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I am creating custom actions on the standard pedestrian rig based on bvh mocap files (plotted out all transforms and then storing an action on transform f-curves) These actions recall correctly when I apply them to the rig or drop them into the animation mixer. However, when I am importing actor and applying the actions on a pedestrian crowd the animation on the arms is wrong - on some meshes it seems that the hands are swapped (the position of the right hand is where the left should be and visa-versa).
I have altered the mesh of the pedestrian to add variance on the clothing and hair (creating some female characters). The action appears correct in the standard pedestrian rig and if I chose to use the same sources on all other characters there is a better result, however I want the male and female actors to have different idle, walk and run cycles so this isn't an option. Is there any blindingly obvious reason this would be happening?