I used to. You shouldn't if you want lasting entertainment from the game.
Beating Morgoth is trivial if you back up your savefiles; you'll never die,
you'll always find Ringil, etc., etc. However, when you beat the game, and
find that it just wasn't as much fun as you thought it would be.
If you feel overly frustrated, beat the game once with savefile backups.
Then never use them again, no matter how tempted. You'll see all the
wonders and nifty enemies and have loads of fun seeing the game, and by the
time you finish you'll know have the fun of having COMPLETED the game. Then
you can work on BEATING it, and your illicitly-gotten monster memory will be
a slight advantage. Play with warriors if you're having trouble with the
early game; they can whip just about anything without much trouble in the
early-to-middle game.
-David
When I started playing Moria (a predecessor to Angband) long ago, I used them
frequently. Angband does have a pretty steep and unforgiving learning curve.
I don't really anymore, unless I am playing a buggy variant, or the time I
found both Ringil and Feanor in the same game, then my hard drive made a funny
noise next time I started the computer.
In one way, backup files help you because you can learn about the deeper
creatures without having to start over every time you dive too deep or mess
with a creature you don't know to avoid. The drawback is that you don' t hone
your necessary survival skills quite as well.
I think the unwritten policy on the newsgroup in this area is: If you do use
backup files, be sure to mention it when you post a winning character or an
accomplishment.
I don't know of the programs you ask about.
--
-Jeff
"There are 10 kinds of people in the world; those who can read binary code, and
those who can't."
V WFD "Human Priest 1 (I didn't expect it to live)" HP L:50 DL:6350' *A* *R*
Sp++ w:Ringil
V (O) W H- D c-- f-- PV+ s- TT? d+ P++ M+
C-- S+ I+ So+ B- ac !GHB SQ? !RQ V+ F:Autosquelch
Not sure of the prgrams you ask of. I know Sangband does an autosave on its
own, but if your character dies he is still dead.
I understand where you are coming from. I have died many many times. I just
cannot bring myself to cheat death this way. I find the threat of character
death makes me play ever more cautiously with each new start. I also keep
telling myself that "this one will make it" so I want no taint on my
acheivement either.
There are some variants, not sure which ones, that have the option to allow you
to cheat death. Not for me though.... dead is dead... Frustrating as it can
be at times, I enjoy it the way it is..
John
>
--
---
Of course there is no formula for success except perhaps an unconditional
acceptance of the RNG and what it brings.
> It seems tempting since I've died 30 times already. I know of
> windows progs that do autosaves for the Windows Angband. Anyone have
> one for the DOS versoins?
It would be easier to use the 'cheat death' option instead.
Werner.
Well, you could always compile with an autosave every move patch ;-) It's not
that difficult to splice into dungeon.c .
--
H(1.2.1) +(Color out of Space) "Aethelas" HE Pa(Cr) L:26 DL:13(Yeek)/11(Orc
caves) A R- !Sp w:The Broad Axe 'Thymine' (+16,+13)
H/A W H- D c- f PV+ s !TT d P M+
C- S+ I So B- ac GHB++ SQ RQ+ V+
I used to all the time. I still do on occasion, especially if trying
out a variant for the first time. But it really does make a game
boring if you do it too much. I don't avoid savefile scumming out of
principle, I do it because the game seems more fun.
Sure, I can slap a batch file together for you really quickly -- it's
extremely simple, although not as "pretty" or friendly as the Windows
ones are. Write me.
BUT: I have to warn you not to do it. Seriously -- it'll drain the
value of the game to you, make it more and more boring. A much better
idea is to play an extremely challenging but thoughtless game of
Angband using the Ironman rules: go downstairs EVERY time you see a
down stairs, no exceptions. (This includes you first time in town --
no stopping at the stores.)
You'll last 10-20 minutes per game, have a great time, die, restart,
and come back for more. You'll find awesome items, probably make it
deeper than you have before, and die gloriously (well, your character
will; you'll be fine). You'll learn new things about tactics you
hadn't noticed before, and you'll discover the freedom of paying
absoutely no attention to strategy.
As a bonus, when you save a game it's no cognitive effort to restart;
you don't have to stop and wonder what your character was looking for.
You know what you're looking for: downstairs, glory, and death.
It's a blast.
Then one of your characters will find a really killer item, and you'll
chicken out and head back up to town. Who knows, maybe you'll make it,
and go from there to win the game? Or maybe (more likely) you'll die
on the way up, but be mad enough to play the next game for keeps,
without one hand tied behind your back.
It puts the fun back in Angband, and it works even for people who have
stopped playing Angband for lack of time -- you can get in and out of
it really quick, even if your character accidentally lives a long time
:-).
>JTWadsworth
-Billy
Go, ye heroes, go to glory,
Though you die in combat gory,
Ye shall live in song and story.
Go to immortality!
Go to death, and go to slaughter;
Die, and every Cornish daughter
With her tears your grave shall water.
Go, ye heroes, go and die!
I have to respectfully disagree. I'm going to come out of the closet as
a part-time savefile player; I find it makes the game more interesting,
not less, because I'm not forced to play *quite* so ultraconservatively.
It buys me a chance to experiment with tactics ("all right, so *that*
wasn't a good thing to do with a reaver, let's try *this* instead...").
I don't do it every game, but at any given time I typically have a
longterm game going with backup savefiles. I return to that game in
between the deaths---fun, but by themselves somewhat repetitive---of
the lower-level guys.
But I agree with all your praise for ironman games. They're a blast. I
just find safety-net games to be complementary to them.
NT
--
Nathan Tenny | Space is where your ass is.
Qualcomm, Inc., San Diego, CA | -William S. Burroughs
<nten...@qualcomm.com> |
Used to but don't now. It has taken a long time to get as far as I have 4000' after getting done in
at 2000' a lot. I do keep a backup copy of my character (ever since my computer ate a save) but I
if die I don't use it.
One day you will stop dying and get really deap... then die some more :) I think I might win this
game and it has taken me many many tries.
When I was younger, and not with Angband. Ragnarok was the game,
and I had considered it impossible...I played a very early version for
a very long time and did eventually win...but these days I'd probably
do just as well without my younger munchkinish antics.
Perhaps I should go get the newest version of that and play through
it again. Good times...
--
Glen
>It seems tempting since I've died 30 times already. I know of
>windows progs that do autosaves for the Windows Angband. Anyone have
>one for the DOS versoins?
Wouldn't it be easier to just use cheat_live, cheat_death, or munchkin_live?
At least one of the three exist in every variant.
(For reference, the difference is: munchkin_live restores you to perfect
health, but doesn't do anything else; cheat_death and cheat_live force you back
to the town or regenerate the level, depending on the variant. All three mark
the save game as ineligible for the high score file unless SCORE_CHEAT and
SCORE_WIZARD was defined when compiled.)
____________________________________
Arturus Magi
69th INF BDE (YAOI), AGFFH Sec.
LTC Commanding
AIM: ArturusMag, NHogue
ICQ: 19106776
Abandon Hope, All Ye Who PRESS ENTER Here
rm -rf /bin/laden
> -Billy
> Go, ye heroes, go to glory,
> Though you die in combat gory,
> Ye shall live in song and story.
> Go to immortality!
> Go to death, and go to slaughter;
> Die, and every Cornish daughter
> With her tears your grave shall water.
> Go, ye heroes, go and die!
From where is this poem?
-David
The Pirates of Penzance, by Gilbert and Sullivan.
--
Antony Sidwell.
Now if I c an only get the game I want to run the way I want (see
other posts of mine)
jtw
JTWadsworth
jtwad...@nospamyahoo.com
Though to us it's evident (taran-ta-ra, taran-ta-ra)
These attentions are well meant (taran-ta-ra)
Such expressions don't appear (taran-ta-ra, taran-ta-ra)
Calculated men to cheer (taran-ta-ra)
Who are going to meet their fate
In a highly nervous state (taran-ta-ra, taran-ta-ra, taran-ta-ra).
Chris W.
--
Remove the spam to email me.
"I am Mr. Rogers of Borg. It's a beautiful day to assimilate, a
beautiful day to assimilate. Oh, won't you join the collective?"
Things got so bad that if I did not like what I got
from a scroll of aquirement, I would open a backup and
read it AGAIN! Bad.
I don't do that any more though and I swore in this very
group that i would NEVER make a winner's post unless the
game was 100% honest.
That was about 9 years ago. <grin>
je
I started with an earlier version of Z (2.2 something ?) that wasn't stable -
read "crashed often when going from one level to the next". I backed up the
save file regularly :)
Now I have the stable 2.6.2 I don't do it. Only 1 character has got to dungeon
level 71 ... but it feels better knowing there was no cheatnig involved :)
Bruce
--------------------------------------------------------------------
Oook !
NOTE remove the not_ from the address to reply. NO SPAM !
While not going quite that far, I am shamelessly savescumming this
character while I get to know the game.
It's still fun - I am enjoying watching the character grow, I'm learning
about funky new stuff, I'm still at Dlvl 49 going 'what?!' on a regular
basis (frex, Barney. Oh my. Oh dear, oh dear, oh dear) and I'm having a
great time. If I get bored, I go deeper. I'm diving more and more
quickly and getting more adventurous, and I think this will set me up
well for stage two, which is playing the game as intended.
By nature I'm ultra-conservative (well, yes, else I wouldn't be
scumming.). Starting as an 'honourable' player, I quickly get very bored
indeed. I play to enjoy myself rather than to win, and, when it's me vs
the machine, I have no qualms about 'cheating' to increase my enjoyment
of the game. If I were playing other humans, directly or via high
scores, that would be different, but I'm not.
Scumming gives me the courage to play a less boring game - making a new
character is slow and I'd rather not have to do it over and over and
over. Scumming encourages me to break old gaming habits by boring the
pants off me if I play a too cautious game.
On the other hand, once I've gone down the levels, and before I've even
attempted Moggy, I'll be starting again with my level one whatever, and
dying, and dying, and dying like a good player.
Angband for me is two games. One longer one, with a carefully chosen
character, played over the long term while I learn monsters, item types
and strategies. This is fun. Then a shorter game, wherein I pit my wits
against the RNG and hope to emerge, one day, a winner. This is also fun.
Neither is wrong - how can it be, when I'm enjoying myself?
Cordially,
--
Supermouse