This is an interesting general issue with programming. The idea of having a
dialogue box/window taking exclusive focus is to help either the program
from running into difficulties (eg from having two pending edits) or users
from getting into difficulties remembering where they are and saving changes
properly.
I don't have any problems with the way yWriter handles such issues. I have
a suspicion that I am not alone in this.
The nearest way to fake multiple open dialogues (which might save a few
clicks during a long session) is to keep within yWriter and open up dummy
scenes (all kept open) for editing characters, locations and items but
accept that the actual edit is going to lock things with a dialogue box.
Easier in multiple monitor setups. Not ideal for you but it keeps things
manageable for most.
If you really want to live on the edge - read 'Zen and the Art of Concurrent
Direct Editing of the yWriter Project File' and 'The Rough Guide to Putting
Right Error Arising After Reading Zen and the Art of Concurrent Direct
Editing of the yWriter Project File' :-)
If you want to ask Simon for some generally useful enhancements - how about
suggesting some simple reports of 'tags in use'? (Otherwise you have to
have a good memory or inspect the dialogue you get during print scenes (etc)
per tag - as they are displayed in the dialogue 'Pick Tags')?
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