Anyone tried threesixty's Metaballs?

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Mário Domingos

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Jun 8, 2012, 2:28:34 PM6/8/12
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Great plug, a real metaballs system.


Mário

Steven Caron

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Jun 8, 2012, 2:33:05 PM6/8/12
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more real than the built in one?

Mário Domingos

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Jun 8, 2012, 2:35:52 PM6/8/12
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Are you talking about Polygonizer?

Steven Caron

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Jun 8, 2012, 2:54:37 PM6/8/12
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yes, just wondering how Michele's is better? i recently did work and the polygonizer had some artifacts close up that i couldn't get rid of.

Christian Keller

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Jun 9, 2012, 4:06:42 AM6/9/12
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What kind of artifacts ?

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christian keller
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m +49 179 69 36 248

Mário Domingos

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Jun 9, 2012, 6:51:37 AM6/9/12
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Well, you should try Micheles's, at least the demo. Its true metaballs, there are some things that I liked. I'm not a polygonizer pro, but I think there are some simple things that are better on MetaballsV3 for simple metaballs, haven't tried it on particles or creating huge meshes, although the smooth result seamed more stable. When you create a metaball the mesh created is the exact size of the control null and you can scale it in different axes for example to deform your metaball. In polygonizer the only way I have found to create a metaball is creating a null and polygonize it, if you scale the null in just one axes nothing happens, and the null is always a different size from the mesh. This is important if you are animating, at least for me it is. 
And metapaint is great! It simulates a liquid type of motion on the metaballs.

I hope Michele continues to update it, its up to us.

M

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On 09/06/2012, at 09:07, Christian Keller <chri...@me.com> wrote:

What kind of artifacts ?

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christian keller
visual effects|direction

m +49 179 69 36 248

Am 08.06.2012 um 20:54 schrieb Steven Caron <car...@gmail.com>:

yes, just wondering how Michele's is better? i recently did work and the polygonizer had some artifacts close up that i couldn't get rid of
On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos <mdoming...@gmail.com> wrote:
Are you talking about Polygoniz

Ciaran Moloney

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Jun 9, 2012, 7:31:17 AM6/9/12
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The built-in polygonizer isn't so good. The commercial Polygonizer 3 is way better... 

Mário Domingos

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Jun 9, 2012, 7:33:13 AM6/9/12
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Yes I agree.

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Cristobal Infante

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Jun 11, 2012, 9:03:10 AM6/11/12
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We used an earlier version, probably  v2 for this commercial:

https://vimeo.com/11011342

It worked really well, would definitely recommend..

Mário Domingos

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Jun 11, 2012, 9:24:13 AM6/11/12
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Ah! Great! I remember that commercial,    It's Portuguese, I remember at that time we were all talking about it, always thought it was done in Portugal by a company called Ingreme.

Great work.

Mário Domingos



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Steven Caron

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Jun 11, 2012, 12:55:11 PM6/11/12
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pulsing lumps on a close up. i was meshing a rigging/simualted mesh and particles together. i tried many combinations of settings and a few hacks to try and get it to be smooth but no dice.

s

RuiSantos

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Jun 11, 2012, 1:00:49 PM6/11/12
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hi
Ah! i also thought i was a Ingreme job...
It was Prime Focus after all..
Nice!
 
cheers,
Rui
 

Cristobal Infante

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Jun 14, 2012, 4:33:25 PM6/14/12
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Cheers guys! It was a Primefocus
Job, back in the days... The nicest thing was to go on the shoot, since it was all filmed in buenos aires :).

What's happening with PORTUGAL, tough match against holland, will they qualify???

Mário Domingos

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Jun 14, 2012, 4:44:03 PM6/14/12
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Sure they will!!! POR TU GAAAAAL!

Mário Domingos



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