I have just uploaded 635/735 in Tuscan livery on to www.train-sim.com. A
CityRail livery will follow when I can fix the textures.
It is not perfect but it is the first version of my first MSTS model and
overall I'm happy with it.
Brendan
Congratulations :-)
I'll look at it when it's up on Train-Sim's sever (usually takes a day
or so before it's downloadable)
Its there, I waited till it got there before announcing :)
I have noticed alot of VR stuff there at www.trainsim.com lately, a VR
"Y" a VR "T" , and some wagons, plus brakevans.
All we need now is a route and activities. So far only Yuri Soo's fine
download page and
the train sim site have been my source of information. If there are otheres
sites that can be accessed, let me know, I wojuld love to see more ! ( Yes I
have TSM but haven''t tried it - yet)
So to all the hardworking MSTS people out there, thankyou for your long and
hard work.
Regards,
David Head
Opps, sorry, didn't see it.
The (MSTS) Y is better than the T.
> All we need now is a route and activities. So far only Yuri Soo's fine
> download page and
> the train sim site have been my source of information. If there are
otheres
> sites that can be accessed, let me know, I wojuld love to see more ! ( Yes
I
> have TSM but haven''t tried it - yet)
SOMEONE on T-S forums had a in-progess B and S, untextured shape. Correct
shape, size and bogies. This was many months ago, and nothing heard from
since.
The thing holding back routes is lack of DEM (terrain) data for Aus.
As for other sites most of the Australian ones are dedicated to Trainz, for
obvious reasons.
> So to all the hardworking MSTS people out there, thankyou for your long
and
> hard work.
Indeed.
Thanks to Chris Jennings, Micheal Thompson, Yuri J Sos, David Bromage and
everyone else.
620/720: Brendan why did you use 256x256 textures? The shape is OK but the
small textures make it look bad. No biggie, thats fixable.
Good Work though, the more people working on MSTS content the better.
--
******************
Dominic Sharoo
Webmaster/Technical Editor
http://www.nitroware.net
******************
I have a number of links to European and other sites on my web page at
http://home.iprimus.com.au/bexleyboy/MSTS.htm
Geoff Lillico
I missed the part where you could do 512x512! Thats why I've delayed the
CityRail model - it looked worse!
When I upload the CityRail model, it will have the 512 by 512, and I will
also update the Tuscan model when I do that too. In the meantime just make
sure train texture quality is set fairly high . . . sorry about that!
Brendan
My fault, I was too stupid to put up a screen shot . . . (d'oh)
Your cityrail textures (extra ace files in the tuscan 620/720 zip) look
better but I think you should replace them both with photo real textures not
the cityrail clipart.......
Stretch the photo to fit, the source photo can be on a slight angle.
I am sure one of the *cough* people *cough* here could help you out with
good quality photos.
As for the size, just size the textures to 512x512 or 1024x1024 and convert
to ACE. Dont resize the 256 ones as it will not look better resampled to
higher size.
You are not using MS paint i hope?
The only time you should use smaller than 512x512 is if the thing you are
texturing is small or you are using 3dfx Voodoo/Banshee which cant handle
large textures.
I got exams this week otherwise I would have fixed the textures for you
already.
Good Luck
--
******************
Dominic Sharoo
Webmaster/Technical Editor
http://www.nitroware.net
******************
"Brendan Robinson" <nadne...@NOSPAM.optushome.com.au> wrote in message
news:3d188650$1$21004$afc3...@news.optusnet.com.au...
I've been awaiting this for over 4 mths here in the UK and still no release
date. If it has been released it's not in any stores at all and noones heard
about it. From my understanding anyway of what the website says about
Trainz, it's model layout building and not real life driving simulation. I
could be wrong.
Skippy
This is particularly because of AI. MSTS at least has other traffic running,
which doesnt run signals. Trainz AI in DCC mode is dismal - trains keep
hitting the backs of each other, and there is no method to set up a
timetable. In the real cab mode it is worse - you can only drive one at a
time! Above all, I've always preferred the prototype to the model, and that
applies both in the virtual world and the one where e=mc squared.
I'm not saying I dont like Trainz - it is quite clever and has a lot of
potential. But so does MSTS, and at the moment it is closer to what I want
in a sim.
Anyway, there are now a lot of Australian trains available for download for
MSTS, and not just diesels. 3801, 3830, Sydney trams, NRs, various VR
diesels, CityRail stuff. I run them on my own ficticious Australian route,
as well as the La Perouse tramline.