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to soft...@listproc.autodesk.com
I need to generate a basic turbulence across my cloud in order to drive some other values. The attached tree is what I am starting with but it's not really generating what I need. I am trying to create a clamp on the velocity of the cloud to create areas of stillness.
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Hi,
Assuming 2012, you could turbulize the mesh using the "Turbulize Mesh" or "Turbulize Around Value" compounds and then plug a Weightmap into Animation Speed.
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You could multiply your desired turbulence by another, ranging from 0 to 1 of course... therefore where it is 0, it would multiply by 0, thus making those areas "still".
Byron Nash
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May 16, 2012, 11:35:04 AM5/16/12
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to Adam Seeley, soft...@listproc.autodesk.com
It's on a point cloud. I have made some progress plugging a turbulize around value into scalar multiply of the velocity.