TinyCurveExtrude

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Szabolcs Matefy

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May 30, 2012, 6:14:56 AM5/30/12
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Hey fellas

 

Does anybody have TinyCurveExtrude working? I use 2013 and it produce nothing…

I want to create a curve extrusion, where the start and the end profile is fixed on another surface

 

 

Cheers

 

Szabolcs

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Fabricio Chamon

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May 31, 2012, 1:13:53 PM5/31/12
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Hi Szabolcs,

I don't think my message came through your last thread, but here's a loft ice op that might give you a start?

if you think this is going to help, just let me know and I'll send you the scene.

Fabricio
icetree.jpg

Szabolcs Matefy

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Jun 1, 2012, 2:17:58 AM6/1/12
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Hi Fabricio,

 

Unfortunately that doesn’t work with curves…however, I might put the points between the start and end into a cluster, and use a curve deform on them…I’ll chck it, thanks for the tip!

 

 

 

Szabolcs

Eugen Sares

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Jun 1, 2012, 7:15:34 AM6/1/12
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Hey Szabolcs,
you can do a Create>Surf.Mesh>Loft of 2 different Curves-on-Surface out of
the box, you know.
That operator is horribly unreliable, though, and it's good at crashing SI.

Nurbs... sadly they rot in a corner for years now.
Look at what people do in Rhino... Now you will say, if you need Nurbs,
use Rhino. Fair enough, but at least the Ops that are already there in
Softimage should work as expected!
They have and should have their place besides SubDs.

Best,
Eugen


On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy <szab...@crytek.com>
wrote:

> Hi Fabricio,
>
>
> Unfortunately that doesn't work with curves...however, I might put the
> points between the start and end into a cluster, and use a curve deform
> on them...I'll chck it, thanks for the tip!

Szabolcs Matefy

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Jun 1, 2012, 10:19:37 AM6/1/12
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Thanks Eugene,

Actually I dropped that feature because of the issues...I do not need
NURBS exactly but I want to pose my character, or even animate it
without adjusting the start and end profiles frame to frame...

Cheers


Szabolcs

Eugen Sares

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Jun 1, 2012, 12:17:38 PM6/1/12
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On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy <szab...@crytek.com>
wrote:

> Thanks Eugene,
>
> Actually I dropped that feature because of the issues...I do not need
> NURBS exactly but I want to pose my character, or even animate it
> without adjusting the start and end profiles frame to frame...

Yeah, those surface tangents flicker like a broken lightbulb... totally
unusable for animation.
Out of interest: how does your setup look like? You are using Nurbs for
your character?

Szabolcs Matefy

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Jun 4, 2012, 2:44:12 AM6/4/12
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Nope, It's for game purposes. It's a polymesh ammobelt. It need to fit
into the ammobox exit slot, and the minigun input slot...

Eugen Sares

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Jun 4, 2012, 4:15:38 AM6/4/12
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I see. Sorry I can't help.
I'm working on an new Extrusion Op myself at the moment, and I like the
idea - constrain start and end rotation of the profile to some object
(null).
I think I will integrate that. But don't wait for it right now.
Cheers,
Eugen

On Mon, 04 Jun 2012 08:44:12 +0200, Szabolcs Matefy <szab...@crytek.com>

Szabolcs Matefy

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Jun 4, 2012, 5:13:01 AM6/4/12
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Sure :) Maybe with ICE...I'll try.
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