zoom limits

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David Gallagher

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Sep 20, 2012, 5:02:36 PM9/20/12
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Is there a way to make the navigation tool (I use the Alt key) not have
limits when you get close to the camera interest?

I just realized I can use the "zoom" tool separately to get in closer.
That certainly helps, but I'm curious why there's a limit at all and how
to change it.

Dave G

Len Krenzler

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Sep 21, 2012, 9:45:38 AM9/21/12
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I've always wondered about that too. Seems odd and maybe should be added
to the "small annoying things" list.
--
_________________________________________________

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca

Brent McPherson

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Sep 21, 2012, 10:37:23 AM9/21/12
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That is actually a tricky one because when you zoom in the Nav tool you are not changing the FOV but rather moving the camera closer to the interest. (e.g. the point about which the camera orbits) When the camera reaches the interest you can't go any further.

In Maya when you start zooming and the distance between the camera and the interest gets small they reset the interest to some fixed distance further from the camera. So you zoom in close, release the mouse and on the next zoom the interest will be reset and you can zoom some more.

This solution is probably the best compromise but requires some care to ensure the zooming feels smooth.
--
Brent
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Eric Thivierge

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Sep 21, 2012, 10:44:53 AM9/21/12
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What if you delete the interest?

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

Brent McPherson

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Sep 21, 2012, 11:00:12 AM9/21/12
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Same thing.

There is an center of interest distance in the camera PPG. When you have a separate interest it is controlling this attribute. when you delete the interest it reverts to using this value in the camera PPG. (similar to how up vector constraints work)

I also think when you delete the interest the value seems to get reset to something small because it is a little hard to zoom until you do a frame or frame all to reset the interest.
--
Brent


From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: 21 September 2012 15:45
To: soft...@listproc.autodesk.com
Subject: Re: zoom limits

What if you delete the interest?

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Sat, Sep 22, 2012 at 12:37 AM, Brent McPherson <Brent.M...@autodesk.com<mailto:Brent.M...@autodesk.com>> wrote:
That is actually a tricky one because when you zoom in the Nav tool you are not changing the FOV but rather moving the camera closer to the interest. (e.g. the point about which the camera orbits) When the camera reaches the interest you can't go any further.

In Maya when you start zooming and the distance between the camera and the interest gets small they reset the interest to some fixed distance further from the camera. So you zoom in close, release the mouse and on the next zoom the interest will be reset and you can zoom some more.

This solution is probably the best compromise but requires some care to ensure the zooming feels smooth.
--
Brent

-----Original Message-----
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Len Krenzler
Sent: 21 September 2012 14:46
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: zoom limits

I've always wondered about that too. Seems odd and maybe should be added to the "small annoying things" list.

On 9/20/2012 3:02 PM, David Gallagher wrote:
> Is there a way to make the navigation tool (I use the Alt key) not
> have limits when you get close to the camera interest?
>
> I just realized I can use the "zoom" tool separately to get in closer.
> That certainly helps, but I'm curious why there's a limit at all and
> how to change it.
>
> Dave G
>


--
_________________________________________________

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126<tel:780.463.3126>

www.creativecontrol.ca<http://www.creativecontrol.ca> - l...@creativecontrol.ca<mailto:l...@creativecontrol.ca>

winmail.dat

Adam Sale

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Sep 21, 2012, 11:14:10 AM9/21/12
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same behavior.. Camera hits a wall and stops dead. I'd like to see this behavior changed as well.. a royal PITA when trying to get in close for modeling detail work.. 
Usually, I just tag points and then reframe, but still would be nice to have this adjust automatically.. 

David Gallagher

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Sep 21, 2012, 5:07:02 PM9/21/12
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Would be nice to have those new developers put this on a list.

Thanks Brent!

Manny Papamanos

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Sep 21, 2012, 6:00:20 PM9/21/12
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Even if you cut the interest, it looks like the camera uses an imaginary interest to reorient itself (when u hit 'f' for instance) and behaves the same as a cam with interest.
I think what is needed is an option like 'interest follows camera'.
However, this can be a nightmare if you are doing camera work and keep it on.
Perhaps it should work on the "user" view only.

-manny





From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of David Gallagher
Sent: Friday, September 21, 2012 5:07 PM
To: soft...@listproc.autodesk.com
Subject: Re: zoom limits


Would be nice to have those new developers put this on a list.

Thanks Brent!

On 9/21/2012 11:14 AM, Adam Sale wrote:
same behavior.. Camera hits a wall and stops dead. I'd like to see this behavior changed as well.. a royal PITA when trying to get in close for modeling detail work..
Usually, I just tag points and then reframe, but still would be nice to have this adjust automatically..
On Fri, Sep 21, 2012 at 7:44 AM, Eric Thivierge <ethiv...@gmail.com<mailto:ethiv...@gmail.com>> wrote:
What if you delete the interest?

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Sat, Sep 22, 2012 at 12:37 AM, Brent McPherson <Brent.M...@autodesk.com<mailto:Brent.M...@autodesk.com>> wrote:
That is actually a tricky one because when you zoom in the Nav tool you are not changing the FOV but rather moving the camera closer to the interest. (e.g. the point about which the camera orbits) When the camera reaches the interest you can't go any further.

In Maya when you start zooming and the distance between the camera and the interest gets small they reset the interest to some fixed distance further from the camera. So you zoom in close, release the mouse and on the next zoom the interest will be reset and you can zoom some more.

This solution is probably the best compromise but requires some care to ensure the zooming feels smooth.
--
Brent

-----Original Message-----
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Len Krenzler
Sent: 21 September 2012 14:46
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: zoom limits

I've always wondered about that too. Seems odd and maybe should be added to the "small annoying things" list.

On 9/20/2012 3:02 PM, David Gallagher wrote:
> Is there a way to make the navigation tool (I use the Alt key) not
> have limits when you get close to the camera interest?
>
> I just realized I can use the "zoom" tool separately to get in closer.
> That certainly helps, but I'm curious why there's a limit at all and
> how to change it.
>
> Dave G
>


--
_________________________________________________

Len Krenzler - Creative Control Media Productions

winmail.dat

Jack Kao

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Sep 23, 2012, 8:24:32 PM9/23/12
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What happens if you change the near plane clipping to a smaller value in
the camera properties panel? I think that way you can zoom in closer to an
object/element than before. Although it still doesn't get rid of the
limit, per se.

Brent McPherson

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Sep 24, 2012, 4:51:31 AM9/24/12
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Manny,

Check out my other post on this thread. It used the center-of-interest distance attribute in the camera PPG.
--
Brent
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