[ICE] Get UVs of GroupMembers

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Vincent Ullmann

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Aug 16, 2012, 6:41:17 PM8/16/12
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Hello,

got another ICE-Problem...

i try to do some Topology and UV Merging-Stuff and now need to get the UV-Sets of my Meshes in a Group.
Have a little look at the attacted Picture.... 

It works when all Texture-Projections got the same Name, but thats not what i want, becouse i...
- want to alow Meshes without any UV-Set
- want to create a tool wich is usable for Artist who dont think much about the internal issues. :)
- want to make my compound as easy to use as possible


Currently I got a quite annoying solution:
I wrote a script wich Applys my ICE-Tree, and plugs all GroupMembers, one by one, into my big Compound.
(Using something like you see in the Green-GroupCommmentBox)
It works, but i would really appreciate another solution, so that one could easy add Members to the group and my ICE-Tree will automaticly update the UV-Value-Array.

Any suggestions?
Group_UVs.jpg

Alan Fregtman

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Aug 17, 2012, 10:34:02 AM8/17/12
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You can use a First Valid node to stop the compound from going red when no UVs are found.

As far as I'm aware you cannot escape the thing about having your projections all named the same.

Vincent Ullmann

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Aug 19, 2012, 1:34:01 PM8/19/12
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Thanks for your reply.
Having all UV-Sets named the same way, wont work in my optimal (or maybe better say worse) Senario, becouse i want to support GroupMembers who dont even got any UV-Property.

Found another solution.
I added some ICE-Compound-PPG-Logic and a little Boolean-Checkbox called "Update-GroupMembers"

Then i added some "Update-GroupMembers"-Code to the PPG-Logic wich connects all GroupMembers to my Compound, or Delete old connections. Its not live but its a One-Click-Solution ^^

PS: Fabricio Chamon's "CrowdFX - Material Compounds" are a great Example and Resource for ICE-Compound-PPG-Logic. :)
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