MD5Mesh and MD5Anim Exporter

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Bryan Upton

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Jun 23, 2012, 1:09:00 PM6/23/12
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Hey Guys,

Anyone know of a Plugin that exports in this format?  I'm attempting to export some animated assets to Away3D for Flash and it seems this format seems to be the one to use.

Thanks

Bry

Alan Fregtman

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Jun 23, 2012, 1:40:13 PM6/23/12
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Tried Collada? Away3D supports that format. Maybe give it a shot?

Simon Anderson

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Jun 24, 2012, 12:47:47 AM6/24/12
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Collada should work, I used to use it and papervision for interactive Flash geometry. and I think Away3D has the similar options.
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Simon Ben Anderson
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Olivier Oskamp

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Jun 24, 2012, 7:00:06 AM6/24/12
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Actually,

the "new" away 3d 4, the one that uses the flash 11 gpu Stage3d stuff,
Does not support collada officially yet.
It looks like in the next release it will.
For now you could look at https://github.com/away3d/away3d-core-fp11/pull/140 .

There are usuable DAEParsers (collada) by Tim Knip available there, sadly they don't seem to handle SRT animations right yet nor support shape animation (correctly, yet). I did not test skeletal / skinning yet. There is another parser but that is most rudimentary.

You will have to add the parser manually, and possibly jimmy it a tad to get the animations over (away3d relies on seperate tweener classes anyway as of yet, to do SRT animations). See away3d\loaders\parsers\Parsers.as and add the DAEParser.as file there.

Also you can see this pull request was closed very recently and development for full integration was set in motion.
Looks like we might expect a (more) finished parser soon.

MD5 is a Quake format as far as I know, If you want to use it I think the only way is to go through some other 3rdparty application.By no means ever ideal I'd say.

good luck, many cans of worms ahead ;)

Olivier

Bryan Upton

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Jun 24, 2012, 6:57:50 PM6/24/12
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Guys,

Thanks for this!  It appears that this parser has indeed moved on since that pull request was issued.  Looks to support skeletons and skinning etc.  I'll give it a whirl, thanks everyone!

Bry

Olivier Oskamp

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Jun 25, 2012, 5:32:11 AM6/25/12
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I can send you the slightly edited version I use if you like.
The original uses a deprecated version of the BitMapMaterial class.
As (my) comments on this pullrequest suggest I've updated it to use the newer TextureMaterial.

As I've set it up now I use shapekey frames baked into the DAE (IE a model/null with the keys as geometry).
Also I havent been able to get the SRT animation accross as of yet.
It seems the parser is a little unfinished there, it was my next step after finally getting the shapes accross (well sort of).

Let me know if you'd like my DAEParser.as

I'd love to hear btw how you get on with skinning and skeletons.

gr.oO
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