ICE merge meshes?

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Eric Cosky

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Jul 9, 2012, 11:45:17 AM7/9/12
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Hi,

 

Is there an ICE compound out there that provides the ability to merge meshes with UVs, pulling the set of meshes to merge from a group that I can add/remove meshes from at any time? I’m finding myself wishing that the built in “merge meshes” command had “add selected”, “remove selected” and “select inputs” commands/buttons but an ICE solution for simple merging with UVs would be good enough for me.

 

I’m not sure how exactly I would set that up myself but I think it can be done so I thought I’d ask around. Any tips or suggestions appreciated, thanks.

 

Eric Cosky

 

Vincent Ullmann

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Jul 9, 2012, 12:09:40 PM7/9/12
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Merging Meshes with ICE could be easily done like this:
(See screenshot)

The Problem may be merging the UVs... the Build in "Merge Texture Projections"-Compund didnt work in my quick Test. So i did another try... but this seems also to fail.
(Maybe Fabricio Chamon's " "Bake ICE UVs Script" could help)
MergeGroup.jpg

Vincent Ullmann

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Jul 9, 2012, 12:25:32 PM7/9/12
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Seems like you ust have to "subtract" the own kine.global to get the ""closestLocation-Node" to Work..


Capture.JPG
Merge_Group.xsicompound

Ciaran Moloney

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Jul 9, 2012, 12:36:11 PM7/9/12
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No need for all that. Just use the 'Merge texture projections' compound and it'll merge the desired projections into an ICE UVs attribute.

Martin

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Jul 9, 2012, 12:40:49 PM7/9/12
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It may not be what you want but until you find a working ICE version you could try this:

A simple addon I wrote in JScript and use a lot. It works pretty fine with envelopes and uvs. Not so much with shape animation.

M.Yara

Eric Cosky

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Jul 9, 2012, 4:01:32 PM7/9/12
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Thanks everyone for the suggestions.

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