ICE: Basic Turbulence question

114 views
Skip to first unread message

Byron Nash

unread,
May 16, 2012, 10:51:51 AM5/16/12
to soft...@listproc.autodesk.com
I need to generate a basic turbulence across my cloud in order to drive some other values. The attached tree is what I am starting with but it's not really generating what I need. I am trying to create a clamp on the velocity of the cloud to create areas of stillness. 
basic_turb.jpg

Adam Seeley

unread,
May 16, 2012, 11:13:38 AM5/16/12
to soft...@listproc.autodesk.com
Hi,

Assuming 2012, you could turbulize the mesh using the "Turbulize Mesh" or "Turbulize Around Value" compounds and then plug a Weightmap into Animation Speed.

Adam.
 



From: Byron Nash <byro...@gmail.com>
To: soft...@listproc.autodesk.com
Sent: Wednesday, 16 May 2012, 15:51
Subject: ICE: Basic Turbulence question

Alan Fregtman

unread,
May 16, 2012, 11:28:14 AM5/16/12
to soft...@listproc.autodesk.com
You could multiply your desired turbulence by another, ranging from 0 to 1 of course... therefore where it is 0, it would multiply by 0, thus making those areas "still".

Byron Nash

unread,
May 16, 2012, 11:35:04 AM5/16/12
to Adam Seeley, soft...@listproc.autodesk.com
It's on a point cloud. I have made some progress plugging a turbulize around value into scalar multiply of the velocity. 
Reply all
Reply to author
Forward
0 new messages