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Good Asteroid Mining system cords?

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Allan Robertson

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Nov 5, 2002, 7:04:32 PM11/5/02
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Could some one give me the coordinates for a good system for asteroid
mining? And close to sol.

Thanks
----------------
Allan Robertson
http://www.angelfire.com/nc3/bryce0/index.htm


Matt Dibb

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Nov 5, 2002, 8:26:33 PM11/5/02
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"Allan Robertson" <NOS...@NOAOL.COM> wrote in message
news:m0Zx9.17341$xF....@news-binary.blueyonder.co.uk...


Asteroids tend to come and go! Sometimes there will just be loads randomly
floating around - go to a station to unload your mined stuff, get back and
they've gone :-( At elast this was what happned to me using the original
FFE ;(


John Jordan

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Nov 5, 2002, 10:16:21 PM11/5/02
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In article <m0Zx9.17341$xF....@news-binary.blueyonder.co.uk>, Allan
Robertson <NOS...@NOAOL.COM> writes

>Could some one give me the coordinates for a good system for asteroid
>mining? And close to sol.

There's a bug with the asteroid code which causes asteroids to "run out"
after you've seen them a couple of times. It's fixed in the beta
versions of JJFFE, but these also have rewritten graphics and sound code
which may not be reliable. Feel free to give it a shot:

http://www.jaj22.demon.co.uk/ffewin28a4.zip


--
John Jordan

Ironlion45

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Nov 6, 2002, 9:06:54 PM11/6/02
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John Jordan <jo...@jaj22.demon.co.uk> wrote in message news:<NdozJIBF...@jaj22.demon.co.uk>...
<snip>

> There's a bug with the asteroid code which causes asteroids to "run out"
> after you've seen them a couple of times. It's fixed in the beta
> versions of JJFFE, but these also have rewritten graphics and sound code
> which may not be reliable. Feel free to give it a shot:
<snip>

Does this mean that in the latest version of JJFFE this bug is _not_ fixed?

John Jordan

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Nov 6, 2002, 9:47:09 PM11/6/02
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In article <dc28870.02110...@posting.google.com>, Ironlion45
<egny...@hotmail.com> writes
>John Jordan <jo...@jaj22.demon.co.uk> wrote in message news:<NdozJIBFmIy9EwdL@jaj

>22.demon.co.uk>...
><snip>
>> There's a bug with the asteroid code which causes asteroids to "run out"
>> after you've seen them a couple of times. It's fixed in the beta
>> versions of JJFFE, but these also have rewritten graphics and sound code
>> which may not be reliable. Feel free to give it a shot:
><snip>
>
>Does this mean that in the latest version of JJFFE this bug is _not_ fixed?

Umm. It's not fixed in the main 2.8 release, only the later beta
versions.


--
John Jordan

Ironlion45

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Nov 7, 2002, 3:23:56 AM11/7/02
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John Jordan <jo...@jaj22.demon.co.uk> wrote in message news:<6ISusOBt...@jaj22.demon.co.uk>...
Ah, I see. I thought you meant earlier versions of JJFFE.
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