I�ve a tiny one that�s softimage related.
Proper OpenGL Display of Textures for those lovely
mudbox_u1_v1.format > mudbox_un_vn.format type of
file textures who mostly are lying outside the 0-1 UV range...
It is boring enough to shift each and every of those
around in the image node by going the reverse direction,
e.g. u2_v1 needs to have a UV Remap of -1 0 and so on.
It is an amazing fun to do that blind and more than once a year.
Cheers,
tim
P.S: That said, Softimage saves me a lot of time I can spend with
Mudbox hitting Ctrl-Z... Maya would request to reserve that time
for itself and then some more to make it Pro...