Yes. You'll need to open your I-War 2 control config in a text editor to do
it. The default one used by the game is the <install
folder>\configs\default.ini
The vertical axis is MouseYAxis in the ini file. To invert it add ',
inverse' to the appropriate mouse binding in your control config ini file.
E.g.:
Change:
Mouse, MouseYAxis
to:
Mouse, MouseYAxis, inverse
There are several mappings of the mouse Y axis in the ini file, so make sure
you modify the correct one. I'm not sure which one you're modifying. Make a
backup of your control config first.
There's also a MouseAbsYAxis, which is used for the mouse pointer, so it's
probably not a good idea to invert that one.
Best regards,
-- Steve
Stephen Robertson
Senior Designer
Particle Systems
http://www.particle-systems.com
http://www.independencewar.com/home.htm
http://www.edgeofchaos.net
thanks - I'm in awe of the level of technical support you give for an old game
Johannes
> thanks - I'm in awe of the level of technical support you give for an old
game
Thanks, I do my best!
while I'm at it... don't suppose there's a way to control the throttle
with my mouse wheel?
I haven't tried myself, but I imagine this would do it.
[icPlayerPilot.Throttle]
Joystick1, JoyZAxis, inverse
Joystick1, JoyUAxis, inverse
Mouse, MouseZAxis, inverse
// Xan, Ph.D.
// I worship His Shadow.
>
Steve, I too am in awe of the support you give here - thanks again.
Can you share what the status is of a possible IWar 3? If there are no
plans, what are the chances of the IWar 2 source code being released to
the public? I've be having great fun recently running through FreeSpace
2 again with the new code that has been developed. See
http://freespace.volitionwatch.com/fsscp/links.php for links.
What I'm really hopeing for is Iwar2 engine powering a persistent
economy. Terminus was OK toward this but just didn't have the production
values and atmosphere of FS2 and IWar2 - Think Jumpgate with the Iwar
engine meets the Eve Online economy.
TIA,
P.
<blush>
> Can you share what the status is of a possible IWar 3? If there are no
> plans, what are the chances of the IWar 2 source code being released to
> the public? I've be having great fun recently running through FreeSpace
> 2 again with the new code that has been developed. See
> http://freespace.volitionwatch.com/fsscp/links.php for links.
>
Currently we don't have any plans for more I-War games. Personally, I'd love
to do one; but it's not something we're actively considering at this time.
I very much doubt we'll ever release the source code I'm afraid. It'd be up
to our new parent company - Argonaut - in any case.
> What I'm really hopeing for is Iwar2 engine powering a persistent
> economy. Terminus was OK toward this but just didn't have the production
> values and atmosphere of FS2 and IWar2 - Think Jumpgate with the Iwar
> engine meets the Eve Online economy.
>
It's a lovely dream; one I thought about a lot over the past few years, but
I doubt it'll happen.
Best regards,
-- Steve
Stephen Robertson
Senior Designer
Particle Systems
http://www.particle-systems.com
http://www.independencewar.com/home.htm
http://www.edgeofchaos.net