El 09/03/2013, a las 06:10,
tyler...@gmail.com escribió:
> I'm trying to draw some text on a canvas using the WPF backend. The text isn't being displayed properly, it looks like it isn't being antialiased properly. It's really not pleasant to look at. I've tried messing with the settings in the DrawingContext constructor, to no avail. I can draw other things (eg a line) and they are displayed properly, including antialiasing. I have a small demo in c++ using gdi+ that tries to draw a string with the same settings, and it works properly. I've looked through xwt and am not sure what's going wrong. The text drawing sample has the same problem, so it isn't just my code.
>
> In addition, why is gdi+ being used for drawing? Seems like System.Windows.Media would be a better choice.
I've been working on a System.Windows.Media backend for drawing and it is mostly done. To try it get the visual-render branch from the repo. After I some tests to make sure everything is ok I'll merge to master.
Lluis.