out iron that is 100% converted at the update.

hey, you asked

Pat
AKA Overlord

Unknown

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Aug 10, 2000, 3:00:00 AM8/10/00
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On Thu, 10 Aug 2000 10:59:12 -0700, Mark
<mark_047...@hotmail.com.invalid> wrote:

>I heard somebody mention that they can run their country for the
>first five updates with their eyes closed while still accounting
>for every single LCM. Now my question is this: Where do you
>expect your country to be after five updates? Tech Level,
>happiness, how many ships, country efficiency, etc. I know this
>differs according to how the world is set up, but I'm still
>curious :) I've been playing the changling blitz (And Thanks to
>whoever nuked me this morning BTW, GRRR) And I was just
>wondering how badly I stacked up against a pro.

Well, consider this. Escher's first 5 updates are determined before
the game starts. He/they have spreadsheets to factor in everything.
Written script files are generated. Each script file is executed at
the appropriate update (total time invested 2 minutes/update).
BTW, Escher is usually at the top of the power chart at the beginning
and end of the game. Getting nuked in the changling blitz is also a
good indication of how you stack up against a pro.
BTW, are you playing in Pat's next game and what country name are you
using?
Keep at it, you learn something new each game (especially Pat's).
Fish


>
>Cheers,
>Mark (and sorry about the Remark ad below)
>
>

Paul Northover

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Aug 11, 2000, 3:00:00 AM8/11/00
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Patrick Loney wrote:

> Change the gold mine to a bank. Keep just enough civ's there to turn all
> the dust into civ's.

Must be a new server bug for increasing your population :-)

Escher

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Aug 11, 2000, 3:00:00 AM8/11/00
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On Thu, 10 Aug 2000 06:36:15 GMT, (royer nospam) wrote:

[snip]

>Well, consider this. Escher's first 5 updates are determined before
>the game starts. He/they have spreadsheets to factor in everything.
>Written script files are generated. Each script file is executed at
>the appropriate update (total time invested 2 minutes/update).

This is half correct. We usually do work out the first 5-10 updates on
spreadsheet. (The later updates are very roughly sketched out.) We
don't actually script the moves - w/o a simulator there's too much
chance of screwing something up, with a cascading effect. It doesn't
take long to do the first moves, though.


>BTW, Escher is usually at the top of the power chart at the beginning
>and end of the game. Getting nuked in the changling blitz is also a
>good indication of how you stack up against a pro.

The power chart is meaningless for the first few updates. As to
later... :)

Most of the time, Changling blitz is not actively played. Anyone that
sets a country up early enough and is left alone will have the
opportunity to sling nukes later.


>BTW, are you playing in Pat's next game and what country name are you
>using?

Be nice to the fod^h^h^h new players. :)


>Keep at it, you learn something new each game (especially Pat's).

Agreed.


>Fish

1/2 of Escher

Pix!

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Aug 11, 2000, 3:00:00 AM8/11/00
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Escher <x...@nowhere.net> wrote in message
news:399420a3...@news.sdf.bellsouth.net...

> >BTW, are you playing in Pat's next game and what country name are you
> >using?

> Be nice to the fod^h^h^h new players. :)

Oh yeah, "Elmo"? :)


Steve McClure

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Aug 11, 2000, 3:00:00 AM8/11/00
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In article <399420a3...@news.sdf.bellsouth.net>,

Escher <x...@nowhere.net> wrote:
>This is half correct. We usually do work out the first 5-10 updates on
>spreadsheet. (The later updates are very roughly sketched out.)

I do the same thing - but I do it all in my head. ;) And the later
updates are sketched out as "take over a new neighbor each update".

It usually works wonders. ;) ;)

-- Steve
a.k.a. Ionica

Escher

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Aug 11, 2000, 3:00:00 AM8/11/00
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On Fri, 11 Aug 2000 11:49:46 -0400, "Pix!" <pixe...@MsSpN.CaOmM>
wrote:

You still around, frosty?

1/2


Escher

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Aug 11, 2000, 3:00:00 AM8/11/00
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On 11 Aug 2000 12:53:25 -0400, mcc...@gis.net (Steve McClure) wrote:

>In article <399420a3...@news.sdf.bellsouth.net>,
>Escher <x...@nowhere.net> wrote:
>>This is half correct. We usually do work out the first 5-10 updates on
>>spreadsheet. (The later updates are very roughly sketched out.)
>
>I do the same thing - but I do it all in my head. ;) And the later
>updates are sketched out as "take over a new neighbor each update".

So that's what Geoff meant when he called you a "head case."
And now we know where you got the acreage for that garage.
:)


>It usually works wonders. ;) ;)
>
>-- Steve
>a.k.a. Ionica

1/2 of Escher

Pix!

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Aug 11, 2000, 3:00:00 AM8/11/00
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Escher <x...@nowhere.net> wrote in message
news:3994462c...@news.sdf.bellsouth.net...

> You still around, frosty?


Sort of. I think I've got close to everything I'm going to out of this
round. (Thanks, I've already been nuked in Changeling.) :) I'll probably
pop in and out enough to keep my country from being an easy target^W^W^Wtoo
much of an easy target.


Mark

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Aug 11, 2000, 3:00:00 AM8/11/00
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I'd first like to say thanks for the response. It's most
helpful. Also, sorry for all the typos in the original message.
(Boss came by, so I had to submit without proof reading;)

>BTW, are you playing in Pat's next game and what country name
are you
>using?

>Keep at it, you learn something new each game (especially
Pat's).

>Fish

I'd love to, it seems to be tailored made for me without weekend
updates and all, but I'd miss the first week as I'm camping in
the Adirondacks. I'm thinking about Sycamore I or II in
September though.
Perhaps I'll be ready to take over the world by then :)

Ohh, I've been using the name Quagmire (might change, I'm not
sure if I'm happy with it) So if you're ever on Changling, be
sure to send a few more nukes my way ;)

Cheers
Mark

John Davies

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Aug 11, 2000, 3:00:00 AM8/11/00
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> Ohh, I've been using the name Quagmire (might change, I'm not
> sure if I'm happy with it) So if you're ever on Changling, be
> sure to send a few more nukes my way ;)

That was my pupil, Kjedorian (not sure of the spelling), getting his
lessons on how to properly nuke someone. He is probably about as new
to this game as you are. His first game was on Monday after listening
to me bitch about getting my ass kicked in another game. It immediately
drew his attention from some boring MUD.

He let the blitz go all night and logged in with tech 380. Your tech
was about the same and it only mattered who logged in first, not who
had more experience.

John Davies


Sent via Deja.com http://www.deja.com/
Before you buy.

Unknown

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Aug 11, 2000, 3:00:00 AM8/11/00
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On Fri, 11 Aug 2000 21:37:14 GMT, John Davies <virt...@my-deja.com>
wrote:

>
>That was my pupil, Kjedorian (not sure of the spelling), getting his
>lessons on how to properly nuke someone. He is probably about as new
>to this game as you are. His first game was on Monday after listening
>to me bitch about getting my ass kicked in another game. It immediately
>drew his attention from some boring MUD.
>
>He let the blitz go all night and logged in with tech 380. Your tech
>was about the same and it only mattered who logged in first, not who
>had more experience.
>
>John Davies
>
Not exactly true. The experienced player would have calculated when
enough tech would be available, logged in at the un-godly hour and
started building abms to prevent the nuke attack. Then you take a
short nap while the tech builds further, log in, build nukes (of
course you already built the boosters when you started the abms) and
have the suprise waiting for your neighbor
(You have no capital. and no bmap to show)
Fish
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