ICE Trees and Static Kinematic States?

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Bradley Gabe

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Jun 29, 2012, 6:06:02 PM6/29/12
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When a weight map's weight values are being driven by an ICE Tree if you freeze the weight map, it ends up removing that ICE Operator. It would be nice if it didn't do this, because maybe I needed that ICE Tree for other effects, but it's okay because I can understand why that ICE Tree might have to go away in order to freeze the weight map.

What makes less sense to me is what happens with custom Static Kinematic State nodes.
If I create a custom Static Kinematic State node and then access it in an ICE Tree, freezing that ICE Tree will result in that Static Kinematic State node disappearing. In this case, the property node is feeding the ICE Tree, not vice versa, so deleting it doesn't make sense.

Any chance this might be a bug rather than a feature?

-Bradley

Alan Fregtman

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Jun 29, 2012, 6:15:20 PM6/29/12
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Second thing sounds like a bug, but for the first thing:
If you know beforehand you'll potentially want to freeze the weightmaps, the trick is to store your weightmap data to a custom attribute, then with a second icetree *on the weightmap* (just select the map when creating the icetree) then you can read your custom attribute and set the weightmap data.

This way if you freeze the weightmap, it will freeze that icetree inside it and not the first, so your other effects are safe. :)

Bradley Gabe

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Jun 29, 2012, 6:19:54 PM6/29/12
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Yup, I've had workarounds for the weight map ICE Tree thing for a long time, which is why I'm not so annoyed by it. But so far, no good workaround for the Static Kinematic State issue.

Adam Seeley

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Jun 30, 2012, 11:23:32 AM6/30/12
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Hi,

I wondered if anyone had a copy of this file floating around from an old Autodesk Customer Story?


It's seems to be long gone & the waybackMachine page doesn't have a connection to the .zip

Many thanks,

Adam.

Adam Seeley

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Jun 30, 2012, 11:34:50 AM6/30/12
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Here's the original article.


The compounds were built Michael Arias, I'd be keen to see them fi anyone has a copy around.

Many thanks,

Adam.



From: Adam Seeley <adam_...@yahoo.com>
To: "soft...@listproc.autodesk.com" <soft...@listproc.autodesk.com>
Sent: Saturday, 30 June 2012, 16:23
Subject: Old tekkon particle presets

olivier jeannel

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Jun 30, 2012, 1:11:58 PM6/30/12
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Super article !

pet...@skynet.be

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Jun 30, 2012, 2:50:17 PM6/30/12
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great read on a great movie – one of the best animated manga’s in my opinion.
interesting backstory – I didn’t know it had taken such a long time, since way before the Animatrix even.
 
 
Sent: Saturday, June 30, 2012 7:11 PM
Subject: Re: Old tekkon particle presets
 
Super article !

Le 30/06/2012 17:34, Adam Seeley a écrit :
Here's the original article.


The compounds were built Michael Arias, I'd be keen to see them fi anyone has a copy around.

Many thanks,

Adam.

 
Sent: Saturday, 30 June 2012, 16:23
Subject: Old tekkon particle presets

Paul Griswold

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Jun 30, 2012, 3:04:45 PM6/30/12
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I just sent Michael Arias an email and asked if he still had them.  He's in Japan and it's probably 4am, so it might take a bit for him to reply.

-Paul

Adam Seeley

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Jun 30, 2012, 4:00:29 PM6/30/12
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Well fair enough then :)

Thanks a lot.

Adam.


From: Paul Griswold <pgri...@fusiondigitalproductions.com>
To: soft...@listproc.autodesk.com
Sent: Saturday, 30 June 2012, 20:04

Paul Griswold

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Jun 30, 2012, 4:03:04 PM6/30/12
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After all the help I get from this list, it's the very least I can do.

-Paul

Todd Akita

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Jun 30, 2012, 4:09:26 PM6/30/12
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It's a possibility (and an unfortunate one actually) that the particles were done in the pre-ICE system, which might have been since retired from Softimage a few versions ago.

Hope I'm wrong, though.

-T

Ciaran Moloney

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Jun 30, 2012, 5:08:05 PM6/30/12
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At the bottom of the article it says scenes were created with version 5.1. So yeah, definitely pre-ICE. All the more credit to the guy then.

Alan Fregtman

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Jun 30, 2012, 9:21:04 PM6/30/12
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What if you locked it? (Node Hierarchy lock) I think it'd survive as it's typically freeze-proof.

Paul Griswold

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Jul 1, 2012, 5:08:45 AM7/1/12
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Hey Adam - no go from Michael.  But he did say they were pre-ICE setups.

Sorry,

Paul

Phalangically transmitted through an iPad to your cerebral cortex.

Rob Chapman

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Jul 2, 2012, 11:02:38 AM7/2/12
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I found it!

its legacy - all the scenes don't render but they load and play OK in
2012 . Ive taken the liberty of putting the original .zip on my
Google Drive thingy here

https://docs.google.com/open?id=0B0WD7fSUkxAMSlphUjJianZpN1U


theres nothing here that cant be setup really easy in ICE though is there Adam?

cheers

Rob
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