I can't speak about the pricing, same with the availability, I'm
really not sure when it will be revealed, time will tell ;)
As for the hype, I guess by now you'd think I'm working for them
concidering how many good things I've said about it, but I'm really
not :)
And yes, I would also gladly drop MR as soon as possible.
Morten Bartholdy
3D & VFX Supervisor
----- Original Message -----
From: "Andreas Bystrom" <andreas...@gmail.com>
To: <soft...@listproc.autodesk.com>
Sent: Friday, July 10, 2009 5:11 PM
Subject: Re: Arnold pic of the day?
Message: 6
Date: Mon, 13 Jul 2009 11:23:41 +0200
From: "Morten Bartholdy" <x...@colorshopvfx.dk>
Subject: Re: Arnold pic of the day?
To: <soft...@listproc.autodesk.com>
Message-ID: <A46115585C844776965574B526CD6B77@MB01>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original
http://ericknelson.com/wurp/arnold_sponza.jpg
http://ericknelson.com/wurp/arnold_natural_history.jpg
there is also the classroom which I posted earlier, just another
example showing arnold does interiors well too.
http://ericknelson.com/wurp/Arnold_classroom_01.png
the natural history one was around an hour, classroom was around 40 minutes.
like that scifi scene this one took about the same time to render as
in arnold, however you have to keep in mind arnold does things the
brute force way, mental ray uses much fewer rays and then interpolates
inbetween them, it should make it faster but the renders also lacks a
lot of detail as you can see in the sponza example.
Also in animation with arnold you will only ever get a light buzzing
effect if sampling isnt set high enough whereas with mental ray you
can get those big blotches jumping around, id much rather have a
little noise than things "boiling" in my animation.
Message: 6
Date: Mon, 13 Jul 2009 14:56:41 -0700
From: Steven Caron <car...@gmail.com>
Subject: Re: Arnold pic of the day?
To: soft...@listproc.autodesk.com
Message-ID:
<3167b4110907131456n26...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"
Do you have any examples of what this light buzzing effect looks like? And
how much more render time is added when your set the samples high enough
for it to go away? You said the sponza image was 10 mins per frame, how
long does it take with higher samples (animation friendly)?
Impressive stuff so far! Vray and arnold seem like very good candidates
for future render engines.
/ J
Would it be possible for you to share lighting setup for, say, the
natural history picture (how many lights, area/shadow maps, GI, etc.)
and also, how do you feel the difference between lighting a scene
prepared to render with Arnold versus to render it with MR.
Thanks
Rui Feliciano
As for the natural history scene, it's basically one arealight in each
window, some 5-6 big arealights and one sunlight, which also is an
arealight, I also used a hdr image outside that gives it that blue
spill as well as GI, the sponza one only has one light.
pretty much all GI renderers behaves in roughly the same way I just
find arnold looks way better, mostly because it's a brute force
algorithm and you can really tell where that extra accuracy goes into,
with mental ray you have to use all sorts of tricks like ambient
occlusion detail enhancement for it to catch the small details in your
models, overall I just find mental ray has too many settings and modes
to use, arnold is very simple and predictable when tweaking the render
settings.
More and more I'm so eager to try either VRay or Arnold where I don't
need to assemble a team of people just to tweak render settings...the
only drag is the ever elusive VRay release date which I hope Arnold does
not follow.
Again, thank you for your replies.
I've just started messing with them after getting the second i3D tutorials
MR tutorial set and it looks pretty nice once you learn the tricks to
setting it up correctly. I have a simple scene with 11 Portal/area lights
rendering in under a minute.
If any of those test scenes you've been showing are available to download
I'd love to play with them.
--
Sam J. Bowling
ciao
franky
Wednesday, July 15, 2009, 1:12:54 AM, you wrote:
SJB> Just curious if you have done any tests with Irradiance
SJB> Particles/Importons in XSI.
SJB> I've just started messing with them after getting the second i3D tutorials
SJB> MR tutorial set and it looks pretty nice once you learn the tricks to
SJB> setting it up correctly. I have a simple scene with 11 Portal/area lights
SJB> rendering in under a minute.
SJB> If any of those test scenes you've been showing are available to download
SJB> I'd love to play with them.
SJB> --
SJB> Sam J. Bowling
I've done some testing for archviz recently, but the precalculation is a
b***h, even on my quadcore machine. Not to mention some weirdness with
transparent objects.
Rob
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http://www.3drender.com/challenges/
here is another render of one of them:
http://ericknelson.com/wurp/arnold_christmas_scene.jpg
bit early for christmas I know...
I've been looking at interior renders in vray and mr on the cgtalk and
chaosgroup (vray) forums, and rendertimes for interiors is often one
or a couple of hours or more in both renderers for a high quality
picture.
Also I should point out that there is a thread on the cgtalk forums
where people try to match vray like renders in mental ray, it's now
over 120 pages long and has been going for years, bottom line is
people have managed to match the quality, though there is never any
clear conclusion, just thought I would mention this before we end up
with a similar thread on here ;)
I suggest you download some of the scenes from the lighting challenge
site and have a go, it's good fun actually, but comparing rendertimes
for stuff like this, even though I have been guilty of doing it a bit
myself, is actually quite pointless ;)
I know :) I don't understand why *in MAX*...
I know they used Brazil, which is not and won't be available in softimage..but mray...in max ?
W dniu 2009-07-15 20:32, Malcolm Zaloon pisze:
Piotrek,Don´t undertand?!MR and Renderman are production proven! An fully scalable!Both are very versatile, and programmable.
simple.
-----Original Message-----
From: John Payne
Sent: Jul 15, 2009 3:06 PM
To: soft...@listproc.autodesk.com
Subject: Re: Arnold pic of the day?
mental ray Satellite Software
On a side note, in Maya and Max you can set the number of Importons. In SI
setting a density of 1 will give you way, way too many Importons. Why does
SI feel the need to rename everything? I've noticed countless times that
many mental ray setting do not match up in names with either Maya, Max or
even the MR Docs. Doesn't this just add confusions and make it more
difficult to migrate from other packages?
A great example is that everyone thinks IP is terribly slow because with
the Density set to 1 ("the lowest number") it takes forever to render
anything. If the default was set to .1 it would be better, but the best
thing seems to be to actually allow us to set a real number for the
density. There may be a good reason for this, but I can't seem to figure it
out.
--
Sam J. Bowling
--
Sam J. Bowling
2-2.5minutes per frame (8 core) with 30 segments motionblur as well as
DOF, pretty much all of the plane also uses glossy reflection though
it's very subtle so I could have probably gone without that.
here is yet another silly test with instances:
http://ericknelson.com/wurp/arnold_245_billion_polys.jpg
245 billion polys, 250.000 instances.
http://ericknelson.com/wurp/arnold_245_billion_polys_closeup.jpg
I guess the only real use for this many instances is if you had a
landscape full of trees for example, some time ago I made a job with
something like that in xsi and with mental ray I sometimes had to have
around 100 passes for it to even render.
Can't wait for the release.
- MB
----- Original Message -----
From: "Andreas Bystrom" <andreas...@gmail.com>
To: <soft...@listproc.autodesk.com>
Sent: Friday, July 17, 2009 2:51 PM
Subject: Re: Arnold pic of the day?
Enough is enough....
Stop teasing us like this, it's just not right. ;-)
Renders looks awesome, and if it's not coming out soon, I'm pretty sure
there is a ton of people on the list eager to beta test this thing into
perfection.
Can you say if there's -anything- revealed on Siggy?? ;-)
Keep the renders coming though, it's all very interesting to see.
rob
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has someone set you loose with a dashing signature image?
Rares Halmagean wrote:
> Very nice work Andreas. That is an impressive render time. Arnold is
> looking really promising. I think the glossy reflection although
> subtle helps in making the model that much more convincing.
>