I have a problem about colliding two cloths eachother in syflex.
I have two syflex clothes and when i animate them to collide eachother
just one of them is animating by the collision.. cant animate them both.
have any ideas?
Thanks.
There's a section about Syflex objects colliding.
A.
No virus found in this incoming message.
Checked by AVG - www.avg.com
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19:34:00
i will look the maya documentation now. if i could found..
thanks
studioNEST Momentum is nearly out the door, give
it some more days and next week we will all happily
destroy walls and such.
Cheers!
-H
Nice stuff!
Holger Sch�nberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|> -----Original Message-----
|> From: softimag...@listproc.autodesk.com
|> [mailto:softimag...@listproc.autodesk.com] On Behalf
-- Chris Johnson 3D Supervisor Topix www.topixfx.com
2010/9/15 Helge Mathee <helge....@gmx.net>:
--
Sam J. Bowling
--
Sam J. Bowling
Just a suggestion that may be simplistic and naive, but from the look of it voronoi cells seem to have only convex surfaces. Could you use the Slice Tool in Soft (which has always seemed to be pretty solid to me) and run a few Slice operators to create the desired shapes?
Adam.
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Checked by AVG - www.avg.com
Version: 9.0.851 / Virus Database: 271.1.1/3135 - Release Date: 09/19/10 07:34:00
--
Sam J. Bowling
As far as the Voronoi shattering goes I wonder what Nassos will be coming
up with in this regard.
I would not even mind if that part was a bit slow as long as it's reliable
(knowing that the Softimage booleans can be picky sometimes, and unstable).
--
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
=P
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Monday, September 20, 2010 4:24 PM
To: soft...@listproc.autodesk.com
Yes - we will release Kratos + Momentum as Beta's. The shatter algorithm is very fast, but since it is using the Softimage Booleans it will not work in every case. To test if something will work with Kratos you can just test it with the Booleans first (for example cutting against a cube).
I will work on this in the future to improve it maybe by building our own cutting algorithm, however this is exactly where I lost it... it is a very hard problem and well, the current implementation works for what we want to do. Maybe this is better than no shatter plugin at all. Let me know what you think.
Oh and also any hint of a well working, easy to implement algorithm would be welcome. :)
I don't think it's as much xsi as the fact that arbitrarily remeshing an existing hull is actually quite complex for anything but simple volumes.
Sent from not an iPhone
On Mon, Sep 20, 2010 at 2:26 PM, Helge Mathee <helge....@gmx.net> wrote:
> Oh and one other thing, but I am quite unsure, without wanting to step
> onto anybodies toes, how our policy (GPL) will work for Autodesk. I
> completely
> understand that they can't go down the opensource road, I would do the very
> same thing if I didn't have the opportunity to share (thanks to our
> company!),
> so it is not that easy to work together on this.
Here's how to deal with this situation
http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF
The summary is release your program under the GPL with a linking exception.
Cheers,
Alan.
--
Technical Director @ Digital Domain
With LGPL the other side has all options to use it for everything and at least you have the option to ask if they would share some
stuff they have done.
Holger Sch�nberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|> -----Original Message-----
|> From: softimag...@listproc.autodesk.com
|> [mailto:softimag...@listproc.autodesk.com] On Behalf
|> Of Luc-Eric Rousseau
|> Sent: Tuesday, September 21, 2010 3:24 PM
|> To: soft...@listproc.autodesk.com
Of course the license makes no difference for committing or not.
What I mean is that gpl's all or nothing nature if you, god forbid, dare recompile something or statically link, means people might shy away from it for commercial work, lgpl being less of a hassle normally loops in more people, which in the long run means more contributions back.
Personally I like the "WHATEVER™" nature of 3 clause BSD best, but I understand a lot of people feel it's a bit too free beer and not enough freedom :)
Sent from not an iPhone
We love you Helge! :D
> <http://opensource.studionestbarcelona.com/studio_NEST/opensource.html>
--
Czarek Kwasny
http://czarekkwasny.com/
----- Original Message -----From: Helge MatheeSent: Thursday, September 23, 2010 5:35 PMSubject: studioNEST Opensource Launch
=======
Email scanned by PC Tools - No viruses or spyware found.
(Email Guard: 7.0.0.18, Virus/Spyware Database: 6.15940)
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=======
Awesomess level 11/10.
F.
Juan
> <http://opensource.studionestbarcelona.com/studio_NEST/opensource.html>
Nice!! ... were gonna hold off mass install until 2011.5 ... but Im gonna play in the mean time locally.
M
________________________________________________________________________
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Awesomess level 11/10.
F.
-------------------------------------------------------------------------------------------
a n d i a l i a s
-------------------------------------------------------------------------------------------
Andreas Schulz Durbusch
42 51503 Rösrath
Germany
Phone 02205 85204 Cell: 0173 2633893
http://www.andialias.de
right on time for my project. A Blessing!
Enjoy your very well deserved long week-end!
MAC
From:
softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Helge
Mathee
Sent: September 23, 2010 12:35 PM
To: soft...@listproc.autodesk.com
Subject: studioNEST Opensource Launch
Hey folks,
Stephan.
HM> Hey folks,
HM> after talking for a long time on the list, finally the new website is online.
HM> We will enjoy a nice holiday tomorrow here in spain, and await your
HM> feedback on monday!
HM> We love to share the new tools Momentum and Kratos, as well as the
HM> well-known tools from studioNEST like Brigks and Melena. Another
HM> addition to the arsenal is Essence, our core library (this is "only" source code).
HM> Thanks to everybody involved (especially the beta testers)
HM> Best regards to the community!
HM> Helge
HM> PS: http://opensource.studionestbarcelona.com
-- Alan
--
Technical Director @ Digital Domain
________________________________
From: softimag...@listproc.autodesk.com on behalf of Helge Mathee
Sent: Thu 23/09/2010 17:35
To: soft...@listproc.autodesk.com
Subject: studioNEST Opensource Launch
Hey folks,
Helge
PS: http://opensource.studionestbarcelona.com <http://opensource.studionestbarcelona.com/studio_NEST/opensource.html>
No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.856 / Virus Database: 271.1.1/3135 - Release Date: 09/22/10 19:40:00
----- Original Message -----From: Helge MatheeSent: Thursday, September 23, 2010 6:35 PMSubject: studioNEST Opensource Launch
Hey,
It’s an excellent release, and it came just in time to help us J I have an issue though, I wanted to shatter a character of mine, but when the shatter finished, some of the chunks has been incorporated into the fractured mesh.
Thanks,
Szabolcs
Hey,
ďż˝
ďż˝
It’s an excellent release, and it came just in time to help us J I have an issue though, I wanted to shatter a character of mine, but when the shatter finished, some of the chunks has been incorporated into the fractured mesh.
ďż˝
ďż˝
Thanks,
ďż˝
ďż˝
ďż˝
Szabolcs
ďż˝
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, September 24, 2010 9:09 AM
To: soft...@listproc.autodesk.com
Subject: Re: studioNEST Opensource Launch
ďż˝
Great stuff! Wish I had more free time to play!!
ďż˝
On 24 September 2010 07:00, Helge Mathee <helge....@gmx.net> wrote:
We are using codeblocks for cross platform, and Alan Jones is switching it to cmake,
so I hope in the future we will be able to provide that in an easy fashion.
On 09/23/2010 09:32 PM, Steven Caron wrote:woohoo! thanks helge!
ďż˝
have you considered providing some type of build system? cmake, scons, etc?�also build instructions and requirements of bullet, like the version?
ďż˝
since it is open source, maybe the community can help with that. but i was just wondering if you had this already?
ďż˝
s
ďż˝
On Thu, Sep 23, 2010 at 9:35 AM, Helge Mathee <helge....@gmx.net> wrote:
Hey folks,
after talking for a long time on the list, finally the new website is online.
We will enjoy a nice holiday tomorrow here in spain, and await your
feedback on monday!
We love to share the new tools Momentum and Kratos, as well as the
well-known tools from studioNEST like Brigks and Melena. Another
addition to the arsenal is Essence, our core library (this is "only" source code).
Thanks to everybody involved (especially the beta testers)
Best regards to the community!
Helge
PS: http://opensource.studionestbarcelona.com
ďż˝
ďż˝
--
Chris Marshall
No problem we will do a LOT of iteration, this is the best what happened this weekJ Congratulations, awesome tool, and I just showed it to my colleagues, and jaws dropped…thanks Helge!
Cheers
Szabolcs
From: Helge Mathee
[mailto:helge....@gmx.net]
Sent: Friday, September 24, 2010 9:37 AM
To: soft...@listproc.autodesk.com
Cc: Szabolcs Mátéfy
Subject: Re: studioNEST Opensource Launch
Like I mentioned on some of the videos, Szabolcs,
the shatter is based on the Softimage Boolean. To get rid
of that issue shatter a couple of times with different seeds
on the particle cloud, and you should be fine. If the boolean
doesn't work for you character, you won't be able to use
Kratos either. Sorry about that.
We are working on a better algorithm for Kratos 2.0.
On 09/24/2010 09:32 AM, Szabolcs Mátéfy wrote:
Hey,
It’s an excellent release, and it came just in time to help us J I have an issue though, I wanted to shatter a character of mine, but when the shatter finished, some of the chunks has been incorporated into the fractured mesh.
Thanks,
Szabolcs
From: softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com]
On Behalf Of Chris Marshall
Sent: Friday, September 24, 2010 9:09 AM
To: soft...@listproc.autodesk.com
Subject: Re: studioNEST Opensource Launch
Great stuff! Wish I had more free time to play!!
On 24 September 2010 07:00, Helge Mathee <helge....@gmx.net> wrote:
We are using codeblocks for cross platform, and Alan Jones
is switching it to cmake,
so I hope in the future we will be able to provide that in an easy fashion.
On 09/23/2010 09:32 PM, Steven Caron wrote:
woohoo! thanks helge!
have you considered providing some type of build system? cmake, scons, etc? also build instructions and requirements of bullet, like the version?
since it is open source, maybe the community can help with that. but i was just wondering if you had this already?
s
On Thu, Sep 23, 2010 at 9:35 AM, Helge Mathee <helge....@gmx.net> wrote:
Hey folks,
after talking for a long time on the list, finally the new website is online.
We will enjoy a nice holiday tomorrow here in spain, and await your
feedback on monday!
We love to share the new tools Momentum and Kratos, as well as the
well-known tools from studioNEST like Brigks and Melena. Another
addition to the arsenal is Essence, our core library (this is "only"
source code).
Thanks to everybody involved (especially the beta testers)
Best regards to the community!
Helge
PS: http://opensource.studionestbarcelona.com
--
Chris Marshall
Like I mentioned on some of the videos, Szabolcs,
the shatter is based on the Softimage Boolean. To get rid
of that issue shatter a couple of times with different seeds
on the particle cloud, and you should be fine. If the boolean
doesn't work for you character, you won't be able to use
Kratos either. Sorry about that.
We are working on a better algorithm for Kratos 2.0.
On 09/24/2010 09:32 AM, Szabolcs Mátéfy wrote:Hey,
It's an excellent release, and it came just in time to help us JI have an issue though, I wanted to shatter a character of mine, but when the shatter finished, some of the chunks has been incorporated into the fractured mesh.
Thanks,
Szabolcs
From:softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, September 24, 2010 9:09 AM
To: soft...@listproc.autodesk.com
Subject: Re: studioNEST Opensource Launch
Great stuff! Wish I had more free time to play!!
On 24 September 2010 07:00, Helge Mathee <helge....@gmx.net> wrote:
We are using codeblocks for cross platform, and Alan Jones is switching it to cmake,
so I hope in the future we will be able to provide that in an easy fashion.
On 09/23/2010 09:32 PM, Steven Caron wrote:woohoo! thanks helge!
have you considered providing some type of build system? cmake, scons, etc? also build instructions and requirements of bullet, like the version?
since it is open source, maybe the community can help with that. but i was just wondering if you had this already?
s
On Thu, Sep 23, 2010 at 9:35 AM, Helge Mathee <helge....@gmx.net> wrote:
Hey folks,
after talking for a long time on the list, finally the new website is online.
We will enjoy a nice holiday tomorrow here in spain, and await your
feedback on monday!
We love to share the new tools Momentum and Kratos, as well as the
well-known tools from studioNEST like Brigks and Melena. Another
addition to the arsenal is Essence, our core library (this is "only" source code).
Thanks to everybody involved (especially the beta testers)
Best regards to the community!
Helge
PS: http://opensource.studionestbarcelona.com
--
Chris Marshall
So generous - thanks to all involved!
Nice site/branding too, very contemporary.
Phil
From: softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: 23 September 2010 17:35
To: soft...@listproc.autodesk.com
Subject: studioNEST Opensource
Launch
Hey folks,
after talking for a long time on the list, finally the new website is online.
We will enjoy a nice holiday tomorrow here in spain, and await your
feedback on monday!
We love to share the new tools Momentum and Kratos, as well as the
well-known tools from studioNEST like Brigks and Melena. Another
addition to the arsenal is Essence, our core library (this is "only"
source code).
Thanks to everybody involved (especially the beta testers)
Best regards to the community!
Helge
PS: http://opensource.studionestbarcelona.com
Tinopolis Tinopolis Centre, Park Street, Llanelli SA15 3YE UK Company Reg. 03832383 ________________________________________________________ This email and any files attached are strictly confidential and intended solely for the person or entity to whom they are addressed. They may contain legally privileged and/or confidential information. If you are not the intended recipient you must not copy, distribute or take any action in reliance on them. If you have received this email in error, please notify us as soon as possible and delete it. The views and opinions expressed in this email message and any attachments are the author's own and they do not reflect necessarily the views and opinions of Tinopolis. Mae'r ebost hwn ac unrhyw ffeiliau sydd ynghlwm yn gyfrinachol ac at ddefnydd y person neu'r corff y cyfeiriwyd hwy atynt yn unig. Gallant gynnwys gwybodaeth sy'n freintiedig yn gyfreithiol a/neu'n gyfrinachol ac os nad chi yw'r sawl y cyfeiriwyd y neges ato, yna peidiwch a chopio, dosbarthu na chymryd unrhyw gamau o ganlyniad a gan ddibynnu arni. Os ydych wedi derbyn yr ebost hwn drwy gamgymeriad, dylech ein hysbysu o hyn cyn gynted a phosib a'i dileu os gwelwch yn dda. Barn neu safbwyntiau'r awdur yw'r rhai a fynegir yn y neges ebost hon ac unrhyw atodiadau ac nid ydynt yn adlewyrchu o anghenraid barn neu safbwyntiau Tinopolis. ________________________________________________________
No problem we will do a LOT of iteration, this is the best what happened this weekJ Congratulations, awesome tool, and I just showed it to my colleagues, and jaws dropped…thanks Helge!
ďż˝
ďż˝
Cheers
ďż˝
ďż˝
Szabolcs
ďż˝
From: Helge Mathee [mailto:helge....@gmx.net]
Sent: Friday, September 24, 2010 9:37 AM
To: soft...@listproc.autodesk.com
Cc: Szabolcs M�t�fy
Subject: Re: studioNEST Opensource Launch
ďż˝
Like I mentioned on some of the videos, Szabolcs,
the shatter is based on the Softimage Boolean. To get rid
of that issue shatter a couple of times with different seeds
on the particle cloud, and you should be fine. If the boolean
doesn't work for you character, you won't be able to use
Kratos either. Sorry about that.
We are working on a better algorithm for Kratos 2.0.
On 09/24/2010 09:32 AM, Szabolcs M�t�fy wrote:
Hey,
ďż˝
ďż˝
It’s an excellent release, and it came just in time to help us J I have an issue though, I wanted to shatter a character of mine, but when the shatter finished, some of the chunks has been incorporated into the fractured mesh.
ďż˝
ďż˝
Thanks,
ďż˝
ďż˝
ďż˝
Szabolcs
ďż˝
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, September 24, 2010 9:09 AM
To: soft...@listproc.autodesk.com
Subject: Re: studioNEST Opensource Launch
ďż˝
Great stuff! Wish I had more free time to play!!
ďż˝
On 24 September 2010 07:00, Helge Mathee <helge....@gmx.net> wrote:
We are using codeblocks for cross platform, and Alan Jones is switching it to cmake,
so I hope in the future we will be able to provide that in an easy fashion.
On 09/23/2010 09:32 PM, Steven Caron wrote:woohoo! thanks helge!
ďż˝
have you considered providing some type of build system? cmake, scons, etc?�also build instructions and requirements of bullet, like the version?
ďż˝
since it is open source, maybe the community can help with that. but i was just wondering if you had this already?
ďż˝
s
ďż˝
On Thu, Sep 23, 2010 at 9:35 AM, Helge Mathee <helge....@gmx.net> wrote:
Hey folks,
after talking for a long time on the list, finally the new website is online.
We will enjoy a nice holiday tomorrow here in spain, and await your
feedback on monday!
We love to share the new tools Momentum and Kratos, as well as the
well-known tools from studioNEST like Brigks and Melena. Another
addition to the arsenal is Essence, our core library (this is "only" source code).
Thanks to everybody involved (especially the beta testers)
Best regards to the community!
Helge
PS: http://opensource.studionestbarcelona.com
ďż˝
ďż˝
--
Chris Marshallďż˝
Just installed it and it runs beautifully and FAST. Man, what a great tool. Even better than Houdini's version, which was pretty good, but a bit flaky sometimes. Can't wait until it gets tweaked up. Booleans are a pain no matter which software package you use. Pro Booleans for Max was a big improvement for me when it came out, but that was about it.
On 9/24/10 2:43 AM, Szabolcs Mátéfy wrote:
No problem we will do a LOT of iteration, this is the best what happened this weekJ Congratulations, awesome tool, and I just showed it to my colleagues, and jaws dropped…thanks Helge!
Cheers
Szabolcs
From: Helge Mathee [mailto:helge....@gmx.net]
Sent: Friday, September 24, 2010 9:37 AM
To: soft...@listproc.autodesk.com
Cc: Szabolcs Mátéfy
Subject: Re: studioNEST Opensource Launch
Like I mentioned on some of the videos, Szabolcs,
the shatter is based on the Softimage Boolean. To get rid
of that issue shatter a couple of times with different seeds
on the particle cloud, and you should be fine. If the boolean
doesn't work for you character, you won't be able to use
Kratos either. Sorry about that.
We are working on a better algorithm for Kratos 2.0.
On 09/24/2010 09:32 AM, Szabolcs Mátéfy wrote:
Hey,
It’s an excellent release, and it came just in time to help us J I have an issue though, I wanted to shatter a character of mine, but when the shatter finished, some of the chunks has been incorporated into the fractured mesh.
Thanks,
Szabolcs
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, September 24, 2010 9:09 AM
To: soft...@listproc.autodesk.com
Subject: Re: studioNEST Opensource Launch
Great stuff! Wish I had more free time to play!!
On 24 September 2010 07:00, Helge Mathee <helge....@gmx.net> wrote:
We are using codeblocks for cross platform, and Alan Jones is switching it to cmake,
so I hope in the future we will be able to provide that in an easy fashion.
On 09/23/2010 09:32 PM, Steven Caron wrote:woohoo! thanks helge!
have you considered providing some type of build system? cmake, scons, etc? also build instructions and requirements of bullet, like the version?
since it is open source, maybe the community can help with that. but i was just wondering if you had this already?
s
On Thu, Sep 23, 2010 at 9:35 AM, Helge Mathee <helge....@gmx.net> wrote:
Hey folks,
after talking for a long time on the list, finally the new website is online.
We will enjoy a nice holiday tomorrow here in spain, and await your
feedback on monday!
We love to share the new tools Momentum and Kratos, as well as the
well-known tools from studioNEST like Brigks and Melena. Another
addition to the arsenal is Essence, our core library (this is "only" source code).
Thanks to everybody involved (especially the beta testers)
Best regards to the community!
Helge
PS: http://opensource.studionestbarcelona.com
--
Chris Marshall
Yeah Pro Booleans still to this day, imo are the best boolean tools around.
Just installed it and it runs beautifully and FAST. Man, what a great tool. Even better than Houdini's version, which was pretty good, but a bit flaky sometimes. Can't wait until it gets tweaked up. Booleans are a pain no matter which software package you use. Pro Booleans for Max was a big improvement for me when it came out, but that was about it.
On 9/24/10 2:43 AM, Szabolcs M�t�fy wrote:No problem we will do a LOT of iteration, this is the best what happened this weekJ Congratulations, awesome tool, and I just showed it to my colleagues, and jaws dropped�thanks Helge!
�
�
Cheers
�
�
Szabolcs
�
From: Helge Mathee [mailto:helge....@gmx.net]
Sent: Friday, September 24, 2010 9:37 AM
To: soft...@listproc.autodesk.com
Cc: Szabolcs M�t�fy
Subject: Re: studioNEST Opensource Launch
�
Like I mentioned on some of the videos, Szabolcs,
the shatter is based on the Softimage Boolean. To get rid
of that issue shatter a couple of times with different seeds
on the particle cloud, and you should be fine. If the boolean
doesn't work for you character, you won't be able to use
Kratos either. Sorry about that.
We are working on a better algorithm for Kratos 2.0.
On 09/24/2010 09:32 AM, Szabolcs M�t�fy wrote:
Hey,
�
�
It�s an excellent release, and it came just in time to help us J I have an issue though, I wanted to shatter a character of mine, but when the shatter finished, some of the chunks has been incorporated into the fractured mesh.
�
�
Thanks,
�
�
�
Szabolcs
�
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, September 24, 2010 9:09 AM
To: soft...@listproc.autodesk.com
Subject: Re: studioNEST Opensource Launch
�
Great stuff! Wish I had more free time to play!!
�
On 24 September 2010 07:00, Helge Mathee <helge....@gmx.net> wrote:
We are using codeblocks for cross platform, and Alan Jones is switching it to cmake,
so I hope in the future we will be able to provide that in an easy fashion.
On 09/23/2010 09:32 PM, Steven Caron wrote:woohoo! thanks helge!
�
have you considered providing some type of build system? cmake, scons, etc?�also build instructions and requirements of bullet, like the version?
�
since it is open source, maybe the community can help with that. but i was just wondering if you had this already?
�
s
�
On Thu, Sep 23, 2010 at 9:35 AM, Helge Mathee <helge....@gmx.net> wrote:
Hey folks,
after talking for a long time on the list, finally the new website is online.
We will enjoy a nice holiday tomorrow here in spain, and await your
feedback on monday!
We love to share the new tools Momentum and Kratos, as well as the
well-known tools from studioNEST like Brigks and Melena. Another
addition to the arsenal is Essence, our core library (this is "only" source code).
Thanks to everybody involved (especially the beta testers)
Best regards to the community!
Helge
PS: http://opensource.studionestbarcelona.com
�
�
--
Chris Marshall�
----- Original Message -----From: Helge Mathee
Sent: Monday, September 27, 2010 2:05 PMSubject: Re: studioNEST Opensource Launch
Helge�while I have you on the list, what is the proper way to cache a Momentum particle system.� I don't think theMomentum cache works for particle�systems, and I am getting nothing useful from the Softimage caching.�
----- Original Message -----From: Helge MatheeSent: Monday, September 27, 2010 2:38 PMSubject: Re: studioNEST Opensource Launch
Phil,
I've used the environment caching and it seems to work fine for me.
Helge
On 09/27/2010 08:30 PM, phil wrote:
Helgewhile I have you on the list, what is the proper way to cache a Momentum particle system. I don't think theMomentum cache works for particle systems, and I am getting nothing useful from the Softimage caching.
Phil----- Original Message -----From: Helge MatheeSent: Monday, September 27, 2010 2:05 PMSubject: Re: studioNEST Opensource LaunchIdeally submit issues to the GIT projects.
http://github.com/studioNEST
just click on one of the projects, to create issues use the issues tab.
Helge
On 09/27/2010 07:20 PM, Joe Williamsen wrote:Thanks for the update, Helge - BTW - where do you want us to send bugs?
On 9/27/2010 2:23 AM, Helge Mathee wrote:Momentum 1.2 is online.
- Plot not works under windows
- Linux distribution includes binaries of dependencies in the lib folder.
On 09/24/2010 08:59 PM, Gene Crucean wrote:Yeah Pro Booleans still to this day, imo are the best boolean tools around.
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Version: 9.0.856 / Virus Database: 271.1.1/3162 - Release Date: 09/27/10 02:34:00