I have a bunch of lights that are using ies profiles (using wom_archlight instead of mia_photometric_light because I need to turn off shadows on some of them...). I am also using the mia_exposure_photographic lens shader.
Now I need to make these lights volumetric!
I discovered
this post by lard on xsibase (about half way down) where he is using the parti_volume shader with a transmat shader on the surface port via the tek2shoot unexposed MI shader pack. I'd like to do the same however, while I can find the parti_volume shader in 2011 and set it up using values from the documentation, the transmat shader is not there. I tried with an architectural shader with cutout_opacity set to 0 in it's absence but it didn't seem to work.
I can't get the tek2shoot shaders as the site is down and I'm on Linux in any case. Also, my understanding is that all these thing should be exposed by default now in 2011 so I'm wondering the transmat shader is actually there, just with some cryptic name?
Anyone managed this?
Thanks,
DAN