That having been said, I'm going to check it out. I've been fascinated
with this program since it came on the scene many years ago. Can't go
wrong for $10 (personal).
I agree completely. This has been on my list for a while. Now I picked up
a couple of licenses of the pro version for a whole $80 for both!
Really can't go wrong here.
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e22033
USA | -------------------------------------
. Since 1991 | -*- Digital Fusion Plugins -*-
--------------------------------------------------------------------------
messiahStudio just made a huge mistake. They are now devaluing their software down to a public perception of $40.
Luc has a point, yes PMG is only selling Messiah to the almost same few people for years now, and even with some new features under the belt they still cant get out there, i see similarities with Softimage to be honest although we cant really compare the two feature for feature or price wise.I still have my Messiah Studio Pro dongle collecting dust and even though i even might pay the 40 bucks i really doubt i will ever use it, go so used to Softimage (and getting used to Maya right now) that there are workflows that i cant live without anymore, but hey for 40 bucks one cannot go wrong right?
*Not yet a subsidiary of Autodesk.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: 08 February 2011 09:35
To: soft...@listproc.autodesk.com
Subject: Re: If you don't yet have enough 3D software...
Plenty ways of going wrong with 40 bucks... just saying :)
And yes, there is a parallel between this and foundation (even if the lines might be fairly distant). This has more of a gimmicky feeling and air of desperation to it though. But hey, I wish any small developer who doesn't routinely mess their own userbase up good luck, this includes them "PMS" guys :)
www.autodesk.com/edcommunity<http://www.autodesk.com/edcommunity>
Ah.. 3Democracy... when I first saw that we were going to offer the SW for 495$ I almost had a heart attack. I also remember briefing Raf and Ed on the price for an article on xsibase.com and I'll never forget the look on their faces.. I think they thought we were lying! :)
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Tuesday, February 08, 2011 1:54 PM
To: soft...@listproc.autodesk.com
Subject: Re: If you don't yet have enough 3D software...
your kid is gonna wanna use what you use, at least until the rebellious years.
s
--
Sam J. Bowling
messiah:studio has a lot of things I would have given an eye for some
years ago to have in XSI.
The renderer is an early version of Arnold which developed into a very
different direction but is still able to do things I wouldn't want to
do in Mental Ray.
The functionality of the nodes in the messiah rendertree still beats
every other implementation I've used so far (followed by the node
system in Lightwave which is still ahead of XSIs rather dumb node
system - conversion nodes? WTF!).
In 1999/2000 when messiah came out (and I bought it first), the sheer
speed of the realtime animation preview was breathtaking compared to
everything else I'd seen at that time, including multimillion Silicon
Graphics systems. And it worked on what? A Pentium 90?
The ease of use of the Setup tab where you can always interactively
place your bones and then just switch back to the Animate tab to see
how your animation looks with the changes applied is still one of the
fastest systems for this I know.
The speed and quality of the available expressions is amazing, and you
even know (and can control) at what point in time stuff is done
instead of hoping that XSI will do it right.
If Lightwaves renderer would be available for XSI I personally would
buy it over all the other available solutions.
But as most others here, I no longer am able to enjoy neither
Lightwave nor messiah simply because of their static GUI and static
usage model.
At the same time: I'm no longer able to enjoy Mental Ray (basically
since BSP2 was introduced it's fucked), modelling in XSI which was
amazing at the time of version 4 feels antique today, NURBS are broken
and useless, even a simple IGES import fails every time, I've never
seen a worse expression system than the one in XSI, most of the
examples that come with the software are so primitive that you can't
really learn much from them nor - beware - impress anybody, the
example materials - instead of being a good basic library to start
from - stagnate on a pretty embarrassing 1990 level, Phong is still
the default shader, there isn't even a color palette in the software
to keep color use consistent in a project, nor is there a direct way
to know the real size of your object without jumping through hoops...
So while I could come up easily with 4 full pages of things I hate in
Lightwave or messiah, I could fill 10 for XSI.
The last version I enjoyed was XSI 7.
Since then it's oscillating between pointless and broken.
Autodesks way of dealing with customers kills the remaining joy to below zero.
Honestly, right at this moment I wouldn't be able to come up with
_any_ major 3D software that is really good.
Only with ones that suck less than others in certain aspects.
Which isn't all that impressive for 2011.
I don't think there is a single major 3D-Software (-company) on this
planet with reasons to feel superior. Not one.
Therefore, laughing at pmG which is down to one developer feels a bit
cheap to me.
They tried, they didn't succeed on all fronts, shit happens.
But the only reason I still have XSI installed is, because I'm out of
alternatives.
Nothing to be proud of, really.
Just my 2 cent though.
Your mileage may differ.
Cheers,
Thomas Helzle
> If Lightwaves renderer would be available for XSI I personally would
> buy it over all the other available solutions.
I agree here 100%. I find Mental Ray far less stable, and the results to
be inferior (especially in the smae render time). Lightwave renderer has
crashed or produced bad output on maybe two or three FRAMES in the past
5-7 years.... (Things that weren't user error anyway ;-)
This is such a big issue that most of our stuff animated in XSI gets
rendered in LightWave. (It's node editor for shading is far superior to
XSI's nodes.) Is it a pain to get the stuff back to LW? Somewhat, but it
sure beats little black dots or flickering GI garbage that comes out of
Mental Ray.
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e22048
Instead of refining old workflows, bringing another layer of tools which is
integrated into the core of the application. ICE seems like a great
framework for bringing the new paradigm while leaving the default one most
of the users are so much used to. Node-based modelling, rigging? This way it
is possible keep the interoperability between the tools resulting in
cross-paradigmatic environment that meets the demands of large user base and
the progress, all happening seamlessly without 'choking'. Of course it's
just a part of the story.
Just few thoughts to share...
--
Czarek Kwasny
http://czarekkwasny.com
I'm very discouraged too. I had great hopes for the animation mixer that if certain improvements were made it would be a killer animation tool, but sadly never got there.
However, it's not limited to animation. It's happening across the board. The single biggest problem I encounter in the studio is getting artists to understand how different tools can improve their workflow by thinking a little differently than the primitive point and click solutions they currently have. Artists want to use tangible/concrete tools that have simple linear relationships between what they click and the result it produces. When the input vs. output equation becomes more abstracted (like the animation mixer), users have difficulty imagining the utility of such tools (ironic considering they're artists with supposedly great imaginative powers). That's where having very elegant user interfaces, and more importantly, quality documentation and examples is paramount.
Make the path from linear concrete relationships to abstracted workflows easier to understand and use, and you'll see more adoption of your tools. Not just in usage, but in displaying the advantage. This is the main hurdle to the mixer, ICE, the construction history (believe it or not), UI customization (especially) and so on.
Matt
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, February 09, 2011 9:01 AM
To: soft...@listproc.autodesk.com
Subject: Re: If you don't yet have enough 3D software...
Amen to that. My understanding of Ice only rely on what people share to the community. The more samples scene, tutorials, etc. the better.
Le 09/02/2011 20:18, Matt Lind a �crit :
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: 09 February 2011 20:01
To: soft...@listproc.autodesk.com
Subject: Re: If you don't yet have enough 3D software...
"Make the path from linear concrete relationships to abstracted workflows easier to understand and use, and you'll see more adoption of your tools. Not just in usage, but in displaying the advantage. This is the main hurdle to the mixer, ICE, the construction history (believe it or not), UI customization (especially) and so on."
Amen to that. My understanding of Ice only rely on what people share to the community. The more samples scene, tutorials, etc. the better.