--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
I think at this point it's safe to say... if you don't like Autodesk
and don't like what they are doing with Softimage and think that there
is no future using Softimage or other AD products, then please jump
ship and go hop on board with lightwave, houdini, or blender. (Blender
has ICE now too!)
The sooner the better. The less people not being productive and
encouraging to the developers the better. Why would people want to
work on a project that so few are supporting.
I'm not a fan of Autodesk at all. I'm fully supportive of the
Softimage crew though.
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
________________________________
--
-=T=-
No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.851 / Virus Database: 271.1.1/3065 - Release Date: 08/26/10 07:34:00
How would AD benefit from having customers simply make a lateral move
within their own product line? Why would AD want anyone to move away
from MAX or Maya? This is the downside to having one company own all
the marbles.
I sympathize with the viewpoint that SI has been reduced to a red
headed stepchild, but look at it this way �
If AD includes Softimage in premium suites and therefore increases
sales of that particular product offering, does that not translate
into at least some additional revenue for Softimage in addition to
licenses of SOFT alone? And if ICE begins to really fulfill its
potential (LAGOA could be just a start) and more users are motivated
to incorporate it into their pipelines, is that not a positive factor
for the development of Softimage?
Whether or not Softimage is marketed as a standalone product equal to
the other offerings or a part of a suite is secondary. The real
concerns are that the parent company sees benefit in continuing its
development, and that the user base grows enough to attract third
party developers to create new tools.
>>>>>> it's fueled by the 2011 releases of Autodesk� 3ds Max� and
>>>>>> Autodesk� Maya�."
Michael Clarke
Blue C Studios
1. Softimage is marketed heavily as an equal at the same tier as Max and
Maya, with an option to bundle Soft in the Creation suite?
or
2. Softimage is barely marketed except as an addon to the Creation suite
because of ICE?.
Which situation suggests more value for the Premium cost?
Which situation suggests to potential buyers, here is something you must
have, and you'll get this incredible product at a terrific price?
Which situation says "we really want you to try this product! Its a
great product!"
Which situation says "we really believe that this product will make a
difference in your pipeline, because we really believe in the product!"
Joey Ponthieux
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
Eric Turman wrote:
> Exactly my point...more money for Autodesk hence the incentive to push
> the advantage pack. A big reason to buy it if your studio is
> entrenched in Max or Maya is to be able to get the power of ICE.
> Completely switching packages in any studio is not a trivial matter.
> The risk perceived by management is significant and retraining is
> costly both in training and available talent. I see the position taken
> not as one of weakness but one utilizing Soft's strengths to play nice
> with Maya and Max and do thing for them that would be intractable to
> do without ICE.
>
> When bludgeoning someone over the head repeatedly fails to persuade
> someone to your thinking, you must try another way ;) "if you can't
> beat them, join them"
>
> -=Eric
>
> On Thu, Aug 26, 2010 at 3:06 PM, Adam Seeley
> <adam....@primefocusworld.com
> Checked by AVG - www.avg.com <http://www.avg.com>
How would AD benefit from having customers simply make a lateral move within their own product line?
My thoughts exactly.
How would AD benefit from having customers simply make a lateral move within their own product line? Why would AD want anyone to move away from MAX or Maya? This is the downside to having one company own all the marbles.
I sympathize with the viewpoint that SI has been reduced to a red headed stepchild, but look at it this way —
it's fueled by the 2011 releases of Autodesk® 3ds Max® and Autodesk® Maya®."
--
-=T=-
--
-=T=-
I agree with Andy.
Ok yes (premium package) gets Softimage into studios hands but if you market it as a add on/companion the perceived VALUE is just that and obviously that is the way Autodesk want to market this product.
I'll say it again. How they market the software matters.
Even if the software continues to be developed, if studios can't find talent, the software will eventually wither and die.
If clients don't recognize it as a viable tool, studios will be forced to use other software, and again, xsi will wither and die.
Including it buried in a bundle is nice, but is unlikely to result in widespread adoption of xsi as a core tool.
Xsi may survive as a 'niche' tool, but so does lightwave, and sketchup... I'm in the feature film industry, and my clients are producers who often base their judgements on perceptions which are significantly affected by Autodesk's marketing. Meaning their marketing is affecting my business in a very tangible manner.
Again, to put it crudely... Am I supposed to shut up, lie back and take it? Because some of you don't like seeing the topic come up?
(shrug) I'm enough of a professional that changing software doesn't phase me, but I dislike being forced to abandon a favorite tool simply because some business droids have decided my future doesn't include XSI.
If it doesn't bother you, that's fine. But personally, I believe that Autodesk is being disingenuous. On one hand they are encouraging XSI users and telling us in forums how they are developing as fast as ever, and on the other they are marketing largely as if XSI doesn't exist.
That doesn't work for me.
And since this topic is potentially rather vital to the XSI community I encourage those of you who don't share the same concerns I do to kindly put up with the complaining by simply moving on to other threads - it may be an annoyance, but then again maybe it is important for Autodesk to be aware that they have paying customers who have real, legitimate and ongoing concerns.
-----Original Message-----
From: softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Andy Moorer
Sent: Friday, 27 August 2010 12:54 PM
To: soft...@listproc.autodesk.com
Subject: Re: Thanks Autodesk.
Albeit this was obvious as soon as Autodesk bought Softimage. The only
reason to buy a company like Softimage was to get all the patents that
come along, not the software itself.
So now they can move on and work on the next-gen software(s) that will
replace Maya, Max and XSI in a few years.
Like for SI3D, XSI, I mean 'Softimage' now.., will be maintained and
developped only because some companies are still using it, not in the
search for new clients, and this, until nobody will use it anymore.
Undermarketing it is a good way to make it die quietly, slowly, but surely.
There is the ICE problem though. They fill find a way to implement ICE
in the other ones, to make it less obvious XSI has this advantage.
All this was obvious since day 1. Wake up guys.
Cheers,
Guy.
--
guy rabiller | radfac founder / ceo
The sooner the better. The less people not being productive and
encouraging to the developers the better.
Sent from my iPhone
Latest AD marketing policy doesn't really help in this situation.
Seems like people just want to complain about it and keep stirring up
these threads after the previous version of the same type of thread
just dies down and just rehash what has already been hashed out.
Squeaky wheel gets the oil but I'm not sure that the Soft community is
big enough to make that loud of a squeak to AD.
Honestly I think we need to wait a few weeks / a month like Chinny
suggested to see how it plays out marketing wise.
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
I will however 100% switch away to XYZ if MAX is in anyway the roll
model. Yeah fume fx this and that- reliance on so many plugs is the
antithsis of SI and what I have come to love about SI and a handful of
other apps.
How many of these crusty die hards would jump ship if forced into one
app? Probably very few. I hope AD does it and puts the industry out of
it's misery...
--
Gideon D. Klindt
gideonklindt.com
It's about Autodesk taking a marketing stance which hurts my bottom line as an XSI user and actively contradicts the efforts of many here to encourage others to seriously adopt xsi as a central tool in their pipeline.
I have a hard time accepting that just being quiet and hoping for the best is going to do much. I'm not sure that talking about it here will do much either, but I've found many of the replies so far to be insightful and helpful as I struggle with the fact that my studio, which has been a core supporter of xsi for decades, is being slowly forced to drop XSI as a tool.
Heck, there's only one other xsi-using studio left that we regularly share assets with, Aaron Sim's folks - it's getting impossible to justify using XSI except for minor work, and that spreads thin our expertise. If we spend all day in front of Maya it becomes hard to be prepared to do any deeper work in xsi even if we convince a client to be ok with our using it.
I used ICE for some stuff on Green Lantern and a few other recent projects, but the bulk of our work was entirely Maya, same goes with avatar, iron man 2, terminator transformers etc etc. We do enough important work on big projects that I'd hope our 'wheel squeaking' gets at least considered. But I can't honestly say that we're getting to use XSI on much of the higher profile work we do.
This is in a studio where every artist knows and likes xsi, many would prefer to use it, every seat has xsi, and at considerable effort and expense our entire arsenal of tools is maintained across xsi and Maya alike. I would like nothing better to just go heads down with xsi and not worry about this stuff, but I can't. I'm almost certainly going to have to cull the bulk of our use of xsi from the studio this year, and it makes me sick.
That's not good, and Autodesk's marketing is making the client/industry perception of xsi worse, not better. Hence, my screaming. ;)
But perhaps this thread will do some good, reaching some important ears or encouraging other autodesk customers to air their concerns to autodesk, etc. If nothing else, I have found some comfort in hearing that others share my concern, and in getting insight from other xsi users about the topic in general.
Keep creating, gang.
- AM
It'll be interesting to see if Softimage headlines at all when the next version comes out with Lagoa. Considering that Lagoa broke out of the CG world and into the mainstream it'd be a crying shame if there wasn't some sort of fuss made. It's the kind of thing directors and producers would have seen and if you can say, "well here's the software that did THAT", they may be interested.
I'm assuming that's why the Premium packages aren't available yet. When the next version of Softimage comes out it will make an extremely attractive extra with it's own USP (apart from normal ICE of course).
Maybe we'll have a fairytale ending and Softerelli will go to the ball and show the ugly sisters up. Autodesk being the wicked stepmother and all that, geddit. ... Friday... need drink.
Adam.
Clean the dishes Softerelli, sweep the floor Softerelli, simulate soot coming out of the chimney Softerelli.....
-----Original Message-----
From: softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: 27 August 2010 17:16
To: soft...@listproc.autodesk.com
Subject: Re: Thanks Autodesk.
It's hard to prove it when you're under a NDA. Funny these threads
I don't have anything against him. I am just saying that even if we haven't seen much action from AD I still take Chinnys word. Again if we can't trust him and what he says about dev and sales who can we trust? Some marketing dude that we havent known for the number of years we have known Chinny.
Honestly, what would be a good enough step for AD to take to meet your concerns, short of killing off max and Maya. Just seems nothing will be good enough....
On Aug 27, 2010 12:10 PM, "Gene Crucean" <emailgene...@gmail.com> wrote:
Eric (Thivierge), I know Andy personally and trust me he's not like you are probably imagining. He loves Soft just as I do. But it's hard for us to remain quiet over things like this when it's having a noticeable effect on your life. We bitch because we care. Honestly.
In regard to the general comment "but the people behind SI keep saying that it's going strong so I feel much better now". All I have to say about that is... prove it. Talk is cheap and actions speak louder than words.
Saying it is doing well behind closed doors means zero to me = Talk is cheap.
What they are doing with all of this marketing = Actions.
I also for the most part agree with Raf. As long as it was a legitimate step in the RIGHT direction. But I honestly don't see AD creating some uber app now. Not after seeing them go through all the hassle of implementing that full blown Qt interface. I think it's obvious where they see their future going. And it has a lot of old shitty code.
On Fri, Aug 27, 2010 at 7:51 AM, Andy Moorer <andym...@gmail.com> wrote:
>
> You aren't getti...
On 8/27/2010 7:52 PM, Eric Turman wrote:
> Softerelli...Complete Awesomeness, Adam =)
--
Czarek Kwasny
http://czarekkwasny.com/
I'd feel better if they had put Chinny up in front of a mixed audience, say at Siggraph, but instead xsi, Mark, and Chinny, were noticeably kept largely out of the public eye. (Wasn't the electronic theatre best in show short made in xsi? Would it have killed autodesk to mention that on the floor now and again? Or to give Chinny and Mark the mike for a while?)
Trust is built or lost on what a company does. Chinny and the rest of the XSI team could well be mushrooms for all I know, powerless to effect AD's business decision making, or themselves mislead. I hear what Chinny has been saying in a semi-public venue like this list, but how do I reconcile that with what Autodesk is saying as a whole, and their rather conspicuous effort to downplay xsi? Again and again?
It's not about my being a fan of xsi, it's about my responsibility to my studio to do my best to understand and predict trends and to keep us on top of an evolving industry.
We've stuck with softimage since before the pre-xsi days, but in the end we are a business and I have to have viable arguments for our continued investment in xsi, that investment being measured in maintaining expertise, tools and pipeline. Owning the software is the least of it, we're glad it's bundled along but if it's going to become an afterthought for Autodesk that has real, measurable consequences for us that translates into dollars in the most immediate sense? How do I argue to invest in good stuff we want to support like moot and exocortex's tools, in-house development time for xsi, etc...when we can't get our clients to accept xsi as a top tier tool?
Anyway, I'm done, thanks for a lively discussion and have a great weekend all.
>
I don't take this stuff personally and I do know we're going to butt heads on stuff. No sweat discussion is good. Better for some than others on certain topics.
I do want to mention that Chinny wasn't at Siggraph this year at all. Probably why we didn't see or hear from him.
Have a good one.
I have to thank my boss for not forcing me to go
Chin
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Friday, 27 August, 2010 4:41 PM
To: soft...@listproc.autodesk.com
Subject: Re: Thanks Autodesk.
It would be appropriate that a special thanks is in order to all those
folks who have to work the event and don't get the opportunity to see it
the way we do. Without them we wouldn't get to enjoy Sig.
So....thank ya Chinny....I hope you enjoyed the week off!
Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
Jason Brynford-Jones wrote:
>
> I begged not to go. I had major construction happening on my house
> AND I did not want to do yet another Siggraph (it would have been 14
> in a row)
>
>
>
> I have to thank my boss for not forcing me to go
>
>
>
> Chin
>
>
>
> *From:* softimag...@listproc.autodesk.com
> [mailto:softimag...@listproc.autodesk.com] *On Behalf Of *Eric
> Thivierge
> *Sent:* Friday, 27 August, 2010 4:41 PM
> *To:* soft...@listproc.autodesk.com
> *Subject:* Re: Thanks Autodesk.
c
hopefully ive done my last manual hand shatter job ever.
will it automatically generate normals derived from the parent object?
with hard edges on the shatters? or is that using regular
discontinuity angle?
will shattered edges automatically receive an alternative material/
offset uv/ cluster/ weightmap? or perhaps be extracted as a separate
object, so we can effortlessly add bump or normal maps to the
shattered surfaces?
having a weightmap generated on the shattered face at shatter time
enables smaller dist and debris to be emitted, not necessarily
accurate non intersecting chunks, but attractive seasoning that
improves the look significantly. if the weightmap intensity is
proportional to the force of impact, the speed and amount of emitted
particles can be modulated nicely.
will there be an option to clump chunks together and have them further
disintegrate with later impacts (maybe hand activated or triggered by
force of impact?)
i have been hand breaking objects with odd shapes and the new boolean command.
converting them to ridgid bodies (convex hull to keep things interactive)
then rewiring all the touching objects together using ridgid fixed constraints.
i can then hand animate off the rigid constraints as parts fail and
pieces collide.
it gives a great deal of control and is very directable, but a huge
amount of work to assemble.
im not expecting you to implement all of this on top of what is
already a massive step forward, but leaving it open for us to add
these kind of features to it will be great.
thanks again.
_sam
Have you thought about something that can use strands to define
cut-lines for shattering geo? Imagine, if you will, a frozen lake...
you grow ICE strands from a null somewhere. As the strands grow
outwards and flow over the surface, they "cut" the geo, causing
fractures.
I think it could be a pretty cool idea.
-- Alan
On Sat, Aug 28, 2010 at 3:45 PM, Helge Mathee <helge....@gmx.net> wrote:
the addon includes a couple of other cutting tools, one of them,
believe it or not, is exactly doing that. :)
Cheers.
________________________________
Cheers,
Helge
No virus found in this incoming message.
Checked by AVG - www.avg.com
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Regarding ideas, I think it would be very useful to have an option for
user defined shattering patterns, like drawing splines og using a bitmap
to define where an object is supposed to shatter.
Cheers
Morten Bartholdy
3D Lead/VFX Supervisor
\/-------------\/----------------\/
No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3101 - Release Date: 08/29/10 20:34:00
--
Sam J. Bowling
-----Original Message-----
From: Helge Mathee
Sent: Aug 28, 2010 3:45 PM
To: soft...@listproc.autodesk.com
Subject: studioNEST Shattering
Nice stuff. Wish I had these 3 years ago.
Having done some destruction stuff in the past for games the two bigger issues that we dealt with were:
Material propagation
UV (all UV sets) propagation
This meant we would have a fully textured object that we would then destruct into chunks. In that process we needed to carry over the materials from the original object to the shattered pieces including the newly created internal/capped geometry.
Additionally we needed to transfer the UVs from the original objects to the new created shattered pieces for both the surface and put new UVs on the new internal faces.
We were using Booleans/GATOR for some of that (and some additional magic) but it was slow and painstaking work. I really like the speed that you have there if you can get this to work with materials and UVs…that would be pretty great.
Amazing work!
_______________________________________________________________________________
Marc Brinkley
Microsoft Game Studios
PROJECT NATAL
marc.brinkley [at] microsoft.com
The 2nd argument that logmessage() takes i the severity. Depending on
that argument value it sets the color accordingly. Green only happens
from my experience with Pick Sessions. Red for Errors and Orange for
Warning message.
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
First I apologize for not responding earlier but I was out of the office until now. Of course Softimage is not part of this campaign. You are referring to an upgrade campaign for 3ds max and Maya legacy customers. How would you expect Softimage to be promoted here? We are not going to launch a campaign to upgrade Max and Maya customers to Softimage. The reason we are investing in this campaign is because there is a very large pool of users running old versions of max and maya. Softimage on the other hand does not have a large pool of legacy customers since the majority of users remain current. Therefore investing in an upgrade campaign does not make sense. Look at the site again -read the reports. You'll see that this is not focused on new users or expanding markets but upgrading customers running releases that are 3 years old. Now if Softimage customers were not so diligent in remaining current and a significant number were still running Softimage 6.0 then we'd be running a Softimage campaign too.
maurice patel
Entertainment Industry Manager
Autodesk
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Andy Moorer
Sent: Thursday, August 26, 2010 12:38 PM
To: soft...@listproc.autodesk.com
Subject: Thanks Autodesk.
Once again, Autodesk marketing has deemed Softimage to be "out of the picture." They are pretty much flat out saying their "future" does not include XSI, treating it like a legacy item that contains ICE, when it's mentioned at all.
http://usa.autodesk.com/adsk/servlet/index?id=15367897&siteID=123112
"This is the dawn of a new era of Digital Entertainment Creation, and it's fueled by the 2011 releases of Autodesk(r) 3ds Max(r) and Autodesk(r) Maya(r)."
Can we get any more clear than this? I know Mark and Chinny have had a lot to say about the hard work that's being done on XSI, and the progress of development etc. But let's get real here.
Autodesk. Is. Not. Marketing. XSI.
As far as their marketing focus is concerned, XSI is only a footnote in their projected glorious future of 3d, conspicuously dropped among taglines like "because you can't live in the past and hope to create the future." I've been making commercials for decades, and I don't think it's unreasonable to read this as no good news for XSI's future.
But even if it doesn't telegraph a lack of seriousness about developing XSI, it without a doubt indicates a decision to drop XSI as a percieved/projected equal to Maya and Max. And this has a consequence on the Softimage community. Fewer newcomers will adopt XSI as a result. Fewer clients will be willing to trust their jobs to XSI-based workflows. And so on. We've been over this.
So, explain to me that I'm wrong and that XSI's future is rosy again? I don't want to be out here beating the doom-drum. I accept that good people are working as hard as they can to make XSI, a package we all love, a better and better software. But this is ridiculous. Am I supposed to sit in the back of the bus and not complain about this?
Sent from my iPhone
On Aug 31, 2010, at 12:18 AM, Maurice Patel
<mauric...@autodesk.com> wrote:
> Hello Andy
>
> First I apologize for not responding earlier but I was out of the
> office until now. Of course Softimage is not part of this campaign.
> You are referring to an upgrade campaign for 3ds max and Maya legacy
> customers. How would you expect Softimage to be promoted here? We
> are not going to launch a campaign to upgrade Max and Maya customers
> to Softimage. The reason we are investing in this campaign is
> because there is a very large pool of users running old versions of
> max and maya. Softimage on the other hand does not have a large pool
> of legacy customers since the majority of users remain current.
> Therefore investing in an upgrade campaign does not make sense. Look
> at the site again -read the reports. You'll see that this is not
> focused on new users or expanding markets but upgrading customers
> running releases that are 3 years old. Now if Softimage customers
> were not so diligent in remaining current and a significant number
> were still running Softimage 6.0 then we'd be running a Softimage
> campaign too.
>
>
> maurice patel
> Entertainment Industry Manager
> Autodesk
>
>
> <winmail.dat>
We do not have marketing campaigns targeting new users running at the moment for any of our products other than Smoke for Mac OSX. For Softimage, 3ds Max and Maya our main initiatives for acquiring new users are through educational initiatives. We have been rapidly expanding availability of Softimage product (and curriculum) as well as introducing new long-term student licensing. This is a far more effective strategy.
maurice
I would really like to know some more about that ICE RBD solution for irregular polygons.
Are u saying there's a way to do actual shape collisions?
Great to hear from Helge again. You're doing an amazing work!
Really looking forward to Bullet integration in ICE :)
Jens.
Sent from my iPhone
> <winmail.dat>
What I'm really looking for is the one that's going to give me the least
amount of headaches in the long run and not be too complicated because I'm
not a programmer.
Also having good documentation and support/examples would be a huge bonus.
And if anyone can maybe give me some tips, web links or other information
to help me get my VBS scripts converted that would be a huge help.
Thanks.
--
Sam J. Bowling
Never worked with bullet before, but I`m curious about the rbd
constraints. If I can recall siggraph`s 2012 presentation, they said
that bullet had a robust solver, but for some reason the guys had to
build their own constraint rigs to get that nice results.
Of course in this case we could build particle constraint compounds
right inside ICE, but how is it going to be interpreted in bullet ? or
will it have the same performance as some built in constraint system ?
sorry if I`m asking ahead of time. Just dreaming lots of possibilities here...
Fabricio
It may also help you if you need to use it with other programs like
Gene mentioned.
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
--
Sam J. Bowling
Thanks for the advice.
--
Sam J. Bowling
Perhaps I am mistaken then, and can expect to see XSI receive some front-and-center marketing soon? If so, I think it would be appreciated by many here, certainly myself.
Not only would AD's giving xsi some marketing love have some short-term sales benefit, but it would also have significant return in the sense that ICE and XSI are some of Autodesk's most exciting procedural tools on offer, and stack up nicely against competitive products like mograph and houdini. ICE has enough potential to change the industry in so many positive ways (and shows so well) that I've been quite surprised when I don't see it trumpeted at venues like siggraph.
And we are moving into an exciting period now where enough people are getting comfortable enough in ICE to create a critical mass of new techniques and ideas. With some mind-blowing results, which reach wide and varied audiences.
Communities like the vimeo ice group have a lot of exciting new stuff, a steadily growing membership, and serious interest is being generated among people who aren't (yet) autodesk customers... Or even 3d artists. ICE is now reaching a lot of people who were formerly making generative graphics in processing, academics, students, independent artists, and the like.
That's the result largely of grassroots efforts and sharing, much of it by the folks here on this list.
Help us reach even more people.
An xsi marketing push would also demonstrate Autodesk's pride in having xsi among their offerings, something many of us here would be pleased to see demonstrated.
I promise to be the first one clapping and cheering Autodesk when it happens.
Any push AD gives to encourage people to see XSI as the powerful tool it is - an equal not only to Maya and Max but an alternative for users of C4d and Houdini - will undoubtedly get a lot of recognition from folks here and result in a lot of goodwill.
I DO appreciate the fact that you and others at AD have made real efforts not to be strangers on the list, even when guys like me are stirring the waters.
That's appreciated. Keep dropping in!
But all that said, there definitely remains a perception on my part that Autodesk has chosen not to put XSI forward as an equal to Maya and Max... Prove that perception wrong and I'll be the happiest guy here. And I'll gleefully poke fun at myself for crying wolf, while being as publicly appreciative towards AD as I have been vocal about my concern. Applauding is much more fun than complaining. :)
- AM
On Aug 30, 2010, at 5:18 PM, Maurice Patel <mauric...@autodesk.com> wrote:
> Hello Andy
>
> First I apologize for not responding earlier but I was out of the office until now. Of course Softimage is not part of this campaign. You are referring to an upgrade campaign for 3ds max and Maya legacy customers. How would you expect Softimage to be promoted here?....