No way to stop Blender devs from "going for gold". People's nature is
I personally am sick of this secretiveness with commercial software. And
the reason is simply some quirky law situation deeply rooted in pure
On Fri, 04 May 2012 11:15:28 +0200, Rob Wuijster <r...
> I think that sums up most of us freelancers.
> With the economy as it is now, it's hard to justify all the subscription
> Not just the AD ones.
> It's funny though that the name Blender is popping up quite a lot these
> On 4-5-2012 10:16, Fabian Schnuer Gohde wrote:
>> I'm a freelancer with a network lic and I've followed this thread.
>> I've contacted my reseller and am awaiting reply what the total will
>> be this year here (Norway). I think with last year's hike it came to
>> almost the price of houdini escape, if it's gone up again I'm probably
>> not able continuing with XSI since I have no interest or use for the
>> other two dinosaurs in adsk's stable and I'm not having asdk
>> strong-arm me into a suite that offers nothing I need. Modo looks
>> nice, Blender is looking good these days and 1x Houdini Escape gives
>> you unlimited Mantra render tokens also a Silo lic is like $150 and
>> can be a modeler to use alongside Houdini (Houdini modeling sucks if
>> you're not doing stair cases). So plenty of options. We'll see what
>> the reseller has to say, until then I'll not lose sleep over this.
>> On 4 May 2012 00:48, Matt Morris <matt...@gmail.com
>> <mailto:matt...@gmail.com>> wrote:
>> I'm surprised there aren't more angry people out there, given this
>> is a European issue. I suppose the larger companies will actually
>> save money through getting the soft/maya suites and amalgamating
>> their software licences, but the freelancers out there must be
>> feeling the pinch? A lot of people just use company home licences
>> I guess?
>> I didn't know about modo's 50 render licences, it's definitely
>> worth keeping an eye on, along with the alembic integration.
>> On 2 May 2012 23:52, Sven Constable <sixsi_l...@imagefront.de
>> <mailto:sixsi_l...@imagefront.de>> wrote:
>> hm, the render licencing is sweet. I have real problems
>> rendering larger jobs with the mr/softimage licensing
>> situation. Not because of mr itself, its renders everything I
>> throw at it and fast enough. But the scalability with a
>> renderfarm is a problem for me. Mentalray standalone is no
>> option and 5 batchrender licences shipped with XSI is simply
>> not enough. I will stay to softimage for a lot of reasons
>> but,… the rendering side is awful. When I look over to the
>> 3dsmax based studios I could cry. Did they still have
>> unlimitedrenderlicenses™ for mentalray? Ah lucky guys, those
>> cockroachers, ay!
>> <mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf
>> Of *Thomas Helzle
>> *Sent:* Wednesday, May 02, 2012 23:51
>> *To:* softim...@listproc.autodesk.com
>> *Subject:* Re: uk subscription pricing
>> I would subscribe to what Tim said.
>> Some things are different (often in a good way, sometimes
>> not), some things need a bit of refinement (601 is the first
>> release with real CA tools), so it really depends on what you
>> do if it could fit your bill.
>> With me doing mainly illustrations and stills, there is little
>> to complain about and I actually look forward to digging
>> deeper into the CA tools - the available tools like full body
>> IK and the posing system are pretty sweet IMO.
>> As for the rendering, it replaces MR, Vray and some
>> Schwarzeneggers quite nicely IMO. Together with Thea Render
>> for unbiased, I'm all set when it comes to rendering.
>> If you take the price of the package into the equation (that
>> includes 50 render nodes), I don't see much else that can
>> compete (other than Blender).
>> But yes, it is NOT XSI, which in some areas I find pretty
>> relaxing - many things in XSI are overkill for what I do and
>> others are broken for so long, it's not even funny anymore.
>> BTW. there is now a more complete SDK to go with the app.
>> I already wrote my first shader in one long 24 hour run of
>> coding and GUI wrangling (XML based).
>> I enjoy learning something new actually and my XSI 2012 will
>> be good for some years as a companion app. 2013 contained
>> nothing I want anyway.
>> But I threw that into the discussion mainly since I don't see
>> Autodesk making any sensible moves in this century and for
>> some people, modo could be a way out of it's stifling embrace...
>> On 2 May 2012 21:26, Tim Crowson
>> <mailto:tim.crow...@magneticdreams.com>> wrote:
>> The deformation system in modo 601 is very powerful. The
>> actual animation tools (animation editor) in 601 are not yet
>> on par with what you get in something like Softimage, although
>> they let you get the job done. The developers realize this.
>> The alembic support is there, but is not ready for the riggors
>> of a production pipeline. The developers are aware of this also.
>> There are some stability issues with 601 (although SI 2012 has
>> taken the gold medal in crashes for me lately), and Luxology
>> is quite driven to get rid of those and make it very reliable.
>> They're aware of the areas in which their software needs to
>> grow, and are pretty passionate about getting it there.
>> As for the renderer, it's hard to not gush a little. The thing
>> is sweet. Smokes Mental Ray consistently. I'd sooner put it
>> toe-to-toe with Arnold than anything else. That would be an
>> interesting comparision. If Alembic support in 601 gets where
>> it needs to be, I could see modo being used to render more
>> Modo 601 can do an awful lot that you might not expect. It has
>> its own way of doing things (render passes are very
>> different!). But is a very useful tool to have access to.
>> *Tim Crowson
>> */Lead CG Artist/
>> *Magnetic Dreams Animation Studio, Inc.
>> *2525 Lebanon Pike, Building C. Nashville, TN 37214
>> *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768
>> <tel:615.889.4768> | www.magneticdreams.com
>> On 5/2/2012 1:38 PM, phil harbath wrote:
>> do you have any thoughts on the character animation tools,
>> they don't seem to be "there" yet, however, I haven't had the
>> opportunity to use it yet.
>> ----- Original Message -----
>> *From:*Thomas Helzle <mailto:thomashel...@gmail.com>
>> *Sent:*Wednesday, May 02, 2012 4:36 AM
>> *Subject:*Re: uk subscription pricing
>> Have a look at modo 601.
>> Depending on what you do, it might be a nice alternative
>> (it is for me, I'm no longer on subscription as well -
>> partly because of the price increase).
>> You can import ICE particles via realflow .bin and alembic
>> is built in (didn't test that one really though).
>> The renderer is brilliant, and while the layer based
>> approach has some cons compared to nodes, it also has some
>> things that are impossible to do in MRay out of the box
>> like instancing of materials and textures.
>> I already start to really dig it and would prefer it over
>> MR in most cases. For me, the alternative would have been
>> to buy Vray for XSI.
>> Modo is actively developed in all areas (SP1 came out
>> yesterday) and the community is very open and welcoming.
>> The main thing I miss is the modifier stack for modelling,
>> but I still have XSI 2012 if I should need it badly.
>> With all the things that may be missing, you also get a
>> load of nice and well though out things not available in
>> XSI to this date: you even have a color palette (yay ;-)
>> ), great tools for measuring and exact work, it comes with
>> a nice library of USABLE presets, and it's way more
>> tailored to the small shop or freelancer without a herd of
>> I bought it while the crossgrade offer was still on, so it
>> was way cheaper than another year of subscription for XSI
>> would have been.
>> Overall, 601 is the first version of modo that I
>> personally would call pretty "feature complete" as a
>> The demoversion is said to be out end of this or beginning
>> of next week.
>> May be an alternative for you, may be not.
>> For me it is pretty much the only alternative, since
>> Lightwave still has a way to go (although v11 is pretty
>> good) and Cinema doesn't agree with me...
>> I keep a very open eye on Blender though.
>> Otherwise I think Raffaele nailed it. And I'm not
>> interested in making Shareholders happy if they don't make
>> me happy in return ;-)
>> That's because they want you to buy the suites,
>> instead of being on one of the smaller products. That
>> way they can make "new seat" money, look good in front
>> of the board of directors, and present figures that
>> (artificially so) suggest their market isn't
>> completely stagnant and deadlocked.
>> The joys of being out in the stock market and having
>> to grow in revenue and potential revenue every
>> quarter, or suffer an onslaught of sales and stock
>> On Tue, May 1, 2012 at 11:01 PM, Daniel Sweeney
>> <mailto:danielbswee...@gmail.com>> wrote:
>> yeh I have not renewed my subs either because of this
>> as i cannot justify the increase.
>> bit of a joke. a friend said its pretty much the same
>> price for the bottom subs of the creation suite.
>> Daniel Sweeney
>> 3D Generalist
>> *Mobile:*+44 (0)7743429771
>> On Tue, May 1, 2012 at 1:36 PM, Matt Morris
>> <matt...@gmail.com <mailto:matt...@gmail.com>> wrote:
>> I remember bringing this up a while back, talking
>> about the lack of a silver subscription and an
>> imminent uk price jump. I believe Maurice replied to
>> say they were looking into it. However, since then it
>> appears its been basically shelved because softimage
>> customers are mostly on subscription and it could mean
>> a revenue drop.
>> So that leaves UK customers with a 70% price increase
>> from last year's subscription. 70%!!! That's a huge
>> amount, and will directly lead to me cancelling my
>> second licence (which was only used periodically) and
>> thinking hard about renewing the other. Given that
>> commercials have had budgets slashed I just can't
>> justify spending that much on a yearly basis. Its a
>> shocking decision. Way to go Autodesk.
>> www.matinai.com <http://www.matinai.com>
>> Our users will know fear and cower before our
>> software! Ship it! Ship it and let them flee like the
>> dogs they are!
>> www.matinai.com <http://www.matinai.com>
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