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Message from discussion ICE Color Attribute Q
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Morten Bartholdy  
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 More options Jun 21 2012, 9:42 am
From: Morten Bartholdy <x...@colorshopvfx.dk>
Date: Thu, 21 Jun 2012 15:42:51 +0200 (CEST)
Local: Thurs, Jun 21 2012 9:42 am
Subject: Re: ICE Color Attribute Q

OK so I quickly tried applying an ICE tree to the polygonizer and getting
the pointcloud.color  - so far so good. Problem now is it seems I can't
plug that color in to a set data node using self.color - the set data node
stays red. A context issue?

Morten

Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge
<guillaume.laforge...@gmail.com>:

> optimization. Attributes data will be pulled only if used in Softimage. So
> if the Render Tree need it, it should be available.

> Morten, is you color applied on the polygonizer mesh ? It sounds like you
> are setting it on the point could but want to use it on the mesh ?

> On Thu, Jun 21, 2012 at 9:05 AM, Alan Fregtman < alan.fregt...@gmail.com
> <mailto:alan.fregt...@gmail.com> > wrote:

> > Is the node plugged in? It won't list things properly if it's floating,
> > disconnected. It also won't be proper if the material is not yet applied on
> > those meshes. (It uses the current objects with the material to populate
> > those Attribute lists.)

> > If it's still flaky, then you may need to force the attribute to be visible
> > (by using Show Values in its connection) as it could be the dreaded
> > internal ICE optimization thinking "oh, you're not using that attribute in
> > the ICE tree, so I'm gonna ignore it.."

> > Good luck!
> > Cheers,

> >    -- Alan

> > On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy < x...@colorshopvfx.dk
> > <mailto:x...@colorshopvfx.dk> > wrote:

> > > I need to pass gradient color from ICE to the Rendertree, and following
> > > the
> > > docs, I have set up the ICE Tree with Get Data and Set Data for the
> > > pointcloud.Color. Now when I look up the attribute in the Rendertree for a
> > > Polygonizer object I only get Use Default Value in the dropdown menu of
> > > the
> > > Color_Attribute shader. I am sure I am doing this wrong, but the docs
> > > explain it like this. What might I have missed?

> > > Morten


 
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