Sure. :^) I think there's been one or two (attempts) made.
> Shoot em´ up games like R-Type , Gradius , Katakis etc. - the 8 Bit
> hardware would be great for these games.There are such games on the
> C64,even on the Spectrum.But only a few clones of the arcade games on
> the ATARI.
<snip>
My favorite game on the Atari in this genre is Zybex. Of course,
yes, I agree we need more like this.
In the 3D realm of shoot-em-ups, the Space Harrier clone being worked on
looks _awesome!_
> Great Jump n Run games like Super Mario Brothers or the C64´s Great
> Giana Sisters (although this should be ported to the ATARI in the 80s
> , but Nintendo stopped Giana Sisters because it was too similar to
> Mario.There maybe is an unfinished ATARI version for the XEGS on cart
> ...)
<snip>
Really? There was a port being made? Cool! :)
--
bi...@newbreedsoftware.com Was I useful? Rate this message!
http://newbreedsoftware.com/bill http://svcs.affero.net/rm.php?r=billkendrick
Probably my most played game from ~1984-1995 was Rogue. I had both the PD
and Epyx versions.
There was a version written in BASIC for the Atari. It was really not very
good.
FreeCell has replaced Rogue for my 'goto program' while I am waiting for my
S.O. to get ready to go out or the coffee to finish brewing.
I have some ideas on what I'd like to do. FPP step movement like Dungeon
Master on the ST with very limited graphics. Probably make it so you never
win just like the real Rogue, you only try to set high scores.
I know I still have an Action! cart around here somewhere. I just have to
put together a working system and hope my S.O. doesn't dump it in the trash.
>Sure , there are many great games on the ATARI - but certain games or
>entire game genres are missing on the ATARI ; games which sold well on
>the C64 and other 8 Bits and consoles.
>
>For example :
>
<snip>
>I think it is possible to create almost every 2D game on the ATARI.I
>don´t like 3D games very much and the hardware hasn´t been built for
>3D games , so this would be ok for me.
>
Ah, the one that never was ported to the A8: Skyfox.
Then there's Gunship, which *was* released for the A8 but apparenty only
very few people have seen a working copy of it (including myself).
What I've never seen on the A8 is some racing game in 1st person perspective,
either.
--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
'-_____|(
remove the "no_me_j." and "sons.of." parts before replying
Pole Position and Pitstop don't count? :^)
"Zothen Runecaster" <zot...@my-deja.com> wrote in message
news:fcd76a9e.03020...@posting.google.com...
> Sure , there are many great games on the ATARI - but certain games or
> entire game genres are missing on the ATARI ; games which sold well on
> the C64 and other 8 Bits and consoles.
>
> For example :
>
> adventures like Maniac Mansion or Zak Mc Kracken.Even Monkey Island
> would be possible.
>
> Shoot em´ up games like R-Type , Gradius , Katakis etc. - the 8 Bit
> hardware would be great for these games.There are such games on the
> C64,even on the Spectrum.But only a few clones of the arcade games on
> the ATARI.
> For example "Transmuter" , but this one looks like a Spectrum
> game.Could be done better.
>
> Something like "Turrican" on the C64.Or games like on the NES , for
> example "Contra".
>
> More role-playing games , maybe Japanese-Style like Final Fantasy or
> action-rpgs like Zelda ...
> There never were great rpg-series on the ATARI except the first 4
> Ultimas and some SSI games.No Bard´s Tale,no Wizardry,no Might and
> Magic ...
>
> Great Jump n Run games like Super Mario Brothers or the C64´s Great
> Giana Sisters (although this should be ported to the ATARI in the 80s
> , but Nintendo stopped Giana Sisters because it was too similar to
> Mario.There maybe is an unfinished ATARI version for the XEGS on cart
> ...)
>
> Classic Arcade games : There are some classic arcade games which have
> never neen ported to the ATARI - for example Bubble Bobble/Rainbow
> Islands and many more.Most of the 80s classic arcade games would be
> possible on the ATARI 8 Bit.
>
> I think it is possible to create almost every 2D game on the ATARI.I
> don´t like 3D games very much and the hardware hasn´t been built for
> 3D games , so this would be ok for me.
>
> ZR
*** "Deeeestroooy him, my ro-buts!" ***
:^)
My brother had that. It was a neat game. I doubt I'd enjoy it much
these days (I have a very low attention span; you should see me playing
2600 games; constantly popping carts in and out).
Impossible Mission /was/ made for the Atari 7800. (Did it speak?
I'm sure it did. It wouldn't be the same without it! :^) )
Google found this nice photo:
http://www.brooklynboysgames.com/7800/Impossible_Mission.jpg
It doesn't look like it was made for the Atari 8-bit [*], though. :^(
--
bi...@newbreedsoftware.com Was I useful? Rate this message!
http://newbreedsoftware.com/bill http://svcs.affero.net/rm.php?r=billkendrick
[*] Atari Classic. :^)
>Great Jump n Run games like Super Mario Brothers or the C64ºs Great
>Giana Sisters (although this should be ported to the ATARI in the 80s
>, but Nintendo stopped Giana Sisters because it was too similar to
>Mario.There maybe is an unfinished ATARI version for the XEGS on cart
>...)
I have a copy of this for the Atari ST. I can see why Nintendo
wanted it off the market.
--
Edward S. Baiz Jr.
(Gamer)
HADES 060: 256meg Ram, Yamaha & Sony CDRW Drive, 1 gig
Jaz Drive, MicroTek E3 Scanner, Mach 64 w/4meg Ram, Epson
Photo 700 printer, PCI Networking Card, ICQ#91257633
PROGRAMS: Extendos Gold, Cab 2.8, ScanX, GlueStik, aFTP,
Calamus SL2002, Newswatch, Okami, PlayMyCD, Papyrus 8, Smurf,
Nova Driver 2.67, NVDI 5, Mint(Net), Magic(Net), N.AES, Geneva
>machf <no_me_...@terra.com.pe> wrote:
>>
>> What I've never seen on the A8 is some racing game in 1st person perspective,
>> either.
>>
>
>Pole Position and Pitstop don't count? :^)
They are still the closest thing to that, but no - 1st person means 'from within
the cockpit', at least to me. Of course, in the meantime, I still play those
two.
Damn, even the ZX Spectrum had one such game... Why wasn't there one for the A8?
>Richard Heldmann <sa...@vulcantool.com> wrote:
>> There was a game for the Commodore 64 that I believe was not released for
>> the Atari 8 bit, it involved elevators, and I think it was called
>> 'Impossible Mission'. I loved that game.
>
>*** "Deeeestroooy him, my ro-buts!" ***
>
>:^)
>
>My brother had that. It was a neat game. I doubt I'd enjoy it much
>these days (I have a very low attention span; you should see me playing
>2600 games; constantly popping carts in and out).
>
>
>Impossible Mission /was/ made for the Atari 7800. (Did it speak?
>I'm sure it did. It wouldn't be the same without it! :^) )
>
>Google found this nice photo:
>
> http://www.brooklynboysgames.com/7800/Impossible_Mission.jpg
>
>
>It doesn't look like it was made for the Atari 8-bit [*], though. :^(
Hmmm, now this reminds me of another game: "Hacker II: The Doomsday Papers".
Or how about Michael Crichton's (yes, *that* Michael Crichton!) "Amazon"?
And let's not forget Dan Bunten's "Heart of Africa"...
I'd vote for a Shining Force game. Should be no problem as the graphics
isn't the most important and just get the levels and designs properly done.
SF3 on the Saturn is not that easy though, but the Genesis/Megadrive ones
are 2d and should pose not too much trouble. But how do one start something
like this ? I'd love to start it someday, but how to get all the level
designs and characters and weapons and and and and to be identical is hard.
Maybe one should have the source code ?
Mark
richard cortese schrieb:
machf schrieb:
My mistake. I forgot to mention the Rogue verions I liked and played are for
the PC. They were fairly simple if huge: ~60-80k file with CGA 80x24 built
in color character mode, things like a T for troll, yellow *'s, that kind of
stuff.
I'll see if I can find the Mastertronic version to compare.
It is pretty similar, if I remember correctly. Fun games, though my original
ST disk claims it's a copy :-(
>They are still the closest thing to that, but no - 1st person means 'from within
>the cockpit', at least to me. Of course, in the meantime, I still play those
>two.
>
>Damn, even the ZX Spectrum had one such game... Why wasn't there one for the A8?
Electraglide?
---
Shawn Jefferson
(fix reply to for email)
There is/was "Speed Run" by Red Rat software. IMO not a real good game,
but you didn't specify a certain quality level :-)
A very funny thing about this game was, that the game itself didn't
have any background music, but instead came with an audio cassette
that you should put into your tapedeck while playing the game!
I still have this game somewhere in my mess^H^H^H^Hcollection, but
haven't played it for some 10 years - it just isn't a great game IMO...
so long,
Hias
>machf <no_me_...@terra.com.pe>:
>>On Mon, 10 Feb 2003 09:26:33 GMT, bi...@newbreedsoftware.com (William Kendrick)
>>wrote:
>
>>They are still the closest thing to that, but no - 1st person means 'from within
>>the cockpit', at least to me. Of course, in the meantime, I still play those
>>two.
>>
>>Damn, even the ZX Spectrum had one such game... Why wasn't there one for the A8?
>
>Electraglide?
>
Ah, forgot about it... But isn't it supposed to be a motorcycle?
My experiance of other systems of the era is limited to the Spectrum
Hmm, I remeber a version of Sim City on the Spectrum! I think populas was
out for it as well. Also a cracking little real time stratergy game called
stonkers, Limited forces, no building, just one map, but it was a cracker.
Lords of Midnight would be nice as well. Not to mention the Ultima games.
Elite would have been brilliant. I mean if it can handle Mercenary, it
should handle Elite.
A first person shooter? I'm proberbly being over optimistic with that idea.
Could the hardware handle it and produce something enjoyable.
and obviously the major arcade machine conversions that didn't make it to
the atari.
But i'm rambling :)
Jon-Paul
Why not!? Do they need help? (I recall they wanted help doing levels...)
<snip>
> ATARI got only the classic games , some games like Bubble Bobble were
> never ported.
<snip>
Heh.. I'm (kind of) working on a _Puzzle_ Bobble (aka Bust-a-Move) game. ;^)
Here's a test screenshot of the graphics (Super IRG mode):
http://www.sonic.net/~nbs/fbatari/emu.gif
Not quite the same. :^) (Bubble Bobble was a platformy-game, no?)
Sorry, i was unclear, i ment the Ultimate Play The Game games, Knight Lore
etc. Actualy very pretty (for the spectrum) but i found Knight lore near
un-playable. But i was proberbly the only one in the whole damn world!
> >
> > Elite would have been brilliant. I mean if it can handle Mercenary, it
> > should handle Elite.
>
> 3D wireframe-games were quite fast on the ATARI , faster than on the
> C64.Elite is possible , someone started to port it , but it愀 still
> unfinished.
>
> >
> > A first person shooter? I'm proberbly being over optimistic with that
idea.
> > Could the hardware handle it and produce something enjoyable.
>
> yes , someone started to write a game named Vector , which is a FPS
> game.Unfortunately it seems that the game won愒 be finished ...
>
> > and obviously the major arcade machine conversions that didn't make it
to
> > the atari.
>
> ATARI got only the classic games , some games like Bubble Bobble were
> never ported.But if you look at some of the Spectrum/C64 arcade ports
> - some games were just too "big" for 8 Bit systems and the ports were
> crap.
>
> ZR
solar
Pole Position
Pole Position II (with Designer to design roads)
Speedway Blast (ala Rally-X in arcade; top view)
Speedway Rally (nice top view, multi-directional scrolling graphics)
Pitstop II (split screens, from EPYX)
Stealth/Landscape (? 3D futuristic carplane to collect the electrical hums on road,
shoot down the dark tower at the end)
Ion Roadway (from APX software)
Getaway! (you are thief to collect money, to avoid police chase; top view
scrolling)
ElectraGlide (from U.K.)
Any other ones that is not listed above?
mike
--
2Scale - 3D Design Lab
1049 S. McCord Road
Holland, Ohio 43528
419-865-4006
>Let's review some of the racing car games for the Atari 8-bit computers.
>
>Pole Position
>Pole Position II (with Designer to design roads)
>Speedway Blast (ala Rally-X in arcade; top view)
>Speedway Rally (nice top view, multi-directional scrolling graphics)
>Pitstop II (split screens, from EPYX)
>Stealth/Landscape (? 3D futuristic carplane to collect the electrical hums on road,
>shoot down the dark tower at the end)
>Ion Roadway (from APX software)
>Getaway! (you are thief to collect money, to avoid police chase; top view
>scrolling)
>ElectraGlide (from U.K.)
>
>Any other ones that is not listed above?
>
>mike
The Great American Cross Country Road Race. Pretty awesome game for
the time. Would change from night to day, you could blow up your
engine.
Wasn't PPII only on 7800 ? I think I have PP, PP ver. 1.1, PP X (the
designer thing)
> >Speedway Blast (ala Rally-X in arcade; top view)
> >Speedway Rally (nice top view, multi-directional scrolling graphics)
> >Pitstop II (split screens, from EPYX)
Pitstop was available too wasn't it ? I seem to remember having that.
> >Stealth/Landscape (? 3D futuristic carplane to collect the electrical
hums on road,
> >shoot down the dark tower at the end)
> >Ion Roadway (from APX software)
> >Getaway! (you are thief to collect money, to avoid police chase; top
view
> >scrolling)
> >ElectraGlide (from U.K.)
> >
> >Any other ones that is not listed above?
> >
> >mike
>
> The Great American Cross Country Road Race. Pretty awesome game for
> the time. Would change from night to day, you could blow up your
> engine.
And Racing Construction Set, Deathrace, and something looking like Super
Sprint (It counts down with speech I believe and was on tape from a UK
company). There must be more (Speed King or Speed something. One is a
motorcycle thing, but the other is a car game), I have to sleep on that a
while.
Mark
"Vidar Olavesen" <ha...@nmi.no> wrote in message
news:%QX4a.30000$Rc7.4...@news2.e.nsc.no...
- The Last V8
- Bremspunkt (birdseye view. Max. 4 players, needs multijoy interface.)
CU Mathy van Nisselroy
Lucky for you. One of the worst car games on Atari. It was decent on C64,
but the A8 version lacks everything.
"Mike Stepansky" <desi...@2-scale.com> wrote in message
news:3E53BCE3...@2-scale.com...
"Mike Stepansky" <desi...@2-scale.com> wrote in message
news:3E53BCE3...@2-scale.com...
-andreas.
Mike Stepansky schrieb:
pr schrieb:
Pole Position
Pole Position II (with Designer to design roads)
Speedway Blast (ala Rally-X in arcade; top view)
Speedway Rally (nice top view, multi-directional scrolling graphics)
PitStop (Epyx)
Pitstop II (split screens, from EPYX)
Ion Roadway (from APX software)
Getaway! (you are thief to collect money, to avoid police chase; top
view scrolling)
ElectraGlide (English Software)
Great American Cross race
Racing Destruction Set
Death Race
Speed King -
Speed Ace - Zeppelin Game (MotorBike Racing)
Talladega
The Last V8 (mastertronic)
SpeedRun (Red Rat)
James Bond 007
hazard run
milk race (bike racing simulation)
Kick Start (motorbyke racing game)
Motor Cross
Spy Hunter (Sega)
FireChief (English Software) Drive Car to put down fire
Action Biker (Mastertronic) drive bike to collect items and complete
tasks
On Track
BMX Bike simulation (CodeMasters) Race your BMX bikes around tracks
GrandPrix Simulator (CodeMasters) lap car racing
California Run
Dearh Racer (toney coacher 1987)
"pr" <pr@#NOSPAM#.com> wrote in message news:<qLc5a.5837$Lq.453165@stones>...
Just remembered... Wasn't there a prototype version of OutRun for the A8? I
remember a friend telling me about a friend f him who had it and messed it
up trying to crack the protection...
Someone mentioned a Super Sprint style game. Its called On-Track and
it was by Gamestar. There was also a games called Auto Duel by Origin
Systems but that was an RPG.
I beleive the game you list as Speedway Rally was actually called
Rally Speedway. Can anyone verify this?
That was me, but it's not On-Track. It's by a british company, says
something before the race and it's on tape. Might be Mastertronic, but I
suspect one of the budget titles anyway. GBP 1.99 I think it was.
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machf <no_me_...@terra.com.pe> escribió en el mensaje de noticias
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> On Mon, 10 Feb 2003 18:27:38 GMT, bi...@newbreedsoftware.com (William
Kendrick)
> wrote:
>
> >Richard Heldmann <sa...@vulcantool.com> wrote:
> >> There was a game for the Commodore 64 that I believe was not released
for
> >> the Atari 8 bit, it involved elevators, and I think it was called
> >> 'Impossible Mission'. I loved that game.
> >
> >*** "Deeeestroooy him, my ro-buts!" ***
> >
> >:^)
> >
> >My brother had that. It was a neat game. I doubt I'd enjoy it much
> >these days (I have a very low attention span; you should see me playing
> >2600 games; constantly popping carts in and out).
> >
> >
> >Impossible Mission /was/ made for the Atari 7800. (Did it speak?
> >I'm sure it did. It wouldn't be the same without it! :^) )
> >
> >Google found this nice photo:
> >
> > http://www.brooklynboysgames.com/7800/Impossible_Mission.jpg
> >
> >
> >It doesn't look like it was made for the Atari 8-bit [*], though. :^(
>
> Hmmm, now this reminds me of another game: "Hacker II: The Doomsday
Papers".
> Or how about Michael Crichton's (yes, *that* Michael Crichton!) "Amazon"?
> And let's not forget Dan Bunten's "Heart of Africa"...
>
> --
> __________ ____---____ Marco Antonio Checa Funcke
> \_________D /-/---_----' Santiago de Surco, Lima, Peru
> _H__/_/ http://machf.tripod.com
>
--
Ron
http://www.atariland.com/members/oldatarian
and mirror
http://www.powow.com/oldatarian
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