I have a set of contour plots in the form of x,y and z vectors.
Hre x and y represent the cartesian coordinates of the terrain point
and z represents the height above sea level.
I am trying to create a surface using this data vectors to be used in
a game engine.
I tried a full cubic polynomial equation and initial trials with
truncated data sets look great.
Once again thanks for the effort.
Best Regards
Fred
James