Is there any way to make the render region non-opaque? I’d like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
ALOK
GANDHI
/ chef directeur technique - lead technical director
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--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
Thanks. But I think if I had to do that, it may be more trouble than it is worth.
The need is to align objects to a ground plane with textures applied to the ground plane that are extremely high res. I thought if there was a way to see the objects through the render region I could accomplish this faster than trying to work with textured or decal views. The problem is I don’t want to alter the materials or textures of the scene, just the visibility of the render region so I can see through it to the wireframes.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, May 13, 2013 11:32 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
You could make a new pass and override the transparency, in combination with Alpha Blended RGB.
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, May 13, 2013 11:18 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
That’s not exactly what I’m looking for. I want the entire render region to be semi-transparent by a user defined value, including the areas where there is 100% alpha.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, May 13, 2013 11:05 AM
To: soft...@listproc.autodesk.com
Subject: Re: render region opacity?
Alpha Blended RGB will inside render region show rendered objects if their alpha is fully white and show viewport where alpha is black.

But I'm not sure if that is what you are looking for?
If I understood you are looking for a way to change opacity of fully rendered region to compare rendering with viewport or something like that?
On Mon, May 13, 2013 at 4:51 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.pon...@nasa.gov> wrote:
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Alok
Sent: Monday, May 13, 2013 10:41 AM
To: soft...@listproc.autodesk.com
Subject: Re: render region opacity?
Click the top-left arrow on the render region window. Select Display > Alpha Belnded RGB in the dropdown menu.
T:
---------------------------------------------------------------------------------------------
On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Is there any way to make the render region non-opaque? I’d like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
No virus found in this message.
Checked by AVG - www.avg.com
Maybe you could roto the rendered image into the background? your wireframe would then be on top but may provide a similar process to you for aligning things…
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, May 13, 2013 11:49 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
OK, in that case there’s another problem in that the render region turns itself off during interaction.
How about turning on XRay Mode in your camera display options and setting XRay Display Type to Transparent or Screen?
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, May 13, 2013 11:43 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
Thanks. But I think if I had to do that, it may be more trouble than it is worth.
The need is to align objects to a ground plane with textures applied to the ground plane that are extremely high res. I thought if there was a way to see the objects through the render region I could accomplish this faster than trying to work with textured or decal views. The problem is I don’t want to alter the materials or textures of the scene, just the visibility of the render region so I can see through it to the wireframes.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, May 13, 2013 11:32 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
You could make a new pass and override the transparency, in combination with Alpha Blended RGB.
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, May 13, 2013 11:18 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
That’s not exactly what I’m looking for. I want the entire render region to be semi-transparent by a user defined value, including the areas where there is 100% alpha.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, May 13, 2013 11:05 AM
To: soft...@listproc.autodesk.com
Subject: Re: render region opacity?
Alpha Blended RGB will inside render region show rendered objects if their alpha is fully white and show viewport where alpha is black.

But I'm not sure if that is what you are looking for?
If I understood you are looking for a way to change opacity of fully rendered region to compare rendering with viewport or something like that?
On Mon, May 13, 2013 at 4:51 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.pon...@nasa.gov> wrote:
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Alok
Sent: Monday, May 13, 2013 10:41 AM
To: soft...@listproc.autodesk.com
Subject: Re: render region opacity?
Click the top-left arrow on the render region window. Select Display > Alpha Belnded RGB in the dropdown menu.
T:
---------------------------------------------------------------------------------------------
On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Is there any way to make the render region non-opaque? I’d like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
No virus found in this message.
Checked by AVG - www.avg.com
I’ve been completely unsuccessful at getting HQV to display these textures at any higher detail than textured or decal.
I kinda figured it was a stretch to get what I wanted. Thanks for the help!
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, May 13, 2013 12:51 PM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
That’s right, XRay Mode works only for textured/decal/shaded/hidden line.
About the texture resolution, do you have Image Proxies turned on in your Rendering preferences? If so, turn it off.
Alternatively, if transparency was just an idea to get both high-resolution textures and wireframes at the same time, then maybe HQV works for you? If you really need transparency then that’s not a solution.
After that, I’m officially out of ideas.
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, May 13, 2013 12:05 PM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
The problem with this is I can’t get the textured or decal views to render the ground plane at the same level of detail which I can get with render region. Unless I don’t understand, XRay really is only for shaded or textured views right?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, May 13, 2013 11:49 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
OK, in that case there’s another problem in that the render region turns itself off during interaction.
How about turning on XRay Mode in your camera display options and setting XRay Display Type to Transparent or Screen?
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, May 13, 2013 11:43 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
Thanks. But I think if I had to do that, it may be more trouble than it is worth.
The need is to align objects to a ground plane with textures applied to the ground plane that are extremely high res. I thought if there was a way to see the objects through the render region I could accomplish this faster than trying to work with textured or decal views. The problem is I don’t want to alter the materials or textures of the scene, just the visibility of the render region so I can see through it to the wireframes.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, May 13, 2013 11:32 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
You could make a new pass and override the transparency, in combination with Alpha Blended RGB.
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, May 13, 2013 11:18 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
That’s not exactly what I’m looking for. I want the entire render region to be semi-transparent by a user defined value, including the areas where there is 100% alpha.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, May 13, 2013 11:05 AM
To: soft...@listproc.autodesk.com
Subject: Re: render region opacity?
Alpha Blended RGB will inside render region show rendered objects if their alpha is fully white and show viewport where alpha is black.

But I'm not sure if that is what you are looking for?
If I understood you are looking for a way to change opacity of fully rendered region to compare rendering with viewport or something like that?
On Mon, May 13, 2013 at 4:51 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.pon...@nasa.gov> wrote:
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Alok
Sent: Monday, May 13, 2013 10:41 AM
To: soft...@listproc.autodesk.com
Subject: Re: render region opacity?
Click the top-left arrow on the render region window. Select Display > Alpha Belnded RGB in the dropdown menu.
T:
---------------------------------------------------------------------------------------------
On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Is there any way to make the render region non-opaque? I’d like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
No virus found in this message.
Checked by AVG - www.avg.com
You’ll need to apply an output shader and modify the alpha channel transparency to your liking. An output shader is a shader which executes after rendering has completed and is given the opportunity to perform an operation on the rendered image before it is dumped to file (or to screen in this case).
However, doing so may make mental ray freak out a bit and make it try to compensate by renormalizing the image effectively undoing the effect. Therefore you might have to visit your region render options and set image clipping to none. This will tell mental ray not to try to rebalance the image data.
Matt
After further review, it appears Softimage broke something along the way….probably dating back to XSI v6.
The output shaders to pull this off have since been removed. The workaround would be to use a ‘texture’ shader which is mental ray’s miscellaneous category and can be used in any context, but those shaders don’t appear to work anymore either.
Unless you can intercept the output via the FXTree, I think you’re SOL.
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, May 13, 2013 11:13 AM
To: soft...@listproc.autodesk.com
Subject: RE: render region opacity?
You’ll need to apply an output shader and modify the alpha channel transparency to your liking. An output shader is a shader which executes after rendering has completed and is given the opportunity to perform an operation on the rendered image before it is dumped to file (or to screen in this case).