Alternatives to move normal?

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Szabolcs Matefy

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Jul 5, 2012, 4:30:32 AM7/5/12
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Heya,

 

I need an alternative to Move Normal addon. Does anybody have one, that properly moves to polygons or vertices along their normal, while maintaining the angles? Or if one can help with the math to do it in ICE that would be really useful as well…

 

Cheers

 

Szabolcs

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ThomasV

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Jul 5, 2012, 4:47:51 AM7/5/12
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Maybe you can find something for it in the apply-thickness ICE-setup?

 

/Thomas


Szabolcs Matefy <szab...@crytek.com> hat am 5. Juli 2012 um 10:30 geschrieben:

Vincent Ullmann

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Jul 5, 2012, 5:07:56 AM7/5/12
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You could try the "M-Tool"

Right-Click
Select the "local"-Mode as AxisSystem
Limit your moves to Y-Axis
Unbenannt-1.jpg

Szabolcs Matefy

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Jul 5, 2012, 5:15:02 AM7/5/12
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Unfortunately it doesn’t really move the polygons, but the vertices of the polygons. And if you check, you will se, it doesn’t maintain the angles of neighboring polygons. That’s why I need a real move along normal for polygons. Movenormal seems to make plenty of bugs…

Williams, Wayne

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Jul 5, 2012, 10:51:34 AM7/5/12
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Is this the movenormal you are referencing that doesn’t do what you want? Sorry, didn’t get the first mail in this thread.

MoveNormal.xsiaddon

Sebastian Kowalski

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Jul 5, 2012, 11:12:54 AM7/5/12
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try this:
16 is the polygon index of the desired polygon

Sebastian Kowalski

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Jul 5, 2012, 11:15:32 AM7/5/12
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now you just need to get the average polygonnormals of the neighbours ;)


Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:

try this:
16 is the polygon index of the desired polygon

<push_polygon.PNG>

Brent McPherson

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Jul 6, 2012, 4:14:44 AM7/6/12
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Hi Szabolcs,

Another approach would be to use the new extrude-along-normal operator which maintains polygon angles, planarity etc. and then delete the added edge loops. (You might even be able to script the edge loop deletion)

You should file a bug request for a move-along-normal operator since all the pieces are there and just need to be extracted from the extrude op.
--
Brent

[cid:image0...@01CD5B57.B72B8F20]


From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
Sent: 05 July 2012 16:16
To: soft...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?

now you just need to get the average polygonnormals of the neighbours ;)


Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:


try this:
16 is the polygon index of the desired polygon

<push_polygon.PNG>
Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:


Unfortunately it doesn't really move the polygons, but the vertices of the polygons. And if you check, you will se, it doesn't maintain the angles of neighboring polygons. That's why I need a real move along normal for polygons. Movenormal seems to make plenty of bugs...
image003.jpg

Szabolcs Matefy

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Jul 6, 2012, 4:44:07 AM7/6/12
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Thanks I’ll check. The problem is that I use movenormal mostly for creating CAGE for normal map calculation with xNormal. And I should maintain topological identity between the low res and cage geometries…

 

 

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Brent McPherson
Sent: Friday, July 06, 2012 10:15 AM
To: soft...@listproc.autodesk.com
Subject: RE: Alternatives to move normal?

 

Hi Szabolcs,

 

Another approach would be to use the new extrude-along-normal operator which maintains polygon angles, planarity etc. and then delete the added edge loops. (You might even be able to script the edge loop deletion)

 

You should file a bug request for a move-along-normal operator since all the pieces are there and just need to be extracted from the extrude op.

--

Brent

 

 

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
Sent: 05 July 2012 16:16
To: soft...@listproc.autodesk.com
Subject: Re: Alternatives to move normal?

 

now you just need to get the average polygonnormals of the neighbours ;)

Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:

 

try this:

16 is the polygon index of the desired polygon

 

<push_polygon.PNG>

Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:

 

Unfortunately it doesn’t really move the polygons, but the vertices of the polygons. And if you check, you will se, it doesn’t maintain the angles of neighboring polygons. That’s why I need a real move along normal for polygons. Movenormal seems to make plenty of bugs…

image001.jpg
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