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Mars 3D - Virtual Red Planet

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Peter Graf

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Dec 21, 2003, 1:33:23 PM12/21/03
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Hello

in anticipation to the upcoming arrival of various spacecrafts from
Europe and the US to our neighboring planet mars, I have turned mars
into a VRML model.

The work is based on the MOLA dataset published by NASA and allows to
seamlessly browse the entire planet consisting of 1 000 000 000 datapoints.

Check it out, the link is

Mars 3D - Virtual Red Planet http://mission.base.com/mars

Happy Holidays!

-- Peter Graf

PS: The older earth model is also still only, see
http://mission.base.com/theearth

Peter Graf

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Dec 21, 2003, 4:20:58 PM12/21/03
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Joerg Scheurich aka MUFTI

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Dec 23, 2003, 6:18:27 AM12/23/03
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> Mars 3D - Virtual Red Planet http://mission.base.com/mars

| Why does Mars 3D - Virtual Red Planet only work with blaxxun
| Contact?

| I wanted to make the model multi-user in order to allow joint
| browsing of the planet. The
| easiest solution that I know for making it multi-user is the
| blaxxun Contact Frameset
| Generator.

Couldn't you feed this tool with a VRML file which contain a Inline
of a valid VRML file ?

Then there would be still a valid VRML file for users of other
VRML browsers.
Remember: for technical reasons, not all VRML users can install
blaxxun Contact...

Please try something like the following, to feed it to this anti-VRML tool:

#VRML V2.0 utf8

Inline
{
url
[
"http://mission.base.com/mars/valid_mars.wrl"
]
}

Peter Graf

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Dec 23, 2003, 9:07:17 AM12/23/03
to Joerg Scheurich aka MUFTI

Hello

well, I tried it with Cortona, kind of works :-(

The direct non multi-user url is

http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl

Now, can somebody tell me why I cannot move around initially in Cortona,
I first have to use "turn" and then have to go back to "walk, before walking is
possible.
If I can fix this problem in my VRML I will add a link to the non-mu version
to my project page.

For those of you who want to look at the source in order to figure my problem,
the url is

http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&PRT=1&T_V=x.wrl

-- Peter

PS: Joerg, I really do not understand what you are getting at
with your inline trick below, please enlighten me :-)

--
----------------------------------------------------------------------
Peter Graf, ITsquad GmbH & Co. KG
Tel: (+49) (89) 2023 2149, Cell: (+49) (170) 832 9632


Peter Graf

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Dec 23, 2003, 9:11:39 AM12/23/03
to Peter Graf
 

Peter Graf wrote:

Sorry, that was the wrong link, the file is still zipped,
the correct one is

http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&PRT=1&ZIP=NO&T_V=x.wrl

 
For those of you who want to look at the source in order to figure my problem,
the url is

http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&PRT=1&T_V=x.wrl
 

--

Joerg Scheurich aka MUFTI

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Dec 23, 2003, 3:09:11 PM12/23/03
to

> I first have to use "turn" and then have to go back to "walk, before walking is
> possible.

??? No idea. Maybe you are too close to your HUD and collide with it ?
Did you try to switch collision off on your HUD ?

> .... I really do not understand what you are getting at


> with your inline trick below, please enlighten me :-)

Often it is wise, not to keep the same information ("redundant information")
in multiple files. Using the inline, you have to maintain only one file.

BTW: Cosmo Player 2.1 complains about the ROUTE in line 2151

# Error parsing 'ROUTE' at line 2151: node name expected

This is a problem for cosmoplayer, it looks like, it do not like
ROUTE commands inside MFNode fields or with other words: ROUTE commands
before "]" signs,

As far as i understood the grammar at

http://www.web3d.org/technicalinfo/specifications/vrml97/part1/grammar.html#Nodes

this sound reasonable

statement ::=
nodeStatement |
protoStatement |
routeStatement ;

mfnodeValue ::=
nodeStatement |
[ ] |
[ nodeStatements ] ;

nodeStatements ::=
nodeStatement |
nodeStatement nodeStatements ;

If you would move the ROUTE commands from

ROUTE MapDialogShowTimeSensor.fraction_changed TO MapDialogShowPositionInterpolator.set_fraction
ROUTE MapDialogShowTimeSensor.fraction_changed TO MapDialogShowOrientationInterpolator.set_fraction
ROUTE MapDialogHideTimeSensor.fraction_changed TO MapDialogHidePositionInterpolator.set_fraction
ROUTE MapDialogHideTimeSensor.fraction_changed TO MapDialogHideOrientationInterpolator.set_fraction
ROUTE MapDialogShowPositionInterpolator.value_changed TO MapDialogTransform.set_scale
ROUTE MapDialogShowOrientationInterpolator.value_changed TO MapDialogTransform.set_rotation
ROUTE MapDialogHidePositionInterpolator.value_changed TO MapDialogTransform.set_scale
ROUTE MapDialogHideOrientationInterpolator.value_changed TO MapDialogTransform.set_rotation
ROUTE MapTouchSensor.touchTime TO MapDialogShowTimeSensor.set_startTime
ROUTE MapDialogTouchSensor.touchTime TO MapDialogHideTimeSensor.set_startTime
]}
]}
]}
# routes for HUD
ROUTE MapTouchSensor.hitPoint_changed TO Display.set_MapPoint


to

]
ROUTE MapDialogShowTimeSensor.fraction_changed TO MapDialogShowPositionInterpol$
ROUTE MapDialogShowTimeSensor.fraction_changed TO MapDialogShowOrientationInter$
ROUTE MapDialogHideTimeSensor.fraction_changed TO MapDialogHidePositionInterpol$
ROUTE MapDialogHideTimeSensor.fraction_changed TO MapDialogHideOrientationInter$
ROUTE MapDialogShowPositionInterpolator.value_changed TO MapDialogTransform.set$
ROUTE MapDialogShowOrientationInterpolator.value_changed TO MapDialogTransform.$
ROUTE MapDialogHidePositionInterpolator.value_changed TO MapDialogTransform.set$
ROUTE MapDialogHideOrientationInterpolator.value_changed TO MapDialogTransform.$
ROUTE MapTouchSensor.touchTime TO MapDialogShowTimeSensor.set_startT$
ROUTE MapDialogTouchSensor.touchTime TO MapDialogHideTimeSensor.set_s$
}
]}
]}
# routes for HUD
ROUTE MapTouchSensor.hitPoint_changed TO Display.set_MapPoint

the file would be accepted by Cosmo Player 2.1

so long
MUFTI
--
! WARNING: Debugging this process may result in loss of data.
Are you sure you wish to attach the debugger ?
Yes No
(aus einer Windows Fehlermeldung)

Peter Graf

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Dec 23, 2003, 8:06:25 PM12/23/03
to Joerg Scheurich aka MUFTI

Joerg Scheurich aka MUFTI wrote:

> BTW: Cosmo Player 2.1 complains about the ROUTE in line 2151
>
> # Error parsing 'ROUTE' at line 2151: node name expected
>
> This is a problem for cosmoplayer, it looks like, it do not like
> ROUTE commands inside MFNode fields or with other words: ROUTE commands
> before "]" signs,
>

Hello

Ok, I moved the Routes to the end of the file,

see
http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl
or
http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&PRT=1&ZIP=NO&T_V=x.wrl

but that leaves two questions open.

1. Why can I not move with Cortona after I enter?
2. Who was football world champion when Cosmo Software went under?
Does anybody remember?
Seriously. How long shall we continue to flog the dead horse of
cosmo?

Peter Graf

jake reid

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Dec 24, 2003, 3:57:14 AM12/24/03
to
Ask yourself who were the original creators of Cosmo? Who has really
pushed for vrml when others tried to emulate. Try and find out who
had it BEFORE Cosmo and bought it back because they were able to see
the real potential and the development of faster machines. The 486
was all I had when I woke up to the potential of vrml and have stayed
loyal to ParallelGraphics since. Until you guys stop creating browser
friction the battle to get vrml recognised for what it truly can do
will always remain the domain of geeks and dorks with crappy me me me
ideas. Waken up to the big picture work as one, for there am sure
will be enough pie for all those wannabees. The Flavs of this world
have achieved the aim to mess with vrml and hold it back for their own
entertainment. There are some brilliant vrml people out there just
try and work together and jack in this browser farting about. Just
get your fingers out because the emulators are taking away all you
have worked for. Waken up and smell your teabags!

PS Have a Very Merry Christmas and bollocks to political correctness!

Jake the grumpy auld Jock

jake reid

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Dec 24, 2003, 4:03:50 AM12/24/03
to
http://www.parallelgraphics.com/company/history/

ParallelGraphics is one of the oldest Russian IT companies in the
market having been founded in 1989. Originally called ParaGraph, the
Company was sold to Silicon Graphics in 1997. But following a
corporate reorganization of SGI, it was bought out by senior
management and renamed ParallelGraphics.

Bill Angel

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Dec 25, 2003, 9:17:09 PM12/25/03
to
Hi:

I'm attenpting to view your application utilizing Blaxxun Contact 5.1
Unfortunately I have a slow internet connection, which may be the
reason I'm encountering the following problem.

The Blaxxun Contact console window reported the following errors:

Download http://mission.base.com/mars/sounds/bassff.mp3
Error:Connection timeout (800c000b)
referred from http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl
as AudioClip
Can't download 'http://mission.base.com/mars/sounds/bassff.mp3' :
(800c000b)
Can't download 'http://mission.base.com/mars/sounds/basscf.mp3' :
(800c000b)
Can't download 'http://mission.base.com/mars/sounds/bass__.mp3' :
(800c000b)
Download http://mission.base.com/mars/sounds/bassfd.mp3
Error:Connection timeout (800c000b)
referred from http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl
as AudioClip
Can't download 'http://mission.base.com/mars/sounds/bassfd.mp3' :
(800c000b)

The problem seems to be in the downloading of the mp3 audio files.
I don't know if this will solve the problem, but you might consider
offering on option that would allow the user to disable the
downloading and playing of the sound files.

--- Bill Angel

Peter Graf

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Dec 26, 2003, 7:13:23 AM12/26/03
to Bill Angel

Hello Bill

thanks for the tip, after checking here on a weaker machine
myself I decided to take the music out. Bummer:-(

-- Peter

--
----------------------------------------------------------------------
Peter Graf, http://mission.base.com

Joerg Scheurich aka MUFTI

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Dec 29, 2003, 10:38:02 AM12/29/03
to
> Ok, I moved the Routes to the end of the file,

> see
> http://mission.base.com/cgi-bin/mars/mars?TPL=mars/mars&LAT=150000S&LON=3000000E&T_V=x.wrl

That works now in cosmoplayer, thanks.

> but that leaves two questions open.

> 2. Who was football world champion when Cosmo Software went under?

Only M$Windows user care about Computer Associates.
I care about http://www.sgi.com/software/cosmo/faq.html 8-)

| Who is going to support the Cosmo products?
| SGI will support the Cosmo products on IRIX.

So the current answer is "Brasil", but this may change next year.

> Seriously. How long shall we continue to flog the dead horse of
> cosmo?

1. As long as there are other horses that care about the same VRML standard
as the "dead horse" do. Most other browser horses as cosmoplayer do not
check that much for valid VRML. But in worst case, "invalid VRML" is
"no VRML".

2. As long as the "dead horse" is the best horse on some machines.
For example, a SGI Indigo2 High Impact R10000/175 Mhz from 1996 running
cosmoplayer often can beat any other available VRML browser in Framerate
on any hardware running under Linux you can buy now 8-(

Peter Graf

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Dec 31, 2003, 9:49:22 AM12/31/03
to

Hello

I have reworked Mars 3D - Virtual Red Planet
it does not do blaxxun multi-user by default anymore
and should thus work with any VRML browser.

I have tested it with blaxxun contact and PG Cortona on
windows and ( with help from Mufti ) with Cosmo Player on SGI.

If someone with a Mac and a VRML browser could give it a try?

http://mission.base.com/cgi-bin/mars/mars

Happy New Year!

XXX Peter

Peter Graf

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Dec 31, 2003, 9:52:49 AM12/31/03
to

Sorry, somehow this url thing never works with me
the first time I try.

Wrong url again :-(

see http://mission.base.com/mars/

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