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Games we need on the ATARI 8 Bit

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William Kendrick

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Feb 9, 2003, 9:18:09 PM2/9/03
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Zothen Runecaster <zot...@my-deja.com> wrote:
> Sure , there are many great games on the ATARI - but certain games or
> entire game genres are missing on the ATARI ; games which sold well on
> the C64 and other 8 Bits and consoles.
>
> For example :
>
> adventures like Maniac Mansion or Zak Mc Kracken.Even Monkey Island
> would be possible.

Sure. :^) I think there's been one or two (attempts) made.


> Shoot em´ up games like R-Type , Gradius , Katakis etc. - the 8 Bit
> hardware would be great for these games.There are such games on the
> C64,even on the Spectrum.But only a few clones of the arcade games on
> the ATARI.
<snip>

My favorite game on the Atari in this genre is Zybex. Of course,
yes, I agree we need more like this.

In the 3D realm of shoot-em-ups, the Space Harrier clone being worked on
looks _awesome!_


> Great Jump n Run games like Super Mario Brothers or the C64´s Great
> Giana Sisters (although this should be ported to the ATARI in the 80s
> , but Nintendo stopped Giana Sisters because it was too similar to
> Mario.There maybe is an unfinished ATARI version for the XEGS on cart
> ...)
<snip>

Really? There was a port being made? Cool! :)


--
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richard cortese

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Feb 9, 2003, 9:38:36 PM2/9/03
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"Zothen Runecaster" <zot...@my-deja.com> wrote in message
news:fcd76a9e.03020...@posting.google.com...

> Sure , there are many great games on the ATARI - but certain games or
> entire game genres are missing on the ATARI

Probably my most played game from ~1984-1995 was Rogue. I had both the PD
and Epyx versions.

There was a version written in BASIC for the Atari. It was really not very
good.

FreeCell has replaced Rogue for my 'goto program' while I am waiting for my
S.O. to get ready to go out or the coffee to finish brewing.

I have some ideas on what I'd like to do. FPP step movement like Dungeon
Master on the ST with very limited graphics. Probably make it so you never
win just like the real Rogue, you only try to set high scores.

I know I still have an Action! cart around here somewhere. I just have to
put together a working system and hope my S.O. doesn't dump it in the trash.


machf

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Feb 9, 2003, 11:22:23 PM2/9/03
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On 9 Feb 2003 16:44:38 -0800, zot...@my-deja.com (Zothen Runecaster) wrote:

>Sure , there are many great games on the ATARI - but certain games or

>entire game genres are missing on the ATARI ; games which sold well on
>the C64 and other 8 Bits and consoles.
>
>For example :
>

<snip>

>I think it is possible to create almost every 2D game on the ATARI.I
>don´t like 3D games very much and the hardware hasn´t been built for
>3D games , so this would be ok for me.
>
Ah, the one that never was ported to the A8: Skyfox.

Then there's Gunship, which *was* released for the A8 but apparenty only
very few people have seen a working copy of it (including myself).

What I've never seen on the A8 is some racing game in 1st person perspective,
either.

--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
'-_____|(

remove the "no_me_j." and "sons.of." parts before replying

William Kendrick

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Feb 10, 2003, 4:26:33 AM2/10/03
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machf <no_me_...@terra.com.pe> wrote:
>
> What I've never seen on the A8 is some racing game in 1st person perspective,
> either.
>

Pole Position and Pitstop don't count? :^)

Richard Heldmann

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Feb 10, 2003, 7:31:23 AM2/10/03
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There was a game for the Commodore 64 that I believe was not released for
the Atari 8 bit, it involved elevators, and I think it was called
'Impossible Mission'. I loved that game.

"Zothen Runecaster" <zot...@my-deja.com> wrote in message
news:fcd76a9e.03020...@posting.google.com...

> Sure , there are many great games on the ATARI - but certain games or
> entire game genres are missing on the ATARI ; games which sold well on
> the C64 and other 8 Bits and consoles.
>
> For example :
>

> adventures like Maniac Mansion or Zak Mc Kracken.Even Monkey Island
> would be possible.
>

> Shoot em´ up games like R-Type , Gradius , Katakis etc. - the 8 Bit
> hardware would be great for these games.There are such games on the
> C64,even on the Spectrum.But only a few clones of the arcade games on
> the ATARI.

> For example "Transmuter" , but this one looks like a Spectrum
> game.Could be done better.
>
> Something like "Turrican" on the C64.Or games like on the NES , for
> example "Contra".
>
> More role-playing games , maybe Japanese-Style like Final Fantasy or
> action-rpgs like Zelda ...
> There never were great rpg-series on the ATARI except the first 4
> Ultimas and some SSI games.No Bard´s Tale,no Wizardry,no Might and
> Magic ...


>
> Great Jump n Run games like Super Mario Brothers or the C64´s Great
> Giana Sisters (although this should be ported to the ATARI in the 80s
> , but Nintendo stopped Giana Sisters because it was too similar to
> Mario.There maybe is an unfinished ATARI version for the XEGS on cart
> ...)
>

> Classic Arcade games : There are some classic arcade games which have
> never neen ported to the ATARI - for example Bubble Bobble/Rainbow
> Islands and many more.Most of the 80s classic arcade games would be
> possible on the ATARI 8 Bit.


>
> I think it is possible to create almost every 2D game on the ATARI.I
> don´t like 3D games very much and the hardware hasn´t been built for
> 3D games , so this would be ok for me.
>

> ZR


William Kendrick

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Feb 10, 2003, 1:27:38 PM2/10/03
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Richard Heldmann <sa...@vulcantool.com> wrote:
> There was a game for the Commodore 64 that I believe was not released for
> the Atari 8 bit, it involved elevators, and I think it was called
> 'Impossible Mission'. I loved that game.

*** "Deeeestroooy him, my ro-buts!" ***

:^)

My brother had that. It was a neat game. I doubt I'd enjoy it much
these days (I have a very low attention span; you should see me playing
2600 games; constantly popping carts in and out).


Impossible Mission /was/ made for the Atari 7800. (Did it speak?
I'm sure it did. It wouldn't be the same without it! :^) )

Google found this nice photo:

http://www.brooklynboysgames.com/7800/Impossible_Mission.jpg


It doesn't look like it was made for the Atari 8-bit [*], though. :^(

[*] Atari Classic. :^)

Edward S. Baiz Jr.

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Feb 10, 2003, 4:53:07 PM2/10/03
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>Sure , there are many great games on the ATARI - but certain games or
>entire game genres are missing on the ATARI ; games which sold well on
>the C64 and other 8 Bits and consoles.
>
>For example :

>Great Jump n Run games like Super Mario Brothers or the C64ºs Great


>Giana Sisters (although this should be ported to the ATARI in the 80s
>, but Nintendo stopped Giana Sisters because it was too similar to
>Mario.There maybe is an unfinished ATARI version for the XEGS on cart
>...)

I have a copy of this for the Atari ST. I can see why Nintendo
wanted it off the market.


--
Edward S. Baiz Jr.
(Gamer)

HADES 060: 256meg Ram, Yamaha & Sony CDRW Drive, 1 gig
Jaz Drive, MicroTek E3 Scanner, Mach 64 w/4meg Ram, Epson
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Calamus SL2002, Newswatch, Okami, PlayMyCD, Papyrus 8, Smurf,
Nova Driver 2.67, NVDI 5, Mint(Net), Magic(Net), N.AES, Geneva

machf

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Feb 11, 2003, 12:35:58 AM2/11/03
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On Mon, 10 Feb 2003 09:26:33 GMT, bi...@newbreedsoftware.com (William Kendrick)
wrote:

>machf <no_me_...@terra.com.pe> wrote:
>>
>> What I've never seen on the A8 is some racing game in 1st person perspective,
>> either.
>>
>
>Pole Position and Pitstop don't count? :^)

They are still the closest thing to that, but no - 1st person means 'from within
the cockpit', at least to me. Of course, in the meantime, I still play those
two.

Damn, even the ZX Spectrum had one such game... Why wasn't there one for the A8?

machf

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Feb 11, 2003, 12:39:12 AM2/11/03
to
On Mon, 10 Feb 2003 18:27:38 GMT, bi...@newbreedsoftware.com (William Kendrick)
wrote:

>Richard Heldmann <sa...@vulcantool.com> wrote:


>> There was a game for the Commodore 64 that I believe was not released for
>> the Atari 8 bit, it involved elevators, and I think it was called
>> 'Impossible Mission'. I loved that game.
>
>*** "Deeeestroooy him, my ro-buts!" ***
>
>:^)
>
>My brother had that. It was a neat game. I doubt I'd enjoy it much
>these days (I have a very low attention span; you should see me playing
>2600 games; constantly popping carts in and out).
>
>
>Impossible Mission /was/ made for the Atari 7800. (Did it speak?
>I'm sure it did. It wouldn't be the same without it! :^) )
>
>Google found this nice photo:
>
> http://www.brooklynboysgames.com/7800/Impossible_Mission.jpg
>
>
>It doesn't look like it was made for the Atari 8-bit [*], though. :^(

Hmmm, now this reminds me of another game: "Hacker II: The Doomsday Papers".
Or how about Michael Crichton's (yes, *that* Michael Crichton!) "Amazon"?
And let's not forget Dan Bunten's "Heart of Africa"...

Vidar Olavesen

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Feb 11, 2003, 8:38:46 AM2/11/03
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"Edward S. Baiz Jr." <edba...@attbi.com> skrev i melding
news:3e47ca9...@attbi.com...

> >Sure , there are many great games on the ATARI - but certain games or
> >entire game genres are missing on the ATARI ; games which sold well on
> >the C64 and other 8 Bits and consoles.
> >
> >For example :

I'd vote for a Shining Force game. Should be no problem as the graphics
isn't the most important and just get the levels and designs properly done.
SF3 on the Saturn is not that easy though, but the Genesis/Megadrive ones
are 2d and should pose not too much trouble. But how do one start something
like this ? I'd love to start it someday, but how to get all the level
designs and characters and weapons and and and and to be identical is hard.
Maybe one should have the source code ?


Mark Keates

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Feb 11, 2003, 10:46:43 AM2/11/03
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Didn't Tynesoft (or a UK company at least) do a
Rally game where you could see the driver change gears?

Mark

Andreas Magenheimer

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Feb 11, 2003, 11:49:15 AM2/11/03
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Hmmm,
I do not know Rogue from Epyx, nor the mentioned PD version. But I know
Rogue from Mastertronic - is it the same game ?!? (Besides there is
Protector by synapse or Sirius and another Protector game by
Mastertronic, they are not the same!)
-Andreas.


richard cortese schrieb:

Andreas Magenheimer

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Feb 11, 2003, 11:55:36 AM2/11/03
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Yeah,
a racing game like chequered flag from Atari Lynx (not the rubbish
Jaguar version!) would be great to see on an A8... But it is a sort of
realtime game (every driver holds his place, there are no random enemies
or computer drivers that suddenly appear in front of you like in Pitstop
1+2, Pole Position, etc.). it also provides many different tracks and up
to 6 players simultanously. Maybe someone can program a similar game for
the gamelink-2 (multilink) device, allowing at least up to 4 players
simultanously, different tracks, championship/tournement mode and
realtime gameplay... -Andreas.

machf schrieb:

richard cortese

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Feb 11, 2003, 1:32:46 PM2/11/03
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"Andreas Magenheimer" <mage...@students.uni-mainz.de> wrote in message
news:3E49298B...@students.uni-mainz.de...

> Hmmm,
> I do not know Rogue from Epyx, nor the mentioned PD version. But I know
> Rogue from Mastertronic - is it the same game ?!? (Besides there is
> Protector by synapse or Sirius and another Protector game by
> Mastertronic, they are not the same!)

My mistake. I forgot to mention the Rogue verions I liked and played are for
the PC. They were fairly simple if huge: ~60-80k file with CGA 80x24 built
in color character mode, things like a T for troll, yellow *'s, that kind of
stuff.

I'll see if I can find the Mastertronic version to compare.


Vidar Olavesen

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Feb 11, 2003, 2:11:09 PM2/11/03
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> My mistake. I forgot to mention the Rogue verions I liked and played are
for
> the PC. They were fairly simple if huge: ~60-80k file with CGA 80x24 built
> in color character mode, things like a T for troll, yellow *'s, that kind
of
> stuff.
>
> I'll see if I can find the Mastertronic version to compare.

It is pretty similar, if I remember correctly. Fun games, though my original
ST disk claims it's a copy :-(


Shawn Jefferson

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Feb 11, 2003, 9:15:33 PM2/11/03
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machf <no_me_...@terra.com.pe>:

>On Mon, 10 Feb 2003 09:26:33 GMT, bi...@newbreedsoftware.com (William Kendrick)
>wrote:

>They are still the closest thing to that, but no - 1st person means 'from within


>the cockpit', at least to me. Of course, in the meantime, I still play those
>two.
>
>Damn, even the ZX Spectrum had one such game... Why wasn't there one for the A8?

Electraglide?

---
Shawn Jefferson
(fix reply to for email)

DunxUK

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Feb 12, 2003, 3:56:39 AM2/12/03
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Was there ever a 'god' game like Populous for the A8s...?

Matthias Reichl

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Feb 12, 2003, 10:17:18 AM2/12/03
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On Tue, 11 Feb 2003 00:35:58 -0500, machf wrote:
> On Mon, 10 Feb 2003 09:26:33 GMT, bi...@newbreedsoftware.com (William Kendrick)
> wrote:
>>
>>Pole Position and Pitstop don't count? :^)
>
> They are still the closest thing to that, but no - 1st person means 'from within
> the cockpit', at least to me.

There is/was "Speed Run" by Red Rat software. IMO not a real good game,
but you didn't specify a certain quality level :-)

A very funny thing about this game was, that the game itself didn't
have any background music, but instead came with an audio cassette
that you should put into your tapedeck while playing the game!

I still have this game somewhere in my mess^H^H^H^Hcollection, but
haven't played it for some 10 years - it just isn't a great game IMO...

so long,

Hias

machf

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Feb 12, 2003, 10:52:38 PM2/12/03
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On Wed, 12 Feb 2003 02:15:33 GMT, shawnje...@shaw.caREMOVEPLS (Shawn
Jefferson) wrote:

>machf <no_me_...@terra.com.pe>:
>>On Mon, 10 Feb 2003 09:26:33 GMT, bi...@newbreedsoftware.com (William Kendrick)
>>wrote:
>
>>They are still the closest thing to that, but no - 1st person means 'from within
>>the cockpit', at least to me. Of course, in the meantime, I still play those
>>two.
>>
>>Damn, even the ZX Spectrum had one such game... Why wasn't there one for the A8?
>
>Electraglide?
>

Ah, forgot about it... But isn't it supposed to be a motorcycle?

Pockets

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Feb 13, 2003, 8:54:37 AM2/13/03
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"Zothen Runecaster" <zot...@my-deja.com> wrote in message
news:fcd76a9e.03020...@posting.google.com...
> Sure , there are many great games on the ATARI - but certain games or
> entire game genres are missing on the ATARI ; games which sold well on
> the C64 and other 8 Bits and consoles.
>

My experiance of other systems of the era is limited to the Spectrum

Hmm, I remeber a version of Sim City on the Spectrum! I think populas was
out for it as well. Also a cracking little real time stratergy game called
stonkers, Limited forces, no building, just one map, but it was a cracker.
Lords of Midnight would be nice as well. Not to mention the Ultima games.

Elite would have been brilliant. I mean if it can handle Mercenary, it
should handle Elite.

A first person shooter? I'm proberbly being over optimistic with that idea.
Could the hardware handle it and produce something enjoyable.

and obviously the major arcade machine conversions that didn't make it to
the atari.

But i'm rambling :)

Jon-Paul


Message has been deleted

William Kendrick

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Feb 14, 2003, 2:56:26 AM2/14/03
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Zothen Runecaster <zot...@my-deja.com> wrote:
<snip>
>
> yes , someone started to write a game named Vector , which is a FPS
> game.Unfortunately it seems that the game won´t be finished ...

Why not!? Do they need help? (I recall they wanted help doing levels...)


<snip>
> ATARI got only the classic games , some games like Bubble Bobble were
> never ported.
<snip>

Heh.. I'm (kind of) working on a _Puzzle_ Bobble (aka Bust-a-Move) game. ;^)

Here's a test screenshot of the graphics (Super IRG mode):

http://www.sonic.net/~nbs/fbatari/emu.gif


Not quite the same. :^) (Bubble Bobble was a platformy-game, no?)

Pockets

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Feb 14, 2003, 4:48:55 AM2/14/03
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"Zothen Runecaster" <zot...@my-deja.com> wrote in message
news:fcd76a9e.03021...@posting.google.com...
> "Pockets" <j...@pockets.dummy.cix.co.uk> wrote in message
news:<b2g82t$f2$1...@thorium.cix.co.uk>...

> > "Zothen Runecaster" <zot...@my-deja.com> wrote in message
> > news:fcd76a9e.03020...@posting.google.com...
>
> Sim City was not available on the ATARI.But the C64 version was very
> bad.It should be possible on the ATARI.
>
> Ultima 1-4 were available on the ATARI.They can still be found on ebay
> or on flea-markets today.But Ultima 5 and 6 were not ported to the
> ATARI , only C64.
>

Sorry, i was unclear, i ment the Ultimate Play The Game games, Knight Lore
etc. Actualy very pretty (for the spectrum) but i found Knight lore near
un-playable. But i was proberbly the only one in the whole damn world!

> >
> > Elite would have been brilliant. I mean if it can handle Mercenary, it
> > should handle Elite.
>

> 3D wireframe-games were quite fast on the ATARI , faster than on the
> C64.Elite is possible , someone started to port it , but it愀 still
> unfinished.


>
> >
> > A first person shooter? I'm proberbly being over optimistic with that
idea.
> > Could the hardware handle it and produce something enjoyable.
>

> yes , someone started to write a game named Vector , which is a FPS

> game.Unfortunately it seems that the game won愒 be finished ...


>
> > and obviously the major arcade machine conversions that didn't make it
to
> > the atari.
>

> ATARI got only the classic games , some games like Bubble Bobble were

> never ported.But if you look at some of the Spectrum/C64 arcade ports
> - some games were just too "big" for 8 Bit systems and the ports were
> crap.
>
> ZR


Solar Influx

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Feb 16, 2003, 8:30:29 AM2/16/03
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i do not think ultima 1 was ever made for the c64..i think it was only atari on
that version. even though the original ultima bag was for apple. and the
rarest ultima is Mt.Dash on cassette .. hehe

solar

Mike Stepansky

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Feb 19, 2003, 1:15:20 PM2/19/03
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Let's review some of the racing car games for the Atari 8-bit computers.

Pole Position
Pole Position II (with Designer to design roads)
Speedway Blast (ala Rally-X in arcade; top view)
Speedway Rally (nice top view, multi-directional scrolling graphics)
Pitstop II (split screens, from EPYX)
Stealth/Landscape (? 3D futuristic carplane to collect the electrical hums on road,
shoot down the dark tower at the end)
Ion Roadway (from APX software)
Getaway! (you are thief to collect money, to avoid police chase; top view
scrolling)
ElectraGlide (from U.K.)

Any other ones that is not listed above?

mike


--
2Scale - 3D Design Lab
1049 S. McCord Road
Holland, Ohio 43528
419-865-4006

Mopar Man

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Feb 19, 2003, 2:40:09 PM2/19/03
to
On Wed, 19 Feb 2003 18:15:20 GMT, Mike Stepansky
<desi...@2-scale.com> wrote:

>Let's review some of the racing car games for the Atari 8-bit computers.
>
>Pole Position
>Pole Position II (with Designer to design roads)
>Speedway Blast (ala Rally-X in arcade; top view)
>Speedway Rally (nice top view, multi-directional scrolling graphics)
>Pitstop II (split screens, from EPYX)
>Stealth/Landscape (? 3D futuristic carplane to collect the electrical hums on road,
>shoot down the dark tower at the end)
>Ion Roadway (from APX software)
>Getaway! (you are thief to collect money, to avoid police chase; top view
>scrolling)
>ElectraGlide (from U.K.)
>
>Any other ones that is not listed above?
>
>mike

The Great American Cross Country Road Race. Pretty awesome game for
the time. Would change from night to day, you could blow up your
engine.

Vidar Olavesen

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Feb 19, 2003, 10:26:27 PM2/19/03
to
> >Pole Position
> >Pole Position II (with Designer to design roads)

Wasn't PPII only on 7800 ? I think I have PP, PP ver. 1.1, PP X (the
designer thing)

> >Speedway Blast (ala Rally-X in arcade; top view)
> >Speedway Rally (nice top view, multi-directional scrolling graphics)
> >Pitstop II (split screens, from EPYX)

Pitstop was available too wasn't it ? I seem to remember having that.

> >Stealth/Landscape (? 3D futuristic carplane to collect the electrical
hums on road,
> >shoot down the dark tower at the end)
> >Ion Roadway (from APX software)
> >Getaway! (you are thief to collect money, to avoid police chase; top
view
> >scrolling)
> >ElectraGlide (from U.K.)
> >
> >Any other ones that is not listed above?
> >
> >mike
>
> The Great American Cross Country Road Race. Pretty awesome game for
> the time. Would change from night to day, you could blow up your
> engine.

And Racing Construction Set, Deathrace, and something looking like Super
Sprint (It counts down with speech I believe and was on tape from a UK
company). There must be more (Speed King or Speed something. One is a
motorcycle thing, but the other is a car game), I have to sleep on that a
while.


Mark Bedingfield

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Feb 19, 2003, 11:12:50 PM2/19/03
to
Racing Construction set was awesome, used to thrash my little sister on that
all the time ;-). And yes Pitstop was on the 8-bit.

Mark


"Vidar Olavesen" <ha...@nmi.no> wrote in message
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MisterBumpy

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Feb 20, 2003, 3:12:12 AM2/20/03
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There was also a Talladega race game here in the states and although I owned a
copy once, I never got to play it before my Atari 8-bit stuff went bye-bye.

Mathy van Nisselroy

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Feb 20, 2003, 8:13:35 AM2/20/03
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Howdy folks

- The Last V8
- Bremspunkt (birdseye view. Max. 4 players, needs multijoy interface.)

CU Mathy van Nisselroy

Vidar Olavesen

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Feb 20, 2003, 1:14:46 PM2/20/03
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"MisterBumpy" <miste...@wmconnect.com> skrev i melding
news:20030220031212...@mb-cc.wmconnect.com...

Lucky for you. One of the worst car games on Atari. It was decent on C64,
but the A8 version lacks everything.

pr

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Feb 20, 2003, 5:34:59 PM2/20/03
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Speed Run - Red Rat (cockpit view perspective - crap game but excellent
graphics. Came with an audio tape to play in your hi fi)


"Mike Stepansky" <desi...@2-scale.com> wrote in message
news:3E53BCE3...@2-scale.com...

pr

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Feb 20, 2003, 5:37:02 PM2/20/03
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Speed Ace - Zeppelin Games, motobike racing


"Mike Stepansky" <desi...@2-scale.com> wrote in message
news:3E53BCE3...@2-scale.com...

Andreas Magenheimer

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Feb 25, 2003, 11:55:44 AM2/25/03
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Well,
- Death race by atlantis (or another UK company)
- GACCRR by Activision
- Pitstop 1 (on disk, tape and cart) by epyx
- Racing Destruction Kit/Set by Activision
- grand prix simulator by codemasters
- ...galadega by ?!?
- another car race, with 1st person perspective and a separate audio
cassette for car/motor sounds (I don not remember its name right now)...

-andreas.


Mike Stepansky schrieb:

Andreas Magenheimer

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Feb 25, 2003, 12:06:30 PM2/25/03
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Ah, yes,
that was the game (where I forgot the name)... besides, the other game
mentioned "galladega" is called Talladega (oops)... Just to correct my
own post... -andreas.

pr schrieb:

Nir

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Feb 26, 2003, 1:49:30 PM2/26/03
to
Here is my list of racing games / car games on atari...

Pole Position
Pole Position II (with Designer to design roads)
Speedway Blast (ala Rally-X in arcade; top view)
Speedway Rally (nice top view, multi-directional scrolling graphics)

PitStop (Epyx)


Pitstop II (split screens, from EPYX)

Ion Roadway (from APX software)
Getaway! (you are thief to collect money, to avoid police chase; top
view scrolling)

ElectraGlide (English Software)
Great American Cross race
Racing Destruction Set
Death Race
Speed King -
Speed Ace - Zeppelin Game (MotorBike Racing)
Talladega
The Last V8 (mastertronic)
SpeedRun (Red Rat)
James Bond 007
hazard run
milk race (bike racing simulation)
Kick Start (motorbyke racing game)
Motor Cross
Spy Hunter (Sega)
FireChief (English Software) Drive Car to put down fire
Action Biker (Mastertronic) drive bike to collect items and complete
tasks
On Track
BMX Bike simulation (CodeMasters) Race your BMX bikes around tracks
GrandPrix Simulator (CodeMasters) lap car racing
California Run
Dearh Racer (toney coacher 1987)


"pr" <pr@#NOSPAM#.com> wrote in message news:<qLc5a.5837$Lq.453165@stones>...

machf

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Feb 27, 2003, 10:45:56 PM2/27/03
to

Just remembered... Wasn't there a prototype version of OutRun for the A8? I
remember a friend telling me about a friend f him who had it and messed it
up trying to crack the protection...

eric

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Mar 3, 2003, 9:22:15 PM3/3/03
to
On 26 Feb 2003 10:49:30 -0800, n...@minicom.com (Nir) wrote:

Someone mentioned a Super Sprint style game. Its called On-Track and
it was by Gamestar. There was also a games called Auto Duel by Origin
Systems but that was an RPG.

I beleive the game you list as Speedway Rally was actually called
Rally Speedway. Can anyone verify this?

Vidar Olavesen

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Mar 4, 2003, 4:38:12 AM3/4/03
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"eric" <er...@replyhere.net> skrev i melding
news:3e640c6f...@207.106.92.52...

> On 26 Feb 2003 10:49:30 -0800, n...@minicom.com (Nir) wrote:
>
> Someone mentioned a Super Sprint style game. Its called On-Track and
> it was by Gamestar.

That was me, but it's not On-Track. It's by a british company, says
something before the race and it's on tape. Might be Mastertronic, but I
suspect one of the budget titles anyway. GBP 1.99 I think it was.


Vincen Fast

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Apr 27, 2003, 12:15:05 AM4/27/03
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Isn't "The Great American Cross Country Road Race" pretty much the same
concept as the Activision's "ENDURO" game on the 2600...? that was the best
car game I've ever play (even in PC)...


Mopar Man <nos...@nowhere.com> escribió en el mensaje de noticias
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Vincen Fast

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Apr 27, 2003, 12:20:55 AM4/27/03
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Yes, Rally speedway.... a lot of fun... when you crash and the little man
get on fire (Do you remember?)


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Vincen Fast

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Apr 27, 2003, 12:24:38 AM4/27/03
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I have this "Hacker II" game... I got it with my Atari 800 and never could
play... I didn't understand that game.... BTW... I'm curious now, someone
can explain me how to play (ok, that's not fair... please let me know where
I can find some infor about this game) thanks in advance...


machf <no_me_...@terra.com.pe> escribió en el mensaje de noticias
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> On Mon, 10 Feb 2003 18:27:38 GMT, bi...@newbreedsoftware.com (William
Kendrick)
> wrote:
>
> >Richard Heldmann <sa...@vulcantool.com> wrote:
> >> There was a game for the Commodore 64 that I believe was not released
for
> >> the Atari 8 bit, it involved elevators, and I think it was called
> >> 'Impossible Mission'. I loved that game.
> >
> >*** "Deeeestroooy him, my ro-buts!" ***
> >
> >:^)
> >
> >My brother had that. It was a neat game. I doubt I'd enjoy it much
> >these days (I have a very low attention span; you should see me playing
> >2600 games; constantly popping carts in and out).
> >
> >
> >Impossible Mission /was/ made for the Atari 7800. (Did it speak?
> >I'm sure it did. It wouldn't be the same without it! :^) )
> >
> >Google found this nice photo:
> >
> > http://www.brooklynboysgames.com/7800/Impossible_Mission.jpg
> >
> >
> >It doesn't look like it was made for the Atari 8-bit [*], though. :^(
>
> Hmmm, now this reminds me of another game: "Hacker II: The Doomsday
Papers".
> Or how about Michael Crichton's (yes, *that* Michael Crichton!) "Amazon"?
> And let's not forget Dan Bunten's "Heart of Africa"...


>
> --
> __________ ____---____ Marco Antonio Checa Funcke
> \_________D /-/---_----' Santiago de Surco, Lima, Peru
> _H__/_/ http://machf.tripod.com
>

Ron Hamilton

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Apr 27, 2003, 7:22:27 PM4/27/03
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IIRC the Hacker premise was you just connected via modem to a remote system
and you must discern commands and enter passwords, etc. to gain entry and
navigate around. Not sure if you need to crash it.

--
Ron

http://www.atariland.com/members/oldatarian
and mirror
http://www.powow.com/oldatarian
"Vincen Fast" <gra...@yahoo.com> wrote in message

Vincen Fast

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Apr 27, 2003, 10:51:12 PM4/27/03
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I remember... you have to select a robot... and get a map (world map)
something like this... the initial screen seem to be a terminal emulator but
it runs without any action (I guess) the robot screen is a kind of test, you
have to identify the robot parts... Are we talking about the same game??? I
think it was made by activision...


Ron Hamilton <oldat...@atariland.com> escribió en el mensaje de noticias
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