Hi all,
If you guys encountered any complicated scene which has the animation layers messed up, just email me the scene file. I will like to take a look. Thanks.
Regards,
Chris
Softimage QA Analyst
On Jun 6, 2012 2:37 PM, "Steven Caron" <
car...@gmail.com<mailto:
car...@gmail.com>> wrote:
>
> well it was that bad. the simple scenarios worked. ie. one model, one mixer. but when you add many layers of complexity and the delta got into a certain state (out of sync) a user could easily be fooled that something was working and on save and reopen of the scene we get the data lost
>
>
> On Wed, Jun 6, 2012 at 2:30 PM, Demian Kurejwowski <
demia...@yahoo.com<mailto:
demia...@yahoo.com>> wrote:
>>
>> yep before if you did a motion mixer track, and put a animation layer on top, you save the scene and when you open it, all the key on the animation layer were gone, but i haven't seen that in the new version of soft, i think last one was in 11? might be?
>>
>> ________________________________
>> De: Steven Caron <
car...@gmail.com<mailto:
car...@gmail.com>>
>> Para:
soft...@listproc.autodesk.com<mailto:
soft...@listproc.autodesk.com>
>> Enviado: Martes, 5 de junio, 2012 16:29:01
>> Asunto: Re: Animation layers info
>>
>> when i was at blur animators used animation layers extensively. there was a lot of pains over the years but we got through a lot of them and they are fixed now. referenced models and animation layers are a bit tricky, if you nest models you are asking for lots of trouble. since the layers themselves are not tracked inside the delta they are a bit mysterious. they are stored with the animation mixer invisibly. once we removed nested models in our referenced models nearly all issues regarding data loss disappeared!
>>