I was wondering if anyone knows what internal hidden flag or view
attribute the Shape Manager uses to highlight the shape-afffected
points in green. Any clues?
I've been thinking of making my own cause I don't like how it
force-adds a compound clip with ALL shapes... even after I remove
them. (Each time you open it it makes sure the compound clip exists
the way it wants it to, with all shapes.)
Worse yet, it uses the very first compound clip it finds in the Mixer
instead of making a fresh one so if you favour more "classic"
approaches (those used before Shape Manager existed) -- such as having
a compound clip with two half-shapes of a smile and using the compound
weight to blend both sides at once -- you might find a ton of shapes
in your first compound clip that you didn't ask for.
I wish there was a preference so it didn't do that. I like it
otherwise! (I tried removing the clips it added after it's open and it
still seemed to work just fine. Obviously for brand new shapes they'd
need to be in the mixer to affect the Result so I understand why it
would want to add them; I just wish it was smarter about it if they
were already there.)
Am I the only weirdo who doesn't like the Shape Manager's shenanigans?
:p I swear ICE Shape Combiners look more tentative every day; none of
this Mixer clip pollution.
-- Alan

Wow, looking forward to a nice Vimeo video of how to setup a workflow like that. J
String to reference won't be happening any time soon because of the way ICE works. It gets all its inputs before doing any evaluation. However, string to reference would require evaluation before knowing what reference to get.
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: Wednesday, March 16, 2011 02:27 PM
To: soft...@listproc.autodesk.com
Subject: Re: How does the Shape Manager highlight the affected points?
Isn't that going to be a new feature in 2012? I thought I read that somewhere....
On Wed, Mar 16, 2011 at 6:23 PM, Alan Fregtman <alan.f...@gmail.com<mailto:alan.f...@gmail.com>> wrote:
Have you figured out a straightforward trick for using an ICE string for a Name input? Strangely, ICE won't allow strings in there.
On Wed, Mar 16, 2011 at 1:33 PM, Bradley Gabe <with...@gmail.com<mailto:with...@gmail.com>> wrote:
There is little to no flexibility working with the Mixer and expressions.
You are limited to a handful of relationships, mostly 1:1 thinking, it takes forever to tune anything, and portability and expandability is limited.
With an ICE-based setup, you can copy/pase enormous branches and complex logic and do string replacements, which enables rapid symmetry as well as moving setups from A to B. You can delete and replace nodes, and the dangling reference hooks will pick them right up and keep going, unlike expressions which disappear if any of their dependencies are deleted.
Just this morning I was able to transfer a complex facial setup from one character to another by GATORing shapes & weight maps, and then doing a copy/paste on the entire ICE tree (see image below).
[facetree.jpg]
As far as soloing or muting shapes goes, I typically use a simple switch setup where I can toggle between my full deformation effect, and the specific shape I am checking. The ability to solo/mute test any number of combinations or setups quickly is actually far more flexible in the ICE environment, since you can rewire existing nodes into as many temporary, alternate setups as you think up.
I hate the Shape Manager.
But I haven't found a good replacement for working in the Mixer. In the mixer I can solo/mute the shapes I want quickly and apply expressions.
Is there an ICE workflow that would allow that kind of flexibility?
Thanks,
Dave
On 3/16/2011 12:41 PM, Jeremie Passerin wrote:
I'm only seeing the rigging part so I guess that's why I'd like to get rid of it and replace it with an ICE tree... so tempting as you said Alan.
On 16 March 2011 17:27, Alan Fregtman <alan.f...@gmail.com<mailto:alan.f...@gmail.com>> wrote:
I agree. Definitely shouldn't go away, but I wish it wasn't so eager
to help me, like you said.
It's not in .Subcomponent, is it?
Or add a custom menu to the ICE Tree view.
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: March-16-11 2:55 PM
To: soft...@listproc.autodesk.com
Subject: Re: How does the Shape Manager highlight the affected points?
Rob Wuijster E ro...@casema.nl \/-------------\/----------------\/
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